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Rec.Autos.Simulators Archive

IndyCar Racing 3!!!!

15 posts by 13 people · 05 Aug 1999 - 14 Aug 1999

Rigs 05 Aug 1999#484269
Well, not exactly (put your favorite flame here!;). But while your here, I used to race ICR2 on my Diamond Stealth S220, which is Rendition based. I had the patch for this, but after a couple re-installs of Win95, (yes, that crutchety old thing) I lost it. And, I'll be damned if I can't find the FULL patch anywhere. I can find the Cryix patch and the V2200 patch but not the full thing to patch it. IOW, does anyone know where I could find the FULL ICR2 Rendition patch? I could live with that until SOMEONE makes ICR3... =-Rigs-=
Rikanthrax 06 Aug 1999#484484
i know where to get it, burt im not gonna tell you!! Rik Anthrax
TRUSRS85 06 Aug 1999#484485
CART Sim Features Sheet Important ones denoted with * All tracks* Good but easy to use Track Editor All cars (none fictional)* Fantasy Tracks 8^) GPL Physics or N3 if not GPL* All teams (tobacco and *** if possible)* native RENDITION support*** drafting* 3d***pits* 3d Physics engine that simulates true CART handling* Resolutions like 800x600 and 1024x768* Excellent car damage model so that no two crashes look alike* Realistic flip effects,like GPL and not Andretti Racing (boo) Comprehensive car setups, including springs, shocks, camber, weight jacker on ovals, static ride height, dampers, rebounds, bump stops, etc. * Realistic effects like bottoming out* Realistic debris that you can run over and damage your car on Random tire blowouts* Oil and other fluids from engine failures* Fire (highly unlikely this will be allowed by CART)* Realistic wall types and wall effects (Armco barriers do more damage than concrete, tire walls do less damage than concrete, tire walls cause car to get airborne and flip more than concrete and armcos, etc.)* Realistic gravel trap effects (Come on, you know you wanna do an Andretti at Mid-Ohio, admit it...)* Improved Paintkit* realistic sounds actually digitally recorded* animated pit stops* area in pit road that can be drivin off into the infield to get to victory lane..or garage* realistic***pit that has hand on wheel like GPL* better frame rates/3d acceleration/1024x768 resolution* better engine, way more realistic damage to the car, the way the damage is spread across the track in real life...fliping catchin air on other tires* better smoke,skid marks and racing groove*, possible damage of the catch fencing* RED FLAGS* animated workers on the track after a wreck...and if possible ambulances or REAL tow-trucks* marks on the walls after a hit, animated flagmen* more options to change on the car in garage full field of cars* all the current tracks ( if possible...Indianapolis, since it rightfully is CART's) * realistic lookin part-time road courses like with the closed off streets and stuff* fire,fuel and oil leaks, (causin slippery race track)* possible damage to the pit wall..* animated OPPONENT pit stops* more realistic AI cars* weather changes like durin the race, rain, wind, etc* possible use of rain tires, and racing in the rain (regardless of if there was rain that season or not*)
Dave Henrie 06 Aug 1999#484486
I'm using a Stealth II right now, but man, we have got to get with the program. The current Rendition chipset is not worth wasting code time on preparing a new sim. You want higher resoulutions, and you want more color depth, but with the Rendition, we are limited. Big time. Now if Micron would ever get the Redline crew off it's collective rear-end, and they produce a MODERN chipset with the speed and features to compete with NOT the current chips, the TNT2 or V3, but the next wave comming late this year, then, and only then would I support Papyrus making a NATIVE port of any of their next sims. Otherwise, we are taking a big step BACKWARDS. dave henrie
Rigs 06 Aug 1999#484487
> i know where to get it, burt im not gonna tell you!! > Rik Anthrax Hmph... *sigh* PLEEEEEEEEAAAAAAAASSSSSSSSSSEEEEEEEEEE!!!!!!!! Pretty please with cherries on top?? ;) =-Rigs-=
Rigs 06 Aug 1999#484488
Quoted text (8 lines)> Now if Micron would ever get the Redline crew > off it's collective rear-end, and they produce a MODERN > chipset with the speed and features to compete with NOT the > current chips, the TNT2 or V3, but the next wave comming late > this year, then, and only then would I support Papyrus making > a NATIVE port of any of their next sims. Otherwise, we are taking > a big step BACKWARDS. > dave henrie
Actually, they canned the first 'next-generation' Rendition, and are starting with the V4400, I think they call it. Check http://www.rendition.com. I saw it there a while back. They just recently got acquired by another company (name escapes me - it's late), so I guess their projects were put on hold for a while... =-Rigs-=
Rendition has decided that when they release a new chip, it shall be an all time killer, in terms of features, visual qual and speed. And it won't be very expensive, and they'd like to sell the chip to the OEM market, Micron is their connection to the vast OEM market that S3 and ATI have mastered up to now. The trouble with releasing a killer chip and keeping quit about it is a bad combination. No hype. The hype thing is one of the reasons 3DFX has had such enormous success... When the Verit 4400 is released, I believe it will be a killer product, Rendition is capable, but they're not very good with creating a hype, and this is what worries me. And the Rendition API RRedline is one of the best API's out there, very clean code, little CPU usage, no bugs. I have raced GPL with Rendition cards (Stealth II and Thriller 3D) for almost a year now, and it hasn't crashed once! This is a sensations in itself, and it really illustrates how well the Rendition API is put together... I will probably stick with Rendition for another half year. I will then become a bit impatient... If rendition can't get a new chip out within the next 6 months, I am afraid Rendition will struggle immensly to get back into the 3D market. My tuppence worth of rendition prospects... ---Asgeir---
Quoted text (16 lines)> > Now if Micron would ever get the Redline crew > > off it's collective rear-end, and they produce a MODERN > > chipset with the speed and features to compete with NOT the > > current chips, the TNT2 or V3, but the next wave comming late > > this year, then, and only then would I support Papyrus making > > a NATIVE port of any of their next sims. Otherwise, we are taking > > a big step BACKWARDS. > > dave henrie > Actually, they canned the first 'next-generation' Rendition, and are > starting with the V4400, I think they call it. Check > http://www.rendition.com. I saw it there a while back. They just > recently got acquired by another company (name escapes me - it's late), > so I guess their projects were put on hold for a while... > =-Rigs-=
And so what? Its dead, no one will dare program for it. Why spend X amount of time programming a rasterizer for a small population of the entire 3D market which is getting bigger as more 3D cards flood the market that only use Direct3D/OpenGL APIs (except the 3dfx products which are more numerous than Rendition chipsets). Not really. Could be you are just getting lucky. :) If say 60% of the Rendition owners had that success then it might signal something, but not just one or a few percentage of them. Well, you are going to be up a creek without a paddle. There aren't any new drivers for the Thriller and that means no DirectX6.1 support, no DirectX7 support either. Games like AMA Superbike, CanAm, Nascar3, etc. are all relying on DX6.1 and will be out within the next 6 months.
Brian_Fo 07 Aug 1999#484653
I used to be a big rendition supporter, now I own a Voodoo3 and am much happier, rendition really left us out in the cold, as far as I can tell they are dead and wont ever do another card. Besides, at this point rendition has long since lost any advantage that they had over the other compainies.. Brian
Quoted text (17 lines)> I'm using a Stealth II right now, but man, we > have got to get with the program. The current Rendition > chipset is not worth wasting code time on preparing a new > sim. You want higher resoulutions, and you want > more color depth, but with the Rendition, we are limited. > Big time. Now if Micron would ever get the Redline crew > off it's collective rear-end, and they produce a MODERN > chipset with the speed and features to compete with NOT the > current chips, the TNT2 or V3, but the next wave comming late > this year, then, and only then would I support Papyrus making > a NATIVE port of any of their next sims. Otherwise, we are taking > a big step BACKWARDS. > dave henrie > > native RENDITION support*** > > Resolutions like 800x600 and 1024x768*
> > i know where to get it, burt im not gonna tell you!! > > Rik Anthrax > PLEEEEEEEEAAAAAAAASSSSSSSSSSEEEEEEEEEE!!!!!!!! > Pretty please with cherries on top?? ;) Pssst... forget him. I have Indycar Racing 4. -- Ari Nieminen Remove .NOSPAM from my e-mail address when replying.
Luca B 09 Aug 1999#484953
BUMPS BUMPS BUMPS (Have you see Detroit today?)
EldredP 09 Aug 1999#484954
>BUMPS BUMPS BUMPS (Have you see Detroit today?) No KIDDING! When I was at the practice and qualifying, I mentioned to my friend that I was surprised at how much the cars jumped around... How the drivers can stay in control(usually) amazes me... Eldred __ Put your message in a modem, and throw it in the ***-sea... remove SPAM-OFF to reply.
>>BUMPS BUMPS BUMPS (Have you see Detroit today?) >No KIDDING! When I was at the practice and qualifying, I mentioned to my >friend that I was surprised at how much the cars jumped around... How the >drivers can stay in control(usually) amazes me... ^^^^^^^ good one! :) -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
I have the original indy 500 game so ;oP -- TIM "Calm Down" WHEATLEY. The Homemade HondaFreek! Visit the Honda Homepage ! http://members.xoom.com/TimWheatley/ or E-Mail the HondaFreek ! > > > i know where to get it, burt im not gonna tell you!! > > > Rik Anthrax > > PLEEEEEEEEAAAAAAAASSSSSSSSSSEEEEEEEEEE!!!!!!!! > > Pretty please with cherries on top?? ;) > Pssst... forget him. I have Indycar Racing 4. > -- > Ari Nieminen > Remove .NOSPAM from my e-mail address when replying.
Kirk Lane 14 Aug 1999#485968
I have the Indy Expansion Pack for ICR1! So double :P ! -- Kirk Lane ICQ: 28171652 BRT #187 "I read dead Russian authors volumes at a time I write everything down except what's on my mind 'Cause my greatest fear is the sucking sound And then I know I'll never get back out" -'Narcolepsy', Third Eye Blind > I have the original indy 500 game so ;oP > -- > TIM "Calm Down" WHEATLEY. > The Homemade HondaFreek! > Visit the Honda Homepage ! > http://members.xoom.com/TimWheatley/ > or E-Mail the HondaFreek ! > > > > i know where to get it, burt im not gonna tell you!! > > > > Rik Anthrax > > > PLEEEEEEEEAAAAAAAASSSSSSSSSSEEEEEEEEEE!!!!!!!! > > > Pretty please with cherries on top?? ;) > > Pssst... forget him. I have Indycar Racing 4. > > -- > > Ari Nieminen > > Remove .NOSPAM from my e-mail address when replying.

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