Race Sim Central
Rec.Autos.Simulators Archive

Nascar Legends Tracks with N3??

6 posts by 4 people · 07 Nov 1999 - 08 Nov 1999

Jay 07 Nov 1999#502005
Are the tracks in Nascar Legends portable to N3? In other words... Can I simply copy them from one "tracks" directory to the other, then modify the calendar files to show them, and badda bing... badda boom, I've got a whole extra set of tracks to run on?
Yes and no. The tracks will work, but the cars will look wierd (wrong colors). The reason is because of the different palette alignments (or something like that) that papy used on both games. Someone posted a message stating they had a certain amount of success when patching a track, but that trees and poles still looked strange. That's all I know about it. -- ========================================================= Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html Barbarian Diecast Collector (370+ cars and counting) http://members.home.net/jsimm/diecast_index.html North American Stockcar Racing Online Competition http://www.paddedwall.org/nasroc1/nasroc1.html Super X Philes http://members.home.net/kap/superx/superx.html If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
Jan Kohl 07 Nov 1999#502007
>Are the tracks in Nascar Legends portable to N3? >In other words... Can I simply copy them from one "tracks" directory to the >other, then modify the calendar files to show them, and badda bing... badda >boom, I've got a whole extra set of tracks to run on? No, they are not, but here's what you do. I've patched both Riverside for N99 (until I get a card that will do N3/NL better) and IMS for N99. The palattes in NL are different than the standard Papy palattes...presumably to ward off hoards attempting to post them on the 'net for others to use...or possibly to give a different 'look and feel' to the tracks. The only way to get them from one to the other (N3, NL, or N2/N99) is to do these steps... N3>N99 - you can copy it over, but the 3do groove will look funky. Use David Noonan's 3doedit to remove ALL of the 'groove' part of the 3do from the track. Yep, it's time cosuming. Yep, you can't goof it up, or you'll have one HECK of a time getting it back...or start over. If you are using a 3do card that requires mi4s, you'll have to unpack it, use WinMip to convert all the mips to bmps, then use Paintshop Pro (www.jasc.com) to convert them all to 4 bit images, then use WinMip to convert them all back to mi4s. Create a new .pck file to add all the new mi4s, then pack it back up. Fun. N99>N3 - You *should*, in most cases, be able to just copy it right to the N3 tracks folder, add it to the calendar, and race. Use our Pitspatch N3 to fix the color problems of the tracks. NL<>anything - To get anything INTO NL, or get anything FROM NL, you'll have to use Winmip to convert all the mips and srbs to bmps. Get a sunny.pcx from the sim that you want the track to GO to. Use Paintshop Pro to create a palatte from that, then convert all the .bmps to that new palatte. Use the new sunny.pcx and cloudy.pcx from the new sim, and pack it all back together. Done. If you are going from NL to N99, you'll again have to follow the steps above to remove the groove. All editors used to create these instructions are available from The Pits...except Paintshop Pro. Have fun...I did! Cheers! ??Jan Kohl?? **The Pits Performance Team** Computer Systems Programmer USAF Air-Ground Operations School Hurlburt Field, FL Castle Graphics - http://www.castlegraphics.com/ The Pits - http://www.theuspits.com/
Sounds like a big pain in the ass.
Quoted text (66 lines)> >Are the tracks in Nascar Legends portable to N3? > >In other words... Can I simply copy them from one "tracks" directory to the > >other, then modify the calendar files to show them, and badda bing... badda > >boom, I've got a whole extra set of tracks to run on? > No, they are not, but here's what you do. I've patched both Riverside for > N99 (until > I get a card that will do N3/NL better) and IMS for N99. > The palattes in NL are different than the standard Papy > palattes...presumably to ward > off hoards attempting to post them on the 'net for others to use...or > possibly to give a > different 'look and feel' to the tracks. > The only way to get them from one to the other (N3, NL, or N2/N99) is to do > these steps... > N3>N99 - you can copy it over, but the 3do groove will look funky. Use > David Noonan's > 3doedit to remove ALL of the 'groove' part of the 3do from the track. Yep, > it's time cosuming. > Yep, you can't goof it up, or you'll have one HECK of a time getting it > back...or start over. > If you are using a 3do card that requires mi4s, you'll have to unpack it, > use WinMip to convert > all the mips to bmps, then use Paintshop Pro (www.jasc.com) to convert them > all to 4 bit images, > then use WinMip to convert them all back to mi4s. Create a new .pck file to > add all the new mi4s, > then pack it back up. Fun. > N99>N3 - You *should*, in most cases, be able to just copy it right to the > N3 tracks