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Rec.Autos.Simulators Archive

GPL 1.1 Patch????

8 posts by 6 people · 17 Mar 1999 - 19 Mar 1999

Bill Clit 17 Mar 1999#456512
Forgive the question, but I just picked up GPL and there's already a thread on here about a possible 1.1 patch, but the discussion currently has moved way beyond that topic. Whats the status of the patch? When approximately? Any ideas what it will address? Thanks in advance.
Skeeter 17 Mar 1999#456513
>Forgive the question, but I just picked up GPL and there's already a thread on >here about a possible 1.1 patch, but the discussion currently has moved way >beyond that topic. >Whats the status of the patch? Take a lucky guess. When approximately? And another one. Nope and neither does anyone else.Its the papyrus way.Other companies actually go out of their way to tell their customers what to expect from the patch.Papy is very quiet when it come to this stuff.But in the end they deliver with some quality stuff so well just have to wait and see.Its almost perfect anyway but for some minor little problems. Skeeter
Quality stuff? Mms, yes I suppose in realtionship to the rest of the industry. Its prefect? ROTFL. GPL is good and the best part of it is the physics engine, but the rest of it is NOT by any means PERFECT or close to it. And that is especially true with the way collision detection is handled in multiplayer. Thats not to say I don't enjoy GPL...it and superbike are the only racing games on my computer
JoHS 17 Mar 1999#456516
<snip> I agree, but problem is, nothing is perfect. And I hope that we some day can get the great added value from Papyrus when they start feeding their audience with the same support as other (non-relevant) companies like iD or Epic. They (iD and Epic) can also be slow with their releases, but they do release beta-patches, and they do release some info to the crowd regarding current development and .plans for future updates. Then we could start talking about perfect. Instead we can only be suspicious to everything that's leaked thru not so official channels, and pray every night that the day after will bring us some food. I, and sure a lot of others, won't have any problems at all waiting for patches when we _KNOW_ what happens. If they have a problem with this, some new crashes in that module, whatever, it's really ok to wait, or make a walk_around in the meantime, as long as we get the questioned information! Just my $0.02 JoHS
Paul Jone 18 Mar 1999#456688
> Quality stuff? Mms, yes I suppose in realtionship to the rest of the > industry. In more general terms as well. GPL is a quality software product evaluated by current software standards across the whole software spectrum and not just the *** industry. Of course not - but its limitations are more dictated to by the current state of hardware (much too slow with tiny amounts of memory). Collision detection over slow internet lines is an almost insoluble problem at current "fast" (read pathetically slow) internet speeds. Maximum synchronisation periods are many orders of magnitude greater than the minimum detectable by the human eye. GPL has the best implementation of collision that I have seen. Try some racing games where one party is hit in a collision but the other is not! It's interesting that you should highlight GPL's solution such a difficult problem, when disconnects are a much simpler thing to solve and IMO are a much bigger problem in GPL's multiplayer implementation. After that comes warp. If the collision implementation is a major problem to you, race against clean racers. Basically, we need CPUs many, many times faster than a P450, terabytes of extremely fast memory and gigabytes of internet band width with reliable sub-millisecond latencies. Even then, the very best simulations will be detectable as flawed with respect to reality by a small child. The world out there is very rich and dense - current computer hardware is completely inadequate to the task of modelling it. Thus all computer simulation is an approximation but GPL is a quite outstanding approximation given the constraints. Cheers, Paul
Paul Jone 18 Mar 1999#456689
> Its called VaporWare. ;) No, it exists, it just hasn't been released yet. Spot the difference. Cheers, Paul

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