Race Sim Central
Rec.Autos.Simulators Archive

SCGT demo M3 wheel spin?

5 posts by 2 people · 17 May 1999 - 19 May 1999

LoQt 17 May 1999#468172
How easy is it supposed to be to break the rear wheels free from a standing start with the M3 in the demo? Mine seems rather sedate, but I have super braking. I'm thinking the game isn't using my Thrustmaster Grand Prix 1 wheel properly. It's hard to bring the rear end around going through Big Bend at full tilt. When it does come around, with the throttle pinned, it's pretty easy to recover. I can spin 'em in the grass, but when I hit pavement, it hooks up and just pulls away. When I started fiddling with the button assignments, I lost throttle when I turned the wheel, but I had like 1000hp when I held it straight. The brakes were kind of soft then. I had to unbind the control paddles (throttle, brake), run the game with the keyboard and then then re-assign the paddles in order to get it where it is now. I've played with the calibration in game controller settings (W98) by only moving the paddles a little when promted to move the wheel and throttle fully several times, and that seems to have helps pick up a little more throttle, but the brakes got even better, too. The GP1 wheel has the throttle and brake on the same axis, by the way. Any ideas? LR
Tim O 18 May 1999#468458
>> How easy is it supposed to be to break the rear wheels free from a >>standing start with the M3 in the demo? >[snip] >Try the demo realism patches at : These are a great improvement to the demo, which is atrocious, but even the full version leaves a something to be desired in this department. You can accelerate so hard out of a corner it's ridiculous, and I still find the spins extremely fishy, despite others that disagree with my opinion that they're canned. Still the most fun I've had with a racing game in a long time. Tim
LoQt 18 May 1999#468459
>I'm thinking the game isn't using my >Thrustmaster Grand Prix 1 wheel properly. I should add that the wheel works fine with GPL and VR. LR
LoQt 19 May 1999#468739
>>> How easy is it supposed to be to break the rear wheels free from a >>>standing start with the M3 in the demo? >>[snip] >>Try the demo realism patches at : <snip> rrevved - My news server ate your message, and you've got the no archive thingy switched on. Could you repost? LR
LoQt 19 May 1999#468740
>Here it is.. >[link lost in import: /***.com/] Thanks. I tried the patch and it made the car much more fun to throw around in the corners, but it still pulls clean from a standing start with the throttle pinned in first. It's not like I get some kind of mouth-breathing-drool-dribbling-down-the-chin thrill out of boilin' the meats at the starting line for hours on end. ;-) I'm really just trying to rule out a hardware problem. If everybody else finds throttle modulation important in the demo, and I don't, I'd think it's my wheel or something. If the demo is supposed to be this way, and the advanced options editor makes throttle modulation out of a turn important, I'd say it's a keeper. LR

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy