Race Sim Central
Rec.Autos.Simulators Archive

F1RS or GP2?

19 posts by 15 people · 09 Oct 1998 - 14 Oct 1998

Dksilv 09 Oct 1998#426113
I have GPL and LOVE it. Looking for modern F1 sim to compare it to . Which of the two above (or another?) would you recommend? Will any other racing SIM!! be a disapointment? Thanks for your input David
Paul Ryder 09 Oct 1998#426114
Theres only one other sim you can compare it to, F1RS and F1RS 2
Graeme Nash 09 Oct 1998#426115
Modern F1 sim? You need GP2. The best there is, the best there was, and the best there ever will be! It's out on budget now, I believe, after a hugely successful two year run. Cheers! -- Graeme Nash You know what to do with "don't_spam_me"... http://www.karisma1.demon.co.uk/ ICQ# 11257824 "My car appeared to disagree with my preference for living"
Mark 09 Oct 1998#426116
If you've ever driven a racing game at the local mall arcade -- and liked it -- get UbiSoft's F1RS (assuming, of course, you're between the ages of 18 and 40... LOL). If you've ever been to (or watched) an F1 race -- and liked it -- get GP2 (_still_ the standard by which others are judged). Rgds, Mark R.
ttam 10 Oct 1998#426385
>I have GPL and LOVE it. >Looking for modern F1 sim to compare it to . >Which of the two above (or another?) would you recommend? >Will any other racing SIM!! be a disapointment? If you have ever played Pole Position at arcade mall and loved it, get GP2, because they are basically the same game. If you have ever driven a real F1 car in a F1 race and loved it, get F1RS because they are basically the same thing. F1RS is the only F1 sim that has ever been made, is being made or will ever be made. Well, besides F1RS2 of course.
GP2 and F1RS aren't arcade games but are quite different (strange for simulations of the same thing....) F1 RS is beautiful (with new cocpits because the originals ones...hum...) and there are a lot of details more than in GP2 (tires marks on the ground, etc..) but for the handling GP2 gives more sensations, the cars have a very exciting grip, but GP2 becomes old: no 3D acc. support: just look at the "smoke", it's "flying pixels"... I like very much GP2, and still use it, i think the look of a sim is not the most important, but GP2'SVGA is too old now, GP2 is THE reference sim but F1RS is the best modern sim of modern F1... For old F1, someone has some opinion of F1RS2 old mode? Seb
Quoted text (15 lines)>>I have GPL and LOVE it. >>Looking for modern F1 sim to compare it to . >>Which of the two above (or another?) would you recommend? >>Will any other racing SIM!! be a disapointment? >If you have ever played Pole Position at arcade mall and loved it, >get GP2, because they are basically the same game. >If you have ever driven a real F1 car in a F1 race and loved it, >get F1RS because they are basically the same thing. >F1RS is the only F1 sim that has ever been made, is being made or >will ever be made. Well, besides F1RS2 of course.
I've got to seriously disagree with this. While I really enjoy F1RS (the 3D graphics are very nice), I feel (as do many people on this newsgroup), GP2's physics are better. GP2 is in no way an arcade game. I recommend them both, but if I had to have just one, I'd go with GP2. Note: GP2 was released before the days of 3D graphics. That's its main shortcoming in comparison with F1RS. However, it's sound is MUCH better than F1RS. Dave Ewing
Graeme Nash a crit dans le message ... I agree ! The realism is better than f1rs. 3d is very good.
dbon.. 11 Oct 1998#426667
I have played both, and I can tell you that GP2's physics are not that much better than F1RS's. F1RS is certainly not a "arcade game" compared to GP2 in any way, shape, or form. I can't imagine any knowlegable sim racer that would call F1RS an arcade racer.
>I have played both, and I can tell you that GP2's physics are not that >much better than F1RS's. F1RS is certainly not a "arcade game" >compared to GP2 in any way, shape, or form. I can't imagine any >knowlegable sim racer that would call F1RS an arcade racer. So, he's supposed to get F1RS because it's physics aren't that much worse than GP2's? Talk about damning with faint praise........................ Besides, he'll still have to buy GP2 so he can rip the decent sounds from it to replace the absolutely horrid sounds in F1RS. How UbiSoft expects anybody to take F1RS seriously when the sound compares to PC Speaker bleats from ca. 1987 is beyond me. I have both F1RS and GP2, and F1RS is just boring - it simulates its era entirely too well, right down to the computer cars' inability to pass anyone running within 5 seconds of their pace. It's graphically pretty, but there are some unfortunate "arcade" touches to the graphics which don't help maintain its serious aspirations. Rick
Paul Jone 11 Oct 1998#426669
Has anyone considered copying the GP2 sounds and loading them up into MGPRS2. Should be pretty easy. Paul
Quoted text (27 lines)> >>I have GPL and LOVE it. > >>Looking for modern F1 sim to compare it to . > >>Which of the two above (or another?) would you recommend? > >>Will any other racing SIM!! be a disapointment? > >If you have ever played Pole Position at arcade mall and loved it, > >get GP2, because they are basically the same game. > >If you have ever driven a real F1 car in a F1 race and loved it, > >get F1RS because they are basically the same thing. > >F1RS is the only F1 sim that has ever been made, is being made or > >will ever be made. Well, besides F1RS2 of course. > I've got to seriously disagree with this. While I really enjoy F1RS > (the 3D graphics are very nice), I feel (as do many people on this > newsgroup), GP2's physics are better. GP2 is in no way an > arcade game. I recommend them both, but if I had to have just > one, I'd go with GP2. > Note: GP2 was released before the days of 3D graphics. > That's its main shortcoming in comparison with F1RS. > However, it's sound is MUCH better than F1RS. > Dave Ewing
ttam 11 Oct 1998#426670
Quoted text (7 lines)>>I have played both, and I can tell you that GP2's physics are not that >>much better than F1RS's. F1RS is certainly not a "arcade game" >>compared to GP2 in any way, shape, or form. I can't imagine any >>knowlegable sim racer that would call F1RS an arcade racer. >So, he's supposed to get F1RS because it's physics aren't that much worse >than GP2's? Talk about damning with faint praise........................
Not, because F1RS has better physics than GP2. ;^) Also he gets other extra stuff too, like how it can even RAIN during the races, whereas in GP2 it is always unrealistically sun shining even in UK and German tracks. Not. There are lots of free replacement sounds at www.f1racingsim.com for F1RS, which sound way better than the synthesized and thus unrealistic GP2 sounds. Oh I see, the old "the colors are too bright, thus it is an arcade racer" argument. Well maybe you should play F1RS in a black&white TV so it would feel like a true simulator to you then? I promise the colors wouldn't be too bright for your eyes anymore then. GP2 has fake looking smoke and dirt, I guess that is enough to make GP2 an arcade racer.
Quoted text (12 lines)>>>I have played both, and I can tell you that GP2's physics are not that >>>much better than F1RS's. F1RS is certainly not a "arcade game" >>>compared to GP2 in any way, shape, or form. I can't imagine any >>>knowlegable sim racer that would call F1RS an arcade racer. >>So, he's supposed to get F1RS because it's physics aren't that much worse >>than GP2's? Talk about damning with faint praise........................ >Not, because F1RS has better physics than GP2. ;^) Also he gets other >extra stuff too, like how it can even RAIN during the races, whereas >in GP2 it is always unrealistically sun shining even in UK and German >tracks.
Hmm, I'd have to say that F1RS generally handles the front wheels better than GP2, but I like the overall feel of GP2 much more. The lack of weather in GP2 is regrettable, but not critical to me. So, you're calling the sounds in GP2 "synthesized and thus unrealistic", while failing to comment on the fact that UbiSoft has serious problems if there wasn't one person in the company who heard the sounds in F1RS and said,"There's NO WAY we can release the game with these sounds - they're pathetic!" Personally, I like the sounds in GP2 - the engine note has just the right "howl" for the 3.5l Renault V10. Actually, I was commenting more on the fact that the designers thought we'd be impressed that all the***pits are different. The***pits weren't realistic in any individual sense, of course, but they did have those cool Team Logos on the dash..................... But yes, the colors are also too vibrant, and do make it look arcadish. Of course, it's funny how you didn't say anything about the more important point of that paragraph - that the racing in F1RS is BORING. I'll admit, I'm less than thrilled with the current incarnation of *real* F1, which doesn't interest me enough to pay extra money to my cable company to be able to watch it. Instead, I've been known to modify GP2 for the 1991 season (my personal favorite year) and let it run a few races while I watch from my own director's chair. This is fun in GP2 - one of the most thrilling races I've ever seen was a simulation of the 1994 Italian GP in GP2, with Schumacher, Hill, and Coulthard swapping the lead about 10 times. In contrast, I tried to do the same thing in F1RS, and watched as no fewer than *10 CARS* spent the last 20 laps of the race running nose-to-tail, with absolutely NO passing. This was a combination of lapped cars and leaders, and nobody even tried to pass the car in front. The point being, if the computer cars can't figure out how to pass each other, what kind of competition is that when I'm running against them? Of course, all of this is immaterial, since I'm immersed in GPL now anyways, and would love to see something similar for modern F1. GPL has truly taken things to a new level. F1RS has better smoke, though not by much, especially since new machines don't bog down nearly as bad with smoke in GP2, and I'm not thrilled with the grass and dirt in F1RS. But, enough of this pissing contest, back to racing! Rick
Hywel 11 Oct 1998#426672
The sounds in gp2 are all samples. They are NOT synthesized, or unrealistic for that matter.
Mark 11 Oct 1998#426673
The sound, DB, the sound. That gawd-awful F1RS engine sound drove me from my chair within 10 minutes. Yeah, I know, I guess you can change it by diddiling a DLL or something, but any company that would put out a 'serious' F1 sim with that _decidedly_ arcade engine sound... plus that horrible understeer in the stock setup... well, you get my point, perhaps. As a knowledgeable sim racer, I was insulted. The eye candy I can live without. Rgds, Mark
Quoted text (14 lines)>>I have GPL and LOVE it. >>Looking for modern F1 sim to compare it to . >>Which of the two above (or another?) would you recommend? >>Will any other racing SIM!! be a disapointment? >>Thanks for your input >>David >I have played both, and I can tell you that GP2's physics are not that >much better than F1RS's. F1RS is certainly not a "arcade game" >compared to GP2 in any way, shape, or form. I can't imagine any >knowlegable sim racer that would call F1RS an arcade racer.
Keith Moo 12 Oct 1998#426976
I think the mere fact that new games are still being compared against GP2 which is geting on for 3 years old just goes to show how good it is. I doubt the same argument will be raging in 3 years time as to whether F1RS is as good as whatever is about then. Keith.
MarkCro 14 Oct 1998#427680
I have experimented with 32, 64 and 128 Mbytes of RAM and get: 32 Mbytes: maximum replay file size = 2 Mbytes 64 Mbytes: max replay = 2 Mbytes (!) 128 Mbytes: max replay = 28 - 31 Mbytes Looks to me like GPL sets the maximum at 2 Mbytes until it sees more than 64 Mbytes of RAM. Anybody else tried for the max with more than 128 Mbytes RAM?

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