> the lead easily until the end. As that wasn't really a challenge I increased
> the AI to 98%. Now I qualify 29th (!!!!) and get sacked almost by the entire
> field during the first 20 laps. Isn't this a little too much regarding the
> 1% AI increase?
Some tracks (like Martinsville) have crazy AI that is much faster in
relation to the overall AI level. Edit the track.txt files to slow them
down a bit. Alternatively develop better setups.
--
..... .... .... .... .... .... .... .... .... .....
. .
. "Don't argue with idiots. They drag you down to .
. their level, then beat you with experience." .
..... .... .... .... .... .... .... .... .... .....
Hm, that's another thing I can't understand in N3: the different AI strength
on different tracks. I (hardly) notice that in other games. I'd say creating
a steady AI for oval tracks would be easier than for F1-like road tracks!
Jeroen
> > the lead easily until the end. As that wasn't really a challenge I increased
> > the AI to 98%. Now I qualify 29th (!!!!) and get sacked almost by the entire
> > field during the first 20 laps. Isn't this a little too much regarding the


































