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Rec.Autos.Simulators Archive

MGPRS2 Sound Probs.

10 posts by 8 people · 17 Nov 1998 - 19 Nov 1998

Sal V. 17 Nov 1998#434997
Is anyone having a problem with the engine sound in Monaco Grand Prix? I get this awful CLICK sound when I get on the and off the accelerator! I've tried different control methods, keyboard, THGP1 and a flight stick but this clicking won't go away. It get's worse after using the sound editor. I've also tried 2 different sound cards. Vital system specs: PII333 (not overclocked) Herc. Thriller-3D 8 megs Creative Voodoo-2 w/ 12 megs Creative Ensoniq Audio-PCI or AWE64 WIN98 w/ DX6 Thanks for any help, Sal V.
>Is anyone having a problem with the engine sound in Monaco Grand Prix? I >get this awful CLICK sound when I get on the and off the accelerator! I've >tried different control methods, keyboard, THGP1 and a flight stick but >this clicking won't go away. It get's worse after using the sound editor. I have a slight occasional click, but not the one you are describing. I suggest reloading all the sound files from the CD as someone else mentioned how once he used the editor, things got screwy. Even when he returned all to default. Also, have you tried the usual fiddling with the /cpa/dll/cpa.ini fiddling with the "default=wavx2" line? If not, try changing it to wavpw. Good luck.
Jim Mulle 17 Nov 1998#434999
One thing that worked for me (someone else's suggestion) was to reduce the hardware acceleration in Multimedia properties. I am still fiddling to get a good clean sound, but I started with nothing in-car. I plan to keep upping the acceleration each time I run the game until problems ensue again. HTH > >Is anyone having a problem with the engine sound in Monaco Grand Prix? I > >get this awful CLICK sound when I get on the and off the accelerator! I've > >tried different control methods, keyboard, THGP1 and a flight stick but > >this clicking won't go away. It get's worse after using the sound editor. -- Jim Mullen Always remember and never forget, "No matter where you go...there you are." -Buckaroo Banzai
Quoted text (22 lines)> One thing that worked for me (someone else's suggestion) was to reduce > the hardware acceleration in Multimedia properties. I am still fiddling > to get a good clean sound, but I started with nothing in-car. I plan to > keep upping the acceleration each time I run the game until problems > ensue again. HTH > > >Is anyone having a problem with the engine sound in Monaco Grand Prix? I > > >get this awful CLICK sound when I get on the and off the accelerator! I've > > >tried different control methods, keyboard, THGP1 and a flight stick but > > >this clicking won't go away. It get's worse after using the sound editor. > -- > Jim Mullen > Always remember and never forget, "No matter where you go...there you > are." > -Buckaroo Banzai
I got also a lot of problems with sound im mgprs2: the "click" , but much worse sounds of gear changes and wheel sliding at erratic times and a lot of other crazy things!i'm going to try your remedy (reduce acceleration in multimedia).But still , i have a real hard time to enjoy this "SO CALLED BEST F1 SIMULATION" !I'm french and UBISOFT is french ,but i really think they did a "SO SO" simulator ,and asked the first customers to pay a lot of money for a "pre-beta" version.And the second version is even more expensive (at least in france)!Fortunately ,there's GPL and ...GP2!
Te 18 Nov 1998#435242
Do *not* use UBI's soundeditor it doesn't work, use Rene Smit's F1Bnm (v1.5) for your own external sounds instead. Now shouldn't that have been an answer from the support guy who was posting here yesterday...no surprise, lol :> -- Tel http://members.xoom.com/Tel33 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ a.k.a. Holger Bachert F1RS Cars & Design
You are not the only one...there are more sound problems in MGPRS2 than in the original F1RS. I get no (or so quiet it is useless) sound from opponents, CD-music only the second or later times I load a track, sound cut-outs at points where echoing would be occurring, etc., etc., including the popping/clicking on 3rd party sounds (which are needed since the original sounds are so abysmally bad). Marc.
Quoted text (13 lines)>> One thing that worked for me (someone else's suggestion) was to reduce >> the hardware acceleration in Multimedia properties. I am still fiddling >> to get a good clean sound, but I started with nothing in-car. I plan to >> keep upping the acceleration each time I run the game until problems >> ensue again. HTH >> > >Is anyone having a problem with the engine sound in Monaco Grand Prix?
I >> > >get this awful CLICK sound when I get on the and off the accelerator! I've >> > >tried different control methods, keyboard, THGP1 and a flight stick but >> > >this clicking won't go away. It get's worse after using the sound editor.
Quoted text (15 lines)>> -- >> Jim Mullen >> Always remember and never forget, "No matter where you go...there you >> are." >> -Buckaroo Banzai >I got also a lot of problems with sound im mgprs2: the "click" , but >much worse sounds of gear changes and wheel sliding at erratic times and >a lot of other crazy things!i'm going to try your remedy (reduce >acceleration in multimedia).But still , i have a real hard time to enjoy >this "SO CALLED BEST F1 SIMULATION" !I'm french and UBISOFT is french >,but i really think they did a "SO SO" simulator ,and asked the first >customers to pay a lot of money for a "pre-beta" version.And the second >version is even more expensive (at least in france)!Fortunately ,there's >GPL and ...GP2!
I have none of the sound problems you describe. David G Fisher I get no (or so quiet it is useless) sound from
Quoted text (10 lines)>Do *not* use UBI's soundeditor it doesn't work, use Rene Smit's F1Bnm >(v1.5) for your own external sounds instead. >Now shouldn't that have been an answer from the support guy who was >posting here yesterday...no surprise, lol :> >-- >Tel > http://members.xoom.com/Tel33 > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >a.k.a. Holger Bachert F1RS Cars & Design
Hi Holger, thanks for the tip and most of all your great carsets for F1RS/1/2. I have a question which maybe you can answer: No matter what I set their strength to, Wurz and Fisico always qualify on or near pole. Something to do with hard-wired car performance by starting number maybe? Thanks in advance for your help, Uwe -- Spam-proof e-mail: Uwe Schuerkamp <hoover at telemedia . de> http://www.telemedia.de/~hoover ////// Phone: +49-5241-80-10-66 Best of Scottish Folk: http://home.pages.de/~nsg >>> Blue Ribbon Campaign: Support Free Speech on the Internet <<<
Te 19 Nov 1998#435439
>thanks for the tip and most of all your great carsets for F1RS/1/2. >I have a question which maybe you can answer: No matter what I set >their strength to, Wurz and Fisico always qualify on or near pole. >Something to do with hard-wired car performance by starting number >maybe? I assume you're referring to F1RS and not RS2? IIRC the overall performance of each car depends on a lot more factors than just engine power i.e. grip level, individual driver aggressivity & strength. Therefore the value you can change really only affects top speed on the straight what can cause odd results at least with some cars. Irvine is such a problematic case, if you want to raise his performance to match 97/98 results you'll find that his laptimes won't improve by much, instead he's now effectively blocking the entire field because of his low cornering speed vs. extreme top speed. Maybe that's similar (just the other way around) with the Benettons, they were much more competitive back in 96 than they are now. Unfortunately I have no idea what to do about it...other than trying to lower the values a bit more. -- Tel http://members.xoom.com/Tel33 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ a.k.a. Holger Bachert F1RS Cars & Design
Congratulations. I have a SB PCI 128 that manages to work perfectly with its current driver set under F1RS (and every other sim., game and app. I own). It very well could be a problem with the 128, but given Ubi's history with sound problems, I wouldn't count on it. On the previous driver set of the 128, F1RS sound was broken, and the same problems occurred in the Monaco demo (since deleted). (It is now fixed.) I own every major driving sim. out there, Quake, Quake II, Unreal, some flight sims., and everything works 100% on my system with no tweaks except for the two Ubi titles I own. Marc.
Quoted text (13 lines)>I have none of the sound problems you describe. >David G Fisher >I get no (or so quiet it is useless) sound from >>opponents, CD-music only the second or later times I load a track, sound >>cut-outs at points where echoing would be occurring, etc., etc., including >>the popping/clicking on 3rd party sounds (which are needed since the >>original sounds are so abysmally bad). >>Marc.

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