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Rec.Autos.Simulators Archive

What API's supported in GPL?

3 posts by 3 people · 14 Oct 1998 - 15 Oct 1998

GTIrace 14 Oct 1998#427354
I just installed a CL TNT video card on my system and I want to know whether or not I will be able to use my TNT with GPL. Does GPL support D3D or OpenGL? GTIracer
ymenard 14 Oct 1998#427355
GTIracer wrote GPL supports Glide and Rendition. It also support software acceleration, but it very poor (like <10fps with a Pentium II 450 with cheesy graphics). There's also a DirectX patch for a Matrox Card (Not D3D but Dx). For the moment there isn't any information that the Papyrus Design Group is working on a patch to support D3D or OpenGL. Still, don't think about OpenGL probably... OpenGL doesn't really go with racing and air simulators ;-)) - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Sponsored by http://www.awpss.com/ on the NROS - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Quoted text (12 lines)>GTIracer wrote >>I just installed a CL TNT video card on my system and I want to know >whether >>or not I will be able to use my TNT with GPL. Does GPL support D3D or >>OpenGL? >GPL supports Glide and Rendition. >It also support software acceleration, but it very poor (like <10fps with a >Pentium II 450 with cheesy graphics). >There's also a DirectX patch for a Matrox Card (Not D3D but Dx). For the
Yes, it's D3D. Direct3D is part of DirectX. AFAIK, this patch only works on Matrox G200 cards. (It was written by Matrox.) It's still not quite usable, as the racing line gets horribly clipped. (GL)Quake Rally. :-> I'm sure plenty of "real" air sims use OpenGL. It hasn't trickled down to the game sim market yet, but it should. It's easier to use than D3D, more portable, and finally starting to be well-supported by modern *** 3D cards. -- spamgard(tm): To email me, put "geek" in your Subject line.

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