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GPL Help!! MSFF Wheel Not centering

6 posts by 4 people · 31 Aug 1999 - 01 Sep 1999

OK this is wierd, when I have FF switched on in the core.ini - the centering goes away as soon as I enter a track. The forces are still present & centering returns after I leave the track. If I switch FF off in core centering works fine (but no FF effects) Same thing happens in Midtown Madness demo but NOT in F1RS - so I'm thinking Direct X problem...? Everything used to work fine, even did an HD reformat and re-install of GPL and SW software. System Config Cel400 (No O/C) Abit BH6 SB Live* (see below) MS FF Wheel DX 6 * Was about to send message when I thought of 1 more thing to try. Yanked out the SB Live & put in my old AWE64, guess what everything works again, but I'd still like to be able to use my PCI SB Live Any ideas? Thanks Randy
It is MEANT to be like that. Too bad you went through all that trouble. GPL and Midtown Madness (try to) turn off centering, because the game will do 'centering' automatically because of the force emulation. So driving at speed makes the wheels turn round fast and this gives centering forces (like the way you stay on your bike when cycling and the way you fall over when you stop ;-) ) So no problems, it works as it should! Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery
Quoted text (9 lines)> >OK this is wierd, when I have FF switched on in the core.ini - the centering > >goes away as soon as I enter a track. The forces are still present & > >centering returns after I leave the track. If I switch FF off in core > >centering works fine (but no FF effects) > It is MEANT to be like that. Too bad you went through all that > trouble. GPL and Midtown Madness (try to) turn off centering, because > the game will do 'centering' automatically because of the force > emulation.
Now why doesn't GPL turn off the centering of _my_ MSFF wheel when I forget to do it myself before starting the game? :( It's annoying having to quit out of the game to fix this. Cheers, /ft
Thanks for the help guys. I was away from GPL (& all my games - damn job!) for a few weeks & forgot about that (or never noticed in the 1st place). The AWE64 does leave centering on in the game, though. I _was_ going to do an HD reformat anyways to clean up all the junk from the past couple of years. Was able confirm that the SBLive is good for about 4 or 5 FPS over AWE64 in FF enabled GPL. Even O/Cing Cel400 to 450 doesn't have as big an effect (maybe 2 or 3 FPS). Thx again Randy >OK this is wierd, when I have FF switched on in the core.ini - the centering >goes away as soon as I enter a track. The forces are still present & >centering returns after I leave the track. If I switch FF off in core >centering works fine (but no FF effects) >Same thing happens in Midtown Madness demo but NOT in F1RS - so I'm thinking
Quoted text (21 lines)>Direct X problem...? >Everything used to work fine, even did an HD reformat and re-install of GPL >and SW software. >System Config >Cel400 (No O/C) >Abit BH6 >SB Live* (see below) >MS FF Wheel >DX 6 >* Was about to send message when I thought of 1 more thing to try. Yanked >out the SB Live & put in my old AWE64, guess what everything works again, >but I'd still like to be able to use my PCI SB Live >Any ideas? >Thanks >Randy
On Tue, 31 Aug 1999 19:28:28 +0200, Fredrik Th?rnell
Quoted text (14 lines)>> >OK this is wierd, when I have FF switched on in the core.ini - the centering >> >goes away as soon as I enter a track. The forces are still present & >> >centering returns after I leave the track. If I switch FF off in core >> >centering works fine (but no FF effects) >> It is MEANT to be like that. Too bad you went through all that >> trouble. GPL and Midtown Madness (try to) turn off centering, because >> the game will do 'centering' automatically because of the force >> emulation. >Now why doesn't GPL turn off the centering of _my_ MSFF wheel when I forget to >do it myself before starting the game? :( >It's annoying having to quit out of the game to fix this.
Sometimes on some machines it seems to fail. Well, the DirectX call to turn it off fails. Probably GPL is not to blame. Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery

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