folder, add it > to the calendar, and race. Use our Pitspatch N3 to fix the color problems > of the tracks. > NL<>anything - To get anything INTO NL, or get anything FROM NL, you'll have > to use Winmip to > convert all the mips and srbs to bmps. Get a sunny.pcx from the sim that > you want the track to GO > to. Use Paintshop Pro to create a palatte from that, then convert all the > .bmps to that new palatte. > Use the new sunny.pcx and cloudy.pcx from the new sim, and pack it all back > together. Done. > If you are going from NL to N99, you'll again have to follow the steps above > to remove the groove. > All editors used to create these instructions are available from The > Pits...except Paintshop Pro. > Have fun...I did! > Cheers! > ??Jan Kohl?? **The Pits Performance Team** > Computer Systems Programmer > USAF Air-Ground Operations School > Hurlburt Field, FL > Castle Graphics - http://www.castlegraphics.com/ > The Pits - http://www.theuspits.com/
For the record (and according to Charlie Heath), it was some nefarious plan on Papy's part to keep us from migrating tracks between sim. The reason the palette alignment is different is to support the more pastel- crazy era.
Quoted text (28 lines)>>Are the tracks in Nascar Legends portable to N3? >>In other words... Can I simply copy them from one "tracks" >>directory to the other, then modify the calendar files to >>show them, and badda bing... badda boom, I've got a whole >>extra set of tracks to run on? >No, they are not, but here's what you do. I've patched both >Riverside for N99 (until I get a card that will do N3/NL >better) and IMS for N99. >The palattes in NL are different than the standard Papy >palattes...presumably to ward off hoards attempting to post >them on the 'net for others to use...or possibly to give a >different 'look and feel' to the tracks. >The only way to get them from one to the other (N3, NL, or >N2/N99) is to do these steps... >NL<>anything - To get anything INTO NL, or get anything FROM >NL, you'll have to use Winmip to convert all the mips and >srbs to bmps. Get a sunny.pcx from the sim that you want >the track to GO to. Use Paintshop Pro to create a palatte >from that, then convert all the .bmps to that new palatte. >Use the new sunny.pcx and cloudy.pcx from the new sim, and >pack it all back together. Done. If you are going from NL >to N99, you'll again have to follow the steps above to remove >the groove.
-- ========================================================= Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html Barbarian Diecast Collector (370+ cars and counting) http://members.home.net/jsimm/diecast_index.html North American Stockcar Racing Online Competition http://www.paddedwall.org/nasroc1/nasroc1.html Super X Philes http://members.home.net/kap/superx/superx.html If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
Oops - I meant to say it was *NOT* some nefarious plan... Gotta get a new keyboard, or stop drinking... Hmmmm... still have a lot of tequila and itr would be a shame to waste all that booze - guess i'll get a new keyboard... says...
Quoted text (38 lines)> For the record (and according to Charlie Heath), it was some nefarious > plan on Papy's part to keep us from migrating tracks between sim. The > reason the palette alignment is different is to support the more pastel- > crazy era. > >>Are the tracks in Nascar Legends portable to N3? > >>In other words... Can I simply copy them from one "tracks" > >>directory to the other, then modify the calendar files to > >>show them, and badda bing... badda boom, I've got a whole > >>extra set of tracks to run on? > >No, they are not, but here's what you do. I've patched both > >Riverside for N99 (until I get a card that will do N3/NL > >better) and IMS for N99. > >The palattes in NL are different than the standard Papy > >palattes...presumably to ward off hoards attempting to post > >them on the 'net for others to use...or possibly to give a > >different 'look and feel' to the tracks. > >The only way to get them from one to the other (N3, NL, or > >N2/N99) is to do these steps... > >NL<>anything - To get anything INTO NL, or get anything FROM > >NL, you'll have to use Winmip to convert all the mips and > >srbs to bmps. Get a sunny.pcx from the sim that you want > >the track to GO to. Use Paintshop Pro to create a palatte > >from that, then convert all the .bmps to that new palatte. > >Use the new sunny.pcx and cloudy.pcx from the new sim, and > >pack it all back together. Done. If you are going from NL > >to N99, you'll again have to follow the steps above to remove > >the groove.
-- ========================================================= Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html Barbarian Diecast Collector (370+ cars and counting) http://members.home.net/jsimm/diecast_index.html North American Stockcar Racing Online Competition http://www.paddedwall.org/nasroc1/nasroc1.html Super X Philes http://members.home.net/kap/superx/superx.html If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy