Hi,
after seeing a lot of positive messages here about Viper Racing I
picked up the game and I have so say that overall I'm quite
disappointed.
Its not like the game is specifically bad ... its just that overall I
find it lacks a certain 'something' and there are a few _really_
annoying niggles like dumb AI cars that ram you off the tracks and the
unrealistic way you go flying if you hit a cactus or signpost. Those
sorts of things really spoil the game for me.
The handling seems to me to be extremely poor as well, but then
since I've never driven a real race car maybe this is what a Viper is
like at high speeds. If this is true to life then I'm glad I don't have
to drive a Viper.
The graphics are 'OK' ... I run at 1024x768 and they are certainly
pretty but also seem quite 'minimalist' to me and artificial looking.
The in-car view makes everything look really slow and I find that I
prefer to use the 'suspension' view which gives a better feeling of
speed and much more screen area. I much prefer the look of Toca2 or
Midtown Madness.
Just about the only thing that really impressed me was the force
feedback which seems to be better implemented than anything else I've
seen. Its still not perfect, and I have to admit that it doesn't
convey to me the feeling of the tires losing grip in sharp turns, but
it does seem to generally respond very well to things that happen in the
game.
I live in a German speaking country so my version has been totally
'germanified' meaning that I can't read the manual and have difficulty
understaning many of the on-screen options which would certainly stop me
from getting the most out of the game.
Does anyone who's a fan of the game have some tips on how to get the
best out of it?
Gavan
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Viper Racing impressions and AI behaviour
A new Viper Racing owner said the game lacked something and its AI often rammed him. Others defended the AI as human-like and often blameless on replay, praised its physics and career mode, and shared setup values. The thread digressed into poor German translations and an apparent troll claiming Viper's physics beat GPL's.
Automated summary.
Hi,
> Its not like the game is specifically bad ... its just that overall I
>find it lacks a certain 'something' and there are a few _really_
>annoying niggles like dumb AI cars that ram you off the tracks and the
>unrealistic way you go flying if you hit a cactus or signpost. Those
>sorts of things really spoil the game for me.
We had a discussion about AI cars in Viper before. IMHO, the AI cars are
acting VERY good and MUCH better than in any other game I played (sorry,
haven't tried GPL 8^). They race like humans. Please watch the replay. You
will find that about 90% of the crashes are indeed _your_ fault and not
theirs. It is hard to accept this fact, but once you do you will change
your passing behaviour and crash less frequently. As far as I know Viper
is the only game where the AI cars use exactly the same physics engine as
the human driver.
Herwig
I agree with a lot of your comments - it doesn't grab you the
way GPL does, there isn't much actual racing in my experience.
What made it worthwhile for me was the career mode - working
your way up through each level is quite exciting. Oh and the
multiplayer mode on a lan works really well.
Regards, Greg.
I'll take another look at the crashes but it seems to me the problem
is that the computer cars do not try to avoid colliding with you when
you are in front of them. It's like they simply cannot see you. For
example: If I travel far ahead of a car and then slow down for a tricky
bend or climb, its extremely likely the car following me will catch up
and drive straight into the back of me. This happens almost every time
I play - I get ahead on one part of the course but as soon as I hit an
area where I am slower (like any bendy stretch of road) the computer
catches up and procedes to try to drive straight through me.
Yes, you can see the other cars spin and crash which makes a nice
change to many racers where the computer cars just zoom around the
course 'on rails'. But that still doesn't excuse the fact that they
apparently pay no attention to you if you are in front of them and going
slower.
And then theres those damn trackside obstacles like cacti and
roadsigns that cause you to go cartwheeling if you hit them - I mean,
how unrealistic is that? Given that the car has an extreme tendency to
drift outward on corners its incredibly frustrating to have the car clip
a roadsign or piece of cactus on a corner and have the thing go spinning
into the air. And thats on 'simulation' setting!
Also, the car seems very unresponsive. If the back end starts to
slide out and I correct it with opposing lock, its like everything is
happening in slow motion and the whole thing just oscillates out of
control. It feels like the physics are more or less accurate in
principle, but they are too 'slow' if you see what I mean.
Gavan
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I hate the game. i never read any positive messages about the game, just
questions.
Schumacher
Quoted text (45 lines)
> Hi, > after seeing a lot of positive messages here about Viper Racing I > picked up the game and I have so say that overall I'm quite > disappointed. > Its not like the game is specifically bad ... its just that overall I > find it lacks a certain 'something' and there are a few _really_ > annoying niggles like dumb AI cars that ram you off the tracks and the > unrealistic way you go flying if you hit a cactus or signpost. Those > sorts of things really spoil the game for me. > The handling seems to me to be extremely poor as well, but then > since I've never driven a real race car maybe this is what a Viper is > like at high speeds. If this is true to life then I'm glad I don't have > to drive a Viper. > The graphics are 'OK' ... I run at 1024x768 and they are certainly > pretty but also seem quite 'minimalist' to me and artificial looking. > The in-car view makes everything look really slow and I find that I > prefer to use the 'suspension' view which gives a better feeling of > speed and much more screen area. I much prefer the look of Toca2 or > Midtown Madness. > Just about the only thing that really impressed me was the force > feedback which seems to be better implemented than anything else I've > seen. Its still not perfect, and I have to admit that it doesn't > convey to me the feeling of the tires losing grip in sharp turns, but > it does seem to generally respond very well to things that happen in the > game. > I live in a German speaking country so my version has been totally > 'germanified' meaning that I can't read the manual and have difficulty > understaning many of the on-screen options which would certainly stop me > from getting the most out of the game. > Does anyone who's a fan of the game have some tips on how to get the > best out of it? > Gavan > -- > There can be only one............. > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.Quoted text (9 lines)
> after seeing a lot of positive messages here about Viper Racing I >picked up the game and I have so say that overall I'm quite >disappointed. > Its not like the game is specifically bad ... its just that overall I >find it lacks a certain 'something' and there are a few _really_ >annoying niggles like dumb AI cars that ram you off the tracks and the >unrealistic way you go flying if you hit a cactus or signpost. Those >sorts of things really spoil the game for me.[snip]
My favourite is the german version of NFHSH, were they refer to "dead zone" as
"Todeszone". Really.:)
Greetings,
Andreas
--
---------------------------------------------------------------------------
"Worueber man nicht reden kann, darueber muss man schweigen."(Wittgenstein)
---------------------------------------------------------------------------
Hi!,
What I feel is that the default setups are all totally wrong. I have tweaked
them almost opposite to get the feeling right - Viper really should be
relative easy to drive (front engine).
Hard front and soft rear is the basic thing. The setup I start experimenting
is (for slow tracks)
bump 90 front 20 rear
rebound 40 f 80 r
springs 40 f 20 r
rollbars, low power 85 f 80 r, high power 90 f 70 r
wings, low speed 100 f 100 r, high speed 80 f 85-90 r
Feel free to try these,
Tapani
I feel the game is very realistic. One of the best parts is the fact that
the AI uses the same physics engine as the player's car. It's a lot more
realistic that way.
Quoted text (45 lines)
> Hi, > after seeing a lot of positive messages here about Viper Racing I > picked up the game and I have so say that overall I'm quite > disappointed. > Its not like the game is specifically bad ... its just that overall I > find it lacks a certain 'something' and there are a few _really_ > annoying niggles like dumb AI cars that ram you off the tracks and the > unrealistic way you go flying if you hit a cactus or signpost. Those > sorts of things really spoil the game for me. > The handling seems to me to be extremely poor as well, but then > since I've never driven a real race car maybe this is what a Viper is > like at high speeds. If this is true to life then I'm glad I don't have > to drive a Viper. > The graphics are 'OK' ... I run at 1024x768 and they are certainly > pretty but also seem quite 'minimalist' to me and artificial looking. > The in-car view makes everything look really slow and I find that I > prefer to use the 'suspension' view which gives a better feeling of > speed and much more screen area. I much prefer the look of Toca2 or > Midtown Madness. > Just about the only thing that really impressed me was the force > feedback which seems to be better implemented than anything else I've > seen. Its still not perfect, and I have to admit that it doesn't > convey to me the feeling of the tires losing grip in sharp turns, but > it does seem to generally respond very well to things that happen in the > game. > I live in a German speaking country so my version has been totally > 'germanified' meaning that I can't read the manual and have difficulty > understaning many of the on-screen options which would certainly stop me > from getting the most out of the game. > Does anyone who's a fan of the game have some tips on how to get the > best out of it? > Gavan > -- > There can be only one............. > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.Have you set the drive mode to 'Simulation'?
I have to say that Viper is one of the most
accurate simulations besides GPL. The drive
model is incredibly good; it models downshift
chassis instability, correctable oversteer,
transition from understeer to power oversteer.
The AI is great too; generally they are very
cautious and they don't overtake unless sure
of their path.
The graphics are fine at 1,024 x 768 on V2SLI
and so is the force feedback.
T.
Thanks for the help, I'll have a go at inputting these (after I get
my German/English dictionary out!) and see if it enhances my experience.
Gavan
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Yes, that got me too as a lot of the words didn't seem to mean what
my dictionary said they would. It's too bad theres no way to make it
revert to English - there is an option for 'language' in the config file
but if you change it, the game automatically changes it back to
'German'. At least the copy of Unreal I got with my SBLive allowed you
to pick either English or German as your in-game languages.
These localised versions seem to be quite often poorly translated,
not compatible with patches and late (due to the need to translate).
They should code games with a configurable language file instead of
hardcoding the text into the games. That way people could enjoy them in
any language and patches would work with everything.
Gavan
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There can be only one.............
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Viper is the most realistic game out there .
Physics are much more realistic than GPL where it
feels like you can't even control a car going 50 miles per hour.
The only drawback is that you have to use the bumper view
to get the proper feeling of speed [ it's my favorite view anyway
so it works great for me ]. The colision you mention happens
not because they do not see you , but because they want to bump you on
purpose ,
after all all Nascar drivers do this quite frequently
[ although they may not admit it ]. Crashes are great although a bit over
the top sometimes.
The bottom line is if you want physics realism
this is THE ONLY GAME THAT PROVIDES IT.
SCGT is pretty good, but not very realistic
GPL is overrated [ nobody here has a clue what driving a '67 F-1 car feels
like anyway so
all this talk of realism is nonsense, I just know that those cars were hard
to drive over 100mph,
but in this game it starts to get tricky at what feels like 40-50 mph, which
is bullshit ]
To get the most out of Viper
drive in bumper view
play with set-ups, makes a huge difference
get to at least the PRO level, it gets much better
when you can afford better parts.
the rest should take care of itself.
To get most out of GPL
Wait 'til they invent a CD writer/eraser
that can erase any CD and then you can use it
to back up your files to it.
Quoted text (45 lines)
> Hi, > after seeing a lot of positive messages here about Viper Racing I > picked up the game and I have so say that overall I'm quite > disappointed. > Its not like the game is specifically bad ... its just that overall I > find it lacks a certain 'something' and there are a few _really_ > annoying niggles like dumb AI cars that ram you off the tracks and the > unrealistic way you go flying if you hit a cactus or signpost. Those > sorts of things really spoil the game for me. > The handling seems to me to be extremely poor as well, but then > since I've never driven a real race car maybe this is what a Viper is > like at high speeds. If this is true to life then I'm glad I don't have > to drive a Viper. > The graphics are 'OK' ... I run at 1024x768 and they are certainly > pretty but also seem quite 'minimalist' to me and artificial looking. > The in-car view makes everything look really slow and I find that I > prefer to use the 'suspension' view which gives a better feeling of > speed and much more screen area. I much prefer the look of Toca2 or > Midtown Madness. > Just about the only thing that really impressed me was the force > feedback which seems to be better implemented than anything else I've > seen. Its still not perfect, and I have to admit that it doesn't > convey to me the feeling of the tires losing grip in sharp turns, but > it does seem to generally respond very well to things that happen in the > game. > I live in a German speaking country so my version has been totally > 'germanified' meaning that I can't read the manual and have difficulty > understaning many of the on-screen options which would certainly stop me > from getting the most out of the game. > Does anyone who's a fan of the game have some tips on how to get the > best out of it? > Gavan > -- > There can be only one............. > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.>> Hi,
>> after seeing a lot of positive messages here about Viper Racing I
>> picked up the game and I have so say that overall I'm quite
>> disappointed.
Put some time in with it and it gets alot better. The career mode is what this
game is about, it's great once you have bought all the upgrades and are in the
GT class. Winning the GT career class is challenging and the handling is tons
better than what you will experience in the lower levels. Setup is very
important and you can download good ones from Viper sites on the net. The
suspension view is generally regarded as the best driving view. I agree that
the AI cars do often drive like morons and intentionally ram you, but this
happens less with the drivers at the front of the pack than at the rear, so as
you start getting better and running at the front you will get less of it. It's
not entirely unrealistic, just watch some British Touring Car racing on tv.
Yes the crashing is over the top, but again, as your driving gets better you
will be crashing alot less and experiencing very little of this.
I have every drive sim out there but I'm currently having the most fun with
Viper.
Don Scurlock
Vancouver, B.C.
Maybe you need more practice then.
--
Cheers!
Graeme Nash
http://www.karisma1.demon.co.uk
ICQ# 11257824
"Keyboard error or no keyboard attached. Press F1 for help"
> These localised versions seem to be quite often poorly translated,
>not compatible with patches and late (due to the need to translate).
>They should code games with a configurable language file instead of
>hardcoding the text into the games. That way people could enjoy them in
>any language and patches would work with everything.
Amen, brother. I don't even blame the folks who do the translations:
if the conditions are similar to those when translating books or
movie/TV scripts (I know people who work in these businesses), they
get a lot of pressure and very little money. But having simple text
files for the different languages would make things much more
agreeable, even if the translation is screwed up.
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
Download the GT hack and set the "opponent strength" to 6 in your options.cfg
file. Then you can continue GT class racing in the Quick Race.
The somewhat moronic AI is right. Run some laps in GT class on Sunset Mesa and
observe the idiots spinning out and running into each other on the switchbacks.
I admit, in Simulation mode the switchbacks *can* be tricky if not taken
properly *and* having to navigate around other cars at the same time is even
trickier, but you'd think that at the very least the three or four best GT
opponents would be able to do it. Never happens. Even Finkel, the best GT AI,
spins out everytime. Of course that's not even mentioning all the other places
on the other tracks where common sense simply dictates slowing down and trying
to *avoid* accidents which the AI opponents frequently seem unable to do.
Well, regardless of anything including the lack of customization (tracks,
textures, sounds, cars, ...) I love the game...
--
Morgan V.
Quoted text (17 lines)
> Put some time in with it and it gets alot better. The career mode is what this > game is about, it's great once you have bought all the upgrades and are in the > GT class. Winning the GT career class is challenging and the handling is tons > better than what you will experience in the lower levels. Setup is very > important and you can download good ones from Viper sites on the net. The > suspension view is generally regarded as the best driving view. I agree that > the AI cars do often drive like morons and intentionally ram you, but this > happens less with the drivers at the front of the pack than at the rear, so as > you start getting better and running at the front you will get less of it. It's > not entirely unrealistic, just watch some British Touring Car racing on tv. > Yes the crashing is over the top, but again, as your driving gets better you > will be crashing alot less and experiencing very little of this. > I have every drive sim out there but I'm currently having the most fun with > Viper. > Don Scurlock > Vancouver, B.C.I have another one for you, although quite OT
The latest James Bond title was:"Tomorrow never dies"
For Germany there was translated :"Der Morgen stirbt nie".
For the few english-speaking guys: "The morning never dies" (In german
"morgen" means "tomorrow" or "morning"
Obviously somebody translated the title without any english-knowledge
only using a dictionary.
Jens
---------------------------------------------
Remove "NOSPAM" before using my email-address
But at least you know, that anybody in the group doesn't know
anything.
Since you are the only one blessed with knowledge, don't waste your
time with us idiots. Shut up and go back to your "realistic" Mickey
Mouse tire squealing
Jens
<snip>
<snip>
---------------------------------------------
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Well, if 'Morgen' means either 'tomorrow' or 'morning', the
translation was correct?
Andre
Quoted text (24 lines)
>I have another one for you, although quite OT >The latest James Bond title was:"Tomorrow never dies" >For Germany there was translated :"Der Morgen stirbt nie". >For the few english-speaking guys: "The morning never dies" (In german >"morgen" means "tomorrow" or "morning" >Obviously somebody translated the title without any english-knowledge >only using a dictionary. >Jens >>My favourite is the german version of NFHSH, were they refer to "dead zone" as >>"Todeszone". Really.:) >>Greetings, >>Andreas >--------------------------------------------- >Remove "NOSPAM" before using my email-addressQuoted text (9 lines)
>I have another one for you, although quite OT >The latest James Bond title was:"Tomorrow never dies" >For Germany there was translated :"Der Morgen stirbt nie". >For the few english-speaking guys: "The morning never dies" (In german >"morgen" means "tomorrow" or "morning" >Obviously somebody translated the title without any english-knowledge >only using a dictionary.Quoted text (9 lines)
>>My favourite is the german version of NFHSH, were they refer to "dead zone" as >>"Todeszone". Really.:) >>Greetings, >>Andreas >--------------------------------------------- >Remove "NOSPAM" before using my email-addressbetter Mickey Mouse tire squeals and realistic driving feel
than realistic tire squeals and Mickey Mouse driving like GPL
feels
> >like anyway so
> >all this talk of realism is nonsense, I just know that those cars were hard
> >to drive over 100mph,
> <snip>
> ---------------------------------------------
> Remove "NOSPAM" before using my email-address
Quoted text (14 lines)
> But at least you know, that anybody in the group doesn't know > anything. > Since you are the only one blessed with knowledge, don't waste your > time with us idiots. Shut up and go back to your "realistic" Mickey > Mouse tire squealing > Jens > <snip> > >GPL is overrated [ nobody here has a clue what driving a '67 F-1 carTroll-o-meter:
v
1------------------10
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-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Translation "correct", sence missed.
Jens
>Well, if 'Morgen' means either 'tomorrow' or 'morning', the
>translation was correct?
>Andre
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