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** World Sports Cars First Look + new 27 Screenshots! **

41 posts by 28 people · 10 Jan 2000 - 24 Jan 2000

Notable threadWorld Sports Cars first look and screenshots

A first look and 27 screenshots of the in-development World Sports Cars sim drew excitement about its tyre-contact-patch physics and graphics. Sceptics recalled hyped sims that never shipped, such as the Can-Am and Trans-Am titles. Developer Chris West confirmed the suspension was fully modelled and that WSC had nothing to do with Ford Racing, and Scott Husted explained that Motorsims cancelled its Can-Am sim after the SCCA dropped the series.

With Chris West (World Sports Cars)

release/newsrumour/speculationWorld Sports Cars

Automated summary.

We have posted a Special on World Sports Cars, with a multi-page First Look, 27 new screenshots and a dedicated forum. "Always wanted to race with sports cars from famous marquees like Ferrari, Riley & Scott and Lola on world-famous circuits like Circuit de la Sarthe (Le Mans), Daytona, Spa-Francorchamps, Monza, etc? Who wouldn't... Well, Chris and Tony West, from West Racing Ltd., are currently working on what should become one of the most realistic racing sims since Papyrus' (not very well selling) Grand Prix Legends. From Q2/Q3 2000 you will be able to join in on the sports car racing fun in West Racing's latest title; World Sports Cars." Visit our World Sports Cars Dossier for the First Look, the 27 new screenshots or post your comments, ideas and questions on our dedicated World Sports Cars Forum. Check it out at http://www.simracingnews.com/worldsportscars/ Enjoy! -- Kenneth Verburg Editor-in-chief High Gear http://www.simracingnews.com
Quoted text (19 lines)> We have posted a Special on World Sports Cars, with a multi-page First Look, > 27 new screenshots and a dedicated forum. > "Always wanted to race with sports cars from famous marquees like Ferrari, > Riley & Scott and Lola on world-famous circuits like Circuit de la Sarthe > (Le Mans), Daytona, Spa-Francorchamps, Monza, etc? Who wouldn't... Well, > Chris and Tony West, from West Racing Ltd., are currently working on what > should become one of the most realistic racing sims since Papyrus' (not very > well selling) Grand Prix Legends. From Q2/Q3 2000 you will be able to join > in on the sports car racing fun in West Racing's latest title; World Sports > Cars." > Visit our World Sports Cars Dossier for the First Look, the 27 new > screenshots or post your comments, ideas and questions on our dedicated > World Sports Cars Forum. > Check it out at http://www.simracingnews.com/worldsportscars/ > Enjoy!
I sure did. What can I say other than DROOOOL!!! (imagine Homer Simpson thinking of food) And I thought waiting for GP3 feels like an eternety... -- Olav K. Malmin remove spam when replying
Look at how the tire stays in contact with the ground here http://www.simracingnews.com/games/screenshots/worldsportscars/wsc27.jpg See the flat patch on the road? Wow. They haven't missed anything!!! --David Cook
Quoted text (23 lines)> We have posted a Special on World Sports Cars, with a multi-page First Look, > 27 new screenshots and a dedicated forum. > "Always wanted to race with sports cars from famous marquees like Ferrari, > Riley & Scott and Lola on world-famous circuits like Circuit de la Sarthe > (Le Mans), Daytona, Spa-Francorchamps, Monza, etc? Who wouldn't... Well, > Chris and Tony West, from West Racing Ltd., are currently working on what > should become one of the most realistic racing sims since Papyrus' (not very > well selling) Grand Prix Legends. From Q2/Q3 2000 you will be able to join > in on the sports car racing fun in West Racing's latest title; World Sports > Cars." > Visit our World Sports Cars Dossier for the First Look, the 27 new > screenshots or post your comments, ideas and questions on our dedicated > World Sports Cars Forum. > Check it out at http://www.simracingnews.com/worldsportscars/ > Enjoy! > -- > Kenneth Verburg > Editor-in-chief High Gear > http://www.simracingnews.com
: Look at how the tire stays in contact with the ground here : [link lost in import] : See the flat patch on the road? Wow. They haven't missed anything!!! : --David Cook Well, I'd like to believe they have modelled the compliance of the *** etc. etc., but I think you will find it is just a case of clipping in the display of intersecting polygons. however, if they prove me wrong, I'll eat my copy of "Racecar Engineering" (well, maybe a page or two). Stephen
bill 10 Jan 2000#513488
Quoted text (10 lines)> : Look at how the tire stays in contact with the ground here > : [link lost in import] > : See the flat patch on the road? Wow. They haven't missed anything!!! > : --David Cook > Well, I'd like to believe they have modelled the compliance of the *** > etc. etc., but I think you will find it is just a case of clipping in the > display of intersecting polygons. however, if they prove me wrong, I'll > eat my copy of "Racecar Engineering" (well, maybe a page or two).
