UBI Soft is working on a rally simulation game. It looks promising and there
is a interview over here:
[link lost in import: /+10+1999/7:57:43.shtml]
I like this part in the interview: "I think that one of the things that may
surprise gamers is the handling of the car : the steering commands will not
automatically cause sliding, as it is the case in many games of this type."
And can this really be an ingame screenshot?
[link lost in import]
--
/M Lindqvist
Spamguard: Remove .ajabaja in e-mail
Ubisoft's upcoming rally simulation
Mauritz Lindqvist pointed to an interview about a Ubisoft rally sim promising that steering would not automatically correct slides. Posters questioned whether a striking screenshot was real, and ymenard insisted that any game on Ubisoft's POD-derived engine could not satisfy hardcore sim racers. Others told him his anti-Ubisoft campaign had grown repetitive.
rumour/speculationindustry/business
Automated summary.
: And can this really be an ingame screenshot?
: [link lost in import]
The tailpipe is too small. It is therefore obvious to me, based on this
screenshot, that it will be a ***rally simulation.
Stephen
;)
That's an incredible picture. If it really is a screenshot, I wonder what
level of hardware one would need to produce a decent framerate with that
degree of detail. Much discussion on my end as to whether it's a genuine
in-game shot or a (possibly touched-up?) static rendering of one frame. Any
thoughts?
Zog
Quoted text (9 lines)
> : And can this really be an ingame screenshot? > : [link lost in import] > The tailpipe is too small. It is therefore obvious to me, based on this > screenshot, that it will be a ***rally simulation. > Stephen > ;)Yes, promising as always. But didn't someone here say that he tried Ubi's
rally simulation at ECTS and it basically stunk. Though if it's released
sometime around next spring, a lot of things can still happen.
This caught my eye tho... why do they keep insisting on that candy-
colored sky, just beats me. It's already becoming something of a
trademark in Ubi's motorsport sims. What planet do they live on?
http://www.ga-source.com/cgi-bin/gaimage.cgi?images/rally/Rally5.jpg
---
Antti Markus Peteri
15 miles. your dim light shines from so far away
- Soul Asylum, Promises Broken
No game using the POD game engine can be promising from a hard-core simracer
POV ;-)
type."
LOL. What they call a feature is actually a bad game engine. Everybody
knows how the POD game engine feels, it feels nothing, I bet it can't
properly model the natural sliding effect of real-life Rally racing, so they
used that excuse :)
yeah I know it's cheap Ubisoft-bashing, Im sorry :)
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Let me get this straight. You're basing your opinion of a game on the size
of the car's tailpipe?? You should at least try a demo (not beta or alpha)
before you criticize a game IMO. Even though the game may suck, I still
think that you should give it a chance.
--
the friendly pysco
I know it's spelled wrong
but I'm not a psycho ;-)
> : And can this really be an ingame screenshot?
> : [link lost in import]
> The tailpipe is too small. It is therefore obvious to me, based on this
> screenshot, that it will be a ***rally simulation.
> Stephen
> ;)
LOL Unless I am mistaken Stephen was being a bit sarcastic.
--
Scott Pittman
FssPro Administrator
www.fsspro.com
> Let me get this straight. You're basing your opinion of a game on the
size
> of the car's tailpipe?? You should at least try a demo (not beta or
alpha)
> before you criticize a game IMO. Even though the game may suck, I still
> think that you should give it a chance.
> --
> the friendly pysco
> I know it's spelled wrong
> but I'm not a psycho ;-)
> > : And can this really be an ingame screenshot?
> > : [link lost in import]
> > The tailpipe is too small. It is therefore obvious to me, based on this
> > screenshot, that it will be a ***rally simulation.
> > Stephen
> > ;)
Maybe it's a Ford Fiesta in disguise?
;)
--
/M Lindqvist
Spamguard: Remove .ajabaja in e-mail
> : And can this really be an ingame screenshot?
> : [link lost in import]
> The tailpipe is too small. It is therefore obvious to me, based on this
> screenshot, that it will be a ***rally simulation.
> Stephen
> ;)
ymenard schrieb:
Geez, every post you write about UbiSoft's "game engine" gets sillier than
the one before...give it a rest, please.
snip
POD was one of the best arcade racers of the time, and F1RS/MGPR2 are still
the best modern day F1 sims. "Feels nothing", what's that all about?
