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Rec.Autos.Simulators Archive

N2003 AI Rating settings

6 posts by 5 people · 22 Jan 2004 05:17 UTC - 25 Jan 2004 19:02 UTC

Greg Avella 22 Jan 2004 05:17 UTC#44782
I've been downloading individual cars lately and during a race against the ai a pack of five cars sped off into the distance, never to be caught. After the race I noticed that their ratings were really boosted higher than the rest. In the interest of practicing offline to race online does anyone know what the default ratings are, or what ratings best approximate racing online? Thanks in advance. Greg Avella
Gravel, I couldn't tell you who is the guru of creating the ratings other than Jay Taylor who used to do it for 'The Pit Wagon' before they went down. I'd imagine Jay is too busy to do this anymore with all of the PWF work that he is doing. I have statistics for every Cup driver over the last 4 years, all of it broken down and track specific, but have no idea who to work with in order to produce accurate ratings - or as accurate as humanly possible. I know some of the ratings are subjective but many can be manipulated according to the statistics I have. Wag "Greg Avella" <[email hidden]> wrote in message news:[email hidden]... I've been downloading individual cars lately and during a race against the ai a pack of five cars sped off into the distance, never to be caught. After the race I noticed that their ratings were really boosted higher than the rest. In the interest of practicing offline to race online does anyone know what the default ratings are, or what ratings best approximate racing online? Thanks in advance. Greg Avella
On Thu, 22 Jan 2004 02:06:29 -0500, "B Wegner" <[email hidden]> wrote:
Quoted text (17 lines)>Gravel, > >I couldn't tell you who is the guru of creating the ratings other than Jay Taylor who used to do it for 'The Pit Wagon' before they went down. I'd imagine Jay is too busy to do this anymore with all of the PWF work that he is doing. > >I have statistics for every Cup driver over the last 4 years, all of it broken down and track specific, but have no idea who to work with in order to produce accurate ratings - or as accurate as humanly possible. I know some of the ratings are subjective but many can be manipulated according to the statistics I have. > >Wag > > "Greg Avella" <[email hidden]> wrote in message news:[email hidden]... > I've been downloading individual cars lately and during a race against the > ai a pack of five cars sped off into the distance, never to be caught. > After the race I noticed that their ratings were really boosted higher than > the rest. In the interest of practicing offline to race online does anyone > know what the default ratings are, or what ratings best approximate racing > online? > Thanks in advance. > Greg Avella
I've been doing some tweaking. You'll get an Alien-like performance if Aero, Engine, and Chassis all average around 85+ (like with a range c. 80-90), plus a good Consistency rating (which translates to more consistent lap times, natch). The course type rating also affects things. Some of the TPTCC cars have all their ratings as 70-85, which will make them rather hard to beat. I wrote a program for my TI-83 which spits out ratings for a range of abilities (1-5, 5 being Experten with the ranges given above, 1 means those three parameters average around 60), tho to be truly accurate Aero and Engine shouldn't change much (as everyone drives pretty much the same physics model, with setup tweaking only taking you so far), with Chassis (which affects grip) and Consistency being the most variable. I haven't set my AI drivers like that tho because it makes them easier to pass if their speed is porked, and I tend to curse them less. :-) John DiFool
Gavel 22 Jan 2004 21:21 UTC↳ reply to B Wegner#44816
Thanks Wag, I'm not necessarily looking for accurate driver ratings for each driver individually but more of a general rating that, for instance at 100 % strength would approximate what folks are doing speedwise online. Doesn't matter if all of the drivers are rated the same as long as the competitive speeds are approximate. Best, Greg A "B Wegner" <[email hidden]> wrote in message news:[email hidden]... Gravel, I couldn't tell you who is the guru of creating the ratings other than Jay Taylor who used to do it for 'The Pit Wagon' before they went down. I'd imagine Jay is too busy to do this anymore with all of the PWF work that he is doing. I have statistics for every Cup driver over the last 4 years, all of it broken down and track specific, but have no idea who to work with in order to produce accurate ratings - or as accurate as humanly possible. I know some of the ratings are subjective but many can be manipulated according to the statistics I have. Wag "Greg Avella" <[email hidden]> wrote in message news:[email hidden]... I've been downloading individual cars lately and during a race against the ai a pack of five cars sped off into the distance, never to be caught. After the race I noticed that their ratings were really boosted higher than the rest. In the interest of practicing offline to race online does anyone know what the default ratings are, or what ratings best approximate racing online? Thanks in advance. Greg Avella
Thanks John, Man that sounds like a lot of work! Thanks for the tips. Greg "John DiFool" <[email hidden]> wrote in message news:[email hidden]... > On Thu, 22 Jan 2004 02:06:29 -0500, "B Wegner" > <[email hidden]> wrote: > > >Gravel, > > > >I couldn't tell you who is the guru of creating the ratings other thanJay Taylor who used to do it for 'The Pit Wagon' before they went down. I'd imagine Jay is too busy to do this anymore with all of the PWF work that he is doing. > > > >I have statistics for every Cup driver over the last 4 years, all of itbroken down and track specific, but have no idea who to work with in order to produce accurate ratings - or as accurate as humanly possible. I know some of the ratings are subjective but many can be manipulated according to the statistics I have. > > > >Wag > > > > "Greg Avella" <[email hidden]> wrote in messagenews:[email hidden]... > > I've been downloading individual cars lately and during a race againstthe > > ai a pack of five cars sped off into the distance, never to be caught. > > After the race I noticed that their ratings were really boosted higherthan > > the rest. In the interest of practicing offline to race online doesanyone > > know what the default ratings are, or what ratings best approximateracing
Quoted text (24 lines)> > online? > > Thanks in advance. > > Greg Avella > > I've been doing some tweaking. You'll get an Alien-like performance > if Aero, Engine, and Chassis all average around 85+ (like with a range > c. 80-90), plus a good Consistency rating (which translates to more > consistent lap times, natch). The course type rating also affects > things. Some of the TPTCC cars have all their ratings as 70-85, > which will make them rather hard to beat. > > I wrote a program for my TI-83 which spits out ratings for a range of > abilities (1-5, 5 being Experten with the ranges given above, 1 means > those three parameters average around 60), tho to be truly accurate > Aero and Engine shouldn't change much (as everyone drives pretty > much the same physics model, with setup tweaking only taking you so > far), with Chassis (which affects grip) and Consistency being the most > variable. I haven't set my AI drivers like that tho because it makes > them easier to pass if their speed is porked, and I tend to curse them > less. :-) > > John DiFool > >
Tim 25 Jan 2004 19:02 UTC↳ reply to Gavel#44493
I just want to know why the AI cant move around you if they come out of the pits on fresher tires, rather than slamming right into you, on the outside in T3, at Vegas of all places. :( -- Tim White

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