Race Sim Central
Rec.Autos.Simulators Archive

Interview w/Dave Matson and Matt Marsala Re. NASCAR3/2000

5 posts by 5 people · 18 May 1999 - 19 May 1999

Mortado 18 May 1999#468581
This certainly brightened my spirits to the whole no GPL engine situation. Check out the interview for yourself at [link lost in import] Chris "How can you run from a dead person, unless you're dead yourself?" -Venus in Furs --Horrornews--Horrorchat--Reviews--General filth-- Mortado's Page of Filth http://www.shadows.com/mortado/
"However, given the limited commercial success of Grand Prix Legends, its clear that we would be doing a disservice to our core NASCAR? Racing fans if we released NASCAR? Racing 3 with the same degree of difficulty and steep learning curve." That's what they say, but how do they come to think, that the reason for limited commercial success was the difficulty of the game? Hey, they excluded all users of D3D-Cards, thats the reason!!! I could not buy GPL because I have a D3D-Card und I would not have wanted it, 'cause GPL does not support FF. And I guess it would not be too difficult, to castrate the GPL engine a little for the arcaders and leave it untouched as an option for the simulators... Last not least, I don't believe, arcaders will be very keen on playing NASCAR? games, if I play arcade, I wonna have real fun with a fantasy kind of game, like Speed Busters or NICE2 or maybe Midtown Madness (don't know it by now). Zolli (who would really love to drive NAScars with the GPL engine and FF, 'cause he's not a real fan of Monoposti...) Gentlemen! ;-] Start your engines!
Tim O 19 May 1999#468840
>"However, given the limited commercial success of Grand Prix Legends, its >clear that we would be doing a disservice to our core NASCAR? Racing fans if >we released NASCAR? Racing 3 with the same degree of difficulty and steep >learning curve." When I read that, I could just imagine the PR woman coaching the programmers how to say this and sound convincing. Imagine you programmed the most realistic game engine ever, then told that using it would be a disservice. The frame rate issue while running with a large field is the ONLY thing I can think of that would prevent a GPL based NASCAR game from being better in every way from one using the N2 engine. I do agree with you that is was rather short-sighted not to include D3D support in GPL, but D3D probably didn't become a viable option until well into GPL's development. Tim
When they mentioned that the system requirements would be way too steep for most of the customers at this time, I was actually pleased to read that. I give them credit for not making the customers have to go upgrade to P3's, etc. or whatever just to play their game. Too many times, the software companies push the requirements on entertainment titles to where customers get maybe one good year of use from their pc's before a need to upgrade. Knowing that the game's requirements are too much for most of their customers' machines is a responsible approach, IMO. As for the driving model, well that's another story.

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