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** Official GP3 Site Launched (Told ya!) **

21 posts by 13 people · 07 Sep 1999 - 10 Sep 1999

Notable threadOfficial Grand Prix 3 website launched

Kenneth Verburg announced the official Grand Prix 3 website with new screenshots, press releases and a feature list. Meiji criticised the shots as looking like GP2 and read the '4+ player' network support as weak, prompting a debate about reading press releases. Others suggested FIA/FOCA licensing might forbid internet play, and some said it was too early to judge.

release/newsrumour/speculationGrand Prix 3

Automated summary.

Meiji 07 Sep 1999#490938
Great... more shots that look like a bastardised GP2.01a 1998 edition and some specs that cover *4+* Player network play. I'm sorry... 4+? Does this mean we need a minimum of 4 or that 4 is the maximum he can guarantee right now because of shoddy net code. I'm even more worried now M
m.. 07 Sep 1999#490939
I'm amazed you could deduce how poor the network code is with so little information.... you must have incredible insight!!!!!!
>I'm amazed you could deduce how poor the network code is with so >little information.... you must have incredible insight!!!!!! The word is "hindsight" - just reflecting on "promised" v's "delivered" in GP2. Cheers! John
Prefect Bei 07 Sep 1999#490941
Quoted text (9 lines)>>Great... more shots that look like a bastardised GP2.01a 1998 edition and >>some specs that cover *4+* Player network play. I'm sorry... 4+? Does this >>mean we need a minimum of 4 or that 4 is the maximum he can guarantee right >>now because of shoddy net code. >>I'm even more worried now >I'm amazed you could deduce how poor the network code is with so >little information.... you must have incredible insight!!!!!!
Yup. Seven screenshots of a 60% completed game should be enough for anyone to judge......... -joe-
Meiji 08 Sep 1999#491212
Don't be a***. You need to learn to read between the lines of press releases. I used to write them as part of my job and what you say is usually the absolute maximum you can get away with. TF2 supports 32+ players, Quake 3 Arena supports the same, even GPL supports a larger number of players than GP3 is predicted to so the only fair assumption to make is the netcode is inefficient as the only reason to limit to 4+ players is that with more it's horrifically slow. In any case... where's the mention of TCP/IP play? M
Quoted text (8 lines)> Don't be a***. You need to learn to read between the lines of press > releases. I used to write them as part of my job and what you say is > usually the absolute maximum you can get away with. > TF2 supports 32+ players, Quake 3 Arena supports the same, even GPL > supports a larger number of players than GP3 is predicted to so the only > fair assumption to make is the netcode is inefficient as the only reason to > limit to 4+ players is that with more it's horrifically slow.
First off, I share your concerns about the number of network players. But how can you call 4+ (plus) a limit ?`:P One other thing. There is a lot of complaining that they showcased GP3 with a 600 Mhz monster. I've tried GPL in software on my PIII450 and it is not a pretty sight. The difference between a 450 MHz and 600 is not "that" great. And since people have reportet good gameplay with GP3 in software mode i'm really not that concerned. GPL has always been a dog in software mode, but there haven't been any complaints at all about it. -- Olav K. Malmin remove spam when replying
Meiji 08 Sep 1999#491214
Simple... in marketing if my net code supports 1000 players I say "1000" I don't say "999". 4+ in this case probably means 4 normally and 5 on a good day :P M
Michael 08 Sep 1999#491215
says... The screenshots are software rendered and exhibit all the usual dreadful artifacts: Texture warping, only 256 colours, no bilinear interpolation, small number of polygons, no sky texture, no sky gradient, no dynamic lighting, no atmospheric hazing etc. I'm surprised Microprose unveiled this product now, and especially that they chose to use Monaco as the track, this is notoriously one of the hardest tracks to do well, and the proliferation of armco, trackside scenery and buildings, serve to highlight all the problems of software rendering. They should have waited for hardware support or used a more suitable track such as Silverstone. - Michael
Meiji 08 Sep 1999#491216
Acutally considering the launch venue, I'd have thought silverstone would have been a better idea anyway. M
m.. 08 Sep 1999#491217
And you need to get some "facts" before you shoot your mouth off. The game is no where near completion (unlike Q3A or TF2)... so we really have no idea whats actually going to make it into the finally version, do we? I'm getting quite a chuckle from everyone proclaiming the fall of Geoff Crammond and GP3 based on 6 screen shots and a statement about 4+ LAN users. Speculation is fun... but it doesn't mean a thing until the game is actually released. Crammond's got a pretty good track record... I'm optimistic.
I am hearing that the FIA / FOCA wouldn't allow Internet play - dunno if that's true though. Tom -- -- "Wasted your life in black and white, Kevin Carter"
Michael 08 Sep 1999#491219
> > Don't be a***. You need to learn to read between the lines of press > > releases. I used to write them as part of my job and what you say is > > usually the absolute maximum you can get away with. > I am hearing that the FIA / FOCA wouldn't allow Internet play - dunno if > that's true though. Could it be that the license Microprose have purchased does not allow Internet play, and to upgrade it would entail another extremely expensive visit to Bernie's plush offices? - Michael
dav.. 08 Sep 1999#491220
> > > Don't be a***. You need to learn to read between the lines of press > > > releases. I used to write them as part of my job and what you say is > > > usually the absolute maximum you can get away with. > > I am hearing that the FIA / FOCA wouldn't allow Internet play - dunno if > > that's true though. > Could it be that the license Microprose have purchased does not allow > Internet play, and to upgrade it would entail another extremely expensive > visit to Bernie's plush offices? > - Michael Hey, just what we need, another reason to hate Bernie, the poisoned dwarf. Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
> Could it be that the license Microprose have purchased does not allow > Internet play, and to upgrade it would entail another extremely expensive > visit to Bernie's plush offices? Sounds about right. I still reckon this game will be great though. Tom -- -- "Wasted your life in black and white, Kevin Carter"
Te 08 Sep 1999#491222
Yup, that's one of the reason why MGPRS came without the license but a set of editors instead. Clearly the smarter solution IMHO... --Tel
Bob Curtin 08 Sep 1999#491223
> Crammond's got a pretty good track record... I'm optimistic. Not with online play he doesn't. I'm not so optimistic. And if the damned game is nothing like it's going to be at release time, then why prevue such aa blah an offering as it appears to be at this time? Just to let us know they're working on it? Fine. Work on it. Let us know when it's worth looking at. -- Bob Curtin Worcester Area Strategy & Tactics Exchange http://www.tiac.net/users/ten10ths/ "If God had intended men to join the Army he would have given us green, baggy skin"
I believe they wouldn't have said "4+" if it didn't mean anything. Game companies generally advertise that will be available when the game is released, not what is available in the alpha/beta code. >>Don't be a***. You need to learn to read between the lines of press >>releases. I used to write them as part of my job and what you say is >>usually the absolute maximum you can get away with. >>TF2 supports 32+ players, Quake 3 Arena supports the same, even GPL >>supports a larger number of players than GP3 is predicted to so the only >>fair assumption to make is the netcode is inefficient as the only reason to
Quoted text (14 lines)>>limit to 4+ players is that with more it's horrifically slow. >>In any case... where's the mention of TCP/IP play? >And you need to get some "facts" before you shoot your mouth off. The >game is no where near completion (unlike Q3A or TF2)... so we really >have no idea whats actually going to make it into the finally version, >do we? >I'm getting quite a chuckle from everyone proclaiming the fall of >Geoff Crammond and GP3 based on 6 screen shots and a statement about >4+ LAN users. Speculation is fun... but it doesn't mean a thing until >the game is actually released. >Crammond's got a pretty good track record... I'm optimistic.
I have every faith that the upgrade gurus that have given us all the software that makes GP2 what it is today will be able to convert that LANability into TCP/IPabilty. They can, can't they. <FG> (frightened grimace) -- Mark Jeangerard www.soundchaserweb.com New Mexico USA FOCA wouldn't allow Internet play - dunno if
Meiji 09 Sep 1999#491481
Alternatively you could use something like Kali and save them the effort. M
He he... I didn't even know how that worked. :-) -- Mark Jeangerard www.soundchaserweb.com New Mexico USA > Alternatively you could use something like Kali and save them the effort. > M > >I have every faith that the upgrade gurus that have given us all the > >software that makes GP2 what it is today will be able to convert that > >LANability into TCP/IPabilty. > >They can, can't they. <FG> (frightened grimace)

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