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My Rally Championship 2000 Review (long... bah, mines the longest ;)

22 posts by 11 people · 21 Nov 1999 - 23 Nov 1999

Ian Lake's review of Rally Championship 2000

Fast GPL racer Ian Lake reviewed Rally Championship 2000, calling it a fun and deep game but not a true sim on GPL's level. Others reported oversensitive steering, cars that felt weightless, sticky grass and no support for separate pedal axes. Some players warmed to the handling after more time with the full game, and a patch was expected.

review/impressionsgame comparisonRally Championship 2000

Automated summary.

Ian Lake 21 Nov 1999#504618
This review is a no hype, no bullshit review. For those who don't know, i'm one of the fastest sim racers around. I know what a good sim or arcade racer when I see it. Rally Championship 2000(rc2k) however is not a sim. Atm, only GPL currenly holds the prize as being the only true sim around. There are others that portray aspects of their real life counterparts, but sadly lack in several areas to be allowed the title of pure sim. An example is Nascar3. It's physics engine lacks because it does not allow for use of accelerator and brake at the same time to allow proper left foot braking techniques to be used, and has a canned spin when accelerating from a stop. Rally championship has quite a number of faults as well that makes it an arcade-sim and not a pure sim. *** Physics *** By far and away, this is the thing that makes or breaks a sim. Rc2k's physic's are on par with say scgt, or nascar3, but certainly not up there with gpl or even viper racing. The cars in rc2k handle pretty good... that is if you where driving a go- kart. The steering even with the normal deadzone is ok. It's only slighltly improved over the demos however. You still have that feeling that your not driving a real rally car on dirt. Instead it feels like your driving a go-kart on pavement. Not that this is a bad thing. I actually enjoy rc2k because it feels like a kart. However, this is not something you expect from a rally sim. In a rally car you get jolted around alot, and the steering reflects this in sensitivity, where you have around 30 degrees each way before you really feel that your wheels are going that way. Just watch in-car rally footage. they work that wheel pretty hard. In rc2k, you only really use that first 30degrees, and even then you mostly steer it like a go-kart, where you only have to turn a little and the vehicle does the rest. The deadzone adjustements in rc2k don't help. They add just that, a big deadzone.... It's not exponetial like in gpl, where you still have steering even moving 1 degree off centre. In rc2k, you have to turn that much, and then it kicks in... very poorly done. Ok, so what about the actual car physics? They are pretty decent. The car does not feel like it has enough weight though. You can stop in 30metres on wet dirt, and the car really does get airborne and takes ages to land. Even saying this, the cars are still fun to drive, even though they may not be modelled correctly. They handle like how a large go-kart would on rough terrain :) If you expect to see a realistic physics engine on par with GPL, you won't find it here. But it is still pretty decent. *** Setups *** I would say this is the 2nd most important feature of a sim. Being able to develop setups to suit your car is an underlying aspect that all race drivers need to master. And the same should be for a sim. In rc2k, you can modify 6 aspects of your setup.... Yes, only 6! Steering sensitivity, suspension height, suspension stiffness, brake balance, tyre compound and acceleration/top speed. They are all pretty simplistic. In accelration/top speed, you can select from 5 options, ranging from high accel, low top speed, to top speed, low acceleration. Nope, you don't get to set your own gears... rc2k is not a pure sim remmember :) The tyre compounds range from slicks to snow. Pretty normal for a rally game, and that's normally what the real rally drivers get to choose from. You can't however change things like type pressures, camber, toe-in or anything like that. Leave that to the real rally professionals. The suspension settings are pretty simple too. Simple sliders for both aspects, ranging from hard to soft for stiffness, and low to high for height. Sorry, but there is no indepentant suspension settings... it's a universal thing... brake balance, self explainatory, and seems to work ok. After playing rc2k for a while I experimented with the setups on 2 different stages. The setup changes do affect how good and clean you can run your car. For instance, running maximum suspension height, and low stiffness, as well as fast steering and dry gravel tyres is fast on the bumpy gravel stages. Setting it to low suspension height and high stiffness makes the car extremely hard and slow to drive on the same