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N2003 hosting - max cars on a cable connection

4 posts by 4 people · 04 Jan 2004 22:54 UTC - 07 Jan 2004 15:57 UTC

j[nospam] 04 Jan 2004 22:54 UTC#45908
I seem to recall seeing somewhere a formula or some such thing that let you figure out what the max numbers of cars you could host in N2003 given upload/download speeds. Does anyone know of such a formula, or if not, how many cars can you host in N2003 given certain upload speeds? I suppose I could just let people keep joining till it sucks ;-), but i'd rather know ahead of time what to expect. I check the readme, and did a cursory search of google and TLS, but couldn't find what i was looking for. thx in advance jeff
<"j[nospa"@nospam.attbi.com wrote in message news:[email hidden]...
Quoted text (11 lines)> I seem to recall seeing somewhere a formula or some such thing > that let you figure out what the max numbers of cars you could host in > N2003 given upload/download speeds. Does anyone know of such a > formula, or if not, how many cars can you host in N2003 given certain > upload speeds? I suppose I could just let people keep joining till > it sucks ;-), but i'd rather know ahead of time what to expect. I > check the readme, and did a cursory search of google and TLS, but > couldn't find what i was looking for. > > thx in advance > jeff
Hi, Extract from server.txt in the N2003 directory: "For each client connecting to the server using TCP/IP, the server will use at most about 21K bits per second of bandwidth. You'll need to experiment to see how many clients your connection is actually capable of supporting. It's probably not worth trying to host more than 3 clients on a 56K modem (and 3 will probably be dicey). It's probably not worth trying to host more than, say, 15 to 20 on a cable modem. If you do try to push the envelope (you wouldn't do that, would you?) here are some clues that you've gone too far: 1. The rate at which clients lose their connection to the server increases significantly. 2. The latency for many of the clients increases as new clients connect, or their quality decreases. You can monitor this using the Entries table on the Race Weekend screen. Clients should monitor their own connection using the communications meters while on track (hitting Control-C while in car will toggle the meters on/off). 3. Clients report more "warping" as yet more clients connect." Regs. Jo�o Gonzalez
Larry 07 Jan 2004 02:29 UTC↳ reply to j[nospam]#45828
22k bandwidth per car I believe. -Larry <"j[nospa"@nospam.attbi.com wrote in message news:[email hidden]...
Quoted text (11 lines)> I seem to recall seeing somewhere a formula or some such thing > that let you figure out what the max numbers of cars you could host in > N2003 given upload/download speeds. Does anyone know of such a > formula, or if not, how many cars can you host in N2003 given certain > upload speeds? I suppose I could just let people keep joining till > it sucks ;-), but i'd rather know ahead of time what to expect. I > check the readme, and did a cursory search of google and TLS, but > couldn't find what i was looking for. > > thx in advance > jeff
<"j[nospa"@nospam.attbi.com wrote in message news:[email hidden]...
Quoted text (11 lines)> I seem to recall seeing somewhere a formula or some such thing > that let you figure out what the max numbers of cars you could host in > N2003 given upload/download speeds. Does anyone know of such a > formula, or if not, how many cars can you host in N2003 given certain > upload speeds? I suppose I could just let people keep joining till > it sucks ;-), but i'd rather know ahead of time what to expect. I > check the readme, and did a cursory search of google and TLS, but > couldn't find what i was looking for. > > thx in advance > jeff
Cable connections are not all that great for hosting, at least with the ISPs in my area. Most ISPs put a cap on your upload speed much lower than your download cap. Usally the cap is 128k or 256k. so thats only 2 or 4 times better than a 56k dail up for band width. At the recomended 21k per car thats only 6 cars tops with 128k or 12 with a 25k cap. If you know you upload cap divide it by 21 and then subtract 1 and thats most likely your practical limit.(5 on a 128 cap or 11 on a 256 cap) MadDAWG

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