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GPL makes Nascar 3 just look silly.

77 posts by 29 people · 21 Sep 1999 - 29 Sep 1999

Notable threadFlame warIs NASCAR Racing 3 just a rehash of NASCAR 2?

A rant that NASCAR Racing 3 looked silly next to Grand Prix Legends set off a long, insult-laden argument between GPL fans and NASCAR fans. Critics said N3 was an N2 engine with better graphics and unrealistic physics, while defenders said it was the best NASCAR sim available and offered better online racing. The thread wandered into store return policies and Sierra's cancellation of several titles.

game comparisonphysics/realism debateindustry/businessNASCAR Racing 3Grand Prix Legends

Automated summary.

Bob Curtin 21 Sep 1999#494048
Hey whiner, tell me where to get a better NASCAR sim. Take it back to Hastings and then shut up.
Quoted text (62 lines)> Good grief what a let down. > Been playing Nascar 3 on my system for about 3 hours now. > I don't think I've been this let down in quite some time. I know that > they declared that N3 wouldn't use the GPL engine quite a while back, but > this is rediculous. > I challenge anyone to find the difference between this game and Nascar 2/1 > aside from a couple of tweakable chassis settings that have a disputable > affect if any whatsoever on the car performance/handling whatsoever. > This game is _another_ rewrite of Nascar 1. Nothing more except for > eyecandy. Even the soundsin Nascar 1 were better than this. Exhaust > sounds are _completely_ the same from car to car, and are no better than > anything you'd find in one of the cheesy Need for Speed series games. > Realistic handling settings? My ass. From the get go I disabled all > "helpers" for steering and braking, and find it hard to***up doing > anything. The car drives like a damned station wagon. Even taking off in > the pits gives you limited spinning sensation when you "smoke" the > tires.... which by the way seems to be the only way to exit a pit without > tagging another car's ass. > And no steering wheel in the***pit? WTF is this? I can understand not > wanting to obstruct the guages, but then why make the hud completely > unconfigurable ... not to mention even leaving the SAME status display > boxes in the SAME area which are called up by the SAME function keys to > reveal the SAME limited information? > The pit crew is the same stupid pose of a group of pit people on your team > that posseses absolutely no movement charateristics whatsoever regardless > of what view you're in. THE SAME POSES even. Just updated graphics/a > sharper still image of them. > I just ran my car at 160 mph into a wall now, and on REALISTIC damage > settings, ALL graphical options maxed (p3-450, 2 12mb voodoo 2's/Creative > TNT2Ultra, 256mb ram), there was absolutely NO debris coming from the car. > The only signs of a wreck were the missing tire on my front left side and > the obvious, though not even closely modelled inability to turn left. > Pathetic. > I guess my main question that I pose to the group is if Randy Cassidy and > crew are working on Nascar Legends, and what if any resemblance to GPL it > will have in the engine. This piece of ***is going back to hastings > _tonight_. Please do NOT let them try to get the settings dumbed down > like this garbage. > Way to try to cash in on your nascar license Sierra. You've created a $50 > addon pack to the 6 other titles you currently market using the Nascar 1 > game engine. > Back to GPL... the one game I can honestly say I've played more hours > (bought 2 days after it hit the rack) than anything I've bought for any > system ever. > As a matter of fact, Sierra, release an addon for GPL. At least it would > be worth $50. This belongs in a bargain bin. Yesterday. > -- > -j.c.h. > spill /|t frenzy dawt cawm
-- Bob Curtin Worcester Area Strategy & Tactics Exchange http://www.tiac.net/users/ten10ths/ "If God had intended men to join the Army he would have given us green, baggy skin"
Gary A Burn 21 Sep 1999#494049
Go play your GPL. Leave the real racing to us. The reason that the game does not seem that different from N1/N2 is that the old saying "If it ain't broke, then don't fix it" applies. Get over it and stop your crying.
Rexv 22 Sep 1999#494317
Perhaps the question to ask is why pay $50 for the same sim that has been out from the same company for years? Just because it has a 3 at the end instead of a 2 or a '99? That seems to be the best summation of his rant. At that, I highly agree with virtually everything that he said save for that I run Tribes far more than GPL. :) I played it for far more than that and am still trying to find something to like other than the twits on the net. A few decent folks are the only ones that have kept me playing it this long. It's that bad a game. The sounds do suck indeed. They don't get much more fake or disjointed. The only interesting merrit for the sounds seem to be the typical metal parts vibrating together. That's it.. Then again, that's a sound they can digitize from just about any american car so it's hard to mess that up! <j/k, grin, etc.> If the real cars handle this badly, especially on the road course, it's no wonder they spend so much time in the walls. With the oval courses you simply put your foot down and crank in varying degree's of understeer for a few dozen laps until you win. Meanwhile you can still eat, watch TV, etc. For the road courses they are rediculous. They don't even try to turn the cars, work with the bumps or rises or hills, etc. Nothing. This game is a joke in the handling aspects and even as a "simulation" it doesn't seem to be as well modeled as the average Arcade game. That is VERY lame. It's the same game. You expected it to be different?? The steering wheel isn't even needed. a pair of switches marked "Left turn" and "Straight". :) Indeed! You might think that with todays tech and their interest in making things realistic they could at least try to animate the pit crew. For crying out loud the Atari 2600 had animated pit crews and THEY can't? Am I really missing something here? Let's see, the bumper comes off (sometimes) the front gets either destroyed or just loses a tire (sometimes) and if you get plowed in the rear by someone the rear gets a little crumpled. So much for the damage list. Even worse are the cheesy sound effects when they try to fix it. It sounds like the tool-band from home Improvement but without the harmony. The spins and such aren't even realistic and are far to easy to regain control over. Something tells me this isnt' a surprise. I got the original Nascar as a toss in when I bought some other item and it represented at least a few evenings gameplay. The sad part? It seemed as though it used a far more realistic physics model than this game, especially on the road courses. I'm tempted to dust it off and see if it will run on the PII450 since I used to run it on the Pentium 66. It seems that for the extra money they are charging they are actually going backwards in tech and quality. Is Sierra getting into Government Contracts now? That seems to be the only explination! Charge more, do less, and do a half-ass job at that. ____________________ Hydrogen and Stupidity.. The two most universal elements
Geeez , go race yourself online for 40 minutes while waiting for someone to either wait up for you, or you wait up for someone , so you can actually see another car on the track. I love GPL for the pure fun of driving the cars. But if I want to actually race, I do it off-line with GPL. If I want great, competitive on-line racing, N3 is for me. That is the big difference between these two sims. N3 gives you the on-line racing experience, GPL gives you the realism. I love them both Rick Sweeney
Quoted text (62 lines)> Good grief what a let down. > Been playing Nascar 3 on my system for about 3 hours now. > I don't think I've been this let down in quite some time. I know that > they declared that N3 wouldn't use the GPL engine quite a while back, but > this is rediculous. > I challenge anyone to find the difference between this game and Nascar 2/1 > aside from a couple of tweakable chassis settings that have a disputable > affect if any whatsoever on the car performance/handling whatsoever. > This game is _another_ rewrite of Nascar 1. Nothing more except for > eyecandy. Even the soundsin Nascar 1 were better than this. Exhaust > sounds are _completely_ the same from car to car, and are no better than > anything you'd find in one of the cheesy Need for Speed series games. > Realistic handling settings? My ass. From the get go I disabled all > "helpers" for steering and braking, and find it hard to***up doing > anything. The car drives like a damned station wagon. Even taking off in > the pits gives you limited spinning sensation when you "smoke" the > tires.... which by the way seems to be the only way to exit a pit without > tagging another car's ass. > And no steering wheel in the***pit? WTF is this? I can understand not > wanting to obstruct the guages, but then why make the hud completely > unconfigurable ... not to mention even leaving the SAME status display > boxes in the SAME area which are called up by the SAME function keys to > reveal the SAME limited information? > The pit crew is the same stupid pose of a group of pit people on your team > that posseses absolutely no movement charateristics whatsoever regardless > of what view you're in. THE SAME POSES even. Just updated graphics/a > sharper still image of them. > I just ran my car at 160 mph into a wall now, and on REALISTIC damage > settings, ALL graphical options maxed (p3-450, 2 12mb voodoo 2's/Creative > TNT2Ultra, 256mb ram), there was absolutely NO debris coming from the car. > The only signs of a wreck were the missing tire on my front left side and > the obvious, though not even closely modelled inability to turn left. > Pathetic. > I guess my main question that I pose to the group is if Randy Cassidy and > crew are working on Nascar Legends, and what if any resemblance to GPL it > will have in the engine. This piece of ***is going back to hastings > _tonight_. Please do NOT let them try to get the settings dumbed down > like this garbage. > Way to try to cash in on your nascar license Sierra. You've created a $50 > addon pack to the 6 other titles you currently market using the Nascar 1 > game engine. > Back to GPL... the one game I can honestly say I've played more hours > (bought 2 days after it hit the rack) than anything I've bought for any > system ever. > As a matter of fact, Sierra, release an addon for GPL. At least it would > be worth $50. This belongs in a bargain bin. Yesterday. > -- > -j.c.h. > spill /|t frenzy dawt cawm
Norm L 22 Sep 1999#494319