stage. Overall, the setups in rc2k are ok. But they are really not refined enough to be accurate to their real life counterparts. I do not consider them on par with gpl or viper racing, or even the arcade-sims like scgt, or even the dtr. *** Damage Model *** Ok, when we talk about rally racing, we talk about how extremely dangerous it is. How your rally may be over even after the first stage. How drivers run off the road and into a tree, and ruin their rally chances... Not so in rc2k. You can hit a tree at just over 100mph, and you will stop dead! No problem, just stick it in reverse, then drive away..... Proper crash dynamics make up a sim. In something like gpl on realisitic damage, you hit a guardrail at speed, and flip. Race over! In rc2k, you hit a tree, and just keep on driving. That's just plain wrong in regards to trying to portray yourself as a sim! Ok, well look at it from the POV of rc2k being an arcade-sim. Yes, rc2k has a great damage model for an arcade-sim. While you may be able to hit a tree at full speed and drive away, you do so at a cost to your cars health, be it steering, cooling, engine, exhaust, electrics, gearbox and such. If u crash enough times...yes you hit a few trees...:) you might end up with a broken gearbox, or even loose a wheel. You will however still be able to get to the end of the stage...yep even driving on three wheels you can drive all the way... even at 100mph on the bumpy straights! When you get to the service area, you have a specified timelimit, as in real rallying, and you can fix aspects of your car. But unfortunately, you can't just fix something a little bit... you have to fix the whole thing your fixing, with the predetermined amount of time allocated. So if u had a spare 2 minutes left, you can't just allocate that to fixing a bit of the bodywork. You can run overtime however, and accept a penalty in time. So how does the damage model rate overall. Probably on par with scgt, or nascar3. gpl beats it hands down, and even dtr allows for the ability to kill your car through abuse! *** Tracks *** Well, they are accurate and pretty. It was mentioned a while ago that the developers added things in to make the game "more fun", such as logs and hay bales. Sorry, but if they want to claim this as a sim, they should remove them. They actually make the gameplay worse, as you have to dodge "caution logs", even when he forgets to mention not to cut the next corner because there is a single log in the damn way... Speaking of which, the co-driver is pretty decent. Fairly accurate in his pace notes, and his mutterings do help you drive. However, he f#$%es up often enough... On numerous occasions he has read out something, or not read in some cases, and i've gone into a corner expecting a number 2, and getting a number 5 corner... A example of this was when I was driving along and he said 400 left 1...meaning in 400 metres we have a nice easy curve left. I get to the corner, and am going through it, and _then_ he decides to mention the 30 hairpin left....slam on the brakes and go visit some of those concrete trees... Ok, back to the actual tracks. The major thing that bugs me is the sticky grass. Put two wheels off and your car may as well be using it's brakes. Sorry, but this is not true to life... you don't slow down that much when you hit grass, especially if your already at speed. They did actually model the effect pretty well when steering on grass. You do actually lose alot of your steering ability. Anyway, other than the co-driver stuffing up, and the grass, the tracks are pretty good. They are just as narrow as their real life counterparts, and you can cut them on occasions. They are probably as good as any other racing game, such as gpl, scgt or nascar3. *** Graphics *** Allways overated by many reviewers. They look at the pretty pictures and they go WOW! Sorry, but a sim is not judged by graphics alone. The pretty pictures in rc2k are pretty, and you can see the dirt fly from your front wheels. You get the rain, and the snow, and the night time stages are very pretty. On par or even better than gpl and dtr. *** Multiplayer *** An important part of any current sim, this makes or breaks the longevitiy of a sim. rc2k has it, but I haven't tested it yet. No comparisons will be made at this time. *** Sounds *** Just like the graphics...Sounds are great. You get the wonderful backfires, and all the authentic rally car sounds. Kewl :) But, do they help you drive, as any good sim should. Well, you get some limit of adhesion effects squels, but they really don't help you much. The engine will bump and burp as your tyres try to maintain grip if you use too high a suspension setting. Anyway, they are pretty good, but I don't feel they help you drive like the sounds of gpl, or scgt where you can hear the tyre's squel as you get close to limit of traction. Maybe this aspect would be hard to be used in a rally sim. *** Other Stuff *** The menu's in Rc2k are ok... Main problem is, you can't use a mouse to navigate the menus, everything is done via the keyboard. Yuk! I Don't like the fact that you have to "unlock" the other championship. If it's a sim, you would not have to do this. Controller support is still as poor as the demo. *** OVERALL *** rc2k is an arcade-sim. I enjoy it quite alot, as I don't mind the occasional arcade racer. It can't be classed as a pure sim though, as it lacks in the two most important aspects of a sim, physics and setup engines. The title will get rave review's from the websites and game mags around the place, because it is a good arcade-sim. If it really was a sim like gpl, then you expect it to get bad reviews due ... read more »
DAVID 21 Nov 1999#504619
Ian, Thanks for the review, having played GPL and I loved, but I do not have time for a game like it RC2000 may be the ticket for me. I really apprieated the information you game onthe game and will probly buy it since its what i am looking for, major fun for a guy who messes about with PC games a few hours a week. My Solo ll car seems to take all my free time I get due to three kids, a wife and a race car to feed. Dave
Supama 21 Nov 1999#504620
"You can't however change things like type pressures, camber, toe-in or anything like that. Leave that to the real rally professionals." I have never seen guys change their toe in just before the rally to get that extra edge. But then again, back in the 60s, do you think between practice sessions they changed their ramp angles in the diff? If a SIM should accurately portray the racing of the times, how come GPL has so many options for setup? "In something like gpl on realistic damage, you hit a guardrail at speed, and flip. Race over!" Similar to revving the engine up to its max while shifting for hotlaps? Shouldn't that car blow up? Oh wait, you guys don't even run with damage on for hotlaps, so why should damage matter hehe. ;-) "yep even driving on three wheels you can drive all the way... even at 100mph on the bumpy straights!" I can do that in GPL. I can drive with just 2 wheels at 100MPH in GPL. Whats your point? After reading through some reviews of this game, I have decided to try to get a FAIR review. You even said that since you were the best of the best of the best, then this would be a fair review, but you are biased toward GPL a little too much. Yes it is a great sim, but that doesn't mean that everything else is pure arcade. We need an unbiased reviewer to review this game. I am not trying to defend the sim magnitude of the game, I'm just trying to get the real facts, not the thoughts of an ego driven sim racer. I read a review higher up in the newsgroup that had some good thoughts on the game. The review was NOT a GPL plug the whole way and gave the facts straight out, then the opinions of the reviewer came at the end which left you to decide what you thought of it. Sorry for being harsh and negative but I have been getting fed up with the biased reviewers out there that don't give a game a fair chance. I want some facts, not a biased review or a blatant ignoring of some questions (a while ago). So sorry for blowing up on you, just kinda been stored up for a while. I feel better now and will go to the mental hospital tomorrow. oh and BTW hard does NOT mean sim. Tell me, if you drove a Viper around a race track at say city speeds, would you just spin off the track all the time? Would you get frustrated? Now since it was easy to do, does that make real life arcade? Now in the definition of a sim, it does mention accurately depicting real life correct? Now driving around a track at city speeds is real life correct? But it's not hard, so it must be arcade? Give me a break. JB
David Erb 21 Nov 1999#504621
Actually I thought his review was very useful. I now know what to expect should I decide to buy RC2000 and the information comes from a source I respect. If he compares it to other sims all the better since I have many of those other sims and his comparison help to show me what RC2000 is rather than what ad writers wish me to believe. I will probably buy this one because it is not GPL level of intensity which is fine for those times when I can't muster up the focus necessary for GPL. Your reply , on the other hand, was much less useful. David
Ian Lake 21 Nov 1999#504622
On Sun, 21 Nov 1999 18:00:50 -0500, "Supaman"
Quoted text (8 lines)>"You can't however change things like type pressures, camber, toe-in or >anything like that. Leave that to the real rally professionals." >I have never seen guys change their toe in just before the rally to get that >extra edge. But then again, back in the 60s, do you think between practice >sessions they changed their ramp angles in the diff? If a SIM should >accurately portray the racing of the times, how come GPL has so many options >for setup?