This quote from the article should whet your appetite hehe... "The cars are modelled through the contact patches of the tyres with the road, and nothing else. No fudging, no canned effects. The tyre model is using the latest technique from the SAE dynamic conferences. Also modelled are the weight and mass transfer of the car, the suspension movement and much more." I guess it's time for you to ingest that information in your book for good. :P
:> : Look at how the tire stays in contact with the ground here :> : [link lost in import] :> : See the flat patch on the road? Wow. They haven't missed anything!!! :> :> : --David Cook :> :> Well, I'd like to believe they have modelled the compliance of the *** :> etc. etc., but I think you will find it is just a case of clipping in the :> display of intersecting polygons. however, if they prove me wrong, I'll :> eat my copy of "Racecar Engineering" (well, maybe a page or two). : This quote from the article should whet your appetite hehe... : "The cars are modelled through the contact patches of the tyres with the road, : and nothing else. No fudging, no canned effects. The tyre model is using the : latest technique from the SAE dynamic conferences. Also modelled are the : weight and mass transfer of the car, the suspension movement and much more." : I guess it's time for you to ingest that information in your book for good. :P Well, I'm still holding back on my meal. The tyre models they refer to are basic relationships between slip angle, downforce and coefficient of friction. Their mention of contact patches most likely just means that the resultant sideforces are applied at four distint points where the *** meets the road instead of one central mass point. not to knock it, this is a fairly sophisticated way to do it. But a dynamic model of compliant tires? Not in real time on a PC. Still, I'm stocking up on ketchup in case these boys can do something most PhDs can't. stephen
don hodgdon 10 Jan 2000#513491
We are going to be in Sim Heaven if they can reproduce the sound of the Judd V10. Of course, I won't say the same for the neighbors<vbg>. don [|]-(_)-[|]
Quoted text (7 lines)>> Visit our World Sports Cars Dossier for the First Look, the 27 new >> screenshots or post your comments, ideas and questions on our dedicated >> World Sports Cars Forum. >> Check it out at http://www.simracingnews.com/worldsportscars/ >Unbelieveable, thats all I have to say!
Ed Solheim 11 Jan 2000#513688
The 333SP featured in the shots is, as far as I can see, equipped with rain-tires. Pirelli's - I would imagine. All major racing car series is the world, bar F1, use slick tires today... -- All the best, Ed Solheim The Paddock - a legendary site.... ** Proud member of the GPLEA ** > Do World Sports Cars use grooved tires???
Jalo 11 Jan 2000#513689
Unbelieveable, thats all I have to say!
UnserFan1 11 Jan 2000#513690
often, when cars are being worked on or in transport or storage, they put rain tires on them...at least they do for sure on CART champ cars...not sure about sports cars though God bless, Loren
cool... one thought - suspension movement - didn't see any. any pix to prove me wrong? or in development still? Ray
A 333 SP doesn't have susension movement! <g> Or about 4-5cms I should imagine...Full no-droop pushrod on all 4 corners. Mmm, I'm getting sweaty! Matt ----------- GPLEA
Vintook 11 Jan 2000#513694
The anticipation building behind this sim sounds alot like GPL a year and half ago. I hope it can live up to it and to GPL. Vintook > > : Look at how the tire stays in contact with the ground here > > : [link lost in import]
On Tue, 11 Jan 2000 03:31:17 GMT, "Ed Solheim" <esolheim[S P A M G U A >The 333SP featured in the shots is, as far as I can see, equipped with >rain-tires. >Pirelli's - I would imagine. >All major racing car series is the world, bar F1, use slick tires today... Ahh, forgot about wets, so used to rain not being included with sims...
Hey, I heard they were gonna use sound code from Ford Racing! <SHRUG> :-) /petern On Mon, 10 Jan 2000 20:15:41 -0800, "don hodgdon"
Quoted text (18 lines)>We are going to be in Sim Heaven if they can reproduce the sound of the Judd >V10. >Of course, I won't say the same for the neighbors<vbg>. >don >[|]-(_)-[|] >>> Visit our World Sports Cars Dossier for the First Look, the 27 new >>> screenshots or post your comments, ideas and questions on our dedicated >>> World Sports Cars Forum. >>> Check it out at http://www.simracingnews.com/worldsportscars/ >>Unbelieveable, thats all I have to say!
Jalo 11 Jan 2000#513697
Is that good? I've not played Ford racing.
jbo.. 11 Jan 2000#513698