Yup there both good in there own sense its just a shame N3 wasn't pushed to the limits like GPL was. As for seeing others on the track with GPL I see mostly people lapping me LOL :) Norm > Geeez , go race yourself online for 40 minutes while waiting for someone to > either wait up for you, or you wait up for someone , so you can actually see > another car on the track. I love GPL for the pure fun of driving the cars. > But if I want to actually race, I do it off-line with GPL. If I want great, > competitive on-line racing, N3 is for me. That is the big difference between > these two sims. N3 gives you the on-line racing experience, GPL gives you the
Quoted text (15 lines)> realism. > I love them both > Rick Sweeney > > Good grief what a let down. > > Been playing Nascar 3 on my system for about 3 hours now. > > I don't think I've been this let down in quite some time. I know that > > they declared that N3 wouldn't use the GPL engine quite a while back,
but > > this is rediculous. > > I challenge anyone to find the difference between this game and Nascar 2/1
Quoted text (11 lines)> > aside from a couple of tweakable chassis settings that have a disputable > > affect if any whatsoever on the car performance/handling whatsoever. > > This game is _another_ rewrite of Nascar 1. Nothing more except for > > eyecandy. Even the soundsin Nascar 1 were better than this. Exhaust > > sounds are _completely_ the same from car to car, and are no better than > > anything you'd find in one of the cheesy Need for Speed series games. > > Realistic handling settings? My ass. From the get go I disabled all > > "helpers" for steering and braking, and find it hard to***up doing > > anything. The car drives like a damned station wagon. Even taking off
in > > the pits gives you limited spinning sensation when you "smoke" the > > tires.... which by the way seems to be the only way to exit a pit without > > tagging another car's ass. > > And no steering wheel in the***pit? WTF is this? I can understand not > > wanting to obstruct the guages, but then why make the hud completely > > unconfigurable ... not to mention even leaving the SAME status display > > boxes in the SAME area which are called up by the SAME function keys to > > reveal the SAME limited information? > > The pit crew is the same stupid pose of a group of pit people on your team > > that posseses absolutely no movement charateristics whatsoever regardless > > of what view you're in. THE SAME POSES even. Just updated graphics/a > > sharper still image of them. > > I just ran my car at 160 mph into a wall now, and on REALISTIC damage > > settings, ALL graphical options maxed (p3-450, 2 12mb voodoo 2's/Creative > > TNT2Ultra, 256mb ram), there was absolutely NO debris coming from the car. > > The only signs of a wreck were the missing tire on my front left side and > > the obvious, though not even closely modelled inability to turn left. > > Pathetic. > > I guess my main question that I pose to the group is if Randy Cassidy and > > crew are working on Nascar Legends, and what if any resemblance to GPL it > > will have in the engine. This piece of ***is going back to hastings > > _tonight_. Please do NOT let them try to get the settings dumbed down > > like this garbage. > > Way to try to cash in on your nascar license Sierra. You've created a $50
Quoted text (8 lines)> > addon pack to the 6 other titles you currently market using the Nascar 1 > > game engine. > > Back to GPL... the one game I can honestly say I've played more hours > > (bought 2 days after it hit the rack) than anything I've bought for any > > system ever. > > As a matter of fact, Sierra, release an addon for GPL. At least it
would > > be worth $50. This belongs in a bargain bin. Yesterday. > > -- > > -j.c.h. > > spill /|t frenzy dawt cawm -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Norm L 22 Sep 1999#494320
I bet your get a few job offers from Sierra PR people with that slogan :) By the way are you still playing N3 on the same system you played N1/N2 on....I mean if it ain't broke don't fix it right. I want new games myself not patched older games, Talkin like that is gonna give us Space Invaders 2000 3D accelrated using the original game engine) Norm -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Rexv 22 Sep 1999#494321
On Tue, 21 Sep 1999 21:46:42 -0500, "Gary A. Burns" >Go play your GPL. Leave the real racing to us. The reason that the game >does not seem that different from N1/N2 is that the old saying "If it ain't >broke, then don't fix it" applies. Get over it and stop your crying. Leave the 'Real" racing to you? I love how Nascar twits scream that F1 is just a parade and that driving in circles all day in an endless parade of fake cars is real racing. If it's not broken and doesn't need to be fixed why did they bother putting a 3 at the end? You tell us! The only one's crying here are the Designers and producers who are laughing so hard that everyone rushed out to buy into this hype and to fork over their hard earned dollars that tears are coming to their eyes. This game is nothing like what it could or should be and is certainly NOT worth $50 US. $20? Maybe. ____________________ Hydrogen and Stupidity.. The two most universal elements
Rexv 22 Sep 1999#494322
Actually SI 2000 3D might be more fun. Scratch that, it WOULD be more fun. If this is real racing how is it that I can go online the first day I have the game having never played it as single player only game, run the Ace set-up untweaked and beat everyone else in 3 games (average of 9 drivers finishing each race) while eating dinner AND watching TV between corners? THIS is what you call racing? How can they do this in reality and not fall asleep? Real racing my ass. ____________________ Hydrogen and Stupidity.. The two most universal elements
copied and pasted from www.voodooextreme.com: "One the heels of another reorganization, Sierra On-Line has elected to cancel several titles it claims did not meet its success criteria. Cancelled titles include Desert Fighters and Pro Pilot Paradise at the company's Dynamix studio, Babylon 5, a project of Sierra Studios, and Orcs: Revenge of the Ancient. The product cancellations will result in the loss of 105 jobs." "The company today also announced a reorganization into three business units: Core Games, Casual Entertainment and Home Productivity. This new structure is effective immediately. Core Games features several renowned development teams including Impressions Games, Papyrus, Sierra's Northwest studio and the Tribes team. In addition to Valve, other third party relationships include Relic and Massive Entertainment. Core Games will focus on strategy, action, RPG and adventure games. " Without the NASCAR line, you might just as well give up on seeing anything from papy again soon. And Nascar3, while VERY different from GPL, is a damn fine sim on it's own - i even have to keep myself from saying it's perfect because it isn't. But If you know a better Nascar sim, go play Nascar Revolution. And enjoy the "outstanding" Atmosphere, Tactics, Sound, AI you'll get there. As recently labelled "core gamers" we should be proud that papy is still alive and showing it with a magnificent title like N3. Alex
Disagreed. GPL gives them both. F1 for challenge and F3 for racing experience ;)
Now, now, SpiLL! You should realise that if you criticise N3 then, in some quarters, you are also criticising ones manhood. BK
Quoted text (16 lines)> > Hey whiner, tell me where to get a better NASCAR sim. Take it back to > > Hastings and then shut up. > Gee. > There's an argument. > Settling is bullshit. If it weren't for the screwy licensing system and > the shear threat of having lawyers unleashed upon someone willing to ante > up a better NASCAR sim, I'm sure this thing would have been outclassed or > discontinued altogether before it's now lame pathetic third incarnation. > Welcome to Usenet. Get used to reading opinions that differ from your > own, genius. If you can't handle that, find another hobby. > -j.c.h.
-----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
In the USA, as a general rule can you simply return software because you don't like it? If so, you have some very liberal consumer laws.
Quoted text (11 lines)> > Go play your GPL. Leave the real racing to us. > Heh. "Real racing"? I've raced not only oval track in San Antonio (HWY16 > Raceway), but also 4-wheelers, as well as taken a turn at drag racing. > As far as sims go, anyone who pits GPL against Nascar 3 (read as "arcade > wanna be") and compares them on a basis of 'reality' that actually _owns_ > both games would probably laugh until they bled at your above comment. > > The reason that the game > > does not seem that different from N1/N2 is that the old saying "If it
ain't
Quoted text (24 lines)> > broke, then don't fix it" applies. > This is your reasoning? > Bullshit. > The reason the game does not seem different is because it _isn't_ > different. I just examined the executable myself, comparing certain > sections with the Nascar 2 cd I still have, and to my suprise </sarcasm> > there are even certain segments in the binary that are mirror images of > Nascar 2. > It's an addon pack. Another lame attempt to make some serious cash by > dangling a Nascar emblem in front of potential software purchasers faces. > In other words, garbage. > > Get over it and stop your crying. > Count on it. It's going back tomorrow. > -- > -j.c.h.
-----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Alexander, it's not so much a point of it being "the best Nascar sim"....nobody has disputed that. The detractors are saying what a lot of others were saying prior to its release: that compared to what preceeded it, N3 is not a _major_ improvement over N2. It seems to me that this argument is based on the fact that these people have all experienced the heights of realism offered by GPL and N3, whilst containing "improvements" over N2, is still on a far lower plateau. Just the opinion of a disinterested party. BK -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Zonky 22 Sep 1999#494328
>Now, now, SpiLL! >You should realise that if you criticise N3 then, in some quarters, you are >also criticising ones manhood. >BK Tht's rich considering what happens to people who critise GPL :P Z. Please remove NOSPAM from my email address when replying.
Neil Raine 22 Sep 1999#494329
Quoted text (7 lines)> >Now, now, SpiLL! > >You should realise that if you criticise N3 then, in some quarters, you are > >also criticising ones manhood. > >BK > Tht's rich considering what happens to people who critise GPL :P
I guess they have their intelligence questioned rather than their manhood...
Bob Curtin 22 Sep 1999#494330
Then my question is: why did these geniuses go out and buy it anyway and THEN *** about it?
Quoted text (11 lines)> The detractors are saying what a lot of others were saying prior to its > release: that compared to what preceeded it, N3 is not a _major_ > improvement over N2. > It seems to me that this argument is based on the fact that these people > have all experienced the heights of realism offered by GPL and N3, whilst > containing "improvements" over N2, is still on a far lower plateau. > Just the opinion of a disinterested party. > BK
-- Bob Curtin Worcester Area Strategy & Tactics Exchange http://www.tiac.net/users/ten10ths/ "If God had intended men to join the Army he would have given us green, baggy skin"
m.seery 22 Sep 1999#494331
Hmmm. I beat Christer Anderson to the line this weekend in a 29 lap race at Zandvoort. The margin........1/100 of a second! Mark
Quoted text (10 lines)> Disagreed. GPL gives them both. F1 for challenge and F3 for racing > experience ;) > >Geeez , go race yourself online for 40 minutes while waiting for someone > to > >either wait up for you, or you wait up for someone , so you can actually > see > >another car on the track. I love GPL for the pure fun of driving the
cars. > >But if I want to actually race, I do it off-line with GPL. If I want great, > >competitive on-line racing, N3 is for me. That is the big difference > between > >these two sims. N3 gives you the on-line racing experience, GPL gives you > the > >realism. > >I love them both > >Rick Sweeney
Quoted text (16 lines)> > Hey whiner, tell me where to get a better NASCAR sim. Take it back to > > Hastings and then shut up. > Gee. > There's an argument. > Settling is bullshit. If it weren't for the screwy licensing system and > the shear threat of having lawyers unleashed upon someone willing to ante > up a better NASCAR sim, I'm sure this thing would have been outclassed or > discontinued altogether before it's now lame pathetic third incarnation. > Welcome to Usenet. Get used to reading opinions that differ from your > own, genius. If you can't handle that, find another hobby. > -j.c.h.
Not having N3 or NASCAR Rev.. I just wonder what the differences are? I'd assume the graphics are better in N3, so lets skip the graphics part. What about the physics? -- ========================================= Mike Barlow of Barlow Racing? ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here)
Very tolerant of other people's opinions there Bob. He said HE is let down, not you - how can you know his feelings better than him? Cheers! John
On Tue, 21 Sep 1999 21:46:42 -0500, "Gary A. Burns" >Go play your GPL. Leave the real racing to us. ER, LOL.... That old cliche could apply, but then "If it ain't broke and hasn't been fixed, why pay for it all over again? N3 is pretty cool, and somewhat improved compared to N2, but there's no doubt it could have been so much better if offering the same involvement and driving dynamics as GPL. Surely you can't disagree with that? Cheers! John
Quoted text (15 lines)> On Wed, 22 Sep 1999 20:31:15 +1000, > >In the USA, as a general rule can you simply return software because you > >don't like it? > >If so, you have some very liberal consumer laws. > No, its up to the merchant. Electronics Boutique, for example, > will accept opened returns, no questions asked, for 10 days. > I believe they have the same policy in the U.K, and Australia. > * rrevved at mindspring dot com > * unit.26 s.p.u.t.u.m. > * http://www.cabal.net
In the US, it is the law that anything a consumer buys can be returned for a full refund as long as it's returned with in (I think it is...) 10 days. no matter what the condition the product is in when being returned. It's one of those laws that the corporations/stores/dealers.... don't want you to know about. This also includes buying a Ferrari at 200,000.00. You can crash that ferrari and return it for a full refund with in 10(?) days. We found that out while looking for stupid and still active laws. Did you know it's illegal to hunt wild Zebra in NYS? ;-) -- ========================================= Mike Barlow of Barlow Racing? ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here)
Zonky 22 Sep 1999#494336
> It's one of those laws that the >corporations/stores/dealers.... don't want you to know about. This also >includes buying a Ferrari at 200,000.00. You can crash that ferrari and >return it for a full refund with in 10(?) days this suprises me. In the UK at least, the return has to be in "saleable" condition, or broken as a result of normal operation use. Z. Please remove NOSPAM from my email address when replying.
What Mark forgot to say is that Christer also drove through the field like a madman possessed to make up for a bumble at the start of the field. :)
Perhaps its just me, but in the about 4 to 5 hours I've put into N3 so far including loading up my copy of N2 with all patches and playing it with a joystick [LWFF doesn't work real well with N2. :)], I really don't "feel" much of a major difference at all. I keep expecting to feel, and see when looking for arcade views to check out the model, the car squatting when you apply serious power in the pits and smoke the wheels, can't see it at all so not sure if a) its modeled or b) its modeled but not translated through the model well whcih doesn't do much of a good thing. Also, unless I'm blind or something it does not seem to dive forward either under severe braking which does not include locking up the wheels. I used to do 122s or so at WG all the time on NROS awhile back and I honestly dont remember ever seeing or feeling my tires lock up. I tried all sorts of stuff [hey, I am really only interested in mostly road courses...sigh, wish I could convert ICR2 road courses to GPL] to get the wheels to lock up and can't. However, I've only spent a limited time on it, so perhaps I'm just not looking hard enough or paying enough attention.
Thats nearly as stupid of comment as many made my the guy who can't even be bothered to include his email address. However, at least he had some valid points intermixed with a lot of rampant stupidity. And "real" racing can be taken many different ways. GPL being most arguably the most realistic simulator for a PC as far as auto racing dynamics goes can be argued to be "real racing". Granted, its not for everyone because of a) the theme of 67 GP cars, b) the problems associated with driving nearly uncontrollable 67 GP cars, c) whatever else you can come up with. Arguments that are just as valid can be made for N3/NROS type racing where perhaps the driving model dynamics are not quite as spot on as in GPL, but the racing is a bit closer [for whatever reason be it simpler physics, easier to drive, type of racing, etc] for the majority is more attune to "real racing". Bottom line it comes down to personal preference. Personally its my opinion that you should go "play" your N3, and leave the real racing (aka GPL) to the rest of us. :? But then again, thats just me. :) > Go play your GPL. Leave the real racing to us. The reason that the game > does not seem that different from N1/N2 is that the old saying "If it ain't
Quoted text (11 lines)> broke, then don't fix it" applies. Get over it and stop your crying. > > Good grief what a let down. > > Been playing Nascar 3 on my system for about 3 hours now. > > I don't think I've been this let down in quite some time. I know that > > they declared that N3 wouldn't use the GPL engine quite a while back,
but > > this is rediculous. > > I challenge anyone to find the difference between this game and Nascar 2/1
Quoted text (11 lines)> > aside from a couple of tweakable chassis settings that have a disputable > > affect if any whatsoever on the car performance/handling whatsoever. > > This game is _another_ rewrite of Nascar 1. Nothing more except for > > eyecandy. Even the soundsin Nascar 1 were better than this. Exhaust > > sounds are _completely_ the same from car to car, and are no better than > > anything you'd find in one of the cheesy Need for Speed series games. > > Realistic handling settings? My ass. From the get go I disabled all > > "helpers" for steering and braking, and find it hard to***up doing > > anything. The car drives like a damned station wagon. Even taking off
in > > the pits gives you limited spinning sensation when you "smoke" the > > tires.... which by the way seems to be the only way to exit a pit without > > tagging another car's ass. > > And no steering wheel in the***pit? WTF is this? I can understand not > > wanting to obstruct the guages, but then why make the hud completely > > unconfigurable ... not to mention even leaving the SAME status display > > boxes in the SAME area which are called up by the SAME function keys to > > reveal the SAME limited information? > > The pit crew is the same stupid pose of a group of pit people on your team > > that posseses absolutely no movement charateristics whatsoever regardless > > of what view you're in. THE SAME POSES even. Just updated graphics/a > > sharper still image of them. > > I just ran my car at 160 mph into a wall now, and on REALISTIC damage > > settings, ALL graphical options maxed (p3-450, 2 12mb voodoo 2's/Creative > > TNT2Ultra, 256mb ram), there was absolutely NO debris coming from the car. > > The only signs of a wreck were the missing tire on my front left side and > > the obvious, though not even closely modelled inability to turn left. > > Pathetic. > > I guess my main question that I pose to the group is if Randy Cassidy and > > crew are working on Nascar Legends, and what if any resemblance to GPL it > > will have in the engine. This piece of ***is going back to hastings > > _tonight_. Please do NOT let them try to get the settings dumbed down > > like this garbage. > > Way to try to cash in on your nascar license Sierra. You've created a $50
Quoted text (8 lines)> > addon pack to the 6 other titles you currently market using the Nascar 1 > > game engine. > > Back to GPL... the one game I can honestly say I've played more hours > > (bought 2 days after it hit the rack) than anything I've bought for any > > system ever. > > As a matter of fact, Sierra, release an addon for GPL. At least it
would > > be worth $50. This belongs in a bargain bin. Yesterday. > > -- > > -j.c.h. > > spill /|t frenzy dawt cawm
Rexv 22 Sep 1999#494340
On Wed, 22 Sep 1999 08:55:39 -0400, Michael Barlow > Not having N3 or NASCAR Rev.. I just wonder what the differences are? >I'd assume the graphics are better in N3, so lets skip the graphics >part. What about the physics? Straight up the physics in N3 are a joke. You can go flat out, nail the brakes, drive through corners flat out, hit walls, spin, etc. Nothing of them is even remotely real nor are most of the handling adjustments. This is about the least realistic sim I have ever dealt with this side of Pole Position.. Remember that one? It came out on the Atari 2600 after debuting in an arcade? ____________________ Hydrogen and Stupidity.. The two most universal elements
Rexv 22 Sep 1999#494341
On Wed, 22 Sep 1999 09:30:36 -0500, "Chris Schletter"
Quoted text (8 lines)>> Not having N3 or NASCAR Rev.. I just wonder what the differences are? >> I'd assume the graphics are better in N3, so lets skip the graphics >> part. What about the physics? >Perhaps its just me, but in the about 4 to 5 hours I've put into N3 so far >including loading up my copy of N2 with all patches and playing it with a >joystick [LWFF doesn't work real well with N2. :)], I really don't "feel" >much of a major difference at all.