No, you are correct, they didn't change much on the setups between practice sessions in 67. They did however change things between races (provided they had enough money). As far as comparing the two setup engines though, gpl wins hands down. Here we go :o) I've said it before, and i'll say it again, hotllapping is not a true part of a sim. It is a fun thing to do to compare yourself to others. It's not supposed to be realistic! It is arcade! That's why hotlaps are driven on novice damage. Most guys that race GPL, don't hotlap. They often use a setup given to them, or tweak the default setup that comes with gpl, and they only race with that setup... now that is sctually realisitic :) btw, rc2k has an "arcade" mode too :) heheheh, David G Fisher brought this one up in another thread :) He said that you couldn't do this kind of thing in rc2k :)))) Well I did.... You do realise I gave it 9/10 on the arcade-sim scale.... and yes, that beats the other arcade-sims of nascar3 and toca2 :) The review was not a gpl plug. I compared rc2k between nascar2,dtr, scgt.... Yes, I used gpl more than the others, because it _is_ the benchmark for sims. There is really no denying that. That is the reason I included two scores... one for the arcade-sim lovers, and one for the pure sim lovers. I'm not an ego driven sim racer either. I drive gpl partially like an arcade-sim, with my bizarre setups and speedshifting in hotlaps. I like my arcade racers as well dammit! :) I've spent an awefull lot of time in the arcade-sims like scgt, dtr, the nascar series, gp2, nfs(x), name any arcade racer, or arcade-sim, and i've driven it, and often had fun in it. Im not a pure sim driver :) I gave you the facts from my standpoint. They are only my opinion, just like any other reviewer :) np, I can take constructive critisim :) you are correct, hard does not mean sim. You make the comparison of driving a car under the limit. Yep, that's easy, and would still be a sim. I'm trying to figure out what your point is...because I agree...what is your point.... Ian
Ian Lake 21 Nov 1999#504623
Oh I remmember now :))) I said that reviewers would not like rc2k if it was sim like gpl where you crash on the first lap, and your race is over, then it's no fun. It's true, if rc2k had an accurate damage model, then hitting that tree would end your rally. Many reviewers would get sick of never ending a rally :) And they would mark it poorly for this :) Ian
A hypothetical interview with Ian after he finished his review provided some insight to his perspective: So what did you think of RC2000? Ian: I had a lot of fun, but I hated it of course. So you you hate having fun? Ian: Of course not, but anyone can have fun playing this game, it takes a real man to have fun playing GPL - the only true sim ever made, blah blah blah. It should take weeks of practice before you become good enough at a sim to actually enjoy it.
Ian Lake 21 Nov 1999#504625
On Sun, 21 Nov 1999 19:45:06 -0600, "Tracey A Miller"
Quoted text (13 lines)>A hypothetical interview with Ian after he finished his review >provided some insight to his perspective: >So what did you think of RC2000? >Ian: I had a lot of fun, but I hated it of course. >So you you hate having fun? >Ian: Of course not, but anyone can have fun playing this game, it >takes a real man to have fun playing GPL - the only true sim ever >made, blah blah blah. It should take weeks of practice before you >become good enough at a sim to actually enjoy it.
ROFL :))) btw, I don't hate rc2k. I actually like it quite alot! It is a great game, and I expect to spend alot of fun playing it :))) Ian
Supama 21 Nov 1999#504626
That is a good point. Hitting a tree would end their day and they would get pissed. Thus arcade in nature. A lot of people have the notion that if it is hard to drive, it must be a sim or vice versa. I just wanted to write it down for some of those people to see so they may get another view on it all. JB
Supama 21 Nov 1999#504627
And I apologize for that. > Actually I thought his review was very useful. I now know what to expect > should I decide to buy RC2000 and the information comes from a source I > respect. If he compares it to other sims all the better since I have many of > those other sims and his comparison help to show me what RC2000 is rather > than what ad writers wish me to believe. I will probably buy this one > because it is not GPL level of intensity which is fine for those times when
Quoted text (21 lines)> I can't muster up the focus necessary for GPL. Your reply , on the other > hand, was much less useful. > David > > "You can't however change things like type pressures, camber, toe-in or > > anything like that. Leave that to the real rally professionals." > > I have never seen guys change their toe in just before the rally to get > that > > extra edge. But then again, back in the 60s, do you think between > practice > > sessions they changed their ramp angles in the diff? If a SIM should > > accurately portray the racing of the times, how come GPL has so many > options > > for setup? > > "In something like gpl on realistic damage, you hit a guardrail at
speed,
Quoted text (14 lines)> > and flip. Race over!" > > Similar to revving the engine up to its max while shifting for hotlaps? > > Shouldn't that car blow up? Oh wait, you guys don't even run with damage > on > > for hotlaps, so why should damage matter hehe. ;-) > > "yep even driving on three wheels you can drive all the way... even at > > 100mph on the bumpy straights!" > > I can do that in GPL. I can drive with just 2 wheels at 100MPH in GPL. > > Whats your point? > > After reading through some reviews of this game, I have decided to try
to > > get a FAIR review. You even said that since you were the best of the best
Quoted text (7 lines)> > of the best, then this would be a fair review, but you are biased toward > GPL > > a little too much. Yes it is a great sim, but that doesn't mean that > > everything else is pure arcade. We need an unbiased reviewer to review > this > > game. I am not trying to defend the sim magnitude of the game, I'm just > > trying to get the real facts, not the thoughts of an ego driven sim
racer. > > I read a review higher up in the newsgroup that had some good thoughts on > > the game. The review was NOT a GPL plug the whole way and gave the facts > > straight out, then the opinions of the reviewer came at the end which left > > you to decide what you thought of it. > > Sorry for being harsh and negative but I have been getting fed up with the > > biased reviewers out there that don't give a game a fair chance. I want > > some facts, not a biased review or a blatant ignoring of some questions (a > > while ago). So sorry for blowing up on you, just kinda been stored up for > a > > while. I feel better now and will go to the mental hospital tomorrow. > > oh and BTW hard does NOT mean sim. Tell me, if you drove a Viper around a
Quoted text (10 lines)> > race track at say city speeds, would you just spin off the track all the > > time? Would you get frustrated? Now since it was easy to do, does that > > make real life arcade? Now in the definition of a sim, it does mention > > accurately depicting real life correct? Now driving around a track at > city > > speeds is real life correct? But it's not hard, so it must be arcade? > Give > > me a break. > > JB
Shane Lowry 22 Nov 1999#504795
i gave the game a good working over for most of the weekend and after starting out extremely frustrated with the control and handling ... i ended up extremely frustrated but for different reasons. The handling i solved by turning the sensitivity to the minimum ... i didnt touch the deadzone controls. The control in the championship also seems better than single runs ... go figure. i too am sick of all the comparisons to GPL but i wont go on about it. However i do feel that this is the best rally sim out on the market to date. Once you get the controls figured out and can concentrate on the racing you can start to appreciate the game. i'm using a MSFF wheel on a p2 350 and banshee. The game screams along at 800x600 with the occasional sound glitch. The cars do feel light but then again after taking my car up to 160 kph on flat roads i know how much lighter the car feels ... it starts to float. Just a positive review to balance the sides ... i wasnt going into the game expecting GPL ... but then again i think those cars would really hate the welsh goat tracks that they call roads <G> back to your normal transmission Shane db_wolf
