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Rec.Autos.Simulators Archive

GPL cars on the-Fast-Lane.com??

7 posts by 4 people · 29 Nov 1999 - 30 Nov 1999

Rick Ka 29 Nov 1999#506193
I was searching GPL web pages when I came across "The Fast Lane" web site and noticed that it contained replacment cars. I was wondering about what tools are required to create new cars and modify the performance specs. Specifically I would like to know if it was possible to make a series of 60's sports cars with realistic handling in GPL. Another question for those who have tried these replacement cars. Is it possible to keep the original cars as well as the add ons, like in a "67scars" directory next to the original directory. I would love to take a Jag out on the ring using the GPL engine :-) Rick
I'm sorry to disappoint you, but AFAIK all car-sets you can dl from anywhere just are graphics updates of the existing cars. Unlike the graphical description of a car, which lies in the *.dat file and can be changed, the physical description (like torque curve, mass, wheelbase etc.) obviously lies buried deep within the gpl.exe file and it would take a *very* talented hacker to get a grip on it (*if* it is possible at all). If you want to do a little bit of painting the skins, get WinMip and GPLBatch from here: http://members.aol.com/winmip/ These proggys let you unpack the *.dat file of a car and convert the *.mip files (which contain the textures) to and from *bmp's. I'm not sure about 3do editing (the polygons, which make up the car), but I think Paul Hoad's GPL Editor at http://members.xoom.com/paulhoad/gpl/ can do something there. I think, there is also an AutoCAD plug-in around somewhere (maybe at the FastLane) Peter Vienna, Austria
Remco Moedt 29 Nov 1999#506195
Sorry Peter, to disappoint you, but it is possible to alter the car 3DOs <g> Go to http://start.at/KOTR and you'll find an AutoCad pluggin to help your task. While you're there, check out the GREAT Ferrari replacement these extremely talented people created.... Remco
Quoted text (34 lines)>I'm sorry to disappoint you, but AFAIK all car-sets you can dl from anywhere >just are graphics updates of the existing cars. Unlike the graphical >description of a car, which lies in the *.dat file and can be changed, the >physical description (like torque curve, mass, wheelbase etc.) obviously >lies buried deep within the gpl.exe file and it would take a *very* talented >hacker to get a grip on it (*if* it is possible at all). >If you want to do a little bit of painting the skins, get WinMip and >GPLBatch from here: http://members.aol.com/winmip/ >These proggys let you unpack the *.dat file of a car and convert the *.mip >files (which contain the textures) to and from *bmp's. >I'm not sure about 3do editing (the polygons, which make up the car), but I >think Paul Hoad's GPL Editor at http://members.xoom.com/paulhoad/gpl/ can do >something there. I think, there is also an AutoCAD plug-in around somewhere >(maybe at the FastLane) >Peter >Vienna, Austria >> I was searching GPL web pages when I came across "The Fast Lane" web >> site and noticed that it contained replacment cars. I was wondering >> about what tools are required to create new cars and modify the >> performance specs. >> Specifically I would like to know if it was possible to make a series >> of 60's sports cars with realistic handling in GPL. Another question >> for those who have tried these replacement cars. Is it possible to >> keep the original cars as well as the add ons, like in a "67scars" >> directory next to the original directory. >> I would love to take a Jag out on the ring using the GPL engine :-) >> Rick
mcewena 29 Nov 1999#506196
But as Peter said that's only the look of the car (I say "only" with great respect to the job they've done). You can't give the Ferrari the hp of the BRM with these changes. Nor can you build a GT40 or Porsche 908 or a Jag D type, I'm sure somebody's trying to figure out how to hack it as we speak though. Problem is if they do they could also add an extra 4 cylinders to the Lotus 49 (without telling anybody) and blow everybody else's doors off too (if they had doors).
Seems you misunderstood me! I know, that the 3do's can be altered, I just didn't know how. I was talking about the car's physics, which can not be altered, AFAIK. And yes, this GPLEA-Ferrari is very fine! These guys really know, what they're doing! Peter Vienna, Austria