Try this, going into a sharp corner flat out and totally lifting off the throttle results in: ta da! The car steers tighter into the corner and holds the line (or still plows right off the track). Reality? The car would have gone into serious oversteer! You can even mash the brake in the middle of the corner and it simply tucks down lower into the corner but doesn't even attempt to spin. If it happens to lockt he tires (no hint of when it will actually do this, it's either on or off) it slides into the wall, makes a few cheesy sounds, bounces for about 50' then continues at pretty much the same speed as initial impact. You have a 40% chance of the voice coming on to tell you that you have serious rear end damage which is the bumper being knocked half off..which isn't to bad until you realise you hit the wall with the right but the picture depicts the LEFT side of the bumper falling off! Oh yeah.. this is another 'feature'. All the while the phrase 'feel' never comes into the game. There is no sensation of speed, not even when the lines at 'dega start passing by really fast. It simply feels like you are standing still and the world is coming to meet you. Body roll isn't even really noticed but in a car that tightly structured I would not expect it to be. You don't see much of it in the actual cars on the track so it may well be modelled accurately. ____________________ Hydrogen and Stupidity.. The two most universal elements
Rexv 22 Sep 1999#494342
On Wed, 22 Sep 1999 09:58:38 -0400, Michael Barlow > We found that out while >looking for stupid and still active laws. Did you know it's illegal to >hunt wild Zebra in NYS? ;-) There is also a nice law on the books in some county in the US (keep thinking it's Louisianna or Texas but not sure) that if your animals are fornicating in public view you can be fined up to $1,000 and sentenced to 3 years in jail. This law dates back to the late 1890's so $1,000 back then was a LOT of money. There is also still a law on the books dating back to the original cars in one area that dictates "upon approaching an intersection an a horseless carrige the driver must stop the vehicle, turn the vehicle off, ring a bell (describes bell), wait for a response, fire three shots from a long-rifle into the air, wait for a response, ring the bell again, and if no response is met may proceed normally. These actions must be repeated at all intersections." (This law was enacted with the intent to warn people on horses that might easily be spooked that an auto was on the road and possibly heading toward them and was in varying degree's pretty common.) Again, I'm not positive which 4 counties (yes, at least 4, possibly more) it is still on the books in though obviously it's not enforced.. can you imagine the sheer road rage at a 4-way stoplight in L.A.??? :) ____________________ Hydrogen and Stupidity.. The two most universal elements
Rexv 22 Sep 1999#494343
On Wed, 22 Sep 1999 20:29:10 +1000, "Bruce Kennewell" >Now, now, SpiLL! >You should realise that if you criticise N3 then, in some quarters, you are >also criticising ones manhood. That doesn't speak well for those people then if Nascar is the equal of their ... well, you get the idea. No wonder they sit in front of TV's watching roundy-round races all day and football the rest of the time. They haven't much of a manhood to get out and go on a date! ;) ____________________ Hydrogen and Stupidity.. The two most universal elements
Neil Raine 22 Sep 1999#494344
Quoted text (18 lines)> Thats nearly as stupid of comment as many made my the guy who can't even be > bothered to include his email address. However, at least he had some valid > points intermixed with a lot of rampant stupidity. > And "real" racing can be taken many different ways. GPL being most arguably > the most realistic simulator for a PC as far as auto racing dynamics goes > can be argued to be "real racing". Granted, its not for everyone because of > a) the theme of 67 GP cars, b) the problems associated with driving nearly > uncontrollable 67 GP cars, c) whatever else you can come up with. Arguments > that are just as valid can be made for N3/NROS type racing where perhaps the > driving model dynamics are not quite as spot on as in GPL, but the racing is > a bit closer [for whatever reason be it simpler physics, easier to drive, > type of racing, etc] for the majority is more attune to "real racing". > Bottom line it comes down to personal preference. > Personally its my opinion that you should go "play" your N3, and leave the > real racing (aka GPL) to the rest of us. :? But then again, thats just me. > :)
Me too! I do believe that I didn't really know what "real" racing was about until I put in the time and effort to "master" GPL (well, perhaps I'm overstating the case there!). When I started I assumed I would get to the point where I'd got it sussed and then that would be it, but I had no idea of just how much depth there was in the process of going faster. I'd got so used to the idea that I would just regularly pass cars until I messed up, then start again and go through the same process (as in Pole Position or even games like Revs), but of course when you're racing well-matched opponents it's nothing like that. In GPL you have to go through the humiliating experience of being absolutely thrashed by the AI until you reach a level which in any other game would be considered "expert" - and then you're only just getting started! After that you can really get into the racing experience, whether it be against the AI or fellow competitors online - and since everyone has been through the shared "learning experience" they have a lot more understanding for each other as a result. I'm sure this models the experience of driving real cars much more closely than the typical arcade game - after all, if it was easy to drive the cars what would be the point of paying Michael Schumacher $30 million a year? Come to think of it, what *is* the point of that... PS: I'm not saying there's no point in playing arcade games: just that the experience is nothing like real racing - as several practising racing drivers who play GPL will back me up (I hope!).
Neil Raine 22 Sep 1999#494345
Quoted text (21 lines)> > So you don't read this newsgroup? What lead you to believe that > > the physics would compare, in any way, to GPL? > I do on occasion.... not a habitual reader. Depends on the software I'm > concentrating on at the time. When GPL came out, I was here, though perhaps less > vocal. I think I remember spewing a drunken post about how incredibly hard GPL was > ... though I was only 3 days into the game, and driving Zandy with a BAL of .08% > making it a little difficult to find the track they hid in all that grass. > I never expected this to compare to GPL in the physics sense. I suppose I was just > expecting _something_ new for my money.... I mean the damn 'Paintkit' tutorial in > the readme.txt file is even ripped off from a public domain guide that came > out with Nascar 1 or 2 (if I remember right). > Not only that, but I consider the people here to be the lucky few who actually use > Usenet to their best advantage when they can. What about the other people who > don't use this for any kind of reference? Seems that quite a few of the "*** > news" (used VERY loosely) sites are raving about how wonderful NASCAR 3 i and what > a breakthrough in *** technology the program is an example of. Makes me wonder > the age of the author of said articles, and whether or not they've ever even > installed one of the other "versions" in this series.
Well, this is why a lot of games go through several versions - if the original was good enough, why shouldn't they "milk" it with new versions? If the mindless masses go out and buy it, it might even pay for a new innovative game some time down the road. This especially applies if the current graphics hardware etc. wasn't around at the time of the original release, so it's worth an update just to incorporate these things. At least with computer games the sequel is as normally at least as good as the original - unlike the movies! The only problem, of course, is that you might have been expecting something better...
pqt2 22 Sep 1999#494346
I'd be very interested in just where this law can be found. If it is true for the whole US as implied it has to be a Federal Statute. I'd love to know just what U.S. Code you found that covers this so I can use it in the future. Please advise. Paul
Quoted text (10 lines)> In the US, it is the law that anything a consumer buys can be returned > for a full refund as long as it's returned with in (I think it is...) 10 > days. no matter what the condition the product is in when being > returned. It's one of those laws that the > corporations/stores/dealers.... don't want you to know about. This also > includes buying a Ferrari at 200,000.00. You can crash that ferrari and > return it for a full refund with in 10(?) days. We found that out while > looking for stupid and still active laws. Did you know it's illegal to > hunt wild Zebra in NYS? ;-) > --
pqt2 22 Sep 1999#494347
Well, yes Texas is still a "country" but Louisiana is a "State". ;-) Paul > There is also a nice law on the books in some county in the US (keep > thinking it's Louisianna or Texas but not sure) that if your animals
This great return policy has given Electronics Boutique a large number of loyal followers myself included, I personally buy *all* my game software there, even though I can usually purchase it much cheaper at other stores. It is worth it to me to pay a bit more money for something, knowing I can return it if it stinks, something which for a while there was happening with a lot of games rushed to market, (including more than a few sports titles by Sierra which I returned, so buggy as to be unplayable). Luckily I've only had to return a couple of racing sim titles in the past (NFS2, and Test Drive Offroad that I can remember) Overall, I think it's great that we are able to return software that is not up to par, especially with the number of unfinished titles that seem to be rushed to market each X-mas in unfinished condition, this however doesn't mean consumers should abuse it and ignore the responsibility of looking at previews and reviews of titles before they buy them so that they know in advance what to expect. As far as N3 goes.... I haven't bought N3 yet, I already knew that the N3 physics model isn't my cup of tea (and I've never been too crazy about 0val racing :-). I listened to the previews and info here on r.a.s. and had a chance to try it at a friend's house, to me N3 felt the same as N2 with prettier eyecandy and sounds, i.e. no brake lockup or oversteer etc, and truthfully I don't want to spend $49.95 on a sim which already know I won't be too crazy about. I *am* going to purchase N3 though eventually, mostly to support Papyrus and also because I'm hoping there will be some great Touring Car patches coming from The Pits, but I'm waiting until N3 shows up at Costco or something where it will be $29.99 instead of $49.99 and since I already know what to expect I don't have to worry about being able to return it or not. I purchased N2 back when it came out knowing the same things and for similar reasons. Anyone here in r.a.s. who didn't know what to expect in N3 must've not payed attention to all the previews and info posted here about it, it's definitely no GPL but we all knew this in advance. Seeyas on the track. --John (Joao) Silva
Quoted text (15 lines)>On Wed, 22 Sep 1999 20:31:15 +1000, >>In the USA, as a general rule can you simply return software because you >>don't like it? >>If so, you have some very liberal consumer laws. >No, its up to the merchant. Electronics Boutique, for example, >will accept opened returns, no questions asked, for 10 days. >I believe they have the same policy in the U.K, and Australia. >* rrevved at mindspring dot com >* unit.26 s.p.u.t.u.m. >* http://www.cabal.net
Shannon Tat 22 Sep 1999#494349
To the reverse issue listed below, that's quite a stretch. It appears you're just trying to find something else to whine about there. The reason for a separate key for reverse is obvious. Think about how it works in a real car for a minute. You need to back up quickly, you (1) hit the clutch (which isn't currently available to computer sims), (2) place the shifter directly in reverse (something else not yet available in computer sims). All of this simultaneously. So, if you want that kind of convenience in a sim, then you need a separate key. But, you're so smart, I guess you already new that. Shannon T
Quoted text (7 lines)> > Not having N3 or NASCAR Rev.. I just wonder what the differences are? > > I'd assume the graphics are better in N3, so lets skip the graphics > > part. What about the physics? > Heya Mike... I occasionally race against you online in GPL. > Put simply, comparing N3 physics to GPL physics is similar to comparing
the > physics/handling of a Hot Wheel toys car to a production Ferrari. There is only so > much movement allowed to the player that is needed to navigate a set course around > the track... usually turning to the left. While I expected that, I didn't expect > the same world constraints to be in place, nor the same damn physics engines of the > previous Nascar games dating back to 1995 or 1996. Absolutely nothing has changed > since then. The big thing about N3 seems to be "body roll" of some cars, which is > nothing more than a graphics enhancement when a car reaches a certain steering > angle, I'm sure. There is no independant wheel physics that I can feel. You > basically feel like you're driving a train. > Played a little more last night. You _know_ something's wrong when you have to set > a separate button/control key to use reverse in a driving game instead of being > able to shift to reverse using your shifter/shift paddle/button mapped to the > shifter. Basically, using reverse doesn't even require the gas pedal be depressed. > Lame beyond all belief. > -- > -j.c.h. > spill /|t frenzy dawt cawm
Shannon Tat 22 Sep 1999#494350
There has to be something different. A friend of mine has N2 and tried N3. He has a cyrix 300MHz and can play N2 fine, but as for N3, not a chance. I agree that this product doesn't constitute a new name, but that's typically the way the computer market works in alot (not all) of cases. Take the biggest yet, Win95 and Win98. Just MHO.. Shannon T
Quoted text (11 lines)> > Go play your GPL. Leave the real racing to us. > Heh. "Real racing"? I've raced not only oval track in San Antonio (HWY16 > Raceway), but also 4-wheelers, as well as taken a turn at drag racing. > As far as sims go, anyone who pits GPL against Nascar 3 (read as "arcade > wanna be") and compares them on a basis of 'reality' that actually _owns_ > both games would probably laugh until they bled at your above comment. > > The reason that the game > > does not seem that different from N1/N2 is that the old saying "If it
ain't
Quoted text (24 lines)> > broke, then don't fix it" applies. > This is your reasoning? > Bullshit. > The reason the game does not seem different is because it _isn't_ > different. I just examined the executable myself, comparing certain > sections with the Nascar 2 cd I still have, and to my suprise </sarcasm> > there are even certain segments in the binary that are mirror images of > Nascar 2. > It's an addon pack. Another lame attempt to make some serious cash by > dangling a Nascar emblem in front of potential software purchasers faces. > In other words, garbage. > > Get over it and stop your crying. > Count on it. It's going back tomorrow. > -- > -j.c.h.
Shannon Tat 22 Sep 1999#494351
Just curious. Becuase I haven't, but have any of you actually done 180mph on an oval track, or even 130 on a road course for that matter. Just curious.. If so, then it's good to hear an honest opinion of what the sim should be doing. If not, then PLEASE quit telling us what it SHOULD feel like! Shannon T
Quoted text (16 lines)> On Wed, 22 Sep 1999 08:55:39 -0400, Michael Barlow > > Not having N3 or NASCAR Rev.. I just wonder what the differences are? > >I'd assume the graphics are better in N3, so lets skip the graphics > >part. What about the physics? > Straight up the physics in N3 are a joke. You can go flat out, nail > the brakes, drive through corners flat out, hit walls, spin, etc. > Nothing of them is even remotely real nor are most of the handling > adjustments. This is about the least realistic sim I have ever dealt > with this side of Pole Position.. Remember that one? It came out on > the Atari 2600 after debuting in an arcade? > ____________________ > Hydrogen and Stupidity.. The two most universal elements
Rexv 22 Sep 1999#494352
>This great return policy has given Electronics Boutique a large number >of loyal followers myself included, I personally buy *all* my game software >there, even though I can usually purchase it much cheaper at other stores. Agreed. I returned N3 this morning with no hassles and traded it out for another online game. They never give you any hassles though this is perhaps the 2nd game I have ever returned on the basis that it sucks (two others just because they didn't work). The thing that will get to most retailers is that many people will go out, buy the CD, burn a copy or 30,then return the original. That means they get the game for basically free (as well as all their friends) and the retailer is stuck with an opened unsuable box. ____________________ Hydrogen and Stupidity.. The two most universal elements
Rexv 22 Sep 1999#494353
>Well, yes Texas is still a "country" but Louisiana is a "State". ;-) Paul Sorry, that should have read 'it's IN Lou or Tex' :) Just remember, everthing is big in Texas' :) ____________________ Hydrogen and Stupidity.. The two most universal elements
Quoted text (11 lines)> To the reverse issue listed below, that's quite a stretch. It appears > you're just trying to find something else to whine about there. > The reason for a separate key for reverse is obvious. Think about how it > works in a real car for a minute. You need to back up quickly, you (1) hit > the clutch (which isn't currently available to computer sims), (2) place the > shifter directly in reverse (something else not yet available in computer > sims). All of this simultaneously. > So, if you want that kind of convenience in a sim, then you need a separate > key. But, you're so smart, I guess you already new that.
Umm.. GPL does have the clutch available. It's available as analog too, as in, I can modulate the clutch in GPL just like a real car, not like a button where it's on/off. The clutching action in GPL (out side of my peddle swing and spring) feels like a competition clutch where there's very little play between engaged and disengaged. I have placed the car into 5th gear and floored the gas. I slowly lifted the clutch and watched the rpms slowly come down and the car inch forward (slipping the clutch). So, That is available to computer sims. just not too many yet. The function of the clutch is yet to be usable as a gear changing tool as there isn't a sim out there that will grind the gears if you don't use it. To get off track a bit, there are many uses for an analog clutch out side of changing gears in GPL. As far as the reverse button/key I kind of agree with you that in a sim it's worthless to have anything else. however, for "simulation" values, I don't like having a button to press for reverse and have the car move backwards while having the car still in fourth gear. I believe there are many sims out that you have to change into reverse gear to move backwards. That is something that papy could have implemented in NASCAR3 without any fps hit (IMO). I'd *assume* that there are many things that Papy could have put in there and those items would not have diminished the sim at all but decided not to just for those that don't race for realism but rather race the "game" just for simple entertainment. -- ========================================= Mike Barlow of Barlow Racing? ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here)
Shannon Tat 22 Sep 1999#494355
As to the clutch I stand corrected. But, (not counting the Act Labs Rally shifter which isn't quite out and isn't yet supported, is it? :-)), you would still have to shift back, back, back, back and then gas.. If you need reverse quick, you can't get it (as far as I'm aware) without a key for it. Shannon T > To the reverse issue listed below, that's quite a stretch. It appears > you're just trying to find something else to whine about there. > The reason for a separate key for reverse is obvious. Think about how it > works in a real car for a minute. You need to back up quickly, you (1) hit > the clutch (which isn't currently available to computer sims), (2) place the > shifter directly in reverse (something else not yet available in computer > sims). All of this simultaneously. > So, if you want that kind of convenience in a sim, then you need a separate
Quoted text (22 lines)> key. But, you're so smart, I guess you already new that. > Shannon T > > > Not having N3 or NASCAR Rev.. I just wonder what the differences are? > > > I'd assume the graphics are better in N3, so lets skip the graphics > > > part. What about the physics? > > Heya Mike... I occasionally race against you online in GPL. > > Put simply, comparing N3 physics to GPL physics is similar to comparing > the > > physics/handling of a Hot Wheel toys car to a production Ferrari. There > is only so > > much movement allowed to the player that is needed to navigate a set > course around > > the track... usually turning to the left. While I expected that, I
didn't > expect > > the same world constraints to be in place, nor the same damn physics > engines of the > > previous Nascar games dating back to 1995 or 1996. Absolutely nothing has > changed > > since then. The big thing about N3 seems to be "body roll" of some cars,
Quoted text (10 lines)> which is > > nothing more than a graphics enhancement when a car reaches a certain > steering > > angle, I'm sure. There is no independant wheel physics that I can feel. > You > > basically feel like you're driving a train. > > Played a little more last night. You _know_ something's wrong when you > have to set > > a separate button/control key to use reverse in a driving game instead
of > being > > able to shift to reverse using your shifter/shift paddle/button mapped to
Quoted text (10 lines)> the > > shifter. Basically, using reverse doesn't even require the gas pedal be > depressed. > > Lame beyond all belief. > > -- > > -j.c.h. > > spill /|t frenzy dawt cawm
