Hi all,
i think, it will be like F1RS when Ubisoft had the FIA license.
FIA doesn't want
TCP/IP game !!!.
I think, somebody should start a big signature petition about this
TCP/IP issue with FIA and let them know, what we want the customer of
those F1 game and also for the most of us, who are also Formula One Fans
!!!!!!!!!!
Thank's Coco
sign me in.
Lio
I'm thinking Uncle Bernie must have a piece in a simulator setup that
eventually plans to run in arcades with "real" cars and screens.
Otherwise what is the point of limiting a sim's chances for sucess.
If this is true, they just saved me about $40 or $50.
tsk, tsk, ...
dave henrie
Quoted text (11 lines)
> Hi all, > i think, it will be like F1RS when Ubisoft had the FIA license. > FIA doesn't want > TCP/IP game !!!. > I think, somebody should start a big signature petition about this > TCP/IP issue with FIA and let them know, what we want the customer of > those F1 game and also for the most of us, who are also Formula One Fans > !!!!!!!!!! > Thank's CocoWell.... don't get too discouraged. I am hard at work on a GP3 specific
emulator that will allow GP3 to be played online. Due to the fact that the
source coding of the game will be catering exclusively to LAN... the cable
modem users should have little problems, and I am working to sort out the
dial-up modem transfer rate issues. Because I do not have a working Beta of
the game... it is very difficult for me to do any testing at this time.
The limitation of the FIA license (I've known about this FIA online problem
since F1RS) is that the game company cannot build or add it to an existing
or future "Game Server" if you will. This does not mean that GP3 will not
have TCP/IP capabilities (there is such thing as LAN on TCP/IP... although
slower). So based on the previous work of other people in GP2 I suspect
Microprose will allow it to be played via TCP/IP and hope that some guy such
as myself will come along and create a third-party connection service.
If they do it smartly... they can avoid breech of contract with the FIA and
still have Internet play available shortly after the release.
It's important to note that this Licensing fiasco is the main reason UbiSoft
did not "Officially License" Monaco GPRS2. They (UbiSoft) have chosen to
also acquire the same licensing and will be stuck themselves with MGPRS3....
do any of these guys listen to what we want? Let's face it... liveries and
names will be added by third parties... so why spend all that money to
license it, and lose a major attraction such as online play. Yet another
screwup from the Marketing people who seem to think an Official License is
worth more than online play, and cause the game companies to make a big
boo-boo with important decisions.
Anyhow... working *** it, and be patient. It WILL be provided. Oh did I
mention that it will be free with only some annoying banner adverti***ts
to pay the hydro bills.
Cheers,
Shumi
http://www.rs2league.com
I don't quite understand the particulars of this license. Official Formula
1 Racing does support Internet multiplayer through mplayer.com, and it has
the FIA logo on the box. Why would it be an exception?
Because MPlayer is NOT part of Eidos. They are a third party company that
made OF1R available on the Net. As I said in previous post "If Microprose
are smart... they can avoid Breech of Contract, and still have it playable
online". Micropose themselves and any affiliated companies cannot provide
the online service. There is nothing stopping Kali, or MPlayer, or anyone
else unassociated with Microprose, from allowing online play of GP3 (They
didn't sign the contract... Microprose did...)
Don't think Geoff has forgotten about us onliners.... I'm sure he will be
smart enough to allow a TCP/IP connection. Which is half the battle.
I am working on an online engine that is website based, but the parties
racing are not bound to the server to relay information. It will become
easier to understand once it is completed.... but it should carry the best
of both worlds as far as server based, and Direct Connection.
Keep yas posted along the way.... but I'm alone in doing this, so don't
expect something next week.
Cheers,
Shumi
http://www.rs2league.com
As our Friends from Oz would say;
"Good on ya mate!"
Quoted text (19 lines)
> I am working on an online engine that is website based, but the parties > racing are not bound to the server to relay information. It will become > easier to understand once it is completed.... but it should carry the best > of both worlds as far as server based, and Direct Connection. > Keep yas posted along the way.... but I'm alone in doing this, so don't > expect something next week. > Cheers, > Shumi > http://www.rs2league.com > > I don't quite understand the particulars of this license. Official Formula > > 1 Racing does support Internet multiplayer through mplayer.com, and it has > > the FIA logo on the box. Why would it be an exception?> As our Friends from Oz would say;
>"Good on ya mate!"
Or the American equivalent, "You go, boy!"
Kurt
--
Don Burnette
Dburn in N3 and Legends
> Well.... don't get too discouraged. I am hard at work on a GP3 specific
> emulator that will allow GP3 to be played online. Due to the fact that the
> source coding of the game will be catering exclusively to LAN... the cable
> modem users should have little problems, and I am working to sort out the
> dial-up modem transfer rate issues. Because I do not have a working Beta
of
> the game... it is very difficult for me to do any testing at this time.
> The limitation of the FIA license (I've known about this FIA online
problem
> since F1RS) is that the game company cannot build or add it to an existing
> or future "Game Server" if you will. This does not mean that GP3 will not
> have TCP/IP capabilities (there is such thing as LAN on TCP/IP... although
> slower). So based on the previous work of other people in GP2 I suspect
> Microprose will allow it to be played via TCP/IP and hope that some guy
such
> as myself will come along and create a third-party connection service.
> If they do it smartly... they can avoid breech of contract with the FIA
and
> still have Internet play available shortly after the release.
> It's important to note that this Licensing fiasco is the main reason
UbiSoft
> did not "Officially License" Monaco GPRS2. They (UbiSoft) have chosen to
> also acquire the same licensing and will be stuck themselves with
MGPRS3....
> do any of these guys listen to what we want? Let's face it... liveries and
> names will be added by third parties... so why spend all that money to
> license it, and lose a major attraction such as online play. Yet another
> screwup from the Marketing people who seem to think an Official License is
> worth more than online play, and cause the game companies to make a big
> boo-boo with important decisions.
> Anyhow... working *** it, and be patient. It WILL be provided. Oh did
I
> mention that it will be free with only some annoying banner adverti***ts
> to pay the hydro bills.
> Cheers,
> Shumi
> [link lost in import]
> > Hi all,
> > i think, it will be like F1RS when Ubisoft had the FIA license.
> > FIA doesn't want
> > TCP/IP game !!!.
> > I think, somebody should start a big signature petition about this
> > TCP/IP issue with FIA and let them know, what we want the customer of
> > those F1 game and also for the most of us, who are also Formula One Fans
> > !!!!!!!!!!
> > Thank's Coco
Why in the world, considering the popularity of internet play today, would
they not code that capability in the game from the ground up?
--
Don Burnette
Dburn in N3 and Legends
snip
Well logic tells us that they should..... but the FIA tells them they best
not. So you have to sort-of dance around the whole thing and make it LAN
from the ground up, but allow TCP/IP capabilities (Serial Network as the
excuse.....).
The MAIN problem, and the thing that the FIA are banking on, is the MTU
speeds. MTU=Maximum Transmission Units (aka Packet size). 1500 is the
standard for LAN, and Win98 with an enhanced Networking capability over
Win95 can handle this just great. The problem is that standard MTUs for the
dial-up modems is 576. In fact... this is why many games are extremely laggy
over the Internet when on Dial-Up modems. Also, this is the reason why Cable
Modem users also experience this lag. You can tweak the registry to allow a
1500 MTU TCP/IP over cable (it can handle it just fine), but Win98 will
usually deault to 576 (since there are still more dial-up modem users out
there, than there are Cable Users as a whole).
As a whole... the game developers have to have a SOLID reason to port the
games to use 576 sized packets, when LAN runs on 1500 by default through
IPX/SPX. Any attempt to port it over that, will set out warning flags to the
licensor, and they had best have a darned good reason to do this (since the
most common reason is Internet Play, and forbidden by the FIA/FOA).
Of course some games just need to use higher packets to stream the
information, and if you can cut down the information that needs to be
sent/received, you have a great online engine (like Papy does).
So the game developers must do a dance on the tight-rope to apease the
masses, and still fall into line on the license.
I am currently taking shots in the dark regarding handling larger packet
sizes, and will see what I can come up with. I only pray that Geoff can come
up with a good reason, and a good method to use smaller packet sizes.
Cheers,
Shumi
the
> > source coding of the game will be catering exclusively to LAN... the cable
> > modem users should have little problems, and I am working to sort out the
> > dial-up modem transfer rate issues. Because I do not have a working Beta
> of
> > the game... it is very difficult for me to do any testing at this time.
> snip
Quoted text (12 lines)
> Why in the world, considering the popularity of internet play today, would > they not code that capability in the game from the ground up? > -- > Don Burnette > Dburn in N3 and Legends > > Well.... don't get too discouraged. I am hard at work on a GP3 specific > > emulator that will allow GP3 to be played online. Due to the fact that: It's important to note that this Licensing fiasco is the main reason UbiSoft
: did not "Officially License" Monaco GPRS2. They (UbiSoft) have chosen to
: also acquire the same licensing and will be stuck themselves with MGPRS3....
: do any of these guys listen to what we want? Let's face it... liveries and
: names will be added by third parties... so why spend all that money to
: license it, and lose a major attraction such as online play. Yet another
: screwup from the Marketing people who seem to think an Official License is
: worth more than online play, and cause the game companies to make a big
: boo-boo with important decisions.
Well, I think that official licensing does "fill the stands". GP2 sold
about a million copies, and I imagine only a fraction of those people even
know about, let alone accessed, the various websites to download new cars.
Stephen
Well...... that was a long time ago that GP2 was released, and the "Get
Connected Craze" was just starting to pick up steam. I wouldn't
underestimate the power of the Internet and it's growing popularity as far
as a standard feature in games nowadays. We need only look at the first
person shooters, and how many of them that are horrible online fail, and the
ones that are good online succeed.
In the end... I think it is MUCH more important nowadays.
Cheers,
Shumi
> : It's important to note that this Licensing fiasco is the main reason UbiSoft
> : did not "Officially License" Monaco GPRS2. They (UbiSoft) have chosen to
> : also acquire the same licensing and will be stuck themselves with MGPRS3....
> : do any of these guys listen to what we want? Let's face it... liveries and
> : names will be added by third parties... so why spend all that money to
> : license it, and lose a major attraction such as online play. Yet another
> : screwup from the Marketing people who seem to think an Official License is


































