*sigh* ---------It's---------- meant to be that way. Why----------- do you
need to look at the clouds when you need to-------- concentrate-----------
on driving? While you may feel you are not getting the----------
full----------- picture in GPL you infact are seeing more of what
you--------------- NEED------------- to see with the letterbox.
Flame warDebate over GPL's letterbox view and AI behaviour
A user asked why GPL's track view is letterboxed. Defenders said the wide aspect ratio was a deliberate field-of-view and frame-rate choice, while Lawrence Edwards criticised it along with aggressive AI and difficulty. The exchange turned heated with insults and a racist remark from one poster, though advice on brake bias and AI tweaks was also given.
Automated summary.
Nope its not you. Its the game. Sucks dont it but thats the way it is.
Quoted text (8 lines)
> Is it just me or is everybody else restricted to a "letterbox" view when > actually on the track in Grand Prix Legends? > I am running it in 800x600 with a Voodoo2. The introduction screen, car > set-up, the pits etc. are all displayed in their fullscreen glory, but this > is cut down to a cinema type aspect ratio when I go for a drive. > Thanks.Is it just me or is everybody else restricted to a "letterbox" view when
actually on the track in Grand Prix Legends?
I am running it in 800x600 with a Voodoo2. The introduction screen, car
set-up, the pits etc. are all displayed in their fullscreen glory, but this
is cut down to a cinema type aspect ratio when I go for a drive.
Thanks.
>Nope its not you. Its the game. Sucks dont it but thats the way it is.
You betcha it sucks. What GPL really needs is
some airplanes or balloons floating by like in
NFS. And lotsa clouds too.
The physics engine surely doesn't need to be
this realistic, so they shoulda dumbed it and the
AI down quite a bit so they could use the processor
cycles to draw a buncha stuff up in the sky.
That'd be K00L D00D!
-dobe-
I would not call it SUCK. IMHO it is a good idea.
(full screen mean FPS eater)
this
>> is cut down to a cinema type aspect ratio when I go for a drive.
>> Thanks.
Quoted text (10 lines)
>Nope its not you. Its the game. Sucks dont it but thats the way it is. >> Is it just me or is everybody else restricted to a "letterbox" view when >> actually on the track in Grand Prix Legends? >> I am running it in 800x600 with a Voodoo2. The introduction screen, car >> set-up, the pits etc. are all displayed in their fullscreen glory, butGod forbid anyone should criticise GPL - it can't possibly have even the
smallest flaw!
For goodness' sake - GPL is good but it has many faults. I suppose it must
be me but I'm amazed by all the ***on this NG about GPL. Just a few points
to consider:
The AI suck big time because they drive like psychopaths.
The graphics are good but only fill some of the screen
The cars are much too difficult to drive and this is very unrealistic
The sound is not at all convincing
this
Quoted text (9 lines)
>On Thu, 5 Nov 1998 07:59:26 +1100, >>Is it just me or is everybody else restricted to a "letterbox" view when >>actually on the track in Grand Prix Legends? >>I am running it in 800x600 with a Voodoo2. The introduction screen, car >>set-up, the pits etc. are all displayed in their fullscreen glory, butQuoted text (11 lines)
>>is cut down to a cinema type aspect ratio when I go for a drive. >>Thanks. >Yes. It is letterbox. It enhances the sensation of speed and by >not having to deal with the extra size, it improves the framerate. >All around, a good deal. >-- >( rrevved is at mindspring dot com >( post in haste, repent at your leisureI have to know something: Why didn't anybody complain about this in F1RS,
but now its like the number 1 complaint in GPL? In F1RS there is that huge
black stripe across the top that contains info about your laptime, position,
etc. Yet nobody complained that a large area of the gameplay graphics were
obscured by it. Strange...
Personally, I'd *much, much, MUCH* rather have the wide-angle view afforded
by the letterbox view than having the standard 4x3 aspect ratio with its
reduced field of view. Or did you just want them to fill the rest of the
screen with sky to kill the fillrate of your graphics board?
I think that people don't think before they offer this criticism. They all
manage to say that the letter box view sucks, but nobody manages to offer
any ideas as to what would be better than it.
Jarrod Smith
The Scripps Research Institute
http://www.scripps.edu/~jsmith
Quoted text (8 lines)
>Is it just me or is everybody else restricted to a "letterbox" view when >actually on the track in Grand Prix Legends? >I am running it in 800x600 with a Voodoo2. The introduction screen, car >set-up, the pits etc. are all displayed in their fullscreen glory, but this >is cut down to a cinema type aspect ratio when I go for a drive. >Thanks.Yep. The wide-angle aspect ratio is one of the best features in the game,
and also one of the most criticized aspects of it. Finally we get a sim
that includes a *feature* (yes, feature) that comes closer to providing that
holy grail of "peripheral vision" that is so often blamed for problems with
simulators. And then everyone (well, not everyone) complains about it.
Do you complain that the movie screen in the theatre is too wide and not
tall enough? You have to realize something: field of view is related to
aspect ratio. If you try to fit a wide field of view into a more "square"
aspect ratio, then you get weird fisheye effects. Not to mention that in
the case of a computer game, not drawing the extra pixels means better
performance.
Jarrod Smith
The Scripps Research Institute
http://www.scripps.edu/~jsmith
>I would not call it SUCK. IMHO it is a good idea.
> God forbid anyone should criticise GPL - it can't possibly have even the
> smallest flaw!
GPL certainly does have flaws. Any simulation will.
