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SCGT: PDPI L4 and T2 w/split axis.... Whats the trick??

8 posts by 6 people · 05 May 1999 - 06 May 1999

Howdy fellas... I decided to give SCGT a go... but unfortunatly i cant seem to get the damn thing to work.. :( I've got a PDPI L4 game card and a T2 with split axis and I can't get the thing to "see" all my controls. Any one able to shed some light on the subject..? Oh, and while I'm at it... How come the mouse-cursor dissepares at times? Sometimes (well MOST of the times really) when i start SCGT, the cursor is completely gone... I can just see it at certain spots on the screen and have to more or less "trial and error click" to navigate around. I've got a Hercules Thriller 3d Rendition card and use Driect 3d mode in SCGT. Any help would be great! -- All the best, Edwin Solheim **remove spamguard in address to reply** Drop by "The Paddock - a legendary site....." for some cool GPL stuff! http://home.c2i.net/thepaddock
Walk Walker 05 May 1999#465668
I think the correct answer here Ed is that Dual Axis support simply doesn't work in SCGT. You're not the first person who has had problems making it work. I hope they will address it in a future patch, but we'll see. It's actually still a lot of fun in single axis mode. -- -/- Walk Walker Official HAL Backmarker damn
Thank you for the info Bill! I guess those fo you that got an option to switch "back" are having a good time now... I for one one got the keyboard as option. :((( Damn... why cant these companies make sim's like Papy do? :-) -- All the best, Edwin Solheim *remove SPAM-GUARD in address to reply* The Paddock - a legendary site.... <http://home.c2i.net/thepaddock>
Bzzzzzzzzt! WRONG! Dual Axis support works flawlessly for me and I am not the first person who has had it work. My MSFF wheel works on dual axis without a hitch in SCGT. Ed's problem lies elsewhere, not in the game. I'm sorry I have no idea what the problem is, but to state that the dual axis support simply doesnot work is erroneous. Maybe take a look at the T2 dual axis hack/fix/kit/adapter/whatever, since they don't come that way. ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Trips 06 May 1999#465900
Quoted text (15 lines)> > I think the correct answer here Ed is that Dual Axis support simply doesn't > > work in SCGT. You're not the first person who has had problems making it > > work. I hope they will address it in a future patch, but we'll see. It's > > actually still a lot of fun in single axis mode. > Bzzzzzzzzt! > WRONG! > Dual Axis support works flawlessly for me and I am not the first person who has > had it work. My MSFF wheel works on dual axis without a hitch in SCGT. Ed's > problem lies elsewhere, not in the game. I'm sorry I have no idea what the > problem is, but to state that the dual axis support simply doesnot work is > erroneous. Maybe take a look at the T2 dual axis hack/fix/kit/adapter/whatever, > since they don't come that way.
So far, every person I've seen that has dual axis working in SCGT has mentioned that they use the MSFF wheel. I can't get dual axis to work in SCGT either, whether I use the Act Labs/PDPI combo, or my Nascar Pro, both of which work flawlessly in dual axis mode for GPL, Viper, Nascar2, Nascar99, and any other game I've tried. Trips
Vail Riches 06 May 1999#465901
Try setting up a second controller but not using the PDPI [L4] options. Still use the pdpi port but set up another seperate axis controller. Dont use any of the PdPi [L4] controllers make a custom one and see how u go Good luck
Vail Riches 06 May 1999#465902
Another trick might be to map the joystick to the game using the makemap part of the PDPI utilities
Dual-axis support works perfectly for me to and I've got a TSW hooked up to a PDPI gamecard. SCGT sees my steering as Joy1-X axis, my throttle as Joy1-Z axis, and my brake as Joy1-RZ axis. It doesn't have any use for my clutch pedal though :(. The difference may be the PDPI card and the fact that I created my own "custom" controller in the Joystick control panel as a "4 axis, 4 button" controller. Of course I've also got a switch to convert everything back to the equivalent of a "2-axis, 4 button" controller if needed for games like Monster Truck Madness, etc. Wayne Hutchison > > > I think the correct answer here Ed is that Dual Axis support simply doesn't > > > work in SCGT. You're not the first person who has had problems making it > > > work. I hope they will address it in a future patch, but we'll see. It's
Quoted text (7 lines)> > > actually still a lot of fun in single axis mode. > > Bzzzzzzzzt! > > WRONG! > > Dual Axis support works flawlessly for me and I am not the first person
who has > > had it work. My MSFF wheel works on dual axis without a hitch in SCGT. Ed's > > problem lies elsewhere, not in the game. I'm sorry I have no idea what the > > problem is, but to state that the dual axis support simply doesnot work is > > erroneous. Maybe take a look at the T2 dual axis hack/fix/kit/adapter/whatever,

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