If anyone from Papyrus is watching, I'd like a direct and detailed answer
to the following questions:
1) What is the "preferred car number" setting for? It has
absolutely NO effect in the sim, either online or offline.
2) If I wanted to run an online league where all of the drivers
got the same car number every time we raced, *exactly* how
would I go about doing this?
3) How do we use different carsets when racing online? I
assume that everyone racing would have to use the same
carset.
4) Is it possible to add more cars (with car numbers higher
than 20) to the car.dat file, and use THOSE cars for
online races instead of using the first 20?
--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html
John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================
I successfully added a car (#21) to the dat file, but when I set "the
"Car Number" field to "21" in the player.ini, i still got #4, both online
and offline.
The next thing I'm going to try is changing the car number of one of the
AI drivers in the driver.ini file, and then setting his old car number to
my preferred car number.
Humorous note - Someone said something about the "pogo-stick effect" when
overwriting the GPL-AI.INI file - all you have to do is rename the file
and then start a race with AI cars. They'll all bounce in their pit
stalls. LOL
--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html
John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (7 lines)
>>4) Is it possible to add more cars (with car numbers higher >>than 20) to the car.dat file, and use THOSE cars for >>online races instead of using the first 20? >The next thing I'm going to try is changing the car number of one of the >AI drivers in the driver.ini file, and then setting his old car number >to my preferred car number.> Humorous note - Someone said something about the "pogo-stick effect" when
> overwriting the GPL-AI.INI file - all you have to do is rename the file
> and then start a race with AI cars. They'll all bounce in their pit
> stalls. LOL
ROFL!! this one is too funny! By the way, if you bypass the practice
session and go right to the race, they'll bounce their way down the
track when the flag drops...
Trips
Quoted text (9 lines)
>>>4) Is it possible to add more cars (with car numbers higher >>>than 20) to the car.dat file, and use THOSE cars for >>>online races instead of using the first 20? >>The next thing I'm going to try is changing the car number of >>one of the AI drivers in the driver.ini file, and then setting >>his old car number to my preferred car number. >This approach did not work either.Wrong:
NROS racing has been fine...
hehe
dw
NROS?! Me thinks you been inhailing the "NOS" over at WHRA...
--
Marc J. Nelson
SimRacing Online - http://www.simracing.com/
* Switch confused.net with concentric.net to reply...Confused-yet? *
Quoted text (7 lines)
> Wrong: > NROS racing has been fine... > hehe > dwThe preferred car number (the carNumber field in the player.ini) is, in the
end, ignored. Each player is assigned the car number from the AI car [s]he
would bump if that AI car had been in the field. The host is always
assigned car number 4.
Have the drivers connect to the server in exactly the same order each time
you race. I know this isn't practical, but you asked... :-()
Yes, each person should have the same carset installed.
There is no _practical_ way of doing this, though I suspect it would be
_possible_ for someone that has a lot of time, patience, a paint program, a
dat exploder, and a .3do or hex editor.
Randy
Quoted text (7 lines)
>> 1) What is the "preferred car number" setting for? It has >> absolutely NO effect in the sim, either online or offline. >The preferred car number (the carNumber field in the player.ini) >is, in the end, ignored. Each player is assigned the car number >from the AI car [s]he would bump if that AI car had been in the >field. The host is always assigned car number 4.> > 3) How do we use different carsets when racing online? I
> > assume that everyone racing would have to use the same
> > carset.
> Yes, each person should have the same carset installed.
Randy, a lot of people are hacking the game to install Honda and Cooper
in place of the fictional Murasama and Coventry. Is this a problem for
online racing?
Thanks,
Dave Ewing
Quoted text (10 lines)
> >> 1) What is the "preferred car number" setting for? It has > >> absolutely NO effect in the sim, either online or offline. > >The preferred car number (the carNumber field in the player.ini) > >is, in the end, ignored. Each player is assigned the car number > >from the AI car [s]he would bump if that AI car had been in the > >field. The host is always assigned car number 4. > Well, that's useful. That makes it EXTREMELY difficult to run an online > league.The only problem I can see is if the host of a multiplayer race changes
their driver.ini to use 'car_number's above 20. Paint jobs don't exist
with numbers above 20, so anyone that is assigned a car number of 21 or
higher will get a paint job with an empty circle.
Randy


































