Race Sim Central
Rec.Autos.Simulators Archive

Stunt Grand Prix: All the Details

1 post by 1 person · 08 Jan 1999 - 08 Jan 1999

Chatham 08 Jan 1999#444184
[link lost in import] Snip............. "Can you give an overview of the title in terms of features and gameplay? "The overall plan for SGP was to try and do something that looked, felt and played very differently to all the other racers, whilst retaining all previous cool elements. It's a racing game with a number of unique twists, not least of which is the ability to collect "aeromiles" by performing spectacular stunts and tricks by using the track sections like a skateboarder or snowboarder would. These are completely optional should you not be interested, but they bring their own rewards in terms of how the game progresses. "The game takes place in its own world, based on remote control cars. There's a full catalogue system which allows upgrading, refining, millions of upgrade combinations, new tracks, layouts and special features to earn, buy or trade. "The real action is of course on track and it's here where we consider we're streets ahead. SGP plays and feels superb. It looks gorgeous, especially when you consider that there are very few special effects in there right now and now special texture passes going on - highlights, lighting and all that will be added in time, right now we're getting the gameplay as good as it can be. When it's finished it will be jaw dropping "

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