The slow selling 1998 title GPL apparently sent a message to the publishers
that realistic games just don't sell. (we all know the real reasons why it
didn't sell)
So it shouldn't come as a surprise that 1999 would be a somewhat
disappointing year for the sim racing crowd. I was e***d about Le Mans,
but recent information isn't promising. Nascar 3 was going to be the big
game of the year, but I might just save that as Christmas present for
myself, instead of going strait out to buy it. The Trans Am game was canned
after being the most promising game of all.
So what's left? Well there are the 2 SCCA sims coming sometime, but I'm not
optimistic for any 1999 releases. One of the rally sims could be a nice
surprise. And after playing SCGT it seems my interest is in sports car road
racing more than any other division.
Sound bleak? GP3 is coming, with such a weak market in sim games this year,
I expect GP3 to be received mighty well, and to be the obvious nominee for
sim of the year.
Is 1999 a poor year for racing sims?
Kai Fuller argued that GPL's weak sales had led publishers to back away from realistic sims, making 1999 disappointing. David G Fisher countered that Rally Championship, GP3, MGPRS3 and new Papyrus NASCAR titles were coming and that GPL sold poorly mainly because of its 1967 setting. Yves Menard dismissed some of those titles as old engines or vaporware, Hena Hakkinen reported a rumour that GP3 had slipped to 2000, and Fisher and Menard argued over what counts as vaporware.
Automated summary.
With Rally Championship, GP3, MPGRS3, and the Nascar titles from Papyrus on
their way, I don't see the upcoming 6 months to a year as bleak. Just the
opposite.
GPL didn't sell well because it was a simulator of the 1967 F1 season. It
was a niche product. I think Papyrus knew exactly how well it would sell. If
it had been a simulator of modern day F1 or Nascar, it would of easily sold
a million copies due to it's quality.
I don't want to ruffle anyone's feathers, but I think some hard core simmers
(which I count myself as one) really need to give up this illusion that
arcade racing fans "can't" drive a sim like GPL. Realism in a physics model
does not scare an arcader at all. IMO, for every one, excellent, hard core
sim driver, they are a thousand arcaders with just as much ability to rip
around a virtual track (including many 14 year olds). Have you ever competed
online, or off, with the top drivers of any arcade racing games? Trying to
beat them is just as difficult as trying to beat any top sim driver. We are
all just guiding a cartoon car around a cartoon track.
I think hard core sim drivers hate it when their hobby is often looked upon
by family and friends as childplay, and we go out of our way to legitimize
it by criticizing arcaders. Psychological analysis is now over. :-)
The realism of a sim's physics model is not what's challenging. It's the
type of cars and race that presents the challenge. Honestly, I never found
GPL any more daunting than some other sim/racing games I've enjoyed. Just
different. Arcaders enjoy a different challenge, not an easier one. They
simply prefer a more excititing environment to race in. The intended
recreation of reality in sims doesn't offer that. More eye candy, fantasy,
options, speed, etc., is what they want. The difficulty of the driving is
rarely ever mentioned by anyone I've been around.
Most of the comments that I've heard from real race car drivers (such as in
CART, F1, or Nascar) indicate that even they prefer the arcade racing games.
A quality sim of modern F1 will sell through the roof. GP2 and F1RS/MGPRS2
prove that. Nascar racing sims will sell like crazy also. Your average
person doesn't walk in a store and dwell on whether or not the physics model
will prevent them from enjoying the title.
David G Fisher
It may not be a sim, but I was *amazed* at how fast my 9 year old's
reactions were when watching him take extremely tight corners at an
incredible speed in N64's "Star Wars Pod Racer" last night. I told him
he would be kicking my tail in GPL very soon if he wanted to get in to
it.
He's an N64 kid right now, though. I still have some time ;)
David L. Cook
> IMO, for every one, excellent, hard core
> sim driver, they are a thousand arcaders with just as much ability to rip
> around a virtual track (including many 14 year olds).
Same thing here, but on my pc,and driving the pod-car with my MS FF wheel.And
he was all by himself .He was driving with the wheel 1 inch from his chest(so
he could be able to reach the pedals), and i couldn't believe the precision he
was driving through those tracks at speeeds up to 900km/h.He is only 8 and
more than once i thought ,"How could he do that move!!!I wouldn't".And the most
amazing thing was that while he was doing that,he was also using the 8 wheel
buttons to slide, hyperaccel,turn...
