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A Come.to/grandprix3 article - An early release at the expense of gameplay?

9 posts by 9 people · 24 Aug 1999 - 29 Aug 1999

Michael La 24 Aug 1999#487724
Hi! I have written this article for my site: http://come.to/grandprix3 Please read, and tell me what you think! If you want to see the actual article on the web please go to http://come.to/grandprix3 Please maximize the window for easy viewing. Thanks, Michael Come.to/grandprix3 - http://come.to/grandprix3 ----------------------------------------------------------------------- 24/08/99 - An Early Release Date at the Expense of Gameplay? Written by Michael Lam Grand Prix 3. The expectation is huge. The pressure on Geoff Crammond's shoulder's for another, magnificent grand prix simulation is immense after the brilliance of Grand Prix 2. No one is expecting Grand Prix 3 to be a bad game. And let me tell you this: The more pressure we put on Geoff for a quick release date and not to delay the game will not be to our benefit. We are going to suffer if we want an early release date. Ok, so we want to play the game as soon as possible. But at the expense of gameplay? Indeed, Grand Prix 2 is a magnificent game, one that is still played by thousands - the amount of Grand Prix 2 content on the internet is huge - just take a look at it yourself. But the truth of the matter is that Grand Prix 2 would have been a much better game had Geoff had not been pressurised into not delaying the game any longer. Many of the features that Geoff wanted to put into Grand Prix 3 are not there - the manual talks about wet weather driving, different compound tyres, different flags, such as red, red-yellow striped, etc. If you take a look at the sound section of GP2edit? by Steve Young, from sound wav's 34 onwards, you can see that there are many pit calls and radio messages, all in different languages. Messages such as "pit, pit, pit!","debris on circuit","10 second penalty" were all omitted. These were omitted from the game due to the huge pressure on Geoff. Geoff would have been able to improve the physics engine, bugs that are frequently exposed, for example; sometimes on the replay the car does not do the same as what actually happened. These annoying glitches in the game are the result of Geoff being pressurised into being out the game on time. These were Geoff's words: "The deadline pressures with GP2 were excruciating. My determination not to compromise the product served to double that pressure. But to give in would simply have been unacceptable after three years painstaking dedication to the project." From Geoff's words we can see that he had considered giving up on Grand Prix 2 because of the pressure! Do we want this to happen with Grand Prix 3? The answer is definitely not. We don't want to play a half-finished game. We want the whole thing. It is important Hasbro, Microprose and Geoff knows this. We want internet multiplayer. We want a safety car. We want the most realistic gameplay and graphics ever to be seen. Or would you like to forfeit all these things for a quick release date and play a slightly advanced Grand Prix 2 with 3D - card capabilities? The answer is no. I'm asking you now not to pressurise Geoff Crammond any more, and accept the fact the game may be released later than expected. Michael Lam ----------------------------------------------------------------------------
Delay....?!?!?!? Hasn't it already been delayed so long most people had given it up for dead???? Marc.
Aubrey 25 Aug 1999#487909
I wouldn't worry about it too much. F1 sims seem to be a never-ending project for Geoff Crammond and his team, so if he does decide to release something prematurely, you can bet that there's an even better sim to come in the future. Personally, I'd probably buy whatever he's got done for the time being... for the right price, of course.
Quoted text (16 lines)>Hi! >I have written this article for my site: http://come.to/grandprix3 >Please read, and tell me what you think! If you want to see the actual >article on the web please go to http://come.to/grandprix3 >Please maximize the window for easy viewing. >Thanks, >Michael >Come.to/grandprix3 - http://come.to/grandprix3 >----------------------------------------------------------------------- >24/08/99 - An Early Release Date at the Expense of Gameplay? > Written by Michael Lam >Grand Prix 3. The expectation is huge. The pressure on Geoff Crammond's >shoulder's for another, magnificent grand prix simulation is immense after >the brilliance of Grand Prix 2. No one is expecting Grand Prix 3 to be a
bad >game. And let me tell you this: The more pressure we put on Geoff for a >quick release date and not to delay the game will not be to our benefit. We >are going to suffer if we want an early release date. Ok, so we want to play >the game as soon as possible. But at the expense of gameplay? Indeed, Grand >Prix 2 is a magnificent game, one that is still played by thousands - the >amount of Grand Prix 2 content on the internet is huge - just take a look at >it yourself. But the truth of the matter is that Grand Prix 2 would have >been a much better game had Geoff had not been pressurised into not delaying
Quoted text (19 lines)>the game any longer. Many of the features that Geoff wanted to put into >Grand Prix 3 are not there - the manual talks about wet weather driving, >different compound tyres, different flags, such as red, red-yellow striped, >etc. If you take a look at the sound section of GP2edit? by Steve Young, >from sound wav's 34 onwards, you can see that there are many pit calls and >radio messages, all in different languages. Messages such as "pit, pit, >pit!","debris on circuit","10 second penalty" were all omitted. These were >omitted from the game due to the huge pressure on Geoff. Geoff would have >been able to improve the physics engine, bugs that are frequently exposed, >for example; sometimes on the replay the car does not do the same as what >actually happened. These annoying glitches in the game are the result of >Geoff being pressurised into being out the game on time. >These were Geoff's words: "The deadline pressures with GP2 were >excruciating. My determination not to compromise the product served to >double that pressure. But to give in would simply have been unacceptable >after three years painstaking dedication to the project." >From Geoff's words we can see that he had considered giving up on Grand
Prix
Quoted text (12 lines)>2 because of the pressure! Do we want this to happen with Grand Prix 3? The >answer is definitely not. We don't want to play a half-finished game. We >want the whole thing. It is important Hasbro, Microprose and Geoff knows >this. We want internet multiplayer. We want a safety car. We want the most >realistic gameplay and graphics ever to be seen. Or would you like to >forfeit all these things for a quick release date and play a slightly >advanced Grand Prix 2 with 3D - card capabilities? The answer is no. I'm >asking you now not to pressurise Geoff Crammond any more, and accept the >fact the game may be released later than expected. >Michael Lam >---------------------------------------------------------------------------
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There's SO much pressure on them (no pun intended) that they would be STUPID to release early, and let us all down... Doug
Quoted text (29 lines)>I wouldn't worry about it too much. F1 sims seem to be a never-ending >project for Geoff Crammond and his team, so if he does decide to release >something prematurely, you can bet that there's an even better sim to come >in the future. >Personally, I'd probably buy whatever he's got done for the time being... >for the right price, of course. >>Hi! >>I have written this article for my site: http://come.to/grandprix3 >>Please read, and tell me what you think! If you want to see the actual >>article on the web please go to http://come.to/grandprix3 >>Please maximize the window for easy viewing. >>Thanks, >>Michael >>Come.to/grandprix3 - http://come.to/grandprix3 >>----------------------------------------------------------------------- >>24/08/99 - An Early Release Date at the Expense of Gameplay? >> Written by Michael Lam >>Grand Prix 3. The expectation is huge. The pressure on Geoff Crammond's >>shoulder's for another, magnificent grand prix simulation is immense after >>the brilliance of Grand Prix 2. No one is expecting Grand Prix 3 to be a >bad >>game. And let me tell you this: The more pressure we put on Geoff for a >>quick release date and not to delay the game will not be to our benefit.
We >>are going to suffer if we want an early release date. Ok, so we want to >play >>the game as soon as possible. But at the expense of gameplay? Indeed, Grand
Quoted text (9 lines)>>Prix 2 is a magnificent game, one that is still played by thousands - the >>amount of Grand Prix 2 content on the internet is huge - just take a look >at >>it yourself. But the truth of the matter is that Grand Prix 2 would have >>been a much better game had Geoff had not been pressurised into not >delaying >>the game any longer. Many of the features that Geoff wanted to put into >>Grand Prix 3 are not there - the manual talks about wet weather driving, >>different compound tyres, different flags, such as red, red-yellow
striped,
Quoted text (18 lines)>>etc. If you take a look at the sound section of GP2edit? by Steve Young, >>from sound wav's 34 onwards, you can see that there are many pit calls and >>radio messages, all in different languages. Messages such as "pit, pit, >>pit!","debris on circuit","10 second penalty" were all omitted. These were >>omitted from the game due to the huge pressure on Geoff. Geoff would have >>been able to improve the physics engine, bugs that are frequently exposed, >>for example; sometimes on the replay the car does not do the same as what >>actually happened. These annoying glitches in the game are the result of >>Geoff being pressurised into being out the game on time. >>These were Geoff's words: "The deadline pressures with GP2 were >>excruciating. My determination not to compromise the product served to >>double that pressure. But to give in would simply have been unacceptable >>after three years painstaking dedication to the project." >>From Geoff's words we can see that he had considered giving up on Grand >Prix >>2 because of the pressure! Do we want this to happen with Grand Prix 3?
The
Quoted text (11 lines)>>answer is definitely not. We don't want to play a half-finished game. We >>want the whole thing. It is important Hasbro, Microprose and Geoff knows >>this. We want internet multiplayer. We want a safety car. We want the most >>realistic gameplay and graphics ever to be seen. Or would you like to >>forfeit all these things for a quick release date and play a slightly >>advanced Grand Prix 2 with 3D - card capabilities? The answer is no. I'm >>asking you now not to pressurise Geoff Crammond any more, and accept the >>fact the game may be released later than expected. >>Michael Lam >>--------------------------------------------------------------------------
- >-
Delay??? It may have been in development for some time, but it was only officially announced a few months ago. Anything before that was speculation.
I completely agree with you. I'm ready to wait as long as it takes, GC has convinced everybody that his F1 sims are the best. It's better to wait and include everything that is needed in the game, that's for sure. Imagine the thrill and joy when gp3 comes out... Real gp3, not some half-finished version... WOW! Bojan

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