They seem pretty fast and clean to me... how are you defining
"psychopath"?
Do you really need to see more sky and more of your lap? The graphics
show you everything you need to see and don't distract you with useless
stuff. What's wrong with that?
This is based on your personal experience in late '60's Formula 1 cars,
or just conjecture?
No sound card and speakers available on this planet will truly do
justice to these engines... GPL does as good a job as any sim I've
heard.
Just my opinions... no more or less valid than yours of course.
Trips
Hi rrevved (afraid to use your real name?)
points
>>to consider:
>>The AI suck big time because they drive like psychopaths.
>I might. The AI don't.
I've lost count of the number of times I've been shunted off the track from
behind, even in the warm-ups when braking at the last possible moment in the
cars with the best brakes (e.g. Parabolica at Monza). This inevitably leads
to the culprit being put out of the race - hardly realistic IMO.
I prefer programmes which use the whole screen - it gives more atmosphere
IMO.
I did, Do you disagree?
I have driven the Ferrari in GPL - which I admit has a nice engine note. I
wasn't just referring to the engine sounds though. All of the other sounds
are far too quiet IMO and there's no option to change the sound levels as
there is in most other racing sims. I think that an opportunity was missed
to add a lot of interesting sounds and thereby improve the atmosphere.
In many ways I agree. If this is supposed to offend me then it doesn't,
since I don't have an inferiority complex. It's true that I'm not going to
devote all my spare time to driving GPL. If it had a more realistic
difficulty level then I think it would be more rewarding. This is plain
common sense.
I like GPL a lot but it's not perfect. Do you recognise any faults with GPL
at all?
Quoted text (9 lines)
>On Thu, 5 Nov 1998 18:10:14 -0000, >>God forbid anyone should criticise GPL - it can't possibly have even the >>smallest flaw! >>For goodness' sake - GPL is good but it has many faults. I suppose it must >>be me but I'm amazed by all the ***on this NG about GPL. Just a fewHi Jarrod
>Yep. The wide-angle aspect ratio is one of the best features in the game,
>and also one of the most criticized aspects of it. Finally we get a sim
>that includes a *feature* (yes, feature) that comes closer to providing that
I'm sure people who criticise GPL's use of only part of the screen realise
this. And yes, I do complain when films are shown on TV in 'letterbox'
format as I prefer full screen. The effects you refer to are due to the need
to convert the wider aspect ratio of film to TV. This is not an issue for
GPL since it wasn't recorded on film.
OK, so the wider aspect ratio gives better peripheral vision (in your
opinion - I'm not sure I agree BTW). You must surely admit that a compromise
has been made by the programmers - the smaller screen gives less atmosphere
IMO.
Better performance is only an issue if graphics processing power is
insufficient to cope with full screen. Surely an option to choose the aspect
ratio would be better?
Quoted text (9 lines)
>holy grail of "peripheral vision" that is so often blamed for problems with >simulators. And then everyone (well, not everyone) complains about it. >Do you complain that the movie screen in the theatre is too wide and not >tall enough? You have to realize something: field of view is related to >aspect ratio. If you try to fit a wide field of view into a more "square" >aspect ratio, then you get weird fisheye effects. Not to mention that in >the case of a computer game, not drawing the extra pixels means better >performance.> I've lost count of the number of times I've been shunted off the track from
> behind, even in the warm-ups when braking at the last possible moment in the
> cars with the best brakes (e.g. Parabolica at Monza). This inevitably leads
> to the culprit being put out of the race - hardly realistic IMO.
Are you using braking help? If you are, that could account for your
getting hit from behind. You have to brake WAY too early with braking
help on... When I tried using it in races, I not only got hit from
behind, I also had a tendency to hit the cars in front of me under
braking unless I braked WAY before they did.
I bit the bullet and turned off braking help. Spent a couple of days
decorating the tracks with pretty black stripes, but now I don't get hit
from behind anymore, and I can brake as late as the AI cars and not run
into their backs either.
Trips
"Sick at up your ass"? "Sick UP at your ass"? It may not be intentional,
but it's funnier than hell. Whassa matter man, your fingers slip? And
where did they end up? No, no, don't tell!
Jerry Morelock
and sick at
>I'm sure people who criticise GPL's use of only part of the screen realise
>this. And yes, I do complain when films are shown on TV in 'letterbox'
>format as I prefer full screen.
You do realize that some of the image is cropped when they do this and you
lose information at the edges of the film? Not to mention "squashed".
Maybe this doesn't bother you. The tradeoff is worth it IMO.
That's not true. The issue has to do with mapping a variable 3D field of
view into the invariant aspect ratio of your monitor. So if you were to
fill the GPL's screen with the current field of view, there would be
artifacts. You get the same type of artifacts as you change the FOV in
Quake and F22 ADF/TAW, for example.
I think everyone agrees that we don't *need* any more sky or***pit (i.e.
vertical FOV) to make the game any better. It could be added to satisfy
your desire for atmosphere, but surely you don't look at the sky or your lap
while you are racing GPL? Given this, there are 3 options that were open to
the programmers:
1) Do what they did.
2) Make the game with a narrower horizontal FOV so that the current
vertical FOV fills the screen from top to bottom. Not good, IMO. Wider FOV
= better peripheral vision and better sense of speed.
3) Keep both FOV's what they currently are, and make everything look as if
you were viewing it through a fisheye lens (edge artifacts a-la Quake and
F22-ADF).
