Race Sim Central
Rec.Autos.Simulators Archive

SCGT In-car Bugs

6 posts by 6 people · 25 Apr 1999 - 26 Apr 1999

It never ceases to amaze me that so much obvious hard work can go into a title like this, but glaring problems make it into the final version. There are many problems that others have pointed to, but I have two that are especially annoying to me: 1) why will the game not remember that I want in-car view with the dashboard--why do I have to hit F4 twice every time I drive???? 2) I realise that the in-car dashboard view was apparently a late addition (in itself a ridiculous situation), but a tachometer that a) doesn't span the necessary rev. range for the selection of cars available in the game, and, b) has a fixed red line indicator that certainly does not match all of the cars!!!!!! This is just unbelievable to me that this could make it to release.... Hope these and the other problems get patched a.s.a.p. Marc. -- **************************************************************************** Marc Collins "They couldn't hit an elephant at this dist---" General John B. Sedgwick's last words, 1864 ****************************************************************************
BRH 25 Apr 1999#463812
Regarding your first point, take a close look at all of the screens under "options". On one of the screens, on the left-hand side, there's a check box for you to select the opening view. In-Car is one of the choices. I haven't noticed your point about the tach. You may be correct on that. I just haven't noticed.
Quoted text (28 lines)> It never ceases to amaze me that so much obvious hard work can go into a > title like this, but glaring problems make it into the final version. > There are many problems that others have pointed to, but I have two that are > especially annoying to me: > 1) why will the game not remember that I want in-car view with the > dashboard--why do I have to hit F4 twice every time I drive???? > 2) I realise that the in-car dashboard view was apparently a late addition > (in itself a ridiculous situation), but a tachometer that a) doesn't span > the necessary rev. range for the selection of cars available in the game, > and, b) has a fixed red line indicator that certainly does not match all of > the cars!!!!!! This is just unbelievable to me that this could make it to > release.... > Hope these and the other problems get patched a.s.a.p. > Marc. > -- > **************************************************************************** > Marc Collins > "They couldn't hit an elephant at this dist---" > General John B. Sedgwick's last words, 1864 > ****************************************************************************
DPHI 25 Apr 1999#463813
Yes, it gives you that choice, but you still must toggle F4 to bring up the dashboard...every single time....... Is anyone else having trouble with the "look behind" feature? Mine will not work with the keyboard or the controller. Everything else works fine. don -don
GypsyMet 26 Apr 1999#463941
I had my look behind button not work once - I just created a new "Player" file, and it's been O.K. since then. As far as the dashboard thing, I've seen early screens of different dashes for other cars, and I think early press on the title mentioned unique dashboards for the cars, so obviously the in car dash view wasn't entirely a last minute decision. I would venture a guess that the unique dash thing got dropped somewhere midway for either technical or licensing issues, and that player feedback got it reinstated in it's current form for the release. I would love to see not only unique dashes, but better dashes in any sequels or updates to this sim.
Bill Mette 26 Apr 1999#463942
>It never ceases to amaze me that so much obvious hard work can go into a >title like this, but glaring problems make it into the final version. >There are many problems that others have pointed to, but I have two that are >especially annoying to me: Don't forget the apparent lack of headlights in the in-car view. Overall, I still like SCGT as a fun break from GPL. -- | "Instead of letting the moon be the Bill Mette | gateway to our future, we have let Enteract, Chicago | it become a brief chapter in our
On Sun, 25 Apr 1999 18:53:34 GMT, "Marc Collins" >It never ceases to amaze me that so much obvious hard work can go into a >title like this, but glaring problems make it into the final version. I also don't like having to constantly select the in-car view, the solitary dashboard and inappropriate gauges, but it's wrong to call them "bugs". Cheers! John

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy