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Nascar Thunder 2004 Demo

10 posts by 6 people · 10 Nov 2003 17:50 UTC - 14 Nov 2003 21:15 UTC

Larry 10 Nov 2003 17:50 UTC#49749
Well, I finally got this thing downloaded, and spent about an hour with it going around. Not the track, but going around in circles. It is clear to me that I do not understand, one bit, EA's philosophy behind car setups, controller setups, or anything else. The car pushes like a dump truck, yet is so loose you can hardly make a lap on the track. The car goes completely out of control on the back-straight without any help from me, and spins wildly out of control. It feels more like an ice-skating rink than a race track. I'll admit. I just don't get it. -Larry
Andrew 10 Nov 2003 18:30 UTC↳ reply to Larry#49761
On Mon, 10 Nov 2003 12:50:05 -0500, "Larry" <[email hidden]> wrote:
Quoted text (14 lines)>Well, I finally got this thing downloaded, and spent about an hour with it >going around. > >Not the track, but going around in circles. > >It is clear to me that I do not understand, one bit, EA's philosophy behind >car setups, controller setups, or anything else. > >The car pushes like a dump truck, yet is so loose you can hardly make a lap >on the track. > >The car goes completely out of control on the back-straight without any help >from me, and spins wildly out of control. >
That is the total opposite to my experience of the demo, I found the driving was a lot more stable than NR2003 (which of them is more realistic I have no idea) and had absolutely no problems getting around the track. I am using the Logitech Momo Racing wheel. -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question.
You know, you simply must be about 11 years old. That's the only thing I can figure... Larry "Steve Simpson" <[email hidden]> wrote in message news:bop0hv$1for0a$[email hidden]... > Yep, you certainly sound clueless. > >
Mark P. 11 Nov 2003 05:02 UTC↳ reply to Andrew#49705
In article <[email hidden]>, spamtrap@localhost says...
Quoted text (9 lines)>That is the total opposite to my experience of the demo, I found the >driving was a lot more stable than NR2003 (which of them is more >realistic I have no idea) and had absolutely no problems getting >around the track. I am using the Logitech Momo Racing wheel. >-- >Andrew. To email unscramble [email hidden] & remove spamtrap. >Help make Usenet a better place: English is read downwards, >please don't top post. Trim messages to quote only relevent text. >Check groups.google.com before asking a question.
Have you tried a short track yet? I used the provided race setup at a superspeedway and it was good but when I used a race setup for a short track I found the car very unstable. It was just as he described. Lots of torque and hard to control.
> You know, you simply must be about 11 years old. That's the only thing I > can figure... Well, I'm sorry to say you can't even get that right.... :-P Never mind Larry, just go back to your Papy comfort zone and all will be well....seriously
Dude, you are wrong. I have both. They both drive different. Given that the Papy game was developed by the company that has "gotten it right" all these years, had a Jasper Motorsports engineer proof it and offer changes to the physics to make the car as much like what a real car is like, I'm going to have to believe that NR2003 is the superior product. If it drove similar, I would think otherwise. But, knowing what went into creating Papy's product and knowing people that have driven stock cars for a living, I'm errring on the side of Papy, not a group of folks that have never even been close to right. Sorry. "Steve Simpson" <[email hidden]> wrote in message news:boq62c$1hb7ci$[email hidden]... > > You know, you simply must be about 11 years old. That's the only thingI
Quoted text (7 lines)> > can figure... > > Well, I'm sorry to say you can't even get that right.... :-P Never mind > Larry, just go back to your Papy comfort zone and all will be > well....seriously > >
I haven't tried the Thunder Demo, but you sound like you might have the common ISI controller setup problem. Despite SS's useless and rude comments to the contrary, Papy's controller setup (and many others as well) is far easier to use than ISI's. Hmmm; maybe there IS a Papy comfort zone after all... ;-) But the ISI setup can be made to work fine. So - here's the drill. Make sure your sensitivity is on 50% for all axes to begin with, which in ISI sims corresponds to fully linear response (you may want to change it a bit later for superspeedways, but go linear for a baseline). Set all your deadzones to 0%. Put the speed sensitivity at 0% also (you'll probably have to reduce the steering lock significantly from default in the garage once you do this). Then close the game and find your playername.plr file. Open it and look down at the bottom for the axis settings. Note the center numbers; they're probably all on 0.50000. That's correct for the wheel axis, but for pedals using separate axes, it probably needs to be at 1.00000. That's what it took to get my Logitech's pedals to use more than half their travel. Good luck - maybe I'll get around to trying Thunder myself one of these days. Having too much fun banging the ETCC cars around at Knockhill for now... ;-) "Larry" <[email hidden]> wrote in message news:8vUrb.5281$5e.2308@lakeread06...
Quoted text (12 lines)> You know, you simply must be about 11 years old. That's the only thing I > can figure... > > Larry > > "Steve Simpson" <[email hidden]> wrote in message > news:bop0hv$1for0a$[email hidden]... > > Yep, you certainly sound clueless. > > > > > >
> Dude, you are wrong. I have both. They both drive different. Given thatthe > Papy game was developed by the company that has "gotten it right" allthese > years, had a Jasper Motorsports engineer proof it and offer changes to the > physics to make the car as much like what a real car is like, I'm going to > have to believe that NR2003 is the superior product. If it drove similar,I > would think otherwise. But, knowing what went into creating Papy's product > and knowing people that have driven stock cars for a living, I'm errringon > the side of Papy, not a group of folks that have never even been close to > right. I totally agree but that doesn't make Larry's original post any less ridiculous.
Thanks Steve! I'll give it a try :) -Larry "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]... > I haven't tried the Thunder Demo, but you sound like you might have the > common ISI controller setup problem. Despite SS's useless and rudecomments
Quoted text (9 lines)> to the contrary, Papy's controller setup (and many others as well) is far > easier to use than ISI's. Hmmm; maybe there IS a Papy comfort zone after > all... ;-) > > But the ISI setup can be made to work fine. So - here's the drill. Make > sure your sensitivity is on 50% for all axes to begin with, which in ISI > sims corresponds to fully linear response (you may want to change it a bit > later for superspeedways, but go linear for a baseline). Set all your > deadzones to 0%. Put the speed sensitivity at 0% also (you'll probably
have > to reduce the steering lock significantly from default in the garage once > you do this). Then close the game and find your playername.plr file.Open
Quoted text (13 lines)> it and look down at the bottom for the axis settings. Note the center > numbers; they're probably all on 0.50000. That's correct for the wheel > axis, but for pedals using separate axes, it probably needs to be at > 1.00000. That's what it took to get my Logitech's pedals to use more than > half their travel. > > Good luck - maybe I'll get around to trying Thunder myself one of these > days. Having too much fun banging the ETCC cars around at Knockhill for > now... ;-) > > "Larry" <[email hidden]> wrote in message > news:8vUrb.5281$5e.2308@lakeread06... > > You know, you simply must be about 11 years old. That's the only thing
I
Quoted text (13 lines)> > can figure... > > > > Larry > > > > "Steve Simpson" <[email hidden]> wrote in message > > news:bop0hv$1for0a$[email hidden]... > > > Yep, you certainly sound clueless. > > > > > > > > > > > >

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