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Rec.Autos.Simulators Archive

GPL LAN problem

7 posts by 6 people · 29 Mar 1999 - 30 Mar 1999

schwab 29 Mar 1999#458810
Well, I am *about* to do something like you're talking about, but haven't yet. Randy Cassidy might be able to help out more than me... there was another post of the last day or two on IPX and GPL on a Lan from Randy. Look for it and it may help. BUT, you should be able to run over a Lan on IP. You all need IP addresses, obviously, but it should work. Try it and see! :-) --Dave
Quoted text (33 lines)> Hi everyone, > I'm hoping someone can help me with this. > My two friends and I have been trying to get GPL to run reliably over a LAN, > but we can't even finish a pro-short race without someone being booted back > to the Win98 desktop. The host is always OK but one or usually both of the > "joiners" gets the boot during practice or the race. > We tried different combinations of host and "joiners", 2 or 3 computers, IPX > settings etc. It's always the same result. Our systems are virtually > identical and our PCI network cards are identical. None of us has a core.ini > file. Can we use TCP/IP or is that just for online play? > We have no problems running Quake2, NFS3, X-Wing V TIE fighter, AOE etc. for > hours on end, so I don't think the network is the problem. All three > machines run single races with 19 cars and full graphics at 800x600 with 37+ > FPS all day long without a problem. > System specs are your usual Saturday Night Special: > 64Mb ram > BH6 > generic Voodoo 2 > PCI network card > Win 98 > Needless to say, we got these machines just to play GPL. Talk about steep > hardware requirements! : and we used to complain about GP2 on our P200s :~) > Anyway, if someone can help it would be greatly appreciated. > Thanks in advance, > Derek.
-- Dave Schwabe The Aussie Toad -- Grand Prix Legends & Brabham site http://users.wi.net/~schwabe
a LAN, .... I can't imagine what would be booting the clients out of an IPX race. You can use GPL's TCP/IP network play on a LAN. You probably want to make one adjustment, though. By default, GPL considers TCP/IP connections to be low-bandwidth, so only a small amount of data is transmitted to TCP/IP clients. You can tell GPL to default to considering TCP/IP connections to be high-bandwidth with an entry in core.ini. To avoid transcription mistakes, detach the attached text file into GPL's home directory. If any of these machines will also be used for Internet play, and will be connected to the Internet through some mechanism other than a plain-old modem, you'll want to comment out this entry when running on the Internet (just put a semicolon (;) at the start of the second line). Randy begin 600 core.ini M6R!#;VUM=6YI8V%T:6]N<R!=#0IN971?=7-E7VUD;5]B86YD=VED=&A?9F]R -7W1C<%]I<" ](# -"F]N ` end
Derek 30 Mar 1999#458982
Hi everyone, I'm hoping someone can help me with this. My two friends and I have been trying to get GPL to run reliably over a LAN, but we can't even finish a pro-short race without someone being booted back to the Win98 desktop. The host is always OK but one or usually both of the "joiners" gets the boot during practice or the race. We tried different combinations of host and "joiners", 2 or 3 computers, IPX settings etc. It's always the same result. Our systems are virtually identical and our PCI network cards are identical. None of us has a core.ini file. Can we use TCP/IP or is that just for online play? We have no problems running Quake2, NFS3, X-Wing V TIE fighter, AOE etc. for hours on end, so I don't think the network is the problem. All three machines run single races with 19 cars and full graphics at 800x600 with 37+ FPS all day long without a problem. System specs are your usual Saturday Night Special: 64Mb ram BH6 generic Voodoo 2 PCI network card Win 98 Needless to say, we got these machines just to play GPL. Talk about steep hardware requirements! : and we used to complain about GP2 on our P200s :~) Anyway, if someone can help it would be greatly appreciated. Thanks in advance, Derek.
Randy, I too experience this exact same problem when running IPX games on my 10baseT LAN at home. We have been playing games recently with TCP/IP and not suffering the same disconnect problems. What is the best setting in core.ini for hosting TCP/IP games with a cable modem? The host machine in question is a PII450 with Voodoo2 SLI and 128MB of RAM. Thanks in advance. Brad.
Quoted text (19 lines)> > My two friends and I have been trying to get GPL to run reliably over > a LAN, > .... > > Can we use TCP/IP or is that just for online play? > I can't imagine what would be booting the clients out of an IPX race. > You can use GPL's TCP/IP network play on a LAN. You probably want to > make one adjustment, though. By default, GPL considers TCP/IP > connections to be low-bandwidth, so only a small amount of data is > transmitted to TCP/IP clients. You can tell GPL to default to > considering TCP/IP connections to be high-bandwidth with an entry in > core.ini. To avoid transcription mistakes, detach the attached text > file into GPL's home directory. If any of these machines will also be > used for Internet play, and will be connected to the Internet through > some mechanism other than a plain-old modem, you'll want to comment out > this entry when running on the Internet (just put a semicolon (;) at > the start of the second line). > Randy
of RAM. Someone that has been hosting races with a cable modem could probably give you a better idea than I could (I just have a lowly 28.8 at home :-( Randy
keisle 30 Mar 1999#458985
Check to insure you have the same "frame type" in your network properties. I host tcp/ip with ipx together without problems using "EthernetII" in the ipx advanced properties. Ken
Quoted text (11 lines)> > What is the best setting in core.ini for hosting TCP/IP games with a > cable > > modem? > > The host machine in question is a PII450 with Voodoo2 SLI and 128MB > of RAM. > Someone that has been hosting races with a cable modem could probably > give you a better idea than I could (I just have a lowly 28.8 at home > :-( > Randy
> > My two friends and I have been trying to get GPL to run reliably over > a LAN, > .... > > Can we use TCP/IP or is that just for online play? > I can't imagine what would be booting the clients out of an IPX race. We have been racing GPL on a 3 PC Ethernet LAN without any problems. All three GPL's without core.ini LAN settings (only OpenGL settings), and all three PC's with default IPX settings. -- Ren van Lobberegt, The Netherlands. Personal site : http://www.toptown.com/INNERCIRCLE/1846/ AMCA web master : http://www.amcaracing.nl/

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