ymenard 22 Nov 1999#504796
After a couple of hours racing it... It's my big point against putting RC2k at the level of GPL. It's a very depth racing sim but that spoils it totally for me. Other things are : Not being able to put FOUR axis on my wheel. Why didn't they implement that? I can have 2 or 3axis, but whenever I want to try separate axis on Joystick2 it doesn't want. I guess it's related to the point that RC2k can't model the usage of acceleration and braking at the same thing. Which is very important in Rallying (throttle steering) and makes the experience fake for me. But it's still good. Those 2 points are incredibly important at the end of 1999. Note that they aren't the only one who don't implement the usage of both pedal at the same time. But it's the end of 1999, so I would expect that in a software. And yes even with the old Papyrus game engine <g> -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Please tell me that RC2000 supports split axis pedals!!!! With all the back and forth on this title and people claiming it is great--it is inconceivable that even a Rally GAME (not sim) released in late 1999 would not have support for this. Does it support the controllers but the game engine won't use them independently or will it not even support the controllers????? Marc. > > It's true, if rc2k had an accurate damage model, then hitting that > > tree would end your rally. Many reviewers would get sick of never > > ending a rally :) And they would mark it poorly for this :) > After a couple of hours racing it... It's my big point against putting RC2k > at the level of GPL. It's a very depth racing sim but that spoils it > totally for me. > Other things are : Not being able to put FOUR axis on my wheel. Why didn't > they implement that? I can have 2 or 3axis, but whenever I want to try > separate axis on Joystick2 it doesn't want. > I guess it's related to the point that RC2k can't model the usage of > acceleration and braking at the same thing. Which is very important in > Rallying (throttle steering) and makes the experience fake for me. But it's > still good. Those 2 points are incredibly important at the end of 1999. > Note that they aren't the only one who don't implement the usage of both > pedal at the same time. But it's the end of 1999, so I would expect that in
Quoted text (8 lines)> a software. And yes even with the old Papyrus game engine <g> > -- > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > "People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world."
It seems that perhaps the steering settings are different between the Championship and the other sections of the game. Is such a glaring oversight possible???? Are you saying the cars do not feel too light at lower speeds--just at high speeds?? Marc.
Goy Larsen 22 Nov 1999#504799
> Please tell me that RC2000 supports split axis pedals!!!! With all the back > and forth on this title and people claiming it is great--it is inconceivable > that even a Rally GAME (not sim) released in late 1999 would not have > support for this. Does it support the controllers but the game engine won't > use them independently or will it not even support the controllers????? Well, it supports 3 axis wheel/pedals, but I can't get split axis to work, I DID sort of solve the hyper sensitive controller thing though, used analog Joystick instead of wheel and pedals, that seemed to lower the sensitivity one more notch, car still feels weightless though Beers and cheers (uncle) Goy
Joe62 22 Nov 1999#504800
>...car still feels weightless though Is there any chance of editing the car files to increase the wieght? Joe McGinn _________________________ GA-Sports Writer http://www.ga-sports.com/
Goy Larsen 22 Nov 1999#504801
> >...car still feels weightless though > Is there any chance of editing the car files to increase the wieght? That would be nice, or the forthcoming patch that is being discussed in another trend, I WANT to like this game, but the weightless car and sticky grass is putting me off at the moment.... Beers and cheers (uncle) Goy
Shane Lowry 23 Nov 1999#505026
yup thats what im saying ... the cars have weight ... go into a 5 corner and throw it sideways ... the car will slide to a halt. Im not sure how heavy it should feel but it doenst feel too bad. the cars def do float at high speeds ... but in a realistic way. the game isnt perfect ... but it feels pretty good shane db_wolf
Joe62 23 Nov 1999#505027
>That would be nice, or the forthcoming patch that is being discussed in >another trend, I WANT to like this game, but the weightless car and >sticky grass is putting me off at the moment.... Actually after playing the game, I don't find the cars that light. They are much better than in the demo, as is the driving/physics model. The grass isn't THAT bad - it's sticky in some narrow roads (where maybe it represents weeds, not shown that well graphically?) but in other places you can use it (i.e., on square-turns onto other roads, the fastest way is definitely through the grass). Anyway, I think people are giving David WAY too much grief over this game. What he said was that it's a great sim, and that the driving model/physics is much better in the final game than the demo. And he's absolutely right. Joe McGinn _________________________ GA-Sports Writer http://www.ga-sports.com/
Indeed Joe. Funny to read that some people are allready changing their opinions about rc2000 after spending some more time with it. Maybe it's a psychological thing, one person starts to complain about the 'hit a tree and drive on' problem, and immediately 200 other people have same problem, forgetting what a superb sim/arcade game (whatever) rc2000 is. I like it far better than Viper Racing. I don't care if it's a sim or arcade game, it feels realistic to me, it just plays beautiful, and that's all that counts for me. Andre
Quoted text (20 lines)>>That would be nice, or the forthcoming patch that is being discussed in >>another trend, I WANT to like this game, but the weightless car and >>sticky grass is putting me off at the moment.... >Actually after playing the game, I don't find the cars that light. >They are much better than in the demo, as is the driving/physics >model. The grass isn't THAT bad - it's sticky in some narrow roads >(where maybe it represents weeds, not shown that well graphically?) >but in other places you can use it (i.e., on square-turns onto other >roads, the fastest way is definitely through the grass). >Anyway, I think people are giving David WAY too much grief over this >game. What he said was that it's a great sim, and that the driving >model/physics is much better in the final game than the demo. And he's >absolutely right. >Joe McGinn >_________________________ >GA-Sports Writer >http://www.ga-sports.com/
Goy Larsen 23 Nov 1999#505029
> Actually after playing the game, I don't find the cars that light. > They are much better than in the demo, as is the driving/physics > model. The grass isn't THAT bad - it's sticky in some narrow roads > (where maybe it represents weeds, not shown that well graphically?) > but in other places you can use it (i.e., on square-turns onto other > roads, the fastest way is definitely through the grass). Well, I still think the car is almost weightless, although the handling bit is pretty good, I've manged to get some decent 4-wheel drifts on tarmac, but the grass is WAY off in my opinion, on a tarmac stage, 100 mph, full throttle, put 2 wheels on the grass and your car starts slowing down like you were on the brakes, not right, I also noticed another thing last night (told you I tried to like this game :-), I was in 4th gear on a tarmac stage in the Seat Cupra, doing around 100 mph I think, and started on a not too steep uphill, and the car stopped accelerating, I mean, these cars have 260+ HP and very low gearing and should hardly notice those at all That depends doesn't it, David has made some pretty bold statements about this sim, and as such I believe some of it is warranted as I can't really see this as the "groundbraking rally sim with at least as good physics as GPL" that I believe he claimed at some point, although I must say that I'm looking forward to the patch so I can try it some more without getting motion sickness from the frame rate, like I said, I really want to like this game/sim, but a bad sim (as I thought initially myself), no, THAT it ain't Beers and cheers (uncle) Goy
Goy Larsen 23 Nov 1999#505030
Quoted text (9 lines)> On Tue, 23 Nov 1999 18:09:50 +0100, > > must > >say that I'm looking forward to the patch so I can try it some more > >without getting motion sickness from the frame rate, > Is there a patch coming out for improved framerate?
According to Kenneth and David, yes, addressing some poor FPS performance with the V3 and 2 other cards, guess I'll put it on hold until then ..... Beers and cheers (uncle) Goy

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