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Rec.Autos.Simulators Archive

Rendition is faster than 3Dfx on my system.

2 posts by 2 people · 06 Oct 1998 - 06 Oct 1998

Jerry 06 Oct 1998#424998
I have been testing with both my V-Raptor 4MB AGP card (rendition V2200) and my voodoo 2 12MB SLI combination and came up with some suprises. At 640 x 480 , 19 cars, everything on, and 8 sounds, and detail slider at 50% I ran both video cards at Monza. My system: Celeron 266 cacheless (4 x 112MHz =448MHz ) Abit BH6 (Intel BX) 64MB ram SB16 (OLD), Genoa V-Raptor AGP 4MB V2200 Rendition card (61/122 Mhz), 2 Creative Labs Voodoo 2 12MB cards in SLI (90MHz). MONZA Sitting in the pit (Ferrari) 3DFX Voodoo2 12MB (SLI) 12 fps Rendition V2200 4MB 21 fps back of full grid 3DFX Voodoo2 12MB (SLI) 15 fps Rendition V2200 4MB 20 fps Start of race 3DFX Voodoo2 12MB (SLI) 12 fps slowly climbs to 21 then max of 26 fps Rendition V2200 4MB 16 fps Immediatly back to 20 then 36 fps by the time you get to the fences . Stays at 36 fps for the rest of the race. Even four cars around me the frame rate stays at 36 fps. This is the only game that supports both the 3DFX and Rendition card that the Voodoo 2 has lost. I have two Voodoo 2 cards in SLI so it must be the CPU. To be fair the second Voodoo 2 card doesn't start adding fps unless your in 800 x 600 but that is always equal to or slower than 640 x 480. With this Combination I can get 35 FPS average, as good as Pentium II 450, on Unreal timedemo.02 at 1024 x 768 . In SODA OFF Road , another sierra papyrus auto sim, the rendition mode is the same framerate as the software mode (27-30 fps at 640x 480). Even in Monster Truck Madness 2 , which has both a glide and rendition mode, one Voodoo 2 12Mb is about 10 fps faster ( 55 fps vs. 45 fps). Jerry
Moe 06 Oct 1998#424999
How can u tell what FPS's you are getting? Moe >I have been testing with both my V-Raptor 4MB AGP card (rendition V2200) and my >voodoo 2 12MB SLI combination and came up with some suprises. At 640 x 480 , >19 cars, everything on, and 8 sounds, and detail slider at 50% I ran both video
Quoted text (19 lines)>cards at Monza. >My system: >Celeron 266 cacheless (4 x 112MHz =448MHz ) Abit BH6 (Intel BX) 64MB ram >SB16 (OLD), Genoa V-Raptor AGP 4MB V2200 Rendition card (61/122 Mhz), 2 >Creative Labs Voodoo 2 12MB cards in SLI (90MHz). >MONZA >Sitting in the pit (Ferrari) >3DFX Voodoo2 12MB (SLI) 12 fps >Rendition V2200 4MB 21 fps >back of full grid >3DFX Voodoo2 12MB (SLI) 15 fps >Rendition V2200 4MB 20 fps >Start of race >3DFX Voodoo2 12MB (SLI) 12 fps slowly climbs to 21 then max of 26 fps >Rendition V2200 4MB 16 fps Immediatly back to 20 then 36 fps
by >the time you get to the fences . Stays at 36 fps for the rest of the race. >Even four cars around me the frame rate stays at 36 fps. >This is the only game that supports both the 3DFX and Rendition card that the >Voodoo 2 has lost. I have two Voodoo 2 cards in SLI so it must be the CPU. To >be fair the second Voodoo 2 card doesn't start adding fps unless your in 800 x >600 but that is always equal to or slower than 640 x 480. With this >Combination I can get 35 FPS average, as good as Pentium II 450, on Unreal >timedemo.02 at 1024 x 768 . In SODA OFF Road , another sierra papyrus auto >sim, the rendition mode is the same framerate as the software mode (27-30 fps >at 640x 480). Even in Monster Truck Madness 2 , which has both a glide and >rendition mode, one Voodoo 2 12Mb is about 10 fps faster ( 55 fps vs. 45 fps). >Jerry

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