Rick you might want to give some GPL online leagues a try (in case you haven't), you will find much closer racing that you can experience on your average VROC pickup race. Sometimes the racing is so close and clean that it amazes me, especially if you are racing at Pro damage. Just as an example last weekend in one of the GPL Leagues I race in, qualifying for an online PRO Long Mosport race, .06 sec covered the top 4 places on the grid (six 1/100ths of a sec!) That is how close the competition is, and these leagues are composed of usually clean racers (pure hotlappers never finish enough to stay in the points in leagues and usually quit), and you can feel comfortable going wheel to wheel with the other league racers lap after lap because you've been racing with them for the past few months and learn how they react to different situations. Very different from the chaos and randomness of pickup races on VROC, although those can often be fun too. I definitely recommend anyone who races on VROC and has never tried an online GPL league, do yourself a favor and try it, you'll be amazed. I never thought I had enough time, commitment or concentration to run in an online league, but was talked into trying it, all I can say is it's as close to the real e***ment and sometimes pressure of *real life* racing as I think I want to come :-) Seeyas on the track. --John (Joao) Silva
>The thing that will get to most retailers is that many people will go >out, buy the CD, burn a copy or 30,then return the original. That >means they get the game for basically free (as well as all their >friends) and the retailer is stuck with an opened unsuable box. True, especially with the relatively inexpensive CD burners out nowadays. I always wondered what happened with the software that is returned, does it go back to the Publisher or the programming house itself? wonder who will get your N3 back, Sierra or Papyrus? Maybe the number of returns on software gives the programmers some idea of when marketing hype for the game was good enough that it sold, but the number of returned copies shows that consumers were disappointed with the game itself after falling prone to the initial marketing hype. Seeyas on the track. --John (Joao) Silva
>Geeez , go race yourself online for 40 minutes while waiting for someone to >either wait up for you, or you wait up for someone , so you can actually see >another car on the track. I love GPL for the pure fun of driving the cars. >But if I want to actually race, I do it off-line with GPL. If I want great, >competitive on-line racing, N3 is for me. That is the big difference between >these two sims. N3 gives you the on-line racing experience, GPL gives you the >realism. >I love them both >Rick Sweeney Rick,well said. I've found that all too many gpl online races end up being nothing more than a excersize in hot lapping. So I find myself spending more and more time running off line races against a full field. Joel Willstein
Grit 22 Sep 1999#494360
I'd wager that Papy got heavily into developement of NASCAR 3 w/GPL physics, discovered it was just gonna be a disaster to try and market it with "PII450 Minimum Requirements" and quickly did the most they could with the tried n' true N2 engine to keep the sim community from rioting. But, then again, I'm often mistaken. N3 is exactly what they said it was gonna be. What exactly is your point? That they sold you exactly what they said they were gonna sell you? Well...yer right. They did. I think your critque should be copied and saved to your hard drive for when NASCAR 4 comes out (if it too uses the ol' N2 <cough> physics). Personaly, I'd paid my $50 for free multiplayer and the option to use the car of your choice in multiplayer. -- Gritz "Don't you smart me! Cuz when you smart me... It ruins it." Bernie Bernbaum > > Hey whiner, tell me where to get a better NASCAR sim. Take it back to > > Hastings and then shut up. > Gee. > There's an argument. > Settling is bullshit. If it weren't for the screwy licensing system and > the shear threat of having lawyers unleashed upon someone willing to ante > up a better NASCAR sim, I'm sure this thing would have been outclassed or > discontinued altogether before it's now lame pathetic third incarnation. > Welcome to Usenet. Get used to reading opinions that differ from your > own, genius. If you can't handle that, find another hobby. > -j.c.h.
Extractor 23 Sep 1999#494651
There is no way the average *** user could play GPL with 43 cars on the track and not have a huge frame rate problem. Every users strives for 30 fps. Nascar fields require 43 cars on at the same time. Yes the GPl engine is great, yes its more "sim" than Nascar3. Many of us like GPL, but also love racing against 42 other cars at 30 fps in Nascar3. Ex
Rexv 23 Sep 1999#494653
On Wed, 22 Sep 1999 14:37:18 -0400, "Shannon Tate"
Quoted text (7 lines)>Just curious. Becuase I haven't, but have any of you actually done 180mph >on an oval track, or even 130 on a road course for that matter. >Just curious.. If so, then it's good to hear an honest opinion of what the >sim should be doing. >If not, then PLEASE quit telling us what it SHOULD feel like!
180 on an oval? No. 130 on a road course? Yes. Will be doing it again shortly at Sebring. ____________________ Hydrogen and Stupidity.. The two most universal elements
Fair enough, Ed. The reason I ask (apart from just being starled by the concept!) is that here it is not sufficient just to "not like" a game in order to have it refunded/replaced. Some outlets (EB possibly) may do so but it is not a requirement under our legislation...in this State anyway. I was directly involved in the retail of entertainment software for about seven years and we had a rather strict policy of not refunding/replacing unless the software was faulty and certainly no reimbur***t in any shape or form (if the box was opened) simply because of an "I don't like it" reason. There was (obviously) a rather annoyed reaction to this policy, to the extent that we even had to explain the reason to the consumer affairs body. The reason was simple: unlike a toaster, electric shaver, coffee-maker etc., an opened package of software allowed the purchaser to copy the contents (be it CD or floppy) so therefore to replace the contents simply on the basis of dislike was leaving us open to exploitation. After this was introduced the number of returns, particularly from juvenile customers, dropped significantly. BK
Quoted text (15 lines)> On Wed, 22 Sep 1999 20:31:15 +1000, > >In the USA, as a general rule can you simply return software because you > >don't like it? > >If so, you have some very liberal consumer laws. > No, its up to the merchant. Electronics Boutique, for example, > will accept opened returns, no questions asked, for 10 days. > I believe they have the same policy in the U.K, and Australia. > * rrevved at mindspring dot com > * unit.26 s.p.u.t.u.m. > * http://www.cabal.net
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Dunno. Ask them, Bob. BK > Then my question is: why did these geniuses go out and buy it anyway and THEN ***
Quoted text (11 lines)> about it? > > The detractors are saying what a lot of others were saying prior to its > > release: that compared to what preceeded it, N3 is not a _major_ > > improvement over N2. > > It seems to me that this argument is based on the fact that these people > > have all experienced the heights of realism offered by GPL and N3,
whilst
Quoted text (11 lines)> > containing "improvements" over N2, is still on a far lower plateau. > > Just the opinion of a disinterested party. > > BK > -- > Bob Curtin > Worcester Area Strategy & Tactics Exchange > http://www.tiac.net/users/ten10ths/ > "If God had intended men to join the Army he would have given us green,
baggy skin" -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
(snip) The thing that will get to most retailers is that many people will go out, buy the CD, burn a copy or 30,then return the original. That means they get the game for basically free (as well as all their friends) and the retailer is stuck with an opened unsuable box. (unsnip) EXACTLY the reason we refused to refund on opened boxes!! (See seperate post) BK > >This great return policy has given Electronics Boutique a large number > >of loyal followers myself included, I personally buy *all* my game software > >there, even though I can usually purchase it much cheaper at other stores. > Agreed. I returned N3 this morning with no hassles and traded it out > for another online game. They never give you any hassles though this > is perhaps the 2nd game I have ever returned on the basis that it > sucks (two others just because they didn't work). > >Overall, I think it's great that we are able to return software that is not up
Quoted text (13 lines)> >to par, especially with the number of unfinished titles that seem to be > >rushed to market each X-mas in unfinished condition, this however doesn't > >mean consumers should abuse it and ignore the responsibility of looking > >at previews and reviews of titles before they buy them so that they know > >in advance what to expect. > The thing that will get to most retailers is that many people will go > out, buy the CD, burn a copy or 30,then return the original. That > means they get the game for basically free (as well as all their > friends) and the retailer is stuck with an opened unsuable box. > ____________________ > Hydrogen and Stupidity.. The two most universal elements
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Well, in that case it most certainly is extremely liberal and is most definitely biased against the retailer. > > On Wed, 22 Sep 1999 20:31:15 +1000, > > >In the USA, as a general rule can you simply return software because you
Quoted text (33 lines)> > >don't like it? > > >If so, you have some very liberal consumer laws. > > No, its up to the merchant. Electronics Boutique, for example, > > will accept opened returns, no questions asked, for 10 days. > > I believe they have the same policy in the U.K, and Australia. > > * rrevved at mindspring dot com > > * unit.26 s.p.u.t.u.m. > > * http://www.cabal.net > In the US, it is the law that anything a consumer buys can be returned > for a full refund as long as it's returned with in (I think it is...) 10 > days. no matter what the condition the product is in when being > returned. It's one of those laws that the > corporations/stores/dealers.... don't want you to know about. This also > includes buying a Ferrari at 200,000.00. You can crash that ferrari and > return it for a full refund with in 10(?) days. We found that out while > looking for stupid and still active laws. Did you know it's illegal to > hunt wild Zebra in NYS? ;-) > -- > ========================================= > Mike Barlow of Barlow Racing? > ========================================= > Racing online with the help of...... > Race Communications Association > http://members.xoom.com/RCA/toc.html > Holodyne Engineering > Mystic Music > (have Your !!Name/Address!! placed here)
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Quoted text (13 lines)>On Wed, 22 Sep 1999 14:37:18 -0400, "Shannon Tate" >>Just curious. Becuase I haven't, but have any of you actually done 180mph >>on an oval track, or even 130 on a road course for that matter. >>Just curious.. If so, then it's good to hear an honest opinion of what the >>sim should be doing. >>If not, then PLEASE quit telling us what it SHOULD feel like! >180 on an oval? No. 130 on a road course? Yes. Will be doing it again >shortly at Sebring.
Hahaha, 130 on a road course? Yes, in Portugal, and in France once. But just in a regular car. Wasn't racing, just *driving*. :) Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery
Quoted text (12 lines)>On Tue, 21 Sep 1999 21:46:42 -0500, "Gary A. Burns" >That old cliche could apply, but then "If it ain't broke and hasn't >been fixed, why pay for it all over again? N3 is pretty cool, and >somewhat improved compared to N2, but there's no doubt it could have >been so much better if offering the same involvement and driving >dynamics as GPL. >Surely you can't disagree with that? >Cheers! >John
John, We're back to the same topic from months and months ago. Nascar3 with he gpl physics engine would require a more powerful system than any of us have. Personally, I feel that Sierra/Papyrus made the right decision. I find Nas3 much improved over N2. But if I had to turn off most of the graphics and cut back on everything else just to be able to get decent frame rates with the gpl physics engine,then I would have passed on purchasing Nas3 until I upgraded again. And I only upgrade once per year. Joel Willstein
Quoted text (7 lines)>> Not having N3 or NASCAR Rev.. I just wonder what the differences are? >> I'd assume the graphics are better in N3, so lets skip the graphics >> part. What about the physics? >Heya Mike... I occasionally race against you online in GPL.... >....Put simply, comparing N3 physics to GPL physics is similar to comparing
the >physics/handling of a Hot Wheel toys car to a production Ferrari. >Played a little more last night. You _know_ something's wrong when you have to set >a separate button/control key to use reverse in a driving game instead of being >able to shift to reverse using your shifter/shift paddle/button mapped to the >shifter. Basically, using reverse doesn't even require the gas pedal be depressed. >Lame beyond all belief. Mike, I've raced and chatted with you over at Game Spy Boy,so you know that I'm a die heart gpl racer. But I've got to disagree with you about Nascar3. I'm really enjoying it,and I like the FREE online racing. The AIs are so much tougher to race against now that there is no comparing them to their lame brothers in Nascar2. I do find the cars handle somewhat differently and are more touchy to the throttle/brake inputs. The over all graphics are a big step forward from Nascar2. However,I do agree with you about the control issues. I have a MSFF wheel,and thought that is was ridiculous to have to setup a profile just to be able to use the paddles to up and down shift,as well as reverse. This took quite some time figure out,as the manual just says to hit what control buttons you want for each function. There is no mention of the above problems. Joel Willstein
Quoted text (13 lines)> In the US, it is the law that anything a consumer buys can be returned >for a full refund as long as it's returned with in (I think it is...) 10 >days. no matter what the condition the product is in when being >returned. It's one of those laws that the >corporations/stores/dealers.... don't want you to know about. This also >includes buying a Ferrari at 200,000.00. You can crash that ferrari and >return it for a full refund with in 10(?) days. We found that out while >looking for stupid and still active laws. Did you know it's illegal to >hunt wild Zebra in NYS? ;-) >-- >========================================= >Mike Barlow of Barlow Racing? >=========================================
Mike, I hate to burst your legal bubble,but there is no such law. Consumer laws are per state,and vary a great deal. But for the most part most states simply say that whatever your corp. return policy is,it must be posted clearly by the registers. You may have a return policy for x period of days with a receipt,or exchange only without it. Some companies (Burlington Coat Factory Whse 200+ stores last time I checked),only does exchanges no cash or credit card refunds. While some deep discount companies have a final sale only policy. Joel Willstein
Quoted text (7 lines)> (snip) > The thing that will get to most retailers is that many people will go > out, buy the CD, burn a copy or 30,then return the original. That > means they get the game for basically free (as well as all their > friends) and the retailer is stuck with an opened unsuable box. > (unsnip)
What a nice assumption to base business on: All customers are criminals! -- Toni Lassila
Rexv 24 Sep 1999#495023
On Fri, 24 Sep 1999 07:07:03 +0300, Toni Lassila
Quoted text (9 lines)>> (snip) >> The thing that will get to most retailers is that many people will go >> out, buy the CD, burn a copy or 30,then return the original. That >> means they get the game for basically free (as well as all their >> friends) and the retailer is stuck with an opened unsuable box. >> (unsnip) >What a nice assumption to base business on: All customers are criminals!
Not all but there are quite a few who are. Ever heard of warez or software pirating? Now that CD burners are so cheap and easy to use you can bet your retail dollar that a high degree of illegal copies are being made. ____________________ Hydrogen and Stupidity.. The two most universal elements
Ahem! Excuse me, but that wasn't what the poster (not me, by the way!) was saying. He was saying that _MANY_ poeple will do it....which was exactly as we found. Note! "MANY".....not "ALL". How on earth you arrive at the conclusion, "all customers are criminals", beggars belief!
Quoted text (12 lines)> > (snip) > > The thing that will get to most retailers is that many people will go > > out, buy the CD, burn a copy or 30,then return the original. That > > means they get the game for basically free (as well as all their > > friends) and the retailer is stuck with an opened unsuable box. > > (unsnip) > What a nice assumption to base business on: All customers are criminals! > -- > Toni Lassila
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>That is how close the competition is, and these leagues are composed of >usually clean racers (pure hotlappers never finish enough to stay in the >points in leagues and usually quit), and you can feel comfortable going <snip> Oh no, here we go again. :) -- Greger Huttu
Bob Curtin 24 Sep 1999#495026
These days, that assumption is not far off.
Quoted text (12 lines)> > (snip) > > The thing that will get to most retailers is that many people will go > > out, buy the CD, burn a copy or 30,then return the original. That > > means they get the game for basically free (as well as all their > > friends) and the retailer is stuck with an opened unsuable box. > > (unsnip) > What a nice assumption to base business on: All customers are criminals! > -- > Toni Lassila
-- Bob Curtin Worcester Area Strategy & Tactics Exchange http://www.tiac.net/users/ten10ths/ "If God had intended men to join the Army he would have given us green, baggy skin"
ymenard 24 Sep 1999#495027
Totally true John, I still think that even if I was one of the person who was the most against the old game engine in N3, they took the correct decision. N3 is still a _solid_ title. It's better than most of the racing games on the market, and has sometimes few games have, all-around : Gameplay. Look at how deep it is, whatever if it's an upgrade or not. Nascar 1 was years ahead of anything, and N2 also was. It's normal that because of the old game engine this factor has come down a little, but it's still a quality title that few *** companies produce. I hope N3 sells well, this way we could finally have something else than mostly stockcar titles by Papyrus. There was a shortage of Stock-car titles on the market for Christmas, they knew they could split the HQ into different projects and still continue R&D on N4 and the new game engine. It's only about a year away :) Im totally pleased about N3, but at the moment I have not bought it, for many reasons, including the poor implementation of online racing and the 4years backward step it currently has. "has" is the correct term :) -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
>Oh no, here we go again. :) >-- >Greger Huttu Hehe, let me correct myself Greger (as I've seen you in action before :-) *MOST* pure hotlappers don't do well in leagues since they crash a lot, but there are some amazing Senna'ish hotlappers whose names I won't mention <G>, who somehow have the capability to crack out a blazing qualifying lap, yet also drive consistently fast and clean in the races themselves and do well in leagues too, to the utter amazement of the rest of us less talented drivers :-) However, your average mortal, aggressive pure hotlapper you may see in a VROC pickup race, crash inducing, tailgate-you-into-Monza-T1-on-Lap1-outofcontrol- -Lotus-driver (forgive for the bad stereotype ;-) will have a hard time finishing consistently in league races and usually quit after the third or fourth DNF, and if you want to race in an environment where these type of racers are really the exception, I would encourage people to give GPL Leagues a try, (especially Leagues that race with PRO damage). I agree with Rob, N3 by being easier to drive, does allow close online racing. Pure hotlap racers can race closely with other online racers without causing accidents as often since the fine line between fast and out of control is much fuzzier in N3 than in GPL (due to the more forgiving and unmodeled physics of N3), *but* this kind of "close" online racing is possible and does occur often in GPL if you surround yourself with quality clean GPL racers. Seeyas on the track. --John (Joao) Silva GPL Ferrari driver. Powerslide Racing Team - GMSS League F1 division. Rossi Razzi Racing Team - IGPLC League F2 division.
Bob Curtin 24 Sep 1999#495029
I bought N3 a week ago and it seems to be an upgrade that's just about the same as N2 was to N1. The 1024 x 768 resolution is beautiful and my system handles it very smoothly. Perhaps it's my imagination, but just racing with the traffic seems more "NASCAR-like" It could just be the graphics have lulled me into a deja-vu stupor. I've only had a week on the thing, but I like it, and the more I run it the more I like it.
Quoted text (24 lines)> Totally true John, I still think that even if I was one of the person who > was the most against the old game engine in N3, they took the correct > decision. N3 is still a _solid_ title. It's better than most of the racing > games on the market, and has sometimes few games have, all-around : > Gameplay. Look at how deep it is, whatever if it's an upgrade or not. > Nascar 1 was years ahead of anything, and N2 also was. It's normal that > because of the old game engine this factor has come down a little, but it's > still a quality title that few *** companies produce. I hope N3 sells > well, this way we could finally have something else than mostly stockcar > titles by Papyrus. There was a shortage of Stock-car titles on the market > for Christmas, they knew they could split the HQ into different projects and > still continue R&D on N4 and the new game engine. It's only about a year > away :) > Im totally pleased about N3, but at the moment I have not bought it, for > many reasons, including the poor implementation of online racing and the > 4years backward step it currently has. "has" is the correct term :) > -- > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > "People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world."