Quoted text (17 lines)> Sorry Peter, to disappoint you, but it is possible to alter the car > 3DOs <g> > Go to > http://start.at/KOTR > and you'll find an AutoCad pluggin to help your task. While you're > there, check out the GREAT Ferrari replacement these extremely > talented people created.... > Remco > >I'm sorry to disappoint you, but AFAIK all car-sets you can dl from
anywhere > >just are graphics updates of the existing cars. Unlike the graphical > >description of a car, which lies in the *.dat file and can be changed, the > >physical description (like torque curve, mass, wheelbase etc.) obviously > >lies buried deep within the gpl.exe file and it would take a *very* talented > >hacker to get a grip on it (*if* it is possible at all). > >If you want to do a little bit of painting the skins, get WinMip and > >GPLBatch from here: http://members.aol.com/winmip/ > >These proggys let you unpack the *.dat file of a car and convert the *.mip > >files (which contain the textures) to and from *bmp's. > >I'm not sure about 3do editing (the polygons, which make up the car), but I > >think Paul Hoad's GPL Editor at http://members.xoom.com/paulhoad/gpl/ can do > >something there. I think, there is also an AutoCAD plug-in around somewhere
Quoted text (21 lines)> >(maybe at the FastLane) > >Peter > >Vienna, Austria > >> I was searching GPL web pages when I came across "The Fast Lane" web > >> site and noticed that it contained replacment cars. I was wondering > >> about what tools are required to create new cars and modify the > >> performance specs. > >> Specifically I would like to know if it was possible to make a series > >> of 60's sports cars with realistic handling in GPL. Another question > >> for those who have tried these replacement cars. Is it possible to > >> keep the original cars as well as the add ons, like in a "67scars" > >> directory next to the original directory. > >> I would love to take a Jag out on the ring using the GPL engine :-) > >> Rick
Remco Moedt 29 Nov 1999#506198
WHAT! You're telling me that I've to read AND understand the message before I reply? <g> You're right, I guess I was just to lazy to really understand the message, sorry for that. Remco
Quoted text (69 lines)>Seems you misunderstood me! I know, that the 3do's can be altered, I just >didn't know how. I was talking about the car's physics, which can not be >altered, AFAIK. >And yes, this GPLEA-Ferrari is very fine! These guys really know, what >they're doing! >Peter >Vienna, Austria >> Sorry Peter, to disappoint you, but it is possible to alter the car >> 3DOs <g> >> Go to >> http://start.at/KOTR >> and you'll find an AutoCad pluggin to help your task. While you're >> there, check out the GREAT Ferrari replacement these extremely >> talented people created.... >> Remco >> >I'm sorry to disappoint you, but AFAIK all car-sets you can dl from >anywhere >> >just are graphics updates of the existing cars. Unlike the graphical >> >description of a car, which lies in the *.dat file and can be changed, >the >> >physical description (like torque curve, mass, wheelbase etc.) obviously >> >lies buried deep within the gpl.exe file and it would take a *very* >talented >> >hacker to get a grip on it (*if* it is possible at all). >> >If you want to do a little bit of painting the skins, get WinMip and >> >GPLBatch from here: http://members.aol.com/winmip/ >> >These proggys let you unpack the *.dat file of a car and convert the >*.mip >> >files (which contain the textures) to and from *bmp's. >> >I'm not sure about 3do editing (the polygons, which make up the car), but >I >> >think Paul Hoad's GPL Editor at http://members.xoom.com/paulhoad/gpl/ can >do >> >something there. I think, there is also an AutoCAD plug-in around >somewhere >> >(maybe at the FastLane) >> >Peter >> >Vienna, Austria >> >> I was searching GPL web pages when I came across "The Fast Lane" web >> >> site and noticed that it contained replacment cars. I was wondering >> >> about what tools are required to create new cars and modify the >> >> performance specs. >> >> Specifically I would like to know if it was possible to make a series >> >> of 60's sports cars with realistic handling in GPL. Another question >> >> for those who have tried these replacement cars. Is it possible to >> >> keep the original cars as well as the add ons, like in a "67scars" >> >> directory next to the original directory. >> >> I would love to take a Jag out on the ring using the GPL engine :-) >> >> Rick
<g> Yes, this happens from time to time! :-) No problem! Peter Vienna, Austria

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