4) Make the game with the current horizontal FOV, move the current graphics
down, and increase the vertical FOV to fill the rest of the screen with sky.
This is pointless, since it doesn't show you any more of the game, and just
eats more graphics and CPU cycles.
Now keep something in mind: To make number 3 or 4 a user-selectable option,
they would have had to rewrite the graphics engine to add the extra viewing
mode. This would have taken time to program in. Which part of the current
feature set of GPL would you have sacrificed for them to take the time to
put this in?
Jarrod Smith
The Scripps Research Institute
http://www.scripps.edu/~jsmith
I agree with you in all respects Mr. Rrevved. But I don't like the
letterboxing at all. Alot of people have 14 and 15 inch monitors, and the
letterboxing just cuts the screen down to 11 or 12 inches max. Very
difficult to see further up the track with that small of a picture. As far
as it "creating a better sense of speed"....well, Nascar2, GP2, F1RS, ICR2
all ran at full screen and I felt the sensation of speed equally, if not
better, then in GPL. Mute argument. Not to take away from the best racing
sim ever made in GPL, but I seriously hope they don't follow the
letterboxing trend with Nascar3.
points
Quoted text (9 lines)
>On Thu, 5 Nov 1998 18:10:14 -0000, >>God forbid anyone should criticise GPL - it can't possibly have even the >>smallest flaw! >>For goodness' sake - GPL is good but it has many faults. I suppose it must >>be me but I'm amazed by all the ***on this NG about GPL. Just a fewQuoted text (23 lines)
>>to consider: >>The AI suck big time because they drive like psychopaths. >I might. The AI don't. >>The graphics are good but only fill some of the screen >Love the graphics! >>The cars are much too difficult to drive and this is very unrealistic >Who sez? >>The sound is not at all convincing >Guess you haven't heard that Maranello monster.......... >Admit it, its just too difficult for you to be bothered. >-- >( rrevved is at mindspring dot com >( post in haste, repent at your leisureLawrence Edwards wrote
Ok.. after "Have you ever drove a car?" here is ...
"Have you ever watched a movie?"
What you just wrote is very very very hilarious. Hmm, that's probably why
the Pan&Scan version of Star Wars doesn't show the Tusken Raiders... and
that I got them in Letterbox.
Do you know that when you watch a movie on television, that the image is
cropped and edited so you actualy loose (depending on the original ratio) 30
to 40% of the actual movie ? You ever watched 2001 in Letterbox ? The movie
vision is completely different.
Of course, coming from what you said about GPL, Im not surprise of such
words out of your mouth. Oh btw this person emailed me with a "F*ck you
French bastard" post.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
Karl Hungus wrote
I won't even reply to this.
Xenophobe and racist.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
>well, Nascar2, GP2, F1RS, ICR2
>all ran at full screen
That's false at a certain point. If you really know Nascar2, you will see
that it actually runs in letterbox while in the***pit... It's just a 2d
***pit that hides the view of it. Icr2 had a big blue sky with no texture
(Im not talking about Rendition here...). The sky is about 50% of the
screen. Not important since it doesnt move at all..
Well, it's a closed***pit in N3, so the virtual***pit will take all the
screen. I wouldn't be surprised to see a wide-screen while "out of the car"
with F10. And that's if they ever make an behind-the-car view hehe.
Finally, who give an arse about a black spot on your monitor. Who cares
!!!!! So pathetic at a certain point.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
+AD4-
+AD4-I've lost count of the number of times I've been shunted off the
track from
+AD4-behind, even in the warm-ups when braking at the last possible moment
in the
+AD4-cars with the best brakes (e.g. Parabolica at Monza). This inevitably
leads
+AD4-to the culprit being put out of the race - hardly realistic IMO.
Somehow I find this hard to believe. When you drive
smartly and competently the AI has no problem with
you. Reflecting on your complaint a bit further down the
line of the cars being too hard to drive, I'm betting that
your technique is not up to snuff.
+AD4-I prefer programmes which use the whole screen - it gives more
atmosphere
+AD4-IMO.
+ACI-atmoshpere+ACI- is right. Lotsa clouds to look at. Again if
you're concentrating on the scenery instead of your driving,
it's no wonder that the AI punts you outta the way.
+AD4APgA+-The cars are much too difficult to drive and this is very
unrealistic
+AD4APg-
+AD4APg-Who sez?
+AD4-
+AD4-I did, Do you disagree?
Got any proof? According to all published sources,
interviews with the drivers, track tests, etc. these things
were nearly impossible to drive. If they were easy,
EVERYONE woulda been a GP racer in 1967. The
stock car I drove a few years back was tough enough.
+AD4APgA+-The sound is not at all convincing
+AD4APg-
+AD4APg-Guess you haven't heard that Maranello monster..........
+AD4-
+AD4-I have driven the Ferrari in GPL - which I admit has a nice engine
note. I
+AD4-wasn't just referring to the engine sounds though. All of the other
sounds
+AD4-are far too quiet IMO and there's no option to change the sound
levels as
+AD4-there is in most other racing sims. I think that an opportunity was
missed
+AD4-to add a lot of interesting sounds and thereby improve the
atmosphere.
+AD4-
Which sounds would those be? Airplanes buzzing
overhead? Birds chirping?
It's quite obvious that you've never been at the wheel
of a full bore race car doing 160 on a track. You hear
NOTHING but your engine and sometimes some engine
noise from the cars around you. Some of the big boys I've
talked to said that you can hear the crowd screaming
at Daytona and such, but I never got to run a race in front
of 100,000 people.
+AD4-In many ways I agree. If this is supposed to offend me then it
doesn't,
+AD4-since I don't have an inferiority complex. It's true that I'm not
going to
+AD4-devote all my spare time to driving GPL. If it had a more realistic
+AD4-difficulty level then I think it would be more rewarding. This is
plain
+AD4-common sense.
Again with the +ACI-realistic difficulty level.+ACI- What you should
be saying is +ACI-a less difficult level.+ACI- Don't cry foul when the
only thing you have to compare it against is driving a
four-door sedan on the highway to work. And don't ask for
+ACI-a more realistic difficulty level+ACI- when what you really want is
an arcade game.
+AD4-
+AD4-I like GPL a lot but it's not perfect. Do you recognise any faults
with GPL
+AD4-at all?
Yeah. The fact that they let people who are really looking
for a glorified PlayStation game purchase it.
-dobe-
+AD4-So the guy has some problems with GPL is that a reason to flame him?
Take
+AD4-your condesending little +ACI-this is why you are being flamed+ACI- form and
sick at
+AD4-up your ass.
heheh. Hotmail. heheh.
-dobe-
>I agree with you in all respects Mr. Rrevved. But I don't like the
>letterboxing at all. Alot of people have 14 and 15 inch monitors, and the
>letterboxing just cuts the screen down to 11 or 12 inches max. Very
>difficult to see further up the track with that small of a picture. As far
What does letterboxing have to do with seeing further up the track? So you
would prefer a narrower field of view just so they could make the image
bigger and fill your screen? I don't buy that, because I absolutely
*guarantee* that if they had made the screen exactly like it is now, and
filled the rest of the screen with sky, nobody would have said a word about
the image being too small, or too wide, or whatever. No, you guys would be
complaining that there was too much sky instead! This amounts to finding
something to nitpick when there is nothing else to complain about.
Jarrod Smith
The Scripps Research Institute
http://www.scripps.edu/~jsmith
yes his racist comment was stupid.
but not nearly as stupid as your initial over-the-top response to
someone with the temerity to criticise GPL.
Hi Jarrod
I wasn't suggesting that the current field of view should be remapped. I was
saying that I prefer games which use the whole screen - I Nascar2 has the
same problem IMO. This is obviously a decision which is taken at the very
beginning of writing the software - so I agree that it's too late now to do
anything about it.
I like option 4. This is just a preference which I am perfectly entitled to
hold and express. I don't see it as being pointless to use the whole screen
at all since it adds to the atmosphere and allows one to become more
immersed in the simulation. That is why real flight simulators surround you
with the picture - the more picture - the more realistic.
Quoted text (17 lines)
>>I'm sure people who criticise GPL's use of only part of the screen realise >>this. And yes, I do complain when films are shown on TV in 'letterbox' >>format as I prefer full screen. >You do realize that some of the image is cropped when they do this and you >lose information at the edges of the film? Not to mention "squashed". >Maybe this doesn't bother you. The tradeoff is worth it IMO. >>The effects you refer to are due to the need >>to convert the wider aspect ratio of film to TV. This is not an issue for >>GPL since it wasn't recorded on film. >That's not true. The issue has to do with mapping a variable 3D field of >view into the invariant aspect ratio of your monitor. So if you were to >fill the GPL's screen with the current field of view, there would be >artifacts. You get the same type of artifacts as you change the FOV in >Quake and F22 ADF/TAW, for example.On Thu, 5 Nov 1998 21:41:06 -0000, "Lawrence Edwards"
>I've lost count of the number of times I've been shunted off the track from
>behind, even in the warm-ups when braking at the last possible moment in the
>cars with the best brakes (e.g. Parabolica at Monza). This inevitably leads
>to the culprit being put out of the race - hardly realistic IMO.
Perhaps your braking technique needs work? Also you should be careful
not to move onto the line of the AI after starting braking - if you
(and they) are at the limit of braking and you cut them off they have
the same problem as you would - they have nowhere to go.
Each to his own, some like it and some don't.
I have to given that I, and many others, have no problem driving the
cars. I think it's okay to say "the cars are difficult to drive", but
without having a lot of seat time in 60's F1 cars I don't see how you
can claim this to be unrealistic, just as no-one can make a claim to
the contrary.
Cheers!
John
Of course... some people just don't understand that ;)
Actually.. this r.a.s TROLL FAQ is here since years. It's a little inside
joke for many people in the newsgroup and I've seen people use it at least
40-50times in the history of r.a.s.
Take it more on the funny side... that's what is it meant to be ;)
No keyboard was harm during the making of this post...
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
It's a matter of opinion. Personally, I hate it when movies aren't shown
letterbox, because they have to pan and scan to fit, and that ruins what
the director and cinematographer were trying to do in the first place (in
movies, that is).
Yes, you are absolutely correct that it gives less atmosphere, if we take
atmosphere to mean the blue layer clinging tenaciously to our earth. If
you mean atmosphere as "general ambience and feeling", then my opinion is
that the extra sky adds nothing to the feeling of being there.
