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Rec.Autos.Simulators Archive

GPL Strategies

8 posts by 8 people · 01 Mar 1999 - 10 Mar 1999

Zoom 01 Mar 1999#453383
Tired of the demolition AI drivers in GPL? How many times have you been in the top 5 only to have one of the demolition drivers knock you out of the race? In a few seconds, you go from top 5 to last, because GPL won't let you reset (Shift-R) because of the "Track is not clear"-bug. How many starts have been ruined for you, by having your opponents lock wheels with you. You can't escape their trap by resetting, because you simply reappear back in their well-executed trap. Then GPL retires you against your will, because you can't move for a few seconds. It's one against 19 (at the highest setting), and the only way to beat those odds is to use the one advantage you have over them, the reset. You can knock them off of the track. They get stuck, and you can reset. You continue on your way while they stay there. I'm looking for effective strategies on doing so. The ones I've found so far: Ram: This maneuver can knock one of the demolition drivers out (way out) without much effort. You follow a car along a straight part of the track. When the demolition driver slows down for a curve, then you rear-end them by staying at full-speed without slowing for the curve. If you time it just right, you can usually knock the out of the race. To make this maneuver most effective, you stay as far as you can behind them while still being able to catch-up with them when they slow down. That way, there is the most difference between your two speeds and the biggest collision. Starting-line spaghetti: This one is fun. You jump the start on the race to get ahead of everyone. Then you either simply stop sideways in the middle of the road or (if you're good) you turn around and hit the pack head-on. With this maneuver, you can usually knock-out half of the demolition drivers. Wave and swerve: When a demolition driver is following close, hit the spacebar to wave your arm. That lets him know you want him to pass. Then, side-swipe him as he is coming around. Sometimes, you can knock him out of the race. Head-on hijinx: Driving the track backwards, and hitting the oncoming demolition drivers is effective and it's great fun. The unfortunate problem is that it usually gets you the big DQ. Any suggestions on how to avoid the DQ while doing this would be appreciated. Improvements to this strategy? I haven't gotten very good at knocking the other cars off of the track without spinning-out myself. Any suggestions would be appreciated. Finally, it's you against 19 drivers with inhuman precision, so any strategy is fair.
I don't think there is any better place to learn this kind of skill than VROC. Last night I was racing at Mosport and I messed up the hairpin which meant the guy behind got a good run at me going up the back straight. No problem, I thought, nobody would try and pass when we are going 170 mph towards a jump but sure enough...... I watched in amazement as he tried to jump over the top of my car. Shift - R for both of us and guess what - he beat me to it and gained a place. Maybe he did realise what he was doing after all :-) Andy.
Keit 01 Mar 1999#453386
> Tired of the demolition AI drivers in GPL? It is amazing what you can do with good car control. To finish first - you must first finish. Keith.
UnserFan 01 Mar 1999#453387
I don't quite have any problems with the Demolition drivers except for when they rear-end me under braking. Maybe raising my hand would tell them to pass?
David Ewing 01 Mar 1999#453388
> Tired of the demolition AI drivers in GPL? How many times have you been in > the top 5 only to have one of the demolition drivers knock you out of the > race? In a few seconds, you go from top 5 to last, because GPL won't let > you reset (Shift-R) because of the "Track is not clear"-bug. Once again, I never seem to have any of these problems with the AI that some of you keep reporting. Did you edit the .ini files for the AI perhaps? Also, I would hardly call not letting you magically re-appear on the track in front of oncoming traffic with a shift-r a bug. Still curious, Dave Ewing
rob 02 Mar 1999#453570
I suggest viewing replays of each collision with ai from an external viewpoint. I think you're likely to find that the problem is... ahem... not them. rob. ps. The 'Track is not clear' bug is not a bug. >Tired of the demolition AI drivers in GPL? How many times have you been in >the top 5 only to have one of the demolition drivers knock you out of the >race? In a few seconds, you go from top 5 to last, because GPL won't let >you reset (Shift-R) because of the "Track is not clear"-bug <snip>
JSchu 10 Mar 1999#455217
You should do this in VROC. I bet you will gain alota new friends ;-) Jens
Quoted text (45 lines)>Tired of the demolition AI drivers in GPL? How many times have you been in >the top 5 only to have one of the demolition drivers knock you out of the >race? In a few seconds, you go from top 5 to last, because GPL won't let >you reset (Shift-R) because of the "Track is not clear"-bug. How many >starts have been ruined for you, by having your opponents lock wheels with >you. You can't escape their trap by resetting, because you simply reappear >back in their well-executed trap. Then GPL retires you against your will, >because you can't move for a few seconds. It's one against 19 (at the >highest setting), and the only way to beat those odds is to use the one >advantage you have over them, the reset. You can knock them off of the >track. They get stuck, and you can reset. You continue on your way while >they stay there. I'm looking for effective strategies on doing so. The >ones I've found so far: >Ram: This maneuver can knock one of the demolition drivers out (way out) >without much effort. You follow a car along a straight part of the track. >When the demolition driver slows down for a curve, then you rear-end them by >staying at full-speed without slowing for the curve. If you time it just >right, you can usually knock the out of the race. To make this maneuver >most effective, you stay as far as you can behind them while still being >able to catch-up with them when they slow down. That way, there is the most >difference between your two speeds and the biggest collision. >Starting-line spaghetti: This one is fun. You jump the start on the race >to get ahead of everyone. Then you either simply stop sideways in the >middle of the road or (if you're good) you turn around and hit the pack >head-on. With this maneuver, you can usually knock-out half of the >demolition drivers. >Wave and swerve: When a demolition driver is following close, hit the >spacebar to wave your arm. That lets him know you want him to pass. Then, >side-swipe him as he is coming around. Sometimes, you can knock him out of >the race. >Head-on hijinx: Driving the track backwards, and hitting the oncoming >demolition drivers is effective and it's great fun. The unfortunate problem >is that it usually gets you the big DQ. Any suggestions on how to avoid the >DQ while doing this would be appreciated. >Improvements to this strategy? I haven't gotten very good at knocking the >other cars off of the track without spinning-out myself. Any suggestions >would be appreciated. >Finally, it's you against 19 drivers with inhuman precision, so any strategy >is fair.
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