Yeah right, and I'm working in their marketing department... ;^)
l8er
ronny
--
The box said "Windows 95 or better", so I installed LINUX!
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Why is it silly ? It's true. What do you know about what I know about
Ubisoft's 2000 line of product ? Wow btw that last sentence was weak, my
bad. Another time, the POD Game engine can't successfully model an accurate
representation of rally racing to please the hard-core simracing market.
From what I say, it's a fact.
As you said and it's true, it was one of the best arcade racer of the time
(with Screamers2 IMHO), but that doesn't mean it can model and simulate in
an accurate way a Rally car or F1 car. Gp2 is IMHO superior in almost all
aspects of modern Formula 1 compared to MGPRS2. Of course it doesn't have
hardware 3d rendering, but that's it's only inferiority compared to
Ubisoft's
Game engine - GP2 wins easily.
Track accuracy and details - Anybody can win against the poor limitation of
the Ubisoft track modeling and game engine, who can only do up/down
elevation, no banking or camber.
Sounds - Gp2 wins easily
AI - Gp2 wins, just look at the scripted AI in MGPRS2, especially when it
comes to lapping cars and the Blue flag issues.
Feeling - Gp2 wins hand-down. The feeling is almost impossible to find in
MGPRS2. In Gp2 you clearly feel behind a wheel of a Formula 1, with it's
pure power and rage.
Graphics - Ok Ubi's title win, but Gp2 does an incredible job with it's
non-3d rendering.
Gameplay - Gp2 has an incredible depth gameplay, you can choose much more
options than in MGPRS2.
And the whole third-party utilities clearly make GP2 the superior modern F1
sim. You can download thousands of tracks, cars, carsets, utilities,
***pits, etc.. You can't download most of that for Ubisoft's title. Btw
how come they never fixed sound in the replay in MGPRS2 when it works in
F1RS ? What is it really that hard to do ?
The only fact that we are comparing a 1995 simulation to a 1998 simulation
really shows you the whole point ;-)
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
<SNIP>
HEY! I like the new addition to your signature line, Ronald. Wish I'd have
thought of it. ;-))
--
Chuck Kandler #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
The box said "Windows 95 or better", so I installed LINUX!
>This caught my eye tho... why do they keep insisting on that candy-
>colored sky, just beats me. It's already becoming something of a
>trademark in Ubi's motorsport sims. What planet do they live on?
>http://www.ga-source.com/cgi-bin/gaimage.cgi?images/rally/Rally5.jpg
And lets hope the clouds aren't moving as fast as the cars, like they
do in F1RS. I live in Melbourne and believe me our clouds do not move
anything like that, I'd get sick if I looked up at the sky :)
Tony
I should hope so. You never know with some people <g>
--
the friendly pysco
I know it's spelled wrong
but I'm not a psycho ;-)
> LOL Unless I am mistaken Stephen was being a bit sarcastic.
> --
> Scott Pittman
> FssPro Administrator
> www.fsspro.com
Chuck Kandler schrieb:
Hey, I stole it from somebody, now you stole it from me! ;^)
Man, this post contains that line three times, that should be
enough...
l8er
ronny
--
The box said "Windows 95 or better", so I installed LINUX!
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (21 lines)
> <SNIP> > > l8er > > ronny > > -- > > The box said "Windows 95 or better", so I installed LINUX! > > |\ _,,,---,,_ I want to die like my Grandfather, > > ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. > > |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, > > '---''(_/--' `-'\_) screaming their heads off! > HEY! I like the new addition to your signature line, Ronald. Wish I'd have > thought of it. ;-)) > -- > Chuck Kandler #70 > K&S Racing > http://www.fortunecity.com/silverstone/thepits/195 > The box said "Windows 95 or better", so I installed LINUX!ymenard schrieb:
The earth is round, that's a fact. Your feelings about a sim are that, just
feelings, but..
Sigh! I give up, I really do...
l8er
ronny
--
The box said "Windows 95 or better", so I installed LINUX!
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (13 lines)
> > ymenard schrieb: > > > No game using the POD game engine can be promising from a hard-core > simracer > > > POV ;-) > > Geez, every post you write about UbiSoft's "game engine" gets sillier than > > the one before...give it a rest, please. > Why is it silly ? It's true. What do you know about what I know about > Ubisoft's 2000 line of product ? Wow btw that last sentence was weak, my > bad. Another time, the POD Game engine can't successfully model an accurate > representation of rally racing to please the hard-core simracing market. > From what I say, it's a fact.> The earth is round, that's a fact. Your feelings about a sim are that, just
> feelings, but..
> Sigh! I give up, I really do...
Im only trying to open the lurker's eyes to those facts, that's all.
I would also say that the old Papyrus game engine couldn't model a
successful *** Rally racing simulator. Same goes for the Ubisoft game
engine.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Still it's getting rehashed again and again - for more than 3 years
and still counting. For some reason you never posted anything even
remotely as paranoid as you do regularly when it comes to Ubisofts 2
titles...;)
--Tel
That's your opinion, not a fact. GP2 does not even know how to flip a
car and the excessive amount of grip and thus cornering speed is just
ridiculous and far from reality.
Actually the POD engine *can* do banking, unfortunately it's just not
used for the tracks. But so does GP2. Ever tried to create a banking
with the track editor? Watch what the cars do...
Yep. But that can be changed just as easily.
Blue Flag behaviour is poorly done, that's true. Other than that I
don't see any flaws with it. Just sit back and watch a race in tv
mode, it looks pretty life like (whether thats a good thing is another
story).
Again, just an opinion. GP2 may be easier to drive due to higher grip
level - MGPRS on the other hand needs more practice and skill.
Definately not true. There's neither a scenario mode nor ghosts nor
career mode etc... AFAIK not even an effective penalty system. MGPRS2
easily excels GP2 when it comes to gameplay options.
That's just natural when a game runs for years without any real
competition. As to the replay sound in MGPRS I agree that's really a
shame. Not that it bothers me that much though, I usually have replay
disabled anyway due to gamespeed reasons. ;)
--
Tel
http://tel.tsx.org
a.k.a. Holger Bachert ~~~~~~~~~~~~~~~~~~
http://bachert.cjb.net
Well I know some people at Papyrus that would say the opposite about my
posts, since I was pretty against Nascar 3 on the T.g.s.n. newsgroup until I
got more information about that title from a great person down there. I
know N3 is different, at least they made the effort. Don't ever compare the
Ubi game engine to the old Papyrus game engine. I just said a fact that the
current Ubisoft game engine can't create a successful Game engine. I feel
it's true, the same as it couldn't for the old Papy game engine. But at
least Papyrus creates good software out of that game engine.
Nascar 3 is enhanced in about every aspect of the game. It's the second
best racing sim on the market after GPL. Everything is better, sure it's
not the GPL engine, but it's not N2.5. Sound, gameplay, physics, graphics,
AI, multiplayer ;-)
You will see ! ;)
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
I think Tel's point, Francois, is that anyone who's been around here more
than four or five months knows in considerable detail about your opinions on
Ubi-Soft. They may be well-grounded, but ...
the horse is very, very dead. You really could stop *** it anytime.
;-)
Kurt
bunch snipped
Quoted text (7 lines)
>> Still it's getting rehashed again and again - for more than 3 years >> and still counting. For some reason you never posted anything even >> remotely as paranoid as you do regularly when it comes to Ubisofts 2 >> titles...;) >Well I know some people at Papyrus that would say the opposite about my >posts, since I was pretty against Nascar 3 on the T.g.s.n. newsgroup: Let me get this straight. You're basing your opinion of a game on the size
: of the car's tailpipe?? You should at least try a demo (not beta or alpha)
: before you criticize a game IMO. Even though the game may suck, I still
: think that you should give it a chance.
Hmm... is it worth commenting? Well, let me put it this way...
"WHIZZZZZZZZZ"
that's the sound of a joke going over your head. Everyone's criticising
GP3 based on 4 screenshots. My post was tongue in cheek. Get it?
Stephen
:>
:> : And can this really be an ingame screenshot?
:>
:> : [link lost in import]
:>
:> The tailpipe is too small. It is therefore obvious to me, based on this
:> screenshot, that it will be a ***rally simulation.
:>
:> Stephen
:> ;)
:>
:>
You obviously missed his smiley.
-Larry
> Let me get this straight. You're basing your opinion of a game on the size
> of the car's tailpipe?? You should at least try a demo (not beta or alpha)


































