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Rec.Autos.Simulators Archive

Great new N2003 track

15 posts by 8 people · 16 Jan 2004 20:32 UTC - 19 Jan 2004 05:39 UTC

Steve Smith 16 Jan 2004 20:32 UTC#45080
A word or two of praise for a version of the legendary Donington circuit just released for N2003 roadie fans. Find it here: http://www.teamctr.com/tracks/index.htm It plays like a cross between Bridgehampton (swooping and soaring) and the Norisring (short and furious). It's great fun, with a nice rhythm, but withall a very demanding "technical" track requiring great concentration. It's easy to loop it. A little *too* easy.... Your car will want a well-damped setup here, thanks to the many abrupt changes in direction. You'll spend a lot of time cranked into corners, and very little time on full throttle; thus it's hard on tires, but at least you get to add some extra grille tape. There are only 8 turns. Some are fast sweepers (which demand max aero), others quite slow (so you need mechanical grip as well). There are realistic elevation changes (and vertiginous vertical loadings/unloadings), and the turns themselves are nicely asymmetrical, non-geometric, and believably bumpy. Overall, a great feeling of immersion. It should make an excellent online venue. A couple of bugs/errors mar the package, however. First of all, the AIs are completely unresponsive to changes in the relative speed "slider." Left to their own devices, they circulate in the 1:07 range (Cup cars) and behave themselves reasonably well, except exiting McLean's Corner, where they're dreadfully slow. Second, assuming this Donington is based on the short circuit rebuilt after 1977, the length as given (3.09 miles) is whack; it ought to be 1.957 miles (even with the post-1985 reinclusion of the old Melbourne Corner hairpin, it would still be only 2.5 miles). --Steve
On Fri, 16 Jan 2004 20:32:45 GMT, "Steve Smith" <[email hidden]> wrote:
Quoted text (12 lines)> >A couple of bugs/errors mar the package, however. First of all, the AIs are >completely unresponsive to changes in the relative speed "slider." Left to >their own devices, they circulate in the 1:07 range (Cup cars) and behave >themselves reasonably well, except exiting McLean's Corner, where they're >dreadfully slow. Second, assuming this Donington is based on the short >circuit rebuilt after 1977, the length as given (3.09 miles) is whack; it >ought to be 1.957 miles (even with the post-1985 reinclusion of the old >Melbourne Corner hairpin, it would still be only 2.5 miles). > >--Steve >
A lot of the non-US track makers keep forgetting that NR2003 gives the official track length in miles (even though the data in the .ini is in meters). I'm not sure what the game uses to calculate lap speeds, however. John DiFool
On Fri, 16 Jan 2004 20:32:45 GMT, "Steve Smith" <[email hidden]> wrote: >A word or two of praise for a version of the legendary Donington circuit >just released for N2003 roadie fans. I love Donington. Is the accuracy/immersion any better than his other 3 tracks? I could never really get into them. Jason
Unfortunately, the last time I saw Donington, Mueller was driving for Auto Union (and "yumping" the D-Type at Melbourne Rise), the track was closely surrounded by trees, and an MI-5 type in mechanic's coveralls was trying to filch a Buna rubber sample from Lang's Mercedes, so I can't really vouch for its present-day accuracy. Haven't tried CTR's Falkenberg (never liked the track in GPL), but I liked CTR's Donington a whole lot more than their cartoonish Leipzig (I *loved* Andre Streu's Leipzig in GPL) and their feckless Hockenheim (which I drove in a Porsche school in the Sixties). And yes, this Donington is very immersive. "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Fri, 16 Jan 2004 20:32:45 GMT, "Steve Smith" > <[email hidden]> wrote: > > >A word or two of praise for a version of the legendary Donington circuit > >just released for N2003 roadie fans. > > I love Donington. Is the accuracy/immersion any better than his other > 3 tracks? I could never really get into them. > > Jason
I didn't enjoy it that mach at all. The TA cars are a blast at tracks like Kyalami, Road Atlanta, and LeMans, but this track was kind of tedious and slow. Try loading up the (long) version of Donington for F1C, and use the DTM cars. Tremendous fun. David G Fisher "Steve Smith" <[email hidden]> wrote in message news:NTXNb.3140$[email hidden]...
Quoted text (14 lines)> A word or two of praise for a version of the legendary Donington circuit > just released for N2003 roadie fans. > > Find it here: > > http://www.teamctr.com/tracks/index.htm > > It plays like a cross between Bridgehampton (swooping and soaring) and the > Norisring (short and furious). It's great fun, with a nice rhythm, but > withall a very demanding "technical" track requiring great concentration. > It's easy to loop it. A little *too* easy.... > > Your car will want a well-damped setup here, thanks to the many abrupt > changes in direction. You'll spend a lot of time cranked into corners,
and > very little time on full throttle; thus it's hard on tires, but at leastyou > get to add some extra grille tape. > > There are only 8 turns. Some are fast sweepers (which demand max aero), > others quite slow (so you need mechanical grip as well). There are > realistic elevation changes (and vertiginous verticalloadings/unloadings),
Quoted text (8 lines)> and the turns themselves are nicely asymmetrical, non-geometric, and > believably bumpy. > > Overall, a great feeling of immersion. > > It should make an excellent online venue. > > A couple of bugs/errors mar the package, however. First of all, the AIs
are > completely unresponsive to changes in the relative speed "slider." Leftto
Quoted text (10 lines)> their own devices, they circulate in the 1:07 range (Cup cars) and behave > themselves reasonably well, except exiting McLean's Corner, where they're > dreadfully slow. Second, assuming this Donington is based on the short > circuit rebuilt after 1977, the length as given (3.09 miles) is whack; it > ought to be 1.957 miles (even with the post-1985 reinclusion of the old > Melbourne Corner hairpin, it would still be only 2.5 miles). > > --Steve > >
On Sat, 17 Jan 2004 05:29:55 -0500, "David G Fisher" <[email hidden]> wrote: >Try loading up the (long) version of Donington for F1C, and use the DTM >cars. Tremendous fun. The full Donington in F-3000's and GTO's = one of the best simracing experiences out there right now. Jason
Hmmmmm The GTO's I've owned wouldn't make it one lap without flying off the road. But put em' in a straight line and ahhhhh..... :) -Larry "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Sat, 17 Jan 2004 05:29:55 -0500, "David G Fisher" > <[email hidden]> wrote: > > >Try loading up the (long) version of Donington for F1C, and use the DTM > >cars. Tremendous fun. > > The full Donington in F-3000's and GTO's = one of the best simracing > experiences out there right now. > > Jason
Quoted text (7 lines)> A lot of the non-US track makers keep forgetting that NR2003 gives > the official track length in miles (even though the data in the .ini > is in meters). I'm not sure what the game uses to calculate lap > speeds, however. > > John DiFool >
Nope. :-) [ track ] track_name = CALIFORNIA SPEEDWAY� track_length_n_type = 2-mile D-shaped Oval track_length = 2.000m /Carl
What has apparently happened here is that the track's auteur failed to convert the track's metric length (3090 meters, according to the track.ini file) to miles, instead mistakenly dividing the metric lenth by 100. (An easy Holmesian deduction, since 3090 meters is approximately 1.957 miles, the track's actual length.) Your witness...and let's stop quibbling. "Carl Ribbegaardh" <[email hidden]> wrote in message news:buc5q5$fkup8$[email hidden]...
Quoted text (18 lines)> > A lot of the non-US track makers keep forgetting that NR2003 gives > > the official track length in miles (even though the data in the .ini > > is in meters). I'm not sure what the game uses to calculate lap > > speeds, however. > > > > John DiFool > > > > Nope. :-) > > [ track ] > track_name = CALIFORNIA SPEEDWAY� > track_length_n_type = 2-mile D-shaped Oval > track_length = 2.000m > > /Carl > >
Oh, sorry. I misunderstood completely. There's another strange thing in the ini too. [ track ] track_name = Donington Park track_type = 4 track type 4 is superspeedway. :-) "Steve Smith" <[email hidden]> wrote in message news:UXiOb.26405$[email hidden]...
Quoted text (28 lines)> What has apparently happened here is that the track's auteur failed to > convert the track's metric length (3090 meters, according to the track.ini > file) to miles, instead mistakenly dividing the metric lenth by 100. (An > easy Holmesian deduction, since 3090 meters is approximately 1.957 miles, > the track's actual length.) Your witness...and let's stop quibbling. > > "Carl Ribbegaardh" <[email hidden]> wrote in message > news:buc5q5$fkup8$[email hidden]... > > > A lot of the non-US track makers keep forgetting that NR2003 gives > > > the official track length in miles (even though the data in the .ini > > > is in meters). I'm not sure what the game uses to calculate lap > > > speeds, however. > > > > > > John DiFool > > > > > > > Nope. :-) > > > > [ track ] > > track_name = CALIFORNIA SPEEDWAY� > > track_length_n_type = 2-mile D-shaped Oval > > track_length = 2.000m > > > > /Carl > > > > > >
Pete H 18 Jan 2004 13:18 UTC↳ reply to Larry#45021
When racing AI, seems the spotter tells you cars are on the opposite side than what they really are. Is there a fix in the track.ini file or something? -- Pete H GPL, NR2003, LFS suck .... you in "Larry" <[email hidden]> wrote in message news:3DbOb.3599$_H5.3145@lakeread06... > Hmmmmm The GTO's I've owned wouldn't make it one lap without flying off the > road. But put em' in a straight line and ahhhhh..... > > :) > > -Larry > > "jason moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Sat, 17 Jan 2004 05:29:55 -0500, "David G Fisher" > > <[email hidden]> wrote: > > > > >Try loading up the (long) version of Donington for F1C, and use the DTM > > >cars. Tremendous fun. > > > > The full Donington in F-3000's and GTO's = one of the best simracing > > experiences out there right now. > > > > Jason > >
Oops! That, sir, is no quibble. And while yer at it, you might as well add the line: track_dir = 0 ; Road Course to the same stanza. "Carl Ribbegaardh" <[email hidden]> wrote in message news:bue0th$fsdhp$[email hidden]...
Quoted text (14 lines)> Oh, sorry. I misunderstood completely. > There's another strange thing in the ini too. > > [ track ] > track_name = Donington Park > track_type = 4 > > track type 4 is superspeedway. :-) > > > "Steve Smith" <[email hidden]> wrote in message > news:UXiOb.26405$[email hidden]... > > What has apparently happened here is that the track's auteur failed to > > convert the track's metric length (3090 meters, according to the
track.ini > > file) to miles, instead mistakenly dividing the metric lenth by 100.(An > > easy Holmesian deduction, since 3090 meters is approximately 1.957miles, > > the track's actual length.) Your witness...and let's stop quibbling. > > > > "Carl Ribbegaardh" <[email hidden]> wrote inmessage
Quoted text (23 lines)> > news:buc5q5$fkup8$[email hidden]... > > > > A lot of the non-US track makers keep forgetting that NR2003 gives > > > > the official track length in miles (even though the data in the .ini > > > > is in meters). I'm not sure what the game uses to calculate lap > > > > speeds, however. > > > > > > > > John DiFool > > > > > > > > > > Nope. :-) > > > > > > [ track ] > > > track_name = CALIFORNIA SPEEDWAY� > > > track_length_n_type = 2-mile D-shaped Oval > > > track_length = 2.000m > > > > > > /Carl > > > > > > > > > > > >
Yes. See my response to Carl, above. "Pete H" <blah@don'tsendspamhere.com> wrote in message news:kIvOb.17458$[email hidden]...
Quoted text (24 lines)> When racing AI, seems the spotter tells you cars are on the opposite side > than what they really are. > Is there a fix in the track.ini file or something? > > -- > Pete H > GPL, NR2003, LFS suck .... you in > > "Larry" <[email hidden]> wrote in message > news:3DbOb.3599$_H5.3145@lakeread06... > > Hmmmmm The GTO's I've owned wouldn't make it one lap without flying off > the > > road. But put em' in a straight line and ahhhhh..... > > > > :) > > > > -Larry > > > > "jason moyer" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Sat, 17 Jan 2004 05:29:55 -0500, "David G Fisher" > > > <[email hidden]> wrote: > > > > > > >Try loading up the (long) version of Donington for F1C, and use the
DTM
Quoted text (10 lines)> > > >cars. Tremendous fun. > > > > > > The full Donington in F-3000's and GTO's = one of the best simracing > > > experiences out there right now. > > > > > > Jason > > > > > >
"Pete H" <blah@don'tsendspamhere.com> wrote in news:kIvOb.17458$[email hidden]: > When racing AI, seems the spotter tells you cars are on the opposite side > than what they really are. > Is there a fix in the track.ini file or something? > The 'fix' is pretty simple. Just change the track ini to read roadcourse instead of superspeedway. Carl Ribbergaardh spotted that mistake, Change the track type from 4 to 5(I think that is it) And the spotter will get smarter. dave henrie
Okley Dokley... Pete "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > "Pete H" <blah@don'tsendspamhere.com> wrote innews:kIvOb.17458$[email hidden]: > > > When racing AI, seems the spotter tells you cars are on the oppositeside > > than what they really are. > > Is there a fix in the track.ini file or something? > > > > The 'fix' is pretty simple. Just change the track ini to readroadcourse > instead of superspeedway. Carl Ribbergaardh spotted that mistake, > Change the track type from 4 to 5(I think that is it) And the spotter > will get smarter. > > dave henrie

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