Race Sim Central
Rec.Autos.Simulators Archive

Nascar1999

3 posts by 3 people · 29 Apr 1999 - 30 Apr 1999

Dominic Tus 29 Apr 1999#464496
I recently upgraded to Nascar 1999 (used to have Nascar, and Nascar 2). I love to race at Talledega. But I hate the way the field spreads out. The AI don't seem to race like real racers do, all clustered up going three and four wide in the corners. So,last night, I canged the AIs' stats to be the same. 499-500 ,99-100,499-500, and 499-500. They seem to race much closer this way. With these stat settings it does make it much much more fun to race. But still can get streached out a bit. I was wondering which stat I should change to get them even more bunched up. Also I noticed that I get more effect from the draft when I'm behind a car rather than in front of a car. From what I understand in the real world the car that leads a draft gets as much effect as does the car in the middle or the end. Is this normal for Sierra's NASCAR simulation? -- Dom Tuso
Andrew Hen 30 Apr 1999#464731
There are several sites that have utilities to help change the car parameters to tight up the field. I use Sim-World and NRHQ. If you want a great utility, get NRHQ. Dane does a great job and for $15 it is well worth it. I think there is a link to Dane's web site from Sim-World. Andy
Quoted text (16 lines)> I recently upgraded to Nascar 1999 (used to have Nascar, and Nascar 2). I > love to race at Talledega. But I hate the way the field spreads out. The > AI don't seem to race like real racers do, all clustered up going three and > four wide in the corners. So,last night, I canged the AIs' stats to be the > same. 499-500 ,99-100,499-500, and 499-500. They seem to race much closer > this way. With these stat settings it does make it much much more fun to > race. But still can get streached out a bit. I was wondering which stat I > should change to get them even more bunched up. > Also I noticed that I get more effect from the draft when I'm behind a car > rather than in front of a car. From what I understand in the real world the > car that leads a draft gets as much effect as does the car in the middle or > the end. Is this normal for Sierra's NASCAR simulation? > -- > Dom Tuso

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