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Rec.Autos.Simulators Archive

Toca 2 and Frame Rate Question

10 posts by 7 people · 05 Apr 1999 - 10 Apr 1999

=Gunslinge 05 Apr 1999#460271
Ok, let me tell you my system first. P2/300 Celeron 64 Meg SDRAM Monster Fusion 16 meg Banshee TM Formula T2 Steering Wheel CH Pedals (I don't like the TM pedals) 3Dfx settings Disable Vsync, all other settings default. Ok, here is the problem. No matter what graphic settings I choose in Toca2, the FPS appears to be the same. I went from the lowest res, 512x??? with all graphic options disabled or set to lowest setting. Then I set everything maxed at 1024x768 Whenever I play back a replay, the FPS is exactly the same (as far as my eyes can tell) no matter what graphic settings I choose. Can someone else with a similar system confirm this? Is there a FPS limiter in Toca 2. The only time it is jerky is on certain "pulled back" camera angles where more than 8 or 9 cars are seen at once. It's not a real big gripe, just wondering why no matter what graphic options I change, the FPS stays the same? Any ideas? P.S., my time record on Branxton Hatch (spelling) is 0:42.42 in a Nissan Renault using manual transmission. Anyone got that beat? -- -Gunslinger-
Mark 05 Apr 1999#460272
So where is Branxton Hatch and what the hell is a "Nissan Renault"? Is it a Nissan or a Renault....please, do tell. Ok, let me tell you my system first. P2/300 Celeron 64 Meg SDRAM Monster Fusion 16 meg Banshee TM Formula T2 Steering Wheel CH Pedals (I don't like the TM pedals) 3Dfx settings Disable Vsync, all other settings default. Ok, here is the problem. No matter what graphic settings I choose in Toca2, the FPS appears to be the same. I went from the lowest res, 512x??? with all graphic options disabled or set to lowest setting. Then I set everything maxed at 1024x768 Whenever I play back a replay, the FPS is exactly the same (as far as my eyes can tell) no matter what graphic settings I choose. Can someone else with a similar system confirm this? Is there a FPS limiter in Toca 2. The only time it is jerky is on certain "pulled back" camera angles where more than 8 or 9 cars are seen at once. It's not a real big gripe, just wondering why no matter what graphic options I change, the FPS stays the same? Any ideas? P.S., my time record on Branxton Hatch (spelling) is 0:42.42 in a Nissan Renault using manual transmission. Anyone got that beat? -- -Gunslinger- ----------
=Gunslinge 05 Apr 1999#460273
Will kiss my ass! Excuse the***out of me for mixing the names up. I am new to road course racing, and just got the sim 2 days ago and you got to be a smart ass? Just jump your sorry ass into comp.sys.ibm.pc.games.flight-sim and ask a question.. -- -Gunslinger-
Nathan Wong 06 Apr 1999#460444
The track is excusable, and sure people get car models mixed up between makers.......but how do you get the car MANUFACTURERS mixed up? Nissan or Renault? you still haven't answered the question!
Quoted text (9 lines)>Will kiss my ass! >Excuse the***out of me for mixing the names up. >I am new to road course racing, and just got the sim 2 days ago and >you got to be a smart ass? >Just jump your sorry ass into comp.sys.ibm.pc.games.flight-sim >and ask a question..=20 >-- >-Gunslinger-
-- Nathan Wong http://www.nectar.com.au/~alfacors Alfa Romeo - Super Touring - Club Cars http://fullspeed.to/astc Australian Super Touring Championship News and Information
David Karr 06 Apr 1999#460445
up?" Is it worth being seen as a rude pedant to find out? In other words, does it ***ing matter??!! The guy asked a question, one which could be easily answered without displaying such silly and offensvie parades of disbelief . . . best, David
Quoted text (25 lines)> The track is excusable, and sure people get car models mixed up > between makers.......but how do you get the car MANUFACTURERS mixed > up? > Nissan or Renault? you still haven't answered the question! > >Will kiss my ass! > >Excuse the***out of me for mixing the names up. > >I am new to road course racing, and just got the sim 2 days ago and > >you got to be a smart ass? > >Just jump your sorry ass into comp.sys.ibm.pc.games.flight-sim > >and ask a question..=20 > >-- > >-Gunslinger- > -- > Nathan Wong http://www.nectar.com.au/~alfacors > Alfa Romeo - Super Touring - Club Cars > http://fullspeed.to/astc > Australian Super Touring Championship > News and Information
>up?" >Is it worth being seen as a rude pedant to find out? In other words, does >it ***ing matter??!! >The guy asked a question, one which could be easily answered without >displaying such silly and offensvie parades of disbelief . . . ^^^^^^^^^ ? Should I....maybe I perhaps should.....just mention.....? Nah, I ain't that brave! :-) Cheers! Pedant PS - Just kidding :-)
Nathan Wong 07 Apr 1999#460654
>up?" >Is it worth being seen as a rude pedant to find out? In other words, does >it ***ing matter??!! If that's being rude, then I hate to think what you thought of Gunslingers post! He was also asked a question, which he did not answer either. -- Nathan Wong http://www.nectar.com.au/~alfacors Alfa Romeo - Super Touring - Club Cars http://fullspeed.to/astc Australian Super Touring Championship News and Information
=Gunslinge 08 Apr 1999#460868
Quoted text (8 lines)>If anybody wants to know what Codemasters changed in TOCA2 to eliminate the >problem of faster framerates resulting in faster laptimes, check out the nice >article on our site. Its been posted for a long time. Sorry if another reply >of mine to this thread falls to earth finally, Deja News has been Deja *** >all evening. >Anyway, that article is in our Setups Page: >[link lost in import]
Ok, on your site you say the following: Good news! Laptimes no longer influenced by Framerate! One of the major problems with the original TOCA was the fact that you could dramatically improve your lap times by improving the frame rate your PC could deliver. This was achieved either by using a faster PC or reducing graphics levels within the game. This disparity caused problems for online racers and those who submitted times to offline competitions like those at this site and the "hall of fame" run by Codemasters themselves. When the demo version of TOCA2 was released, we were dismayed to find that the same thing applied to the new game - better frame rates gave lower lap times. HOWEVER: Now that the full game has been released, brief testing appears to show that this is no longer the case. I tested by doing a number of laps round Donington in a Nissan Primera at both full graphics settings and the minimum I could select. In both cases my laptimes fell in the same 3 second window, with neither configuration showing any significant advantage over the other. Now, that still doesn't tell me if the frame rates stay the same even if you have all graphics maxed or all graphics off. If I turn all graphics down the frame rate appears the same as if I have all graphics on. So why would anyone run with lower graphics? -- -Gunslinger-
bod 08 Apr 1999#460869
Hmmm... Maybe this is the reason I experience occasional stuttering (once or twice a lap) no matter what resolution I run at and no matter what level of detail i set. (yes - even happens at 640x480x16 with everything turned off/low on a Celeron416A - 64mb - CL TNT) The demo ran as smooth as silk so this kinda does my head in. bod
Actually, Nissan and Renault are merging. Rusty Watson '88 MkII Golf Tip: Don't let windows autodetect your modem, as it will only tell you it's found a soundblaster compatible toasted sandwich maker or something...

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