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Spirit of Speed 1937 - Any opinions?

15 posts by 11 people · 16 Dec 1999 - 20 Dec 1999

Mark 16 Dec 1999#509180
I recently downloaded the demo of this game and must admit to being somewhat disappointed with the feel of it. Anybody else have the same thoughts? Mark
>I recently downloaded the demo of this game and must admit to being somewhat >disappointed with the feel of it. Anybody else have the same thoughts? >Mark The SoS developers should be taken outside and shot. The SoS boxes should be used for landfill. /petern
Axel 16 Dec 1999#509183
On Thu, 16 Dec 1999 12:28:15 GMT,
Quoted text (8 lines)>>I recently downloaded the demo of this game and must admit to being somewhat >>disappointed with the feel of it. Anybody else have the same thoughts? >>Mark >The SoS developers should be taken outside and shot. >The SoS boxes should be used for landfill. >/petern
Absolutely. But I suppose it's Hasbro, the toy company's fault. Hasbro sucks w/o end, look what they did with falcon. SOS 1937 was obviously not ready for release, and there are bugs over bugs and even missing game parts. The cars are quite different, but nowhere near authentic. The dashboard gauges don't work on all cars (fuel!) or don't show correct values (kph instead of mph, but counting miles and vice versa) the mirrors only work in 512x384 and 800x600, the game frequently locks up, the fuel consumption and performance are 'developer-balanced', but way from real, the performance of the cars doesn't match with the in-game description (for example the Mercedes 154 is slow in comparision and a real loser, and the Bonner Special is by far the best car in the game), the graphics is very nice but slow, and the multiplayer-feature is completely missing, although mentioned on the packing. Same goes for the car setup. At least they could have implemented different gearings/tires/damping for different courses. There is no lap-record counter, also. The KI drivers are idiotically stupid. The same driver always crashes in the same corners, they ram you and each other from behind without a moment's hesitation ... Last, but not least Broadswords website is dead - the last news was that they're porting the game to Dreamcast. Not one single word about a patch or delivery of missing features, nada. Hasbro/Microprose don't even know the game exists ... Im pissed to hell - such a beautiful idea, and such a load of shit in the package. The last time I bought a game like this was the indescribable Outpost from Sierra - and that was my last Sierra game for years. Hasbro games will definitively meet the same fate. The fact that I was immersed for some hours (cursing and swearing, but immersed) shows IMHO, how much they _could_ have achieved - with four to six months additional development and QA. I'm sending this posting to broadswords website also, asking them for an explanation. If they aren't died of shame in the meantime, that is. Wow, that was long. Axel ----------------------------------------------------- It is better to remain silent and have people think you a fool, than to speak and remove all doubt. Mark Twain ----------------------------------------------------- To reply via eMail, 'skipthis' in my eDdress.
Axel 17 Dec 1999#509374
On Thu, 16 Dec 1999 17:39:00 -0500, "GTX_SlotCar" >Axel, do you mean there is no multiplayer mode? E X A C T L Y ! ----------------------------------------------------- It is better to remain silent and have people think you a fool, than to speak and remove all doubt. Mark Twain ----------------------------------------------------- To reply via eMail, 'skipthis' in my eDdress.
GTX_SlotCar 17 Dec 1999#509375
LOL, I talked with a rep from the company several times at length before the game was released. I specifically mentions how me and some buds were interested in playing the game online. He never mentioned it would have no multi-player. What company in it's right mind would release a game like that without the ability for online play! What are these people thinking? Unbelievable! Slot
Quoted text (16 lines)>On Thu, 16 Dec 1999 17:39:00 -0500, "GTX_SlotCar" >>Axel, do you mean there is no multiplayer mode? >E X A C T L Y ! >----------------------------------------------------- >It is better to remain silent and have people think >you a fool, than to speak and remove all doubt. >Mark Twain >----------------------------------------------------- >To reply via eMail, 'skipthis' in my eDdress.
[snip] Slot, based on what I understand: when looking at the RELEASED product there's NO TELLING what they were thinking!! From what I've heard, I can't imagine something like that would even be RELEASED! (... well, there WAS that eXtreme Paintbrawl fiasco... As NasRev 1.0...). Gunner
Tim Vanhee 17 Dec 1999#509377
Please don't let Hasbro f*ck GP3 up! PLEASE PLEASE PLEASE!
Stu 18 Dec 1999#509557
I got the demo with a mag...can't configure my logitech wheel for accelerating and braking...played it with keyboard and it does'nt look too good . > I recently downloaded the demo of this game and must admit to being somewhat > disappointed with the feel of it. Anybody else have the same thoughts? > Mark
Fyanh 18 Dec 1999#509558
Well said, Axel. Fortunately, I bought the game at a second-hand store, so I did not waste too much cash. This is a console game, need I say more. The whole game (NOT sim) is a real dog. Graphics are pretty grim compared to GPL and SCGT; only 800x600? Rubbish. Car handling (if it can be called that) is equally bad. The steering option on my M$ Force Feedback wheel appears to be either 'on' or 'off', full steering lock or straight ahead. Crap. Keep clear of this pap at all costs. If someone offers to give you a copy, kill them on sight. Go get Sports Car GT and enjoy a real fun sim. F.
Quoted text (7 lines)>On Thu, 16 Dec 1999 12:28:15 GMT, >>>I recently downloaded the demo of this game and must admit to being
somewhat
Quoted text (63 lines)>>>disappointed with the feel of it. Anybody else have the same thoughts? >>>Mark >>The SoS developers should be taken outside and shot. >>The SoS boxes should be used for landfill. >>/petern >Absolutely. But I suppose it's Hasbro, the toy company's >fault. Hasbro sucks w/o end, look what they did with falcon. >SOS 1937 was obviously not ready for release, and there are >bugs over bugs and even missing game parts. >The cars are quite different, but nowhere near authentic. >The dashboard gauges don't work on all cars (fuel!) or don't >show correct values (kph instead of mph, but counting miles >and vice versa) the mirrors only work in 512x384 and >800x600, the game frequently locks up, the fuel consumption >and performance are 'developer-balanced', but way from real, >the performance of the cars doesn't match with the in-game >description (for example the Mercedes 154 is slow in >comparision and a real loser, and the Bonner Special is by >far the best car in the game), the graphics is very nice but >slow, and the multiplayer-feature is completely missing, >although mentioned on the packing. Same goes for the car >setup. At least they could have implemented different >gearings/tires/damping for different courses. >There is no lap-record counter, also. >The KI drivers are idiotically stupid. The same driver >always crashes in the same corners, they ram you and each >other from behind without a moment's hesitation ... >Last, but not least Broadswords website is dead - the last >news was that they're porting the game to Dreamcast. Not one >single word about a patch or delivery of missing features, >nada. Hasbro/Microprose don't even know the game exists ... >Im pissed to hell - such a beautiful idea, and such a load >of shit in the package. The last time I bought a game like >this was the indescribable Outpost from Sierra - and that >was my last Sierra game for years. Hasbro games will >definitively meet the same fate. >The fact that I was immersed for some hours (cursing and >swearing, but immersed) shows IMHO, how much they _could_ >have achieved - with four to six months additional >development and QA. I'm sending this posting to broadswords >website also, asking them for an explanation. If they aren't >died of shame in the meantime, that is. >Wow, that was long. >Axel >----------------------------------------------------- >It is better to remain silent and have people think >you a fool, than to speak and remove all doubt. >Mark Twain >----------------------------------------------------- >To reply via eMail, 'skipthis' in my eDdress.
GTX_SlotCar 18 Dec 1999#509559
In the demo, I found that I had to call me wheel a joystick. This took it out of linear mode and made it very drivable. Now, if I could only get my Jeep to take a hairpin corner at 100mph....... Slot
Krunc 19 Dec 1999#509748
> I recently downloaded the demo of this game and must admit to being somewhat > disappointed with the feel of it. Anybody else have the same thoughts? > Mark I played the demo and was able to get my old T2 to work fine (after unchecking the "Poll with interupts..." in the control panel). Both the steering and the pedals had full graduated control - unlike what some people have found with the game. Basically it doesn't matter though because the physics model is very unimpressive. It didn't feel like driving - its obviously a fudged physics model. Also the frame rate isn't too good on my PII450 128Mb RAM, AGP TNT 16Mb with all details on. The graphics look OK but shouldn't be that slow, and only 3 other cars on the track. The sound sucks too. The game is OK for a vintage race car enthusiast I guess, but not for any sim/semi-sim enthusiast. I won't be buying it.
ASdS 20 Dec 1999#509943
I agree, please NOT. Geoff knew what he was doing. Wasn't he? Geoff? Weren't you? It was the thing were I built my newest pc for. Tim Vanhee schreef:

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