Race Sim Central
Rec.Autos.Simulators Archive

SCGT - does full version support dual axis? Should I buy?

4 posts by 4 people · 04 May 1999 - 20 May 1999

Tried the demo, and the dual axis patch, but had to switch my TMF1 back to single axis to play it. A bit of a pain - I shouldn't have to be crawling on the floor and playing around with controller settings with stuff coming out now. Likes: Papy sims Dislikes: Codemasters 'sims' Will I enjoy the full version of SCGT? Mark Reading, UK
john moore 04 May 1999#465418
The full release with patches drives a bit more "realistically " than the demo and does support dual axis. If you liked the demo then you'll like the full release. As for the fell and physics it is not up to GPL level but more like Viper. You should try Superbike, hot! JM
Quoted text (12 lines)> Tried the demo, and the dual axis patch, but had to switch my TMF1 back to > single axis to play it. A bit of a pain - I shouldn't have to be crawling > on the floor and playing around with controller settings with stuff coming > out now. > Likes: Papy sims > Dislikes: Codemasters 'sims' > Will I enjoy the full version of SCGT? > Mark > Reading, UK
Andy Garton 19 May 1999#468737
>The full release with patches drives a bit more "realistically " than the demo >and does support dual axis. If you liked the demo then you'll like the full >release. As for the fell and physics it is not up to GPL level but more like >Viper. You should try Superbike, hot! >JM Which "patches" support dual axis? Andy
>>The full release with patches drives a bit more "realistically " than the demo >>and does support dual axis. If you liked the demo then you'll like the full >>release. As for the fell and physics it is not up to GPL level but more like >>Viper. You should try Superbike, hot! >>JM >Which "patches" support dual axis? The retail version does support dual axis, the "advanced options" patch just makes it more "realistic " (or easy, if you want to). CU Zolli Gentlemen! ;-] Start your engines!

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