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Rec.Autos.Simulators Archive

Mac sims?

11 posts by 6 people · 15 Jul 1999 - 17 Jul 1999

EXTREMEI 15 Jul 1999#480328
Are any of the top racing sims available for the Apple Mac? glenn. S-WORKS M2 XTR grouppe White Brothers SC-70 'Pro-Forx'
You know, Ive never owned a MAC but I was thinking about this the other day. The iMac is still selling pretty darn good. I wonder at which point some of the software developers feel that they need to develop simulations for MACs. Then of course, would MAC users and PC users be able to compete against one another online?? Just a question that I have no idea about since I know very little about Apples. I havent used an Apple since the Apple IIC in Elementary or Junior High. ROFL Scott PA-Scott > Are any of the top racing sims available for the Apple Mac? > glenn. > S-WORKS M2 > XTR grouppe > White Brothers SC-70 'Pro-Forx' -- Scott B. Husted ICQ# 4395450
Mark Stahl 15 Jul 1999#480330
didn't they convert N1 over to the mac? i haven't heard of any others. considering that i basically buy hardware based on what the next great racing sim is going to be, well, that put me out of mac territory pretty quickly. i still remember someone on this board calling microprose in the early days of the pentium and asking what they'd have to buy to be able to run GP2 with all options on..... and getting the reply that that machine didn't exist!! reminded me so much of my hardware-buying philosophy :) scott: High. ROFL hey, scott- i had a c-64 and then an amiga right through 2nd yr. of college..... only 4 yrs. ago. now *that* seems funny in retrospect... i had bill elliott's nascar challenge. had to buy extra ram for it, too. all the way up to 1 Meg RAM. and it was still pretty bad.... mark
There's ICr2 and N1, that's it. There's something called Racing Days which I thought was bad, along with AlUnser Jr. Racing. Bad news is neither Papy or Geoff Crammond care; my guess is the same goes for Motorsims since I haven't heard them say anything...although Act Labs is making their wheel for the Mac I think (hopefully if that sells well some Mac guys will get something like N3 (since Mac's now support 3Dfx and OpenGL), but don't count on it. > Are any of the top racing sims available for the Apple Mac? > glenn. > S-WORKS M2 > XTR grouppe > White Brothers SC-70 'Pro-Forx' -- Jon Van Ginneken "I try to do my best every day. If, at the end of the day I know I did the best job I could do, I am satisfied." --Alex Zanardi
Sure, to uniformed buyers. Slick marketing campaign, crappy computer. And what the hell is with the colors? Btw, you can get different colors for your computer once you buy it, but of course those panels cost dough. Who sales them? Only Apple of course. Yes., they can. Take a close look at Quake3, it will debut on Linux, Mac and PC at the same time and through the magic, ehm, of communication protocols, such as TCP/IP which the internet runs on, it wont matter what OS you are running.
ras, >> day. The iMac is still selling pretty darn good. >Sure, to uniformed buyers. Slick marketing campaign, crappy computer. This is your personal opinion. I work with Mac and PC at work and at home I prefer Mac for _many_ reasons. The iMac is the ideal computer for most people. But there are enough useless PC vs. Mac debates and we don't need to start a new one. There are unfortunately only ICR2 and NASCAR for Mac. And you can buy a T2 (ACT Labs is preparing its wheel for USB/Mac). There are also a few offline leagues on the net. Well, there are also Carmageddon I/II and the Star Wars racing game is coming but to be honest, the mac is seriously lacking a decent modern racing game like GPL. Even the "bring racing to mac" campaign that was started two years ago didn't help. Since all Macs nowadays come with 3d acceleration and OpenGL is available there is no excuse to not port racing games for mac. The market is there but the game developers are blind or they fear the unknown. There are very good examples how game developers should do this. Look at the products of Bungie (Marathon series, Myth series, Oni). They say that 90% of the code is identical and the machine dependant stuff is in a library they reuse. These games are indistinguishable on both platforms and PC users can play against Mac users transparently without problem. In fact almost all modern network games on Mac use TCP/IP and you can compete cross-platform (Warcraft, Starcraft, Myth, Unreal, Quake and so on ...) Herwig
Of course its my personal opinion. Who else's would it be? But you are right in one respect, there are too many PC vs Mac debates already, but thats the only point I concede. Most USB devices should work fine with a Mac provided they have the appropriate drivers for them. Sure, they come with it. An ATI based Rage Fury which is now yesterday's technology and yes, FINALLY they got OpenGL. However, there are lots of excuses not to port racing games or games to mac. Generally because it takes time and money to do so, the margins are low, etc. There are some developers, like id and Bungie, that develop projects in such a way they can be more easily converted to different platforms, however the majority of the *** industry doesn't. Why? Because the margins are too low for the larger headaches.
Jon, Why should they care? There isn't a) much of a demand, b) the margins are even lower than they are on PCs, c) a lot of developers (not saying Papy does) are starting to rely more and more on DirectX to do a lot of the work for them (even in games with OpenGL 3D engines) which makes the task of porting even more difficult, etc. As for ActLabs, I doubt they are making a seperate special wheel for the Mac (unless they are color coding them. :?) as they have a USB part, which will work just fine on a Mac given the right drivers. If you have to make two completely different parts then it sorta defeats the purpose of implementing the same hardware standard on two different platforms, no? :)
Quoted text (25 lines)> There's ICr2 and N1, that's it. There's something called Racing Days > which I thought was bad, along with AlUnser Jr. Racing. Bad news is > neither Papy or Geoff Crammond care; my guess is the same goes for > Motorsims since I haven't heard them say anything...although Act Labs is > making their wheel for the Mac I think (hopefully if that sells well > some Mac guys will get something like N3 (since Mac's now support 3Dfx > and OpenGL), but don't count on it. > > Are any of the top racing sims available for the Apple Mac? > > glenn. > > S-WORKS M2 > > XTR grouppe > > White Brothers SC-70 'Pro-Forx' > -- > Jon Van Ginneken > "I try to do my best every day. If, at the end of the day > I know I did the best job I could do, I am satisfied." > --Alex Zanardi
> > There are unfortunately only ICR2 and NASCAR for Mac. And you can buy a T2 > > (ACT Labs is preparing its wheel for USB/Mac). > Most USB devices should work fine with a Mac provided they have the > appropriate drivers for them. Drivers on a Mac Chris? Sounds like you are talking through your behind...Mac's have extensions. If you are gonna *** and moan about a certain computer know it first. And that is a big thing you missed, the Mac has tons more continuity; you don't have to worry about your computer's drivers screwing up something else like what we saw happen with GPL and 3Dfx. Why do you think Quake III Arena was done on the Mac first? -- Jon Van Ginneken "I try to do my best every day. If, at the end of the day I know I did the best job I could do, I am satisfied." --Alex Zanardi
> Jon, > Why should they care? There isn't a) much of a demand, You are dead wrong, there without a doubt in my mind a higher percentage racing sim fans on ther Mac than on the PC. Then you throw in the fact that Mac gamers don't get too many games and you're percentage goes up because of low supply... Of course marginal costs are lower when you port sim (with ideas and most of code aleady done), but I don't get why you bring this up...it ruins your arguement, unless you mean returns? Which is true, but if a business can make a profit they should make it. It's been a while since Papy has tested the Mac waters so I don't think it's fair to look at the stats of N1 Mac which was released the same time as N2. Anyway, who in their right mind wants to buy a product which is 3 or 4 years old when someone else is getting their brand new toy? When I owned a Mac I didn't buy that sim until a year after it's release, yet I did buy ICR2 Mac the first day Mac/PC Zone recieved it and I also bought GPL the day Best Buy got it in stock. Old products don't impress me, like this ever expanding N2 series. Ha! It looks like PC users (including me) are being played by Papy/Sierra as chumps with money burning holes in their pocket, the same way they did it to the Mac guys with N1. For sound and input? If you do 1 racing game for a Mac I'm sure you can port most the code for sound and input. There aren't any drivers on a Mac. Why would they have to make 2 different? The point is if they are willing to make a wheel that does work on a Mac, which means they are gonna need to write a program for Calibration and the extension(s)...you know what that tells me? Act Labs believes there is enough demand to make a profit, if there is enough demand for a new wheel there will definitely be enough demand Oh yeah, the PC has really been showing great sales with racing sims of late SportsCar GT and GPL to my knowledge were pretty poor sellers...you know what that tells me? These companies should program with portability in mind, say a few years down the line Windows may not the #1 OS anymore, this bright idea of Windows only support would really shoot some companies in the foot....better hope it's not Y2k! :-) -- Jon Van Ginneken "I try to do my best every day. If, at the end of the day I know I did the best job I could do, I am satisfied." --Alex Zanardi

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