Race Sim Central
Rec.Autos.Simulators Archive

Eric Busch: Does Nascar Legends use the GPL physics engine?

2 posts by 2 people · 18 Sep 1999 - 19 Sep 1999

% Confirm/Deny/Refuse to answer.. :) % I just thought I would cut to the chase... % I would be more than pleasantly suprised if NL had the GPL physics engine, but having read the following from the Papyrus NL FAQ, I am not putting much hope in it: How is this product different from NASCAR Racing 3? The core game technology and features are very similar, but the difference is obviously the cars and tracks, the car physics (bias ply tires make the cars feel quite a bit different), setup differences (screw jacks can be adjusted during pit stops) and a few rule differences such as no pit road speed limit. But, then the following is also on the papy.com site: From "Features" (not mentioned in NASCAR Racing 3 Features) Highly detailed and accurate car physics model lets you experience the incredible power of these cars on bias ply tires. So, it looks like we need an official answer or will just have to wait until it's released. But, I am still not getting my hopes up. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On Sat, 18 Sep 1999 20:45:05 GMT, "Michael E. Carver" >% Confirm/Deny/Refuse to answer.. :) >% I just thought I would cut to the chase... The main reason Papyrus did not use the GPL engine for Nascar 3 was that it was too advanced for current PC's. The required system specs to run at optimal performance would be higher than most can currently afford. GPL was enough of a system hog, with even an Athlon and a Voodoo 3 not maintaining full 36fps on a full grid. Nascar 3, despite its lack of the GPL engine, also requires a ninja PC to run with all details turned on at the maximum frame rate (around 31fps?). I suppose we can't really blame Papy for opting against the GPL engine for N3. Had they done we would probably now be complaining that the game runs too slowly, because none of us have a powerful enough PC! Personally, I would be surprised if Nascar Legends used the GPL engine, for this very reason. However, whether they will prove me wrong has yet to be seen. If they do decide to use the GPL engine, I'll be first in line to buy Nascar Legends, that's for sure! * Master of Magic *

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy