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Rec.Autos.Simulators Archive

Truly great AI moments

8 posts by 8 people · 25 Dec 1998 - 28 Dec 1998

Egomani 25 Dec 1998#441732
I want to hear from you all about your great AI moments from N99 and GPL. I do not have these games yet and I hope to get them along with a new cpu next week. So tell this sad guy sitting here some of your favorite AI moments in either/both games and tide me over until next week when I will be able to create my own.
PapySU 26 Dec 1998#441859
Hmmm, great AI moments with NR99 Huh? Lemme think. Well how's about after taking the green flag then suddenly the AI comes to a grinding halt going into the first turn! And somehow you were left out in the dark but all the other cars know to slow down and you run it up the rear of the guy in front of you! Now that's alway a doozie! Or try pulling into your pit stall a little to fast and bumping the car in front of you and watch that booger go! He'll bounce off the outside pit wall 30 times or more before flying back out on the track and heading back for more! You ever seen a car shoot out of the pits, and go directly through the pit wall like a ghost? Yep, it happens. Another neat AI pit trick is when you pull into your pits with your rear-end even slightly farther out than your front end (your still in the box mind you) all the cars pitting behind you stop and wait for you to finish whilst your spotter is proclaiming "cars are everywhere on the frontstretch". Then you go on your merry way and all those cars stacked up and waiting start up and head to their pits! Tune in for more "TRULY GREAT AI MOMENTS IN PAPY'S NR99!
Scott Moore 26 Dec 1998#441860
Quoted text (26 lines)>Hmmm, great AI moments with NR99 Huh? >Lemme think. >Well how's about after taking the green flag then suddenly the AI comes to >a grinding halt going into the first turn! And somehow you were left out in >the dark but all the other cars know to slow down and you run it up the >rear of the guy in front of you! >Now that's alway a doozie! >Or try pulling into your pit stall a little to fast and bumping the car in >front of you and watch that booger go! He'll bounce off the outside pit >wall 30 times or more before flying back out on the track and heading back >for more! >You ever seen a car shoot out of the pits, and go directly through the pit >wall like a ghost? Yep, it happens. >Another neat AI pit trick is when you pull into your pits with your >rear-end even slightly farther out than your front end (your still in the >box mind you) all the cars pitting behind you stop and wait for you to >finish whilst your spotter is proclaiming "cars are everywhere on the >frontstretch". Then you go on your merry way and all those cars stacked up >and waiting start up and head to their pits! >Tune in for more "TRULY GREAT AI MOMENTS IN PAPY'S NR99!
For Pete's sake, take the damn thing back already- Sierra has a 30-day guarantee. Or write your own AI and let us all know when it's ready- I'm sure it will be much better. Until then, play (yes I said 'play) the NASCAR Revolution demo and let us know how many things are wrong with it.....
MeatWater 26 Dec 1998#441861
Last night I was racing in Mexico when near the end of the race Jim Clark had spun out for some reason. I came round the corner when he was just about to re-enter the track...now, in any other sim I would have stomped on the brakes as hard as possible knowing that he would try to get back on the track regardless the fact that it wasn't clear, but here I could blast by knowing he'd wait for me. Great. You'll love this sim. Mea***er
JG_ 27 Dec 1998#442001
I have no idea where you are coming from, or where you are going to, but isn't this all a tiny bit pointless? NR99 is an update of N2 which is now over 2 years old. I don't remember the dates but if Doom99 was released which featured the Doom1 engine with a few extra, would you (or anyone) moan about the way you can't look up and down, can't stand on a bridge and then walk under it, that the baddies are 2d polgons and not texture mapped sprites etc.etc.etc.etc.etc. It's all very yawnsome stuff matey.. Take it back if you were thinking NR99 to be the pinacle of Papy's achievements and buy GPL. Then post here as "PapySUX" explaining how the AI system leaves a lot to be desired, I doubt you'll be able to. FYI, I think the AI system used up until N2 was barely changed from the days of ICR1, and maybe not that much different from Indy500. In ICR1, you had 50% road courses, and I don't think that AI system had much hope in simulating close wheel-to-wheel stock car action on short ovals as well as it turned out to do. I expect that any further posts by you will soon be ignored. They are irrelevant points, just looking to get some people to give you some attention. I am all for posting my ideas on how Papy can improve aspects of their sims, or to point out problems, as I am led to believe that important eyes will read these words. Your angle is valid, but these points have long since been gone over, GPL IS LIVING PROOF! If you are trying to make the point that you think Papy (or Sierra) are just cashing in by producing a spin-off to increase sales, and hence a "new" game should not have "old" problems, then you may well have a strong argument. I would disagree tho as I have heard that N1999 has enough new features to not just be considered a spin off, just so happens the things that bother you so are in no better shape than with N2 in 1996, when the AI was arguably still the best overall in any sim. Thanks... -:http://www.simproject.com/ccg/
drbo.. 28 Dec 1998#442185
Racing Surtees at the Glen (all right, I'm not the fastest guy out there) he outbrakes me into the Outer Loop, but slides a little (2 car widths) wide. I go for the gap and lead out of the turn. Next lap I slide wide, he sticks the nose in, but I hang on on the outside and lead out onto the back straight again. Of course, going into Big Bend I tick the curb and put the Lotus in the weeds. Hint: Get the Coventry setup from Alison Hines and use it until you're about 2-3 seconds off the Lotii. It actually will forgive a mistake. bob

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