Race Sim Central
Rec.Autos.Simulators Archive

Roger Wilco Mixed feelings (Longish)

6 posts by 6 people · 04 Jun 1999 - 06 Jun 1999

m.seery 04 Jun 1999#471805
Several people indulged themselves in an experiment to test the feasibility of using voice software whilst running GPL last night. The test was conducted on Mike Barlow's server using Roger Wilco. I think that there were five of us connected at one time. For those of you who have not heard of this yet, RW is a program that enables you to talk to others in real time whilst in a game using a mic plugged into your soundcard. After spending about an hour between us, downloading, installing and setting up, we got a link up that whilst not quite telephone quality, was certainly acceptably clear insofar as understanding each other. We had quite a variety of hardware and the general consensus is that you need decent quality hardware to get this to work. In particular, a high spec mic is essential. Setting up was time consuming. When you first go into the set-up, you are prompted to configure your system. You have to specify either direct sound or wav recording, device used (soundcard), modem connection speed etc. There is also an option for CPU usage (lower= lower quality). Following this, you need to set up your Mike. A test applet does the business here. Once through with this, you simply have to connect to a channel by typing in an IP address to a host channel. Upon first use, we had a lot of problems getting everyone balanced. Some were coming across loud and distorted whilst others were barely audible. After a lot of messing with mic input levels and speaker volume from within the program, things improved to an acceptable status. A lot of experimentation was necessary for people with cheap microphones with distancing the mic from face in order to get rid of distortion and then re doing input levels. Setup gurus will love this one. One other minor drawback noticed by myself was that when in use, RW seems to hog all sound resources when in windows. I had incoming ICQ messages minus the "uh oh" sound prompts ( Maybe a good thing <G>). So how did the thing work. We went to Monaco via GSB to find out. Although the sounds in the windows environment were blocked out, normal GPL sounds worked fine. I got out onto the track and immediately crashed into the wall at Ste Devote. not unusual for me you may say <G> but this time the problem was with frame rate. My P266 was struggling to make 24 fps where normally it runs at about 30 - 32. I also noticed considerable break-up on voice. I disconnected and changed settings in RW to lower CPU usage. Things got much better with frame rates running between 26 -28 albeit with less eye candy as well. Other drivers started complaining about having problems. Ron Ayton reported clock smashes (he was not using RW). This may well be due to the fact that five of us were connected to the same IP as the race server and hence using a lot of bandwidth. There is much potential here for a very useful facility but IMO we are not quite there yet in terms of bandwidth usage. Whether the effort is worth the rewards, you will have to decide for yourself. One thing I am pretty sure of is that Sim developers will have to start thinking in terms of integrating this sort of facility into future builds rather than forcing us to rely on third party programs.......Randy....Comments? There are few issues that have to be resolved yet and a few more tests to be done before I am fully convinced that this is a goer. How much of a performance hit was the server getting? Remember that 5 of us were connected directly to the host. It might be that RW would be a great facility for team mates running in races where their link is not drawing on the host bandwidth. this will only then be dependant on the individual peer to peer connection (in theory). How many people can practicably use a single channel in one go? I suspect 5 was far too many. It was fun but voices were breaking up during on - track running. I believe that as a 2 person link, things would be much better. How does it affect framerate? You decide for yourself. My thoughts are that lower spec machines - say below 350Mhz would be struggling. One thing is for sure though. Roger wilco has put a new dimension to the sim experience. Much hilarity was had by all (especially the synchronised screams when hitting walls in multiple accidents). Oh and one more thing, If you are unfortunate enough to get a disco, you are no longer alone. You can still hear what is going on in the race..... "Sorry for the loss of vision we will restore this as soon as possible after the race hehe" Sounding like cable tv in my neighbourhood now!!!!!!!! Mark
Remco Moedt 04 Jun 1999#471806
>This may well be due to the >fact that five of us were connected to the same IP as the race server and >hence using a lot of bandwidth. Maybe another high bandwidth driver can host the RW session.... Lol I can see it now, during Championship races one client could give live commentary using RW, just like the old radio broadcasts.... Remco
ddjhenri 04 Jun 1999#471807
Both Battle Com and Roger Wilco came out of the Flight sim community. Believe me...I hardly play mutli player games without them now. Quality is a hit or miss type thing...I've been hooked up with 6 other guys in Longbow2 and had clear speech throughout...But I've also had problems with just one other user online. I blieve a-lot has to do with sharing the load... If somebody is the game server...don't have that person be the voice server as well. Believe me, the sooner we all get cable or adsl the better for this type application. We use RW or BC or games like Age of Empires, we can call for help much quicker than trying to type "I'm in the 3 oclock corner and a bunch of chariots just got through my walls" I know gpl is very cpu intensive so I'd suggest a mother cpu for trying to run both..but...it really can enhance your game play. ESPECIALLY the training aspect...If you see something your friend is doing wrong, you can alert him to it easily...In a race situation you may just want to shut if off but for practice it could be a huge advantage. dave henrie
I've just tried out BattleComm and you're right, it works a damn sight better. Good old laugh in GPL as well. Best to separate the GPL server & the BattleComm server otherwise it all gets a bit tricky for the CPU.
Kirk Lane 04 Jun 1999#471809
The same thing happens if you run WinAmp and ICQ at once...only 1 program can get to the WAV device, I guess. -- Kirk Lane ICQ: 28171652 RMRL #119 >doing input levels. Setup gurus will love this one. One other minor drawback >noticed by myself was that when in use, RW seems to hog all sound resources >when in windows. I had incoming ICQ messages minus the "uh oh" sound prompts >( Maybe a good thing <G>).
Bill Mette 06 Jun 1999#472104
>>This may well be due to the >>fact that five of us were connected to the same IP as the race server and >>hence using a lot of bandwidth. >Maybe another high bandwidth driver can host the RW session.... They have dedicated server software. I believe they call it their "base station." You guys might want to see if you can come up with a seperate machine (somebody's office pc?) to run it on. That way, everyone that's involved in the race is just a client as far as RW is concerned. -- | "Instead of letting the moon be the Bill Mette | gateway to our future, we have let Enteract, Chicago | it become a brief chapter in our

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy