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Rec.Autos.Simulators Archive

Making a Wheel & Pedal set

6 posts by 5 people · 24 Sep 1998 - 28 Sep 1998

Pale 24 Sep 1998#421974
I've read a couple of instruction pages on how to build a steering wheel & pedal set, but they have all had a 15pin joystick port connection. Is it impossible to do the same with a 9pin connection to the COM port and make the computer to think that the controller is a mouse ? If the question is stupid, I apologize, I am very new to these things. I am just about to get a new computer and thinking of getting some race games to that. p.s. Please copy the reply to my mail -- Pale
>I've read a couple of instruction pages on how to build a steering wheel & >pedal set, but they have all had a 15pin joystick port connection. >Is it impossible to do the same with a 9pin connection to the COM port and >make the computer to think that the controller is a mouse ? Hi Pale To my knowledge it won't work because the software won't be "looking" at the com port for the controller. Joystick ports are very easy to hook up to. Why would you consider using the com port?? Nigel of Lakewood Motorsports (Memeber of the Nascar Offline Racing Series) Nascar Coruba & Coke Chevy Hamilton New Zealand
> Is it impossible to do the same with a 9pin connection to the COM port and > make the computer to think that the controller is a mouse ? Definitely not impossible but I would guess more complicated because with mouse you have to convert the movement to a serial protocol (more electronics) compared to the simple potentiometer/button plus some wire in joysticks. Also I would guess (I really don't know this) mouse protocols define only two axis of movement and three buttons. With joystick port you have 4 analog and 4 digital inputs (and two wires for midi but I don't know if thy are or can be used for any game device input). Is there a game device wiring/electronics FAQ that would explain in depth f.ex. how some game devices are doing more than 4 buttons? Are they binary coding the 4 digital inputs to enable max 15 buttons? -- Mikko Harjula SQ Consulting Oy | If you email me from a tel. ?3-3165206 33710 Tampere | use subject "I AM NOT SPAM" fax ?3-3165201 FINLAND |
Pale 24 Sep 1998#421977
First, thanks for the reply, The reason is that my current computer is a laptop which I use within my work and it does not have a joystick port. The new one will maybe have it, (I don't know since I don't get to choose it,) but anyway I would like to be able to play with the old one at home, since people will start to wonder where is my new computer if I still carry this old one to work ;-) I was only wondering that doesn't a lot of joysticks have also an option to connect to the COM port and in fact the 15pin joystick connector is devided in to area for JS1 & JS2, so the 9 pins of the COM port should be enough for only one joystick (or whatever) If I only knew which of the 9pins stands for what. ( like in the joystick port: pin1=5volts, pin2=btn1JS1, pin3=X-axleJS1, pins4&5=GND, pin6=Y-axleJS1, pin7=btn2JS1, pins8&9=5volts...etc.)
P Gagg 25 Sep 1998#422132
Quoted text (7 lines)> I've read a couple of instruction pages on how to build a steering > wheel & > pedal set, but they have all had a 15pin joystick port connection. > Is it impossible to do the same with a 9pin connection to the COM > port and > make the computer to think that the controller is a mouse ?
Why would you want to do this when a 15 pin game port is perfectly adequate for the job? *Peter* 8-) (NB: remove asterix to e-mail)
> Is there a game device wiring/electronics FAQ that would explain in > depth f.ex. how some game devices are doing more than 4 buttons? Are > they binary coding the 4 digital inputs to enable max 15 buttons? I thought they were using keyboard strokes instead of buttons. It would be possible to use the existing 4 to code up to 16 buttons, but you wouldn't be able to use them at the same time... Which is rather impractical (you have to wave your arm at the same time as you change gear, you know, and depress the clutch, and, and ... ...)... ---Asgeir---

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