-- Bob Curtin Worcester Area Strategy & Tactics Exchange http://www.tiac.net/users/ten10ths/ "If God had intended men to join the Army he would have given us green, baggy skin"
> >What a nice assumption to base business on: All customers are criminals! > Not all but there are quite a few who are. Ever heard of warez or > software pirating? Now that CD burners are so cheap and easy to use > you can bet your retail dollar that a high degree of illegal copies > are being made. Then only enable opened-returns for trusted customers who often buy stuff and don't return too much. It's the same thing here with mail-order: basically you can buy anything you want, use it for 7 days (and copy to a CD-R) and then return it; says so in the law. It's just that if you return too much stuff, they refuse to sell you anything. -- Toni Lassila
> He was saying that _MANY_ poeple will do it....which was exactly as we > found. Note! "MANY".....not "ALL". > How on earth you arrive at the conclusion, "all customers are criminals", > beggars belief! > > What a nice assumption to base business on: All customers are criminals! Stripping money-paying customers of their legal right to return a faulty (i.e. buggy as hell) game is no excuse for preventing piratism, as much as I loath it. -- Toni Lassila
Don Hancock 24 Sep 1999#495032
>Good grief what a let down. >Been playing Nascar 3 on my system for about 3 hours now. Makes you quite the veteran, huh? j/k A COUPLE of chassis settings?! I defy you to go tell me the car handles exactly the same with 30% tape and 0% tape at Talledaga. Actually, I can hear at least 2 other distinct cars around ME when in traffic. And I can't imagine WHERE you get the idea that N1's sounds are better... That's pretty much what it takes to get out from behind a car that's only a few inches in front of you without backing up! First off - aren't you USING a steering wheel?! Why on earth would you want ANOTHER wheel onscreen? I detest those games that have sterring wheels in the***pit (NasRev et al.), and I know I'm not alone in that... They obviously kept the displays the same for those of us who've been running this since N1. new keys are unnecessary. I agree, though that the displays are a little short. I wish we could get BOTH "Best Lap" and "Last Lap" speeds onscreen at the same time. Actually looking at the alternative view of that information (especially F2-Position and pressing ENTER to see the position of the car in front of you) is EXTEREMELY useful! I prefer to know if the car in front of me is behind me or not and how FAR behind me they are (or how far in FRONT of me they are). While not "pathetic," I agree it's undermodelled. I have had quite a bit of debris fly off in some crashes, tho... Well, first off, I bought N1 right after it came out - $40US, I think. then I bought N2 within its first few days - $49 IIRC. Held out for Nas50th that cost me $35, but I sold N2 for $20, so its net was $15. Got N99 for FREE after the rebate. Got N3 for $39 the day after it came out. So to ME... 40+49+35-20+39 for (how many?) years enjoyment and pay for it in installments is a pretty fair trade-off. I've seen people drop $70 for a night at the movies, THEN $30 for movie tickets, then $50-60 more for drinks afterwards and they're done the same night (I'll leave out the oh-too-easy snide remarks). Sorry you were so unimpressed with it - but others of us are VERY happy with it. Gunner
Don Hancock 24 Sep 1999#495033
Quoted text (7 lines)>Not only that, but I consider the people here to be the lucky few who actually use >Usenet to their best advantage when they can. What about the other people who >don't use this for any kind of reference? Seems that quite a few of the "*** >news" (used VERY loosely) sites are raving about how wonderful NASCAR 3 i and what >a breakthrough in *** technology the program is an example of. Makes me wonder >the age of the author of said articles, and whether or not they've ever even >installed one of the other "versions" in this series.
EVERY single review I can think of that _I_ have read has mentioned more about the DIFFERENCES between N99 and N3. EVERY reviewer looked at it from the perspective of an N99 owner as opposed to a new N3 owner. They've all mentioned in detail what's new; what's upgraded; what's missing, etc. I can assure you: I read many of them (gamecenter, so many others I can't even think of them right now...) to make sure what _I_ was looking for was gonna be there: open multiplay that WORKED, smoke, flagger, sounds, tracks, etc. Gunner
> These days, that assumption is not far off. > > What a nice assumption to base business on: All customers are criminals! Then you're in the wrong line of business! -- Toni Lassila
I know.... it's the magic word: Gravis Ultrasound sounds with GUS were good, but SB sounds were bad IMO :)
Mitch_A 25 Sep 1999#495326
Lets go back a few years Joel. Mid 94'. Fastest current retail CPU was a Pentium 90Mhz (P54C), MS was developing a new API called WinG (to become DirectX). No consumer level 3d accelerators, typical PC had 8MB RAM. Now out comes Nascar1. To run it with acceptable frame rates (using above hdw cfg)had to turn off most detail. Now zoom ahead to present day. P3's approaching 700Mhz, 3D accel std, 64MB RAM min. I just don't buy the reasoning regarding hardware req's for a Nascar title using GPL physics. This based on what papy has done in the past. BTW, after running n3 for just a few minutes I was very disappointed. Since then though I've realized that N3 is much more than jsut a redone N1. To me the single biggest difference (there are many) is there are now multiple "fast" lines around most tracks. Nothing better than runnin high groove at Mich :) But I still eagerly anticipate N4, but have something to occupy my time till it arrives. Mitch but then "If it ain't broke and hasn't
Quoted text (13 lines)> >been fixed, why pay for it all over again? N3 is pretty cool, and > >somewhat improved compared to N2, but there's no doubt it could have > >been so much better if offering the same involvement and driving > >dynamics as GPL. > >Surely you can't disagree with that? > >Cheers! > >John > John, > We're back to the same topic from months and months ago. Nascar3 with
he > gpl physics engine would require a more powerful system than any of us have.
Quoted text (7 lines)> Personally, I feel that Sierra/Papyrus made the right decision. I find > Nas3 much improved over N2. But if I had to turn off most of the graphics > and cut back on everything else just to be able to get decent frame rates > with the gpl physics engine,then I would have passed on purchasing Nas3 > until I upgraded again. And I only upgrade once per year. > Joel Willstein
Don Hancock 27 Sep 1999#495637
On Fri, 24 Sep 1999 22:06:07 +0300, Toni Lassila
Quoted text (10 lines)>> He was saying that _MANY_ poeple will do it....which was exactly as we >> found. Note! "MANY".....not "ALL". >> How on earth you arrive at the conclusion, "all customers are criminals", >> beggars belief! >> > What a nice assumption to base business on: All customers are criminals! >Stripping money-paying customers of their legal right to return a faulty >(i.e. buggy as hell) game is no excuse for preventing piratism, as much as >I loath it.
As a computer retailer myself, I have to follow the dictates of my distributors: none that _I_ deal with accept open box returns, and I have no way to re-shrinkwrap them for resale. Therefore I can't take back a program someone wants to return because they didn't like it. And trust me: it's in MY bottom line to "eat" returns. lol Oklahoma used to have a "3 Day Right of Rescension Law" that said you could return ANYthing if brought back in the SAME condition it was bought - I did that with a mobile home in 1984. Gunner
Michael Man 27 Sep 1999#495638
Quoted text (26 lines)> On Fri, 24 Sep 1999 22:06:07 +0300, Toni Lassila > >> He was saying that _MANY_ poeple will do it....which was exactly as we > >> found. Note! "MANY".....not "ALL". > >> How on earth you arrive at the conclusion, "all customers are criminals", > >> beggars belief! > >> > What a nice assumption to base business on: All customers are criminals! > >Stripping money-paying customers of their legal right to return a faulty > >(i.e. buggy as hell) game is no excuse for preventing piratism, as much as > >I loath it. > As a computer retailer myself, I have to follow the dictates > of my distributors: none that _I_ deal with accept open box returns, > and I have no way to re-shrinkwrap them for resale. Therefore I can't > take back a program someone wants to return because they didn't like > it. And trust me: it's in MY bottom line to "eat" returns. lol > Oklahoma used to have a "3 Day Right of Rescension Law" that > said you could return ANYthing if brought back in the SAME condition > it was bought - I did that with a mobile home in 1984. > Gunner
What is the big deal Sierra guarantees all there games for 30 days just let them know you hate it and you will get a refund no problem according to their website. Michael
Here. ......................... You might want to use a few occasionally. > > On Fri, 24 Sep 1999 22:06:07 +0300, Toni Lassila > > >> He was saying that _MANY_ poeple will do it....which was exactly as we > > >> found. Note! "MANY".....not "ALL". > > >> How on earth you arrive at the conclusion, "all customers are criminals", > > >> beggars belief! > > >> > What a nice assumption to base business on: All customers are criminals! > > >Stripping money-paying customers of their legal right to return a faulty > > >(i.e. buggy as hell) game is no excuse for preventing piratism, as much as
Quoted text (14 lines)> > >I loath it. > > As a computer retailer myself, I have to follow the dictates > > of my distributors: none that _I_ deal with accept open box returns, > > and I have no way to re-shrinkwrap them for resale. Therefore I can't > > take back a program someone wants to return because they didn't like > > it. And trust me: it's in MY bottom line to "eat" returns. lol > > Oklahoma used to have a "3 Day Right of Rescension Law" that > > said you could return ANYthing if brought back in the SAME condition > > it was bought - I did that with a mobile home in 1984. > > Gunner > What is the big deal Sierra guarantees all there games for 30 days just
let them > know you hate it and you will get a refund no problem according to their website. > Michael -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
On Thu, 23 Sep 1999 09:19:07 -0400, "Joel Willstein" > We're back to the same topic from months and months ago. Nascar3 with he >gpl physics engine would require a more powerful system than any of us have. I somewhat agree (although I'd rather run less cars and have GPL physics!) but the original assertion was that N3 was about as good as it could have been, to which I responded in disagreement. With the GPL engine it could have been far better. Perhaps - I tend to upgrade pretty constantly to do it in the most cost-effective manner, but that probably won't suit everyone. For me the loss of "feel" that GPL gives is almost insurmountable, and no matter what else was added to N3 I doubt in my case it could have replaced what was lost. Cheers! John
EldredP 29 Sep 1999#496104
>What is the big deal Sierra guarantees all there games for 30 days just let >them >know you hate it and you will get a refund no problem according to their >website. >Michael Has anyone actually DONE this, and gotten a refund - no questions asked? Eldred __ Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc If all the world's a stage, where is the audience sitting? remove SPAM-OFF to reply.

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