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Rec.Autos.Simulators Archive

SCGT Viper sounds?

9 posts by 7 people · 15 Sep 1999 - 24 Sep 1999

Dave Henrie 15 Sep 1999#492552
I just dloaded and tried out the Viper GTS and it looks great, drives cool, but there is no engine noise. The only time I can hear anything is when the car is at idle, as soon as I'm moving the engine note fades away and I can hear cars that are waaay behind me. Is there a fix for this or are any of the new cars gonna be silent? dave henrie
Ed Ba 15 Sep 1999#492553
On Wed, 15 Sep 1999 03:09:45 GMT, Many of the car makers use non-standard sounds for their add-on cars. If you don't have the specific sounds that they use, you will have no sound. -- * rrevved at mindspring dot com * unit.26 s.p.u.t.u.m. * http://www.cabal.net
> I just dloaded and tried out the Viper GTS and it looks >great, drives cool, but there is no engine noise. The only time >I can hear anything is when the car is at idle, as soon as I'm moving >the engine note fades away and I can hear cars that are waaay behind me. > Is there a fix for this or are any of the new cars gonna be silent? >dave henrie You need to edit the engine sounds in the .veh file because the car creator used .wav files that are not included in the original sound folder. The .veh file for the Viper should be in the patch folder. Open this file with notepad. Then you need to edit the four engine sounds using wave files from your sounds folder. I use the following: Inside Engine Idle = IDLEIB.WAV Outside Engine Idle = IDLEEB.WAV Inside Engine Revved = ENG2IE.WAV Outside Engine Revved = ENG2EE.WAV You can use any other IDLE and ENG files that are in your sounds folder. Hope this helps you.
> I just dloaded and tried out the Viper GTS and it looks > great, drives cool, but there is no engine noise. The only time > I can hear anything is when the car is at idle, as soon as I'm moving > the engine note fades away and I can hear cars that are waaay behind me. > Is there a fix for this or are any of the new cars gonna be silent? > dave henrie Did the downloaded car include WAV sound files? If so, the WAV files don't go in the patch subdirectory. Try putting the WAV files in the sounds\22k16bit subdirectory. ***************************** * Reggie Brooks * * ***ia Beach, VA * *****************************
Dave Henrie 15 Sep 1999#492556
Thanks all that did the trick. kinda wierd trying to find shift points when all I could hear was the other cars.. :) dave henrie back to the tptcc!
Quoted text (21 lines)> > I just dloaded and tried out the Viper GTS and it looks > >great, drives cool, but there is no engine noise. The only time > >I can hear anything is when the car is at idle, as soon as I'm moving > >the engine note fades away and I can hear cars that are waaay behind me. > > Is there a fix for this or are any of the new cars gonna be silent? > >dave henrie > You need to edit the engine sounds in the .veh file because the car > creator used .wav files that are not included in the original sound > folder. > The .veh file for the Viper should be in the patch folder. Open this > file with notepad. Then you need to edit the four engine sounds using > wave files from your sounds folder. I use the following: > Inside Engine Idle = IDLEIB.WAV > Outside Engine Idle = IDLEEB.WAV > Inside Engine Revved = ENG2IE.WAV > Outside Engine Revved = ENG2EE.WAV > You can use any other IDLE and ENG files that are in your sounds > folder. Hope this helps you.
Adam 15 Sep 1999#492557
> The Release Date of Nascar3 has been moved FORWARD to Sept. 15th. The original poster had no evidence to back up the middle of the month date. It is 10/2, folks.. -- * rrevved at mindspring dot com * unit.26 s.p.u.t.u.m. * http://www.cabal.net
Jason Monds 15 Sep 1999#492558
You can get Rrevveds version 2 sound pack with the volume levels adjusted to fix this problem when using the incar/bumper view. It has new sounds for the default cars too. If you're driving a downloaded car, it may not fix that cars' sound. http://www.gtinsider.com/downloads/fixes/rrevsounds.html Jason. > Does anyone know how I can turn the sound up of the car I'm driving in > scgt, because all the other cars are louder. -------- Jason Monds "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups (Please remove 'no extra spork' when replying)
Bruce Stanl 24 Sep 1999#495052
I hope that you are talking about EA' SCGT becouse I have the game and ther are no Viper's in my game, is ther an upgrade to this game? I have tryed to find an upgrade to this but have had no luck. If you know of one please point me in that drection. Thanks
Dave Henrie 24 Sep 1999#495053
> I hope that you are talking about EA' SCGT becouse I have the game >and ther are no Viper's in my game, is ther an upgrade to this game? I >have tryed to find an upgrade to this but have had no luck. If you know >of one please point me in that drection. Thanks Oh yeah, the Viper's in SCGT are actually better looking than the Viper's in Viper Racing. GTInsider has most of the cars, mainly what you do is dload, the car, unzip it into the patch directory and then when you load up SCGT, the new car is waiting for you to purchase. You have to use the career mode and activate the cheat menu to get "quick" access to all the cars, They have Vipers, McClarens, tons of Porche's and Bimmers and GTP prototypes. Plus they have just recently gotten an open top WSC car body done. Looks great, There is only one official patch, that is up to version 1.551 and that helps some stuff. But most of the "enhancements" are being done by private users. Most of the SCGT sites either have links to the cars or the cars themselves. Be warned tho...I ran the Viper at Donnington and shredded the rear tires in less than half a race. the link is.. www.gtinsider.com but at the moment it is not responding. I think the recent hurricanes have played havoc with the routing of internet packets. dave henrie

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