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V3 and GPL Colour/Texture problem

9 posts by 5 people · 02 Jul 1999 - 03 Jul 1999

I am having problems at high resolutions (1024 and above) with my new V3 3000 and GPL. There are colour and texture problems. the problem can be solved by restricting the texture RAM to 2mb, but this is a bit of a pain. Does anyone know if this is going to be fixed? Thanks, Iain
Terry Welch 02 Jul 1999#477408
The fix for that is posted at The Pits and a few other places. There is an incompatibility between GPL and the V3 drivers that will be patched out of existence by GPL 1.1..... Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
Jack Rambo 02 Jul 1999#477409
Yes, Iain, the Voodoo texture problem is resolved by the 3dfx rasterizer that will ship with GPL 1.1. I run with a Voodoo3 3000 and GPL runs like a top and looks like a million bucks. Say good-bye to batch files, environment variables, tiny menus, tweaks, and wrappers! :) We all owe a big thanks to George Smiley for the interim solution he developed! Jack Rambo www.RaceLive.com/GPaL
Don't tell me you've got GPL 1.1 because I'll track you down and steal it from you! Borut
Quoted text (12 lines)> Yes, Iain, the Voodoo texture problem is resolved by the 3dfx rasterizer > that will ship with GPL 1.1. > I run with a Voodoo3 3000 and GPL runs like a top and looks like a million > bucks. Say good-bye to batch files, environment variables, tiny menus, > tweaks, and wrappers! :) > We all owe a big thanks to George Smiley for the interim solution he > developed! > Jack Rambo > www.RaceLive.com/GPaL
Ralph Kara 02 Jul 1999#477411
If I read this correctly can i assume you will be including D3D support? Please make my day. Ralph 'road hog' Karam Snip I run with a Voodoo3 3000 and GPL runs like a top and looks like a million bucks. Say good-bye to... wrappers! :) > We all owe a big thanks to George Smiley for the interim solution he > developed! > Jack Rambo > www.RaceLive.com/GPaL
Jack Rambo 03 Jul 1999#477610
Ralph... I'm not affiliated with Papyrus. I'm developing the enhanced GPaL interface for GPL. The rocket scientists at Papyrus do the hard stuff like video, physics engines, etc. Jack Rambo www.RaceLive.com/GPaL
What is the interim solution that George Smiley developed? I get round the problem by ticking the box to restrict the texture memory to 2mb. Iain
Quoted text (12 lines)> Yes, Iain, the Voodoo texture problem is resolved by the 3dfx rasterizer > that will ship with GPL 1.1. > I run with a Voodoo3 3000 and GPL runs like a top and looks like a million > bucks. Say good-bye to batch files, environment variables, tiny menus, > tweaks, and wrappers! :) > We all owe a big thanks to George Smiley for the interim solution he > developed! > Jack Rambo > www.RaceLive.com/GPaL
Terry Welch 03 Jul 1999#477612
Iain, it is: http://www.theuspits.com/owheel/gpl/files/glide2x.zip What it does is install the latest Glide dll files to GPL and also allows running GPL at high resolutions. The latter is at the cost of having those same resolutions on your setup screens, with the attendant miniaturizing of menus and some minor mouse cursor problems. However, it works! Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
Ralph Kara 03 Jul 1999#477613
Thanks Jack, sorry to take time away from GPaL programming, I was just intrigued by your post and mention of no need for wrappers. patiently awaiting both the patch and even more so GPal Ralph > Ralph... > I'm not affiliated with Papyrus. I'm developing the enhanced GPaL interface > for GPL. The rocket scientists at Papyrus do the hard stuff like video, > physics engines, etc. > Jack Rambo > www.RaceLive.com/GPaL

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