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Rec.Autos.Simulators Archive

Any news on Grand Prix 3?

7 posts by 7 people · 29 Nov 1998 - 02 Dec 1998

Ian Wright 29 Nov 1998#437241
...Or whatever it'll be called? I don't know how much longer I can hold out... I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX Spectrum, that got me into sim racing. Anyone remember that one?
Mark 29 Nov 1998#437242
On Sun, 29 Nov 1998 21:44:36 +0000, Ian Wright >...Or whatever it'll be called? >I don't know how much longer I can hold out... >I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX >Spectrum, that got me into sim racing. Anyone remember that one? Last I heard/read was late 1999. If ever. :-( Rgds, Mark R.
Ian Hill 29 Nov 1998#437243
> ...Or whatever it'll be called? > I don't know how much longer I can hold out... > I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX > Spectrum, that got me into sim racing. Anyone remember that one? Quoted from [link lost in import: /(Matti's] GP3 site): Some GP3 features: - Official FIA season 1997 license including all teams, drivers and rules (without tobacco adverts, of course) - Jump starts - Pitlane speeding - Safety car - Formation lap - Voodoo 2 support - Force feedback support - 22 player network support - Changeable weather conditions - Car editor and paint program A working beta version of the game exists, but at this point they won't show it to anyone (PC Gamer mag and others will have to wait). The estimated release date is September 1999. -- [link lost in import: /;http://www.racesimcentral.net/~IanHill] "Attempted ***, now honestly, what is that? Do they give a Nobel prize for attempted chemistry?" - Sideshow Bob
Binesh La 01 Dec 1998#437666
if you enjoyed Stunt Car Racer (I was a huge fan!), you may want to try Motocross Madness by Microsoft. The tracks are just as crazy and the graphics are very good. >...Or whatever it'll be called? >I don't know how much longer I can hold out... >I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX >Spectrum, that got me into sim racing. Anyone remember that one?
Stunt Car Racer? That's *modern* Crammond. You wanted to try REVS on the original BBC Model B. It still amazes me that someone managed to cram that into a machine with just 32K of memory. And when all the cars piled into the first corner, it didn't slow down... Ah yes, I remember those old Acorn User lap records. Some git managed 59.8s around Snetterton and despite running wing settings that could easily have resulted in a new Land Speed Record, I could only managed 59.9s. Hopefully the Beeb Emulator will soon have REVS support. Cos quite frankly, it still tonks a lot of its more graphically impressive successors. John
Lunar Lander on a Heathkit homebuilt with a 1960's vintage teletype for I/O. All I got was a stream of numbers (position, velocity). If you thought hitting an Apex on the graphically lush GPL is difficult, try this for a mental challenge. If you thought GPL online poorly predicted where the other cars were, you should see how badly an 8 year old's brain interpolates position :) And if you thought *your* framerate was bad, well imagine the old teletype: Clackity clackity clackity clack DING Clackity clackity clackity clack... Stephen
EldredP 02 Dec 1998#437852
Quoted text (8 lines)>Lunar Lander on a Heathkit homebuilt with a 1960's vintage teletype for >I/O. All I got was a stream of numbers (position, velocity). If you >thought hitting an Apex on the graphically lush GPL is difficult, try this >for a mental challenge. If you thought GPL online poorly predicted where >the other cars were, you should see how badly an 8 year old's brain >interpolates position :) And if you thought *your* framerate was bad, well >imagine the old teletype: Clackity clackity clackity clack DING Clackity >clackity clackity clack...
We had one in our high school connected to a mainframe somewhere...I(we) destroyed MANY a lunar lander with that after school...<g> Eldred

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