Does anyone know if the OpenGL beta from Papyrus can be made to work with
the ATI Fury?
Stephen
i had an ati rage pro turbo on my motherboard. these cards suck. they do
render D3D ok, but not openGL. just get a voodoo3 and you'll be fine.
Rik Anthrax
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"trust the government?? what are you, some kind of moron?"
Yes, the Rage Pro is a dog. I was curious about the Rage Fury (the 128
bit card) because it has a full OpenGL ICD, as opposed to the flaky MiniGL
that ran on the Rage Pro series for Quake games. A further reason I am
curious about the Rage Fury is because I am looking to replace my old,
tired notebook within the next 8 months. There is a mobile Rage 128 chip
with the full OpenGL ICD which has been announced last week. It is
pin-compatible with the older Rage Pro LCD chip, so it will be a
no-brainer for notebook manufacturers to migrate to the new chip. Dell
has been using the ATI chip for quite a while now.
The raw performance figures for the ATI Rage Fury are not so dismal,
especially in 32-bit mode. The potential is there.
I have played GPL with a compact Mach 1 joystick, which fits nicely in a
travel bag. Perhaps my dream of playing GPL on the road is getting closer
to reality.
I appreciate your post, and the ones I will receive, trying to lead me
down the proper path for 3D. I already have access to a VooDoo equipped
desktop. My question is really just if there is any hope of running GPL
on a Rage *Fury* under OpenGL, as it would influence my buying decision
for a notebook that I am going to purchase. If there is a chance of
running GPL on it, then I might splash out for a model with the ATI chip.
Does anyone have a PC with the Fury chip as OEM? Care to do a little
experiment with it and let me know if the GPL OpenGL beta works?
thanks
Stephen
: i had an ati rage pro turbo on my motherboard. these cards suck. they do
: render D3D ok, but not openGL. just get a voodoo3 and you'll be fine.
: Rik Anthrax
: -
: -
: "trust the government?? what are you, some kind of moron?"
Quoted text (20 lines)
>>Does anyone have a PC with the Fury chip as OEM? Care to do a little >>experiment with it and let me know if the GPL OpenGL beta works? >I got it to work with an Agp Xpert 128 rage Magnum (retail). It's basically the >same as the Fury except with only 16mb. It looks ok except for a couple of >graphical anomalies: there's a line around the distance in the skyline, and >there's a black line in the junction between different type of grass in the >side. Otherwise it looks ok. >The framerate is not as good as my V2 SLI, but that ok for me because I got the >ATI mainly for running DVD movies. >The computer is a PII 450 running at 504. >At 1024x768 with almost all graphic options checked, and only a couple of mirror >graphic options checked, I got about 20-22fps for the whole lap of SPA. That's >only a training run without any other cars. >At 800x600 with the same options, the fps is 26-27 around the lap. >AT 640x480 the fps is 26-28fps around SPA.Hey, thanks to you both for giving me more information than I really
expected to receive on this. Last time I asked, I received nothing but a
dozen "buy a Voodoo" responses from people who missed the point of my
question. So, looks like I can have my cake and eat it too (I'm required
by my work to be "portable", but at least now I can play GPL on the road).
Thanks again.
Stephen
:>This is the first I've heard of anyone getting OpenGL GPL to run on a
:>non-Nvidia card. Congrats to ATI for actually getting their ICD up to
:>snuff. I wonder who'll be next: 3dfx, Matrox, or S3?
:>
:>Have you tried the MirrorsEvery setting in core.ini? The README from
:>Papy's OpenGL patch says that this is necessary to achieve good frame
:>rates on the TNT because of an unoptimized bit in Nvidia's drivers.
:>If it doesn't help on the ATI card, then that shows that Papy is
:>probably right that this is Nvidia's fault. (Of course, turning
:>down the mirror refresh should help a little on any card, but it
:>makes a really dramatic difference on the TNT.)
: Well shit! I just tried changing the mirror refresh settings and it made a huge
: difference. I had left it at default before.
: Mirror refresh 1 every 4 and same graphic settings as previous post:
: 1024x768 - 30-34 fps with a few spots showing 36 around SPA, that's with 7 other
: cars in the race.
: 800x600 - 35-36 fps same settings
: Mirror 1 every 8:
: 1024x768 34-36 fps with around 30-32 fps with other cars in the pit area.
: With the mirror at 1/8, it really blows, a virtual slideshow in the mirror. Not
: great at 1/4 but still tolerable. I've gotten used to the beautiful mirrors on
: the Glide version (best looking mirrors on any game, period).
: If I had to play this game on the ATI, I would rather use the 1/4 mirror and
: play at 800x600 rather than mirror at 1/8 and resolution at 1024x768.
: Still, the openGL driver for the ATI is tuned for Quake3Test (or any other quake
: games), just like the Nvidia drivers.


