I'd better practice more ,cause soon he'll be doing 1m25s at monza's GPL... :-)
Rafael Medeiros
Quoted text (15 lines)
> It may not be a sim, but I was *amazed* at how fast my 9 year old's > reactions were when watching him take extremely tight corners at an > incredible speed in N64's "Star Wars Pod Racer" last night. I told him > he would be kicking my tail in GPL very soon if he wanted to get in to > it. > He's an N64 kid right now, though. I still have some time ;) > David L. Cook > > IMO, for every one, excellent, hard core > > sim driver, they are a thousand arcaders with just as much ability to rip > > around a virtual track (including many 14 year olds).From a hard-core sim point of view those are fairly weak. All those titles
suffer from old game engine problems (MGPRS3 and Papy's softwares) or
vaporware (Gp3 and Rally Championship). There is the Motorsims sims also,
but that's mostly all.
Microsoft is releasing a city patch (San Francisco I think) for X-mas.
The Duke of Hazzard could have a good game engine if it goes with the
defunct TAR one.
Colin McRae 2 by Codemaster, but still the same game engine I heard.
Bike racing seems the hot thing still this year. 3 "sims" this year, it's
pretty incredible IMHO.
Weak summer, acceptable fall and winter. But that's mostly all.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
>Sound bleak? GP3 is coming, with such a weak market in sim games this year,
>I expect GP3 to be received mighty well, and to be the obvious nominee for
>sim of the year.
Last I heard (from a local games retailer and importer) GP3 has been delayed
to sometime y2k. Now, this is just what I've heard, please don't kill the
messenger :) But looks like GP3 won't be a sim of '99 ...
Hena
I would tend to think the GP3, RC, AMA, etc are a little more than vaporware
at this point. Not to mention there is also GP500 for more motorbike fun.
Chalk that one up to GTInteractive...definetly wont buy any more of their
products.
I highly doubt that. When generally people walk through the stores they
dont know how good or how tough a game is. A lot of game buying folks dont
even read webpages or mags...and the reviews I saw of it generally came out
well. I am more inclined to believe that the majority of people interested
in buying a racing title did not connect at all with the 1967 Grand Prix
cars. If the game, with the same physics engine, had been based on Nascar,
CART, F1, Sportscars, American muscle cars (at least in the states), etc I'm
sure it would have sold quite well.
But then again, not every year can there be the next best thing come out
either.....Quake2 has been around quite awhile before Q3Arena started to
make waves, hell they had 20 patches/upgrades for Q2 before they said enough
is enough (I'd love to see Papy beat that for GPL...both in terms of
patches/fixes/tweaks to upgrades with new cars, tracks, time periods, etc.
:).
Personally, I'm more than happy with the challenge presented by GPL.
shhh - don't tell the wife
I agree, David - as a keen sim racing fan, the initial announcement that
Papy would be doing a '67 F1 season did nothing for me - I was unsure I
would even get it. That era held no real interest for me - even I am not old
enough to remember car racing then (I was 4).
It certainly does now, but the interest has been generated by the game
itself.
My interest was only aroused after I discovered it was THE ground breaking
racing sim. Only then did the choice of historic pre-winged F1 cars appeal.
So getting those not bitten by the bug of actually playing GPL to select it
off the shelves as the racing sim to buy is severely limited.
A dabble with the demo because it came on a CD on a mag rather than any
particular desire for the racing era will also do little to sell the
product, as we all know it takes more than a lap or two to get into it.
Never stopped you before David :)
Yes I have posted before how my nine year old son can run in the 1:08s at
the Glen (1:33s at Monza) with all aids off & manual gears. He has no
experience of driving let alone race driving. Oddly I believe this is an
advantage - he doesn't miss the lack of physical feedback & only knows of
visual & audio cues to drive on the limit.
True again - at times it is difficult for "mature" ***s to admit to
playing computer games which are typically viewed as a kid's activity.
For me it is not that I want the physics model to be the challenge - being
able to realistically race the AI or real people is the challenge I desire.
Yet I do want the physics model to feel as close to my perception of reality
as possible.
Winning an arcade race by 0.01secs may provide a short term buzz, and
ultimately I find it unsatisfying. Thats why I find all other racing games
lack something after GPL.
Heck David - I agree again - where's the fun in that. Don't people argue any
more!
Cheers
Tony
I think you miss my point, I was just refering to how well thw physics
models will improve over the next year.
>With Rally Championship, GP3, MPGRS3, and the Nascar titles from Papyrus on
>their way, I don't see the upcoming 6 months to a year as bleak. Just the
>opposite.
>GPL didn't sell well because it was a simulator of the 1967 F1 season. It
>was a niche product. I think Papyrus knew exactly how well it would sell. If
>it had been a simulator of modern day F1 or Nascar, it would of easily sold
>a million copies due to it's quality.
>I don't want to ruffle anyone's feathers, but I think some hard core simmers
>(which I count myself as one) really need to give up this illusion that
>arcade racing fans "can't" drive a sim like GPL. Realism in a physics model
>does not scare an arcader at all. IMO, for every one, excellent, hard core
>sim driver, they are a thousand arcaders with just as much ability to rip
>around a virtual track (including many 14 year olds). Have you ever competed
games.
