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Rec.Autos.Simulators Archive

Differences between MGPRS2 demo and full copy

2 posts by 2 people · 04 Nov 1998 - 04 Nov 1998

Chris Hoo 04 Nov 1998#432410
If anone can answer me, I'ld like to know how different the demo of MGPRS2 is from the final produciton version? Personally, I don't see much difference - when using the demo - between MGPRS2 and F1RS - a game I've played alot. The physics don't seem to be overwhelmingly improved, the graphics and sound seem exactly the same (hopefully the full version of MGPRS2 takes advantage of a Voodoo2 SLI configuration - aka 1024x768). Just to let you know, I've had a few other people watch the demo and try it and also found little difference between the old and new versions of F1RS. Hopefully, my impressions are based upon a demo that does not at all represent the full version of MGPRS2. thanx for any info... Chris
John 04 Nov 1998#432411
Nothing in the final version is overwhelmingly better. It just adds up to a worthwhile upgrade - if you liked F1RS you'll want MGPRS. If you didn't, well MGPRS won't persuade you! Re SLI support, it doesn't enable 1024x768. I've played MGPRS at 1024 with a Banshee (slow). We're not missing THAT much. Ubisoft tell me that support may or may not appear in a patch - depends how easy it is to implement. John
Quoted text (22 lines)>If anone can answer me, > I'ld like to know how different the demo of MGPRS2 is from the final >produciton version? >Personally, I don't see much difference - when using the demo - between >MGPRS2 and F1RS - a game I've played alot. >The physics don't seem to be overwhelmingly improved, the graphics and >sound seem exactly the same (hopefully the full version of MGPRS2 takes >advantage of a Voodoo2 SLI configuration - aka 1024x768). >Just to let you know, I've had a few other people watch the demo and try >it and also found little difference between the old and new versions of >F1RS. >Hopefully, my impressions are based upon a demo that does not at all >represent the full version of MGPRS2. >thanx for any info... >Chris

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