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Rec.Autos.Simulators Archive

NASCAR 3 multiplayer physics?

2 posts by 2 people · 17 Sep 1999 - 17 Sep 1999

Sue 17 Sep 1999#493226
I have run about 5 or 6 races on the internet so far and gotten wins at Indy, Michigan, and Dega running the stock Qual and Ace setups. I'm not sure if it's the physics or the Ace setups but I've noticed that the tires seem to take longer to come up to speed than in NROS (NASCAR 2) and fall off much quicker. At high speed handling tracks (well at least at Indy and Michigan) this fall off was very noticable with about 10 to go in a 10% race. Is it just me (I'm a fast starter and hard charger from the green) or is NASCAR 3 doing a better job of modeling the tires coming up to temp and then also modeling the "goody" going away during race conditions?
skot 17 Sep 1999#493227
I found the tires took some laps to get up to speed, but I managed to go faster as the tires wore a bit. Close to half tank gone and i was doing my fastest laps. Maybe it was just the setup. :)

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