>A quality sim of modern F1 will sell through the roof. GP2 and F1RS/MGPRS2
>prove that. Nascar racing sims will sell like crazy also. Your average
>person doesn't walk in a store and dwell on whether or not the physics model
it
for
>> sim of the year.
Quoted text (19 lines)
>online, or off, with the top drivers of any arcade racing games? Trying to >beat them is just as difficult as trying to beat any top sim driver. We are >all just guiding a cartoon car around a cartoon track. >I think hard core sim drivers hate it when their hobby is often looked upon >by family and friends as childplay, and we go out of our way to legitimize >it by criticizing arcaders. Psychological analysis is now over. :-) >The realism of a sim's physics model is not what's challenging. It's the >type of cars and race that presents the challenge. Honestly, I never found >GPL any more daunting than some other sim/racing games I've enjoyed. Just >different. Arcaders enjoy a different challenge, not an easier one. They >simply prefer a more excititing environment to race in. The intended >recreation of reality in sims doesn't offer that. More eye candy, fantasy, >options, speed, etc., is what they want. The difficulty of the driving is >rarely ever mentioned by anyone I've been around. >Most of the comments that I've heard from real race car drivers (such as in >CART, F1, or Nascar) indicate that even they prefer the arcade racingQuoted text (10 lines)
>will prevent them from enjoying the title. >David G Fisher >> The slow selling 1998 title GPL apparently sent a message to the >publishers >> that realistic games just don't sell. (we all know the real reasons whyQuoted text (7 lines)
>> didn't sell) >> So it shouldn't come as a surprise that 1999 would be a somewhat >> disappointing year for the sim racing crowd. > >> Sound bleak? GP3 is coming, with such a weak market in sim games this >year, >> I expect GP3 to be received mighty well, and to be the obvious nomineeYes chris I agree, I should have been more clear, I meant we all know why it
didn't sell (because it is a 1967 game) I figured that is pretty much the
consensus around here.
>> The slow selling 1998 title GPL apparently sent a message to the
>publishers
>> that realistic games just don't sell. (we all know the real reasons why it
>> didn't sell)
>I highly doubt that. When generally people walk through the stores they
>dont know how good or how tough a game is. A lot of game buying folks dont
>even read webpages or mags...and the reviews I saw of it generally came out
>well. I am more inclined to believe that the majority of people interested
>in buying a racing title did not connect at all with the 1967 Grand Prix
>cars. If the game, with the same physics engine, had been based on Nascar,
>CART, F1, Sportscars, American muscle cars (at least in the states), etc I'm
>sure it would have sold quite well.
>But then again, not every year can there be the next best thing come out
>either.....Quake2 has been around quite awhile before Q3Arena started to
>make waves, hell they had 20 patches/upgrades for Q2 before they said enough
>is enough (I'd love to see Papy beat that for GPL...both in terms of
>patches/fixes/tweaks to upgrades with new cars, tracks, time periods, etc.
>:).
>Personally, I'm more than happy with the challenge presented by GPL.
It did sell well, it just didn't meet the highest expectations
My God, we're only half a year into '99 and people are already
behaving as though the year is up!
What about TOCA 2 and SCGT?
That's your problem then, isn't it?
A weak market? I think not!
The Excelsior
"Second star to the right, and straight on 'til morning..."
Captain James Kirk [William Shatner], The Undiscovered Country
I don't agree, I don't think it met the expectations Sierra set for it,
(because it's a 67 eurpean open wheel sim) let alone high expectations.
well as you may have read in response to some other replies, I was refering
to an advancement in the genre. TOCA 2 and SCGT are decent sims but don't
present a jump above anything. Also read the title, just because it's not a
banner year dosn't mean we won't have some quality products.
how is that? It was just saying that I was e***d about the Rally, touring
and Sports car games, but it didn't say that I like sports cars more than
power boat racing, just that my interest really is into it, before I really
didn't pay attention.
I agree, it's just that other than GP3 I don't see any other sims on a break
through on the horizon.
one addendum to that though, is that it has been a banner year for Motor
cycle sims, With AMA being right up there on my list with GP3 for possible
break throughs.
On Thu, 17 Jun 1999 16:55:24 -0400, "David L. Cook"
:-)
Did you buy him an N64 just to be mean, or to prevent him from beating
you at GPL?
The Excelsior
"Second star to the right, and straight on 'til morning..."
Captain James Kirk [William Shatner], The Undiscovered Country
Quoted text (7 lines)
>It may not be a sim, but I was *amazed* at how fast my 9 year old's >reactions were when watching him take extremely tight corners at an >incredible speed in N64's "Star Wars Pod Racer" last night. I told him >he would be kicking my tail in GPL very soon if he wanted to get in to >it. >He's an N64 kid right now, though. I still have some time ;)Ok...I mispoke, I should have said it was up to version 20. But yes,
security fixes fall under fixes. :) And yes, I was aware of that id's
decision to patch things quicker was based a lot of user
feedback...something to consider.
But I wonder how well an slightly newer GPL would be - say when Lotus had
those beautiful black/gold John Player Specials - and Emmo & Mario won the
World Championships in them! Cause for me, driving a Lotus Europa then, that
was the pinnacle of my interest in F1. But now that there is no longer a
Team Lotus, I have no more interest in F1 :(
<SNIP>
On Thu, 17 Jun 1999 16:09:55 -0400, "David G Fisher"
>GPL didn't sell well because it was a simulator of the 1967 F1 season. It
>was a niche product. I think Papyrus knew exactly how well it would sell. If
>it had been a simulator of modern day F1 or Nascar, it would of easily sold
>a million copies due to it's quality.
Well, the fact that it was a 1967 F1 simulator was one of the main
reasons that made me buy it, especially because I was interested in
trying the Ring and Spa in their "classic" layout :-)
Anyway, I guess that also here in Italy it didn't sell very well :-(
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> > With Rally Championship, GP3, MPGRS3, and the Nascar titles from Papyrus
> on
> > their way, I don't see the upcoming 6 months to a year as bleak. Just the
> > opposite.
> From a hard-core sim point of view those are fairly weak. All those titles
> suffer from old game engine problems (MGPRS3 and Papy's softwares) or
> vaporware (Gp3 and Rally Championship).
How are Rally Champ and GP3 weak from a "hard-core point of view"? How is
Rally Champ vaporware? There is a ton of info available about it.
David G Fisher
Vaporware (for me) = only PR and screenshots.
GP3 is only PR.
Rally Championship has millions of screenshots and some PR. So ? Graphics
don't make a good physic engine. PR is just marketing ***to get
attention. And from what we saw with last video, their physics were still
2d and pretty bad.
So, you have "better" information than the rest of us ? Im awaiting for real
facts about Rally 99. For GPL they released a full Glen lap, a full Monza
lap, a crash at Zandy, and numbers of physics informations. The only thing
we had in R99 is some PR saying it would be modeled in an incredible way,
where you can go where you want, yadda yadda yadda. So tell us more if you
are in the "knowing" for the software.
Tell me David why are all the R99 screenshots made from cars going on a
straight ? Why always on a straight ? England roads are not all straight, no
?
And btw, for those who didn't know, the title will not model the World Rally
Championship cars and tracks, only the British Rally series.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
> > How are Rally Champ and GP3 weak from a "hard-core point of view"? How is
> > Rally Champ vaporware? There is a ton of info available about it.
> Vaporware (for me) = only PR and screenshots.
Well then everything is vaporware until it shows up on our hard drives.
There were no physics in the videos that were released so to say they were
bad is misleading. Although if you watch the video, the car you do see in
the beginning sure looks real to me.
There will be a demo when it's ready.
I have many screenshots with the cars at intersections or turns. The tracks
in the game will be the same as in real life. Do you think they are going to
release fantasy tracks that only go straight and claim them to be accurate?
Why? What racing game has ever only had straights?
There will be WRC cars which will be available in a sort of made up
championship, but not in the true simulation of the BRC series. The cars can
be seen here. [link lost in import]
David G Fisher
Good point, but there is good ways to create production marketing. 1001
screenshots is not the way to go today, IMHO. Interractivity between the
development team and the future potential buyer is. GPL showed clearly that
to us, the racing *** market and future potential buyer of it. First a
Monza full lap, then the full Glen***pit lap, the Zandy crash, and finally
the demo, with an additionnal track after (Monza).
Papyrus did that with the "real" N3, with a video clearly showing the
advancing of the racing physics, but now the "fake" (hehe) N3 goes this way,
they started with some screenshots, and now engine sounds, more screenshots.
No video or demo yet, still :( .
So why did they released a video when they didn't had physics ?
Still, they are going the good way with releasing sound engines,
interractivity between the users and the development team (on some
webboards, still not here).
I have seen Rally stages of the BRS, and they are twisty. I say at least 3
ot of 4 screenshots show the car going in a straight line, with no visible
turn at head, or turns that have a small angle, less than 15%. The other 14
are intersection turns, mostly 90degree corners.
Since indeed all the tracks in the game are like real-life, where are those
twisty road screenshots ?
The cars will be there, there is a fantasy racing championship using them
yes as you said. Just wanted to say this, since I know many people think
it's a simulation of WRC cars.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."


