Stephen
Quoted text (10 lines)
> I'm sure people who criticise GPL's use of only part of the screen realise > this. And yes, I do complain when films are shown on TV in 'letterbox' > format as I prefer full screen. The effects you refer to are due to the need > to convert the wider aspect ratio of film to TV. This is not an issue for > GPL since it wasn't recorded on film. > OK, so the wider aspect ratio gives better peripheral vision (in your > opinion - I'm not sure I agree BTW). You must surely admit that a compromise > has been made by the programmers - the smaller screen gives less atmosphere > IMO.Hi Trips
>> I've lost count of the number of times I've been shunted off the track from
>> behind, even in the warm-ups when braking at the last possible moment in the
>> cars with the best brakes (e.g. Parabolica at Monza). This inevitably leads
No, I'm not using any aids - but I am using the GP car. Perhaps I should
spend more time in the trainer.... I'm not denying that, given hours of
practise, it is possible to improve braking technique to reduce the number
of times the AI outbrake you. This just supports my argument that I would
prefer an option to reduce the opponents' skill level in order to give a
more rewarding drive for 'learners'.
I also don't think anyone has addressed the point that it is realistic for
the AI to put themselves out of the race during practise sessions with
suicidal driving. Surely you agree that this is not 'realistic'?
Quoted text (14 lines)
>> to the culprit being put out of the race - hardly realistic IMO. >Are you using braking help? If you are, that could account for your >getting hit from behind. You have to brake WAY too early with braking >help on... When I tried using it in races, I not only got hit from >behind, I also had a tendency to hit the cars in front of me under >braking unless I braked WAY before they did. >I bit the bullet and turned off braking help. Spent a couple of days >decorating the tracks with pretty black stripes, but now I don't get hit >from behind anymore, and I can brake as late as the AI cars and not run >into their backs either. >TripsHi John
>On Thu, 5 Nov 1998 21:41:06 -0000, "Lawrence Edwards"
>>I've lost count of the number of times I've been shunted off the track from
>>behind, even in the warm-ups when braking at the last possible moment in the
>>cars with the best brakes (e.g. Parabolica at Monza). This inevitably leads
>>to the culprit being put out of the race - hardly realistic IMO.
>Perhaps your braking technique needs work? Also you should be careful
>not to move onto the line of the AI after starting braking - if you
>(and they) are at the limit of braking and you cut them off they have
>the same problem as you would - they have nowhere to go.
While I'm working on my braking technique, it would be preferable IMO to be
able to reduce the level of the opposition. I can't see how that would
detract from GPL - quite the opposite. Maybe I'll try altering the
drivers.ini settings to achieve this.
Agreed 100%
I'm basing my opinion on the fact that I find it very diificult to even do
full laps even when driving at much below racing speed. I know that 1967 was
a dangerous year - but not all the drivers were killed. How many times have
you had an accident in GPL?
In a real car there is additional feedback which lets you know when you are
near the limit. Indeed - I think it says as much in Steve Smith's guide. I
agree with his view that GPL will therefore seem more difficult to drive
than a real car. This is my point - my perception is that the car is more
difficult to drive around a circuit than a real car.
% I also don't think anyone has addressed the point that it is realistic for
% the AI to put themselves out of the race during practise sessions with
% suicidal driving. Surely you agree that this is not 'realistic'?
While the GPL AI is a huge improvement over past Papy efforts, they are
still lacking in some Intelligence. They also move over onto you even
though the don't need to. I wonder if there are some adjustment that
can be made in the .ini files regarding the AI's reaction time. It
seems that they are not looking ahead far enough and not reacting soon
enough. I am not talking about the individual driver settings, but the
global AI ini files.
While we are speaking of "flaw", the are some graphical glitches, there
seems to be some weird pink sheet of plastic stuck under the armco at
Monaco.
The sounds for the Coventry continues to "phaze shift" from left to
right for no apparent reason.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
% Perhaps your braking technique needs work? Also you should be careful
% not to move onto the line of the AI after starting braking - if you
% (and they) are at the limit of braking and you cut them off they have
% the same problem as you would - they have nowhere to go.
John, this happens even when you have followed your line the whole way.
The AI should be aware (due to their closing speed), that they should
move over and take another line for braking, but they do not.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (8 lines)
> % Perhaps your braking technique needs work? Also you should be careful > % not to move onto the line of the AI after starting braking - if you > % (and they) are at the limit of braking and you cut them off they have > % the same problem as you would - they have nowhere to go. > John, this happens even when you have followed your line the whole way. > The AI should be aware (due to their closing speed), that they should > move over and take another line for braking, but they do not.Francois
I emailed you with an abusive private email so you would see what it's like.
I didn't feel it necessary to inflict it on the rest of the NG. You started
it. I merely expressed an opinion that I though GPL has some faults and for
*no reason* you flame me with an abusive reply.
How old are you? Yes, I have driven plenty of cars, watched plenty of films
and used computers for more than 18 years, including driving simulations
since about 1981. I am entitled to prefer films in full screen. I am
entitled to think GPL has faults. You really need to grow up and get your
head out of your arse.
Oh and by the way, you missed "off" and "stupid" from my quote.
-----Original Message-----
Newsgroups: rec.autos.simulators
Date: 06 November 1998 03:18
Subject: Re: GPL Fullscreen?
30
30
Quoted text (14 lines)
>Lawrence Edwards wrote >> And yes, I do complain when films are shown on TV in 'letterbox' >>format as I prefer full screen. >Ok.. after "Have you ever drove a car?" here is ... >"Have you ever watched a movie?" >What you just wrote is very very very hilarious. Hmm, that's probably why >the Pan&Scan version of Star Wars doesn't show the Tusken Raiders... and >that I got them in Letterbox. >Do you know that when you watch a movie on television, that the image is >cropped and edited so you actualy loose (depending on the original ratio)Quoted text (30 lines)
>to 40% of the actual movie ? You ever watched 2001 in Letterbox ? The movie >vision is completely different. >Of course, coming from what you said about GPL, Im not surprise of such >words out of your mouth. Oh btw this person emailed me with a "F*ck you >French bastard" post. >- Fran?ois Mnard <ymenard> Good race at the Brickyard! >- Official Mentally retarded guy of r.a.s. >- Excuse me for my English (I'm French speaking) >- Sponsored by http://www.awpss.com/ on the NROS >- "People think it must be fun to be a super genius, but they don't realise >how hard it is to put up with all the idiots in the world."-- >Lawrence Edwards wrote >> And yes, I do complain when films are shown on TV in 'letterbox' >>format as I prefer full screen. >Ok.. after "Have you ever drove a car?" here is ... >"Have you ever watched a movie?" >What you just wrote is very very very hilarious. Hmm, that's probably why >the Pan&Scan version of Star Wars doesn't show the Tusken Raiders... and >that I got them in Letterbox. >Do you know that when you watch a movie on television, that the image is >cropped and edited so you actualy loose (depending on the original ratio)Quoted text (13 lines)
>to 40% of the actual movie ? You ever watched 2001 in Letterbox ? The movie >vision is completely different. >Of course, coming from what you said about GPL, Im not surprise of such >words out of your mouth. Oh btw this person emailed me with a "F*ck you >French bastard" post. >- Fran?ois Mnard <ymenard> Good race at the Brickyard! >- Official Mentally retarded guy of r.a.s. >- Excuse me for my English (I'm French speaking) >- Sponsored by http://www.awpss.com/ on the NROS >- "People think it must be fun to be a super genius, but they don't realise >how hard it is to put up with all the idiots in the world."--> I also don't think anyone has addressed the point that it is realistic for
> the AI to put themselves out of the race during practise sessions with
> suicidal driving. Surely you agree that this is not 'realistic'?
I haven't seen this sort of behavior from the AI yet... You're seeing
them crash out during practice sessions?
Trips
LE> The AI suck big time because they drive like psychopaths.
I cannot see this behavior !?
LE> The graphics are good but only fill some of the screen
I think the grafics should have been better...
LE> The cars are much too difficult to drive and this is very unrealistic
No. GPL is the FIRST sim with realistic physics - that's for sure. Under-
steer and oversteer...it's all there, and you can handle it with the
gas pedal. THAT's racing !!
BTW: remember that in 1967 there were no wings and spoilers at all...
the F1 from today should be easier to drive.
LE> The sound is not at all convincing
I think you haven't heard the Ferrari, have you !?
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.home4u.de/buesing/
DH> You betcha it sucks. What GPL really needs is
DH> some airplanes or balloons floating by like in
DH> NFS. And lotsa clouds too.
Bah - please go back to your arcade-racer...GPL will separate
the boys from the men.
The physics are the difference that helped GPL becoming a
legend...not the grafics - although I hae to admit that GPL with
the realistic grafics of NFS III would be great. But please: no
balloons or other stupid flying objects !!
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.home4u.de/buesing/
JS> I have to know something: Why didn't anybody complain about this in
JS> F1RS, but now its like the number 1 complaint in GPL? In F1RS there is
JS> that huge black stripe across the top that contains info about your
JS> laptime, position, etc. Yet nobody complained that a large area of the
JS> gameplay graphics were obscured by it. Strange...
I can't remember seeing this in F1RS (cockpitview enabled) !?
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.home4u.de/buesing/
I remember the first time I saw a post about the letterbox view. At the time I said to
myself "Shit, it has too!" Point being that although I realized this subconsciously, I was
to engrossed with the sim to actually take any notice. Maybe this is where your
difficulties stem from Lawrence. Sounds like your looking at the black part of the screen
and listening for the bird noises!
Focus Lawrence! Focus! :)
--
Byron Forbes
Captain of Team Lightning Bolt
http://members.tripod.com/~HOSHUMUNGUS
and
http://www.frontiernet.net/~godsoe/bolt/home.htm
Quoted text (58 lines)
> Hi rrevved (afraid to use your real name?) > >On Thu, 5 Nov 1998 18:10:14 -0000, > >>God forbid anyone should criticise GPL - it can't possibly have even the > >>smallest flaw! > >>For goodness' sake - GPL is good but it has many faults. I suppose it must > >>be me but I'm amazed by all the ***on this NG about GPL. Just a few > points > >>to consider: > >>The AI suck big time because they drive like psychopaths. > >I might. The AI don't. > I've lost count of the number of times I've been shunted off the track from > behind, even in the warm-ups when braking at the last possible moment in the > cars with the best brakes (e.g. Parabolica at Monza). This inevitably leads > to the culprit being put out of the race - hardly realistic IMO. > >>The graphics are good but only fill some of the screen > >Love the graphics! > I prefer programmes which use the whole screen - it gives more atmosphere > IMO. > >>The cars are much too difficult to drive and this is very unrealistic > >Who sez? > I did, Do you disagree? > >>The sound is not at all convincing > >Guess you haven't heard that Maranello monster.......... > I have driven the Ferrari in GPL - which I admit has a nice engine note. I > wasn't just referring to the engine sounds though. All of the other sounds > are far too quiet IMO and there's no option to change the sound levels as > there is in most other racing sims. I think that an opportunity was missed > to add a lot of interesting sounds and thereby improve the atmosphere. > >Admit it, its just too difficult for you to be bothered. > In many ways I agree. If this is supposed to offend me then it doesn't, > since I don't have an inferiority complex. It's true that I'm not going to > devote all my spare time to driving GPL. If it had a more realistic > difficulty level then I think it would be more rewarding. This is plain > common sense. > I like GPL a lot but it's not perfect. Do you recognise any faults with GPL > at all?Quoted text (8 lines)
> God forbid anyone should criticise GPL - it can't possibly have even the > smallest flaw! > For goodness' sake - GPL is good but it has many faults. I suppose it must > be me but I'm amazed by all the ***on this NG about GPL. Just a few points > to consider: > The AI suck big time because they drive like psychopaths.What brake bias are you using?
> No, I'm not using any aids - but I am using the GP car. Perhaps I should
> spend more time in the trainer.... I'm not denying that, given hours of
> practise, it is possible to improve braking technique to reduce the number
> of times the AI outbrake you. This just supports my argument that I would
> prefer an option to reduce the opponents' skill level in order to give a
> more rewarding drive for 'learners'.
--
Byron Forbes
Captain of Team Lightning Bolt
http://members.tripod.com/~HOSHUMUNGUS
and
http://www.frontiernet.net/~godsoe/bolt/home.htm
This is true until, unlike real drivers, we have done a zillion laps, spending mere
seconds making setup adjustments that take hours in real life, and know the sim and it's
tracks like the back of our hand. Not to mention the fact that we need not fear for our
lives, just our results! The ball may be in the real drivers court in the beginning, but
it's soon back in ours in a very big way IMO. Give me 100% accurate physics any day! :))
While we're on this subject, while a real race team and driver are loading up semi
trailers with all their gear, transporting it, unloading it, assembling it, setting car
up, refueling, etc, etc, etc.......... then packing up, going home, unloading, testing,
etc, etc, etc....... we simmers are out on the track doing laps. We pull into the pits and
change motors, gearboxs, differentials, springs, shocks, etc, etc, etc.... in about 30
seconds flat. Come to think of it, I think the ball is always in our court. By the time
these guys get on the track we have already put down lap times that they will simply never
achieve! :)
> In a real car there is additional feedback which lets you know when you are
> near the limit. Indeed - I think it says as much in Steve Smith's guide. I
> agree with his view that GPL will therefore seem more difficult to drive
> than a real car. This is my point - my perception is that the car is more
> difficult to drive around a circuit than a real car.
--
Byron Forbes
Captain of Team Lightning Bolt
http://members.tripod.com/~HOSHUMUNGUS
and
http://www.frontiernet.net/~godsoe/bolt/home.htm
The default one. Would you recommend that I try moving it forwards or
rearwards (in the Eagle or Lotus) ?
number
Quoted text (8 lines)
>What brake bias are you using? >> No, I'm not using any aids - but I am using the GP car. Perhaps I should >> spend more time in the trainer.... I'm not denying that, given hours of >> practise, it is possible to improve braking technique to reduce theQuoted text (13 lines)
>> of times the AI outbrake you. This just supports my argument that I would >> prefer an option to reduce the opponents' skill level in order to give a >> more rewarding drive for 'learners'. >-- > Byron Forbes > Captain of Team Lightning Bolt > http://members.tripod.com/~HOSHUMUNGUS > and > http://www.frontiernet.net/~godsoe/bolt/home.htmHi Trips
I shouldn't have said that they put themselves out of the race, I meant to
say that they drive in an aggressive manner and are prepared to take risks
that result in accidents which would put them out of the race. I think it
would be an improvement if the AI were less aggressive during the practise
session.
Of course, GPL quite rightly makes several compromises, giving up realism in
exchange for making the game "fun". For example, it's hardly "realistic"
that you can reset with Shift R or return tho the pits with Escape. I would
like to see a *few* more compromises in this direction.
>> I also don't think anyone has addressed the point that it is realistic for
Quoted text (7 lines)
>> the AI to put themselves out of the race during practise sessions with >> suicidal driving. Surely you agree that this is not 'realistic'? >I haven't seen this sort of behavior from the AI yet... You're seeing >them crash out during practice sessions? >Trips> God forbid anyone should criticise GPL - it can't possibly have
> even the
> smallest flaw!
> For goodness' sake - GPL is good but it has many faults.
Agreed, no weather, the steep learning curve to get the most from it,
a ninja pc required to get the most from it, many, many hours
practising to get the most from it.....but no major faults?
I've not come across this. In what way do they drive like
psychopaths? They seem pretty good to me.
The graphics are the best out there, IMHO, and the merits of
the letterbox effect has been discussed time and again.
There is a steep learning curve to drive the GP cars well, but you
can drive a trainer with no damage and auto gears/brakes/throttle.
What other aids do you need?
And I think these cars were very, *VERY* difficult to drive, think
about it....Very highly powered machines, Lots of torque, skinny
grooved tyres, no wings, no ground effect, no aerodynamics, no
traction control, no active suspension, sounds like a lethal
combination to me, and it often was lethal.
Again, this is a matter of opinion, the sounds in GPL appear no worse
than any other game/sim. And the Ferrari sounds awesome.
8-)
*Peter* 8-)
(NB: remove asterisk to e-mail)
Hi Byron
You mean that maybe, perhaps maybe, one tiny aspect of what I wrote might
have had a grain of truth in it <g>?
>This is true until, unlike real drivers, we have done a zillion laps, spending mere
>seconds making setup adjustments that take hours in real life, and know the sim and it's
>tracks like the back of our hand. Not to mention the fact that we need not fear for our
>lives, just our results! The ball may be in the real drivers court in the beginning, but
>it's soon back in ours in a very big way IMO. Give me 100% accurate physics any day! :))
> While we're on this subject, while a real race team and driver are loading up semi
>trailers with all their gear, transporting it, unloading it, assembling it, setting car
>up, refueling, etc, etc, etc.......... then packing up, going home, unloading, testing,
>etc, etc, etc....... we simmers are out on the track doing laps. We pull into the pits and
>change motors, gearboxs, differentials, springs, shocks, etc, etc, etc.... in about 30
>seconds flat. Come to think of it, I think the ball is always in our court. By the time
>these guys get on the track we have already put down lap times that they will simply never
>achieve! :)
>> In a real car there is additional feedback which lets you know when you are
>> near the limit. Indeed - I think it says as much in Steve Smith's guide. I
Quoted text (13 lines)
>> agree with his view that GPL will therefore seem more difficult to drive >> than a real car. This is my point - my perception is that the car is more >> difficult to drive around a circuit than a real car. >-- > Byron Forbes > Captain of Team Lightning Bolt > http://members.tripod.com/~HOSHUMUNGUS > and > http://www.frontiernet.net/~godsoe/bolt/home.htmHi Peter
Apart from the aids that are found in other sims (steering help, suggested
gear, training track, increased grip, reduced opponents etc), with a little
imagination perhaps we could come up with some others. Perhaps driving sims
could take a leaf out of the flight sim book - what about a tutorial on
driving technique, for example you could sit 'in-car' with one of the AI who
'talks' you round the lap using a recorded commentary. OK, so it's not
entirely "realistic", but it would be good fun.
I'm not denying that the cars were very difficult to drive, just not very
very very very very difficult. The pros did have a limited amount of
practise - a bit like me really <g>. I still reckon GPL is more difficult
than is realistic, and what's more it would be more fun, more popular and
have a longer shelf life if it gave *the option* to make the cars a bit
easier to drive.
On Fri, 06 Nov 1998 19:58:16 GMT, "Michael E. Carver"
>John, this happens even when you have followed your line the whole way.
>The AI should be aware (due to their closing speed), that they should
>move over and take another line for braking, but they do not.
If you are on the limit for braking it's not possible to ease up,
steer to another line and still make the corner - that was the point
I was making. If the following driver is on the limit he may have the
choice of going off for sure, or nudging you and seeing what cards he
is dealt.
Cheers!
John
On Fri, 6 Nov 1998 17:51:25 -0000, "Lawrence Edwards"
>I'm basing my opinion on the fact that I find it very diificult to even do
>full laps even when driving at much below racing speed. I know that 1967 was
>a dangerous year - but not all the drivers were killed. How many times have
>you had an accident in GPL?
About as many as I would expect if I hopped straight into a 1967 F1
car and tried to keep up with Jim Clark and having no fear for my
life.
Fact is, if you asked me I am 100% sure I could run a full GP distance
without an accident, and have done so several times. That is far more
than I would expect in the real thing - surely then GPL is easier to
drive if anything?
Given that there are few of us, very few of us, who have ever driven
our real cars anywhere NEAR the limit I'm not sure it could be stated
with confidence that such additional feedback would even be noticed,
far less acted upon. In any case, many people are driving GPL
extremely succesfully which suggest that not only is GPL not as tough
as is made out, but that the feedback provided more than makes up for
the lack of seat of the pants feel. Whether this is a form of feedback
or merely the benefot of longer seat time or Pavlovian response can be
argued at will :-)
Cheers!
John
I wasn't sure about the letterbox version at first , but I think it was a good
choice.
I have a few comments about it below:
1. This does inprove framerate as less screen has to be drawn. GPL is very
CPU dependent game.
2. Harder to see on 15" and below but great on my 17".
3. Much easier to see around a corner with the wide screen format.
4. I didn't like the fisheye of CART and earlier indycar series. I prefered
GP2's view to those earlier Papyrus sims. Hopefully a future GP3 will have a
widescreen option.
5. This is just a great game. No other sim has given me the satisfaction of a
great lap turned.
6 The widesceen format allows the steering wheel to be shown fully and that
gives more driver feedback than most would think. I think the wheel vibrates
as to the amount of grip and also helps you see how much lock your aplying.
7. Best driving SIM to date period!!!
8. How much for that SONY widescreen monitor?
In summary I give the widescreen a big thumbs up.
Jerry
Quoted text (12 lines)
>On Fri, 06 Nov 1998 19:58:16 GMT, "Michael E. Carver" >>John, this happens even when you have followed your line the whole way. >>The AI should be aware (due to their closing speed), that they should >>move over and take another line for braking, but they do not. >If you are on the limit for braking it's not possible to ease up, >steer to another line and still make the corner - that was the point >I was making. If the following driver is on the limit he may have the >choice of going off for sure, or nudging you and seeing what cards he >is dealt.In the Lotus I find 57 to be good at most tracks. Go as low as you can until you start
spinning into corners or experience a lot of instability even in a straight line. Having
the clutchs/ramp angle sorted for off power behaviour is a must for steady braking too.
--
Byron Forbes
Captain of Team Lightning Bolt
http://members.tripod.com/~HOSHUMUNGUS
and
http://www.frontiernet.net/~godsoe/bolt/home.htm


































