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Rec.Autos.Simulators Archive

DTR goes from Alpha to Beta

1 post by 1 person · 30 Sep 1999 - 30 Sep 1999

John Bodin 30 Sep 1999#496460
News has been slow and sparse lately, but here's what I've heard recently about DTR: DTR is reportedly moving from the Alpha testing stage to the Beta stage. Areas that have reportedly been improved in the Beta include audio performance (primarily engine sounds), video compatibility (Voodoo Banshee issues have been fixed), car setups (players will be able to save up to 10 setups per car in the garage area), physics (specifically, horsepower differences between the various classes and throttle responsiveness), multiplayer (occasional warping in the Alpha, but reportedly up to Powerslide levels in the Beta), and career costs. Some members of the media will also be receiving copies of the beta, and the IGN Web site ([link lost in import] will reportely publish the first public, hands-on look at the Beta in the near future. Wizard Works has released some new pictures, and one thing I noticed is that there are distinctly different in-car dashboard views for the Late Models and the Pure Stocks -- much better than the single, generic***pit view used in the final release of EA's SCGT. Check it out at: [link lost in import] Testers have reported great frame rates with all graphics details on and solid gameplay in the Alpha using low-end AMD K6-233 systems equipped with lowly 4 MB Voodoo Banshee boards, so DTR should really rock on more modern PII or PIII machines with Voodoo3 or TNT2 cards. This all sounds promising, and for $19.95, DTR might be just the thing to blow N3 and NASCAR Legends into the weeds. We'll know soon enough -- reports I've heard indicate that we should be seeing a demo version towards the end of October. Now if they can only get the rights to use AC/DC's "Dirty Deeds Done Dirt Cheap" as the opening theme . . . <G> -- JB

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