Actually, the anticipation and build-up reminds me a lot more of Trans- Am Racing 1967-1972 . . . and look at how much we're enjoying THAT title these days. Oh, wait -- that would be "The Dukes Of Hazard" now, wouldn't it? Hmmm . . . Sorry to be such a wet blanket about all this, but I can't help but feel that a project like this with such lofty aspirations and no definite deadline has the potential to be either truly great, or to be the ultimate form of vaporware -- and until we see the finished product, the jury is still out. And if/when it DOES materialize, I'm guessing that even those of you with Athlon 700 systems or better will still be sorely taxed to run it. I do admit that it looks and sounds great, but until I see the final product run on MY computer, I'm going to try to keep the e***ment in check. -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
Alan Orton 11 Jan 2000#513699
It would probably be Horrid, but it's not true. Ford Racing was Developed by different People. > > Hey, I heard they were gonna use sound code from Ford Racing! > > <SHRUG> :-) > Is that good? I've not played Ford racing.
On the following date: Tue, 11 Jan 2000 22:37:13 GMT, said person(s) I hate to be a stick-in-the-mud about this too but I feel when something looks too good to be true it always is. Graphics that photo-realisitc HAVE to have a price somewhere. Either dumb AI, slow-as-molasses frame rates or SOMETHING. Tell me I need a 1GHZ machine with 256 Megs RAM and a GeForce card to run it at 25 fps and THEN I will believe the hype. Or better yet, put out a tech demo showing it work. With AI and running on a 400Mhz P2 with 64 megs of RAM and a TNT2 Ultra card. Screenshots don't mean diddly. Being an avid flight-simmer as well I remember when all the hype about Flanker 2.0 was spreading. The company released some fatalistic screen shots of the game. After closer inspection myself and some others said no f***ing way. Too crisp and smooth. The screenshots look doctored. Well, as it turns out Flanker 2 does NOT look like the screen shots showed. I posted a review about Ford Racing a while back and the folks making WSC contacted me the next day saying how Ford Racing was not what they wanted to make. They said they wanted my input as a beta tester and would be contacting me shortly. Hmmp.. I haven't heard diddly from them since that last e-mail 2 months ago and it looks like SOME people are already beta testing for them. Did they just do it (ask me to beta test) to shut me up? Or maybe they only want people who will spread the good word about how great WSC is going to be to beta test? Makes one wonder. - James "Gunslinger" Wohlever Techware Motorsports http://techware.4mg.com/ Send ATTACHMENTS (Files) to:
Chris West 12 Jan 2000#513886
Hi Ray The suspension is fully modelled and moves correctly, it is the only way to get the dynamic roll centres the handling model needs. I have set the cars up to have massive suspension movement to test the changing camber etc as the wheel moves up and down. Hopefully we will be able to post some videos soon (publisher willing) to show the suspension at work, anyone at ECTS last year who saw the game could tell you it is done correctly and not just a case of moving the wheel up and down a little and making the body roll. Chris >cool... >one thought - suspension movement - didn't see any. >any pix to prove me wrong? or in development still? >Ray
Chris West 12 Jan 2000#513887
Hi There Just a quick post to say WSC has nothing at all to do with Ford Racing, it is totally independant.
Quoted text (9 lines)>Hey, I heard they were gonna use sound code from Ford Racing! ><SHRUG> :-) >/petern >On Mon, 10 Jan 2000 20:15:41 -0800, "don hodgdon" >>We are going to be in Sim Heaven if they can reproduce the sound of the
Judd
Quoted text (17 lines)>>V10. >>Of course, I won't say the same for the neighbors<vbg>. >>don >>[|]-(_)-[|] >>>> Visit our World Sports Cars Dossier for the First Look, the 27 new >>>> screenshots or post your comments, ideas and questions on our dedicated >>>> World Sports Cars Forum. >>>> Check it out at http://www.simracingnews.com/worldsportscars/ >>>Unbelieveable, thats all I have to say!
>> Hey, I heard they were gonna use sound code from Ford Racing! >> <SHRUG> :-) >Is that good? I've not played Ford racing. It was my bad attempt at an initiated joke. Ford Racing has embarrassingly bad sound. /petern
Note the smiley. Ford Racing has embarrassingly bad sound. /petern On Wed, 12 Jan 2000 07:20:03 -0000, "Chris West"
Quoted text (10 lines)>Hi There >Just a quick post to say WSC has nothing at all to do with Ford Racing, it >is totally independant. >>Hey, I heard they were gonna use sound code from Ford Racing! >><SHRUG> :-) >>/petern
/
Quoted text (18 lines)> Actually, the anticipation and build-up reminds me a lot more of Trans- > Am Racing 1967-1972 . . . and look at how much we're enjoying THAT > title these days. Oh, wait -- that would be "The Dukes Of Hazard" now, > wouldn't it? Hmmm . . . > Sorry to be such a wet blanket about all this, but I can't help but > feel that a project like this with such lofty aspirations and no > definite deadline has the potential to be either truly great, or to be > the ultimate form of vaporware -- and until we see the finished > product, the jury is still out. And if/when it DOES materialize, I'm > guessing that even those of you with Athlon 700 systems or better will > still be sorely taxed to run it. > I do admit that it looks and sounds great, but until I see the final > product run on MY computer, I'm going to try to keep the e***ment in > check. > -- JB
John, I feel the same way as you. We've been disappointed too many times. The list is endless. Even CPR was hyped by Microsoft as being the next step in racing sims. At least it made the retail shelves. The Can-Am, and Trans-Am sims never even got that far, and all we read here was how great they were. I read the interview, and looked at all the pics. And WSC has the makings of the next benchmark of auto racing sims. But as you said, looks is one thing, trying out the finished product or beta is quite another matter. All I know for sure is that they are "creating" WSC on a P11/450. So hopefully the majority of us can run it as it was intended to be run. Joel Willstein
Joel, Just to be fair, the CAN-AM sim by Motorsims got canned because of the state of confusion with the SCCA and the other sanctioning bodies in regards to sports car racing. SCCA pulled the plug on the CAN-AM series last year and thus Motorsims, who own a SCCA license, cancelled the title along with it. Although the original TA sim was cancelled, Motorsims is currently working on a Trans-Am title. However, I agree with you guys. I do not count on anything until I have actually had a chance to test the title. Scott PA-Scott PowerSims.com -- Scott B. Husted "PA-Scott" COO MMMGI ICQ# 4395450 http://www.Husted.cc [link lost in import] [link lost in import] [link lost in import] > > Actually, the anticipation and build-up reminds me a lot more of Trans- > > Am Racing 1967-1972 . . . and look at how much we're enjoying THAT > > title these days. Oh, wait -- that would be "The Dukes Of Hazard" now, > > wouldn't it? Hmmm . . . > > Sorry to be such a wet blanket about all this, but I can't help but > > feel that a project like this with such lofty aspirations and no > > definite deadline has the potential to be either truly great, or to be > > the ultimate form of vaporware -- and until we see the finished > > product, the jury is still out. And if/when it DOES materialize, I'm > > guessing that even those of you with Athlon 700 systems or better will > > still be sorely taxed to run it. > > I do admit that it looks and sounds great, but until I see the final > > product run on MY computer, I'm going to try to keep the e***ment in > > check. > > -- JB > John, > I feel the same way as you. We've been disappointed too many times. The > list is endless. Even CPR was hyped by Microsoft as being the next step in > racing sims. At least it made the retail shelves. The Can-Am, and Trans-Am > sims never even got that far, and all we read here was how great they were. > I read the interview, and looked at all the pics. And WSC has the > makings of the next benchmark of auto racing sims. But as you said, looks is > one thing, trying out the finished product or beta is quite another matter. > All I know for sure is that they are "creating" WSC on a P11/450. So > hopefully the majority of us can run it as it was intended to be run. > Joel Willstein
Chris Bloom 17 Jan 2000#514717
Its nice to see that there are some game/sim developers who do read this NG and take the time to participate. No doubt the above message will nip in the bud any uncertainty about that particular topic and prevent any negative discussions that could have occurred. Chris
David Ewing 17 Jan 2000#514718
> Just to be fair, the CAN-AM sim by Motorsims got canned because of the state > of confusion with the SCCA and the other sanctioning bodies in regards to > sports car racing. SCCA pulled the plug on the CAN-AM series last year and > thus Motorsims, who own a SCCA license, cancelled the title along with it. Yeah, but who cares about modern Can-Am anyway? The real Can-Am was the mid sixties to mid 70's (Jim Hall and his Chaparrals, Bruce McLaren and Dennis Hulme in the McLaren, Mark Donohue and the Porsche ....). However, with the poor sales of GPL, the likelihood of seeing this wonderful era represented in a sim are probably pretty remote. Dave Ewing -- ***************************************************** David A. Ewing *****************************************************
On the following date: Mon, 17 Jan 2000 14:26:48 -0700, said person(s)
Quoted text (10 lines)>> Just to be fair, the CAN-AM sim by Motorsims got canned because of the state >> of confusion with the SCCA and the other sanctioning bodies in regards to >> sports car racing. SCCA pulled the plug on the CAN-AM series last year and >> thus Motorsims, who own a SCCA license, cancelled the title along with it. >Yeah, but who cares about modern Can-Am anyway? The real Can-Am was the mid >sixties to mid 70's (Jim Hall and his Chaparrals, Bruce McLaren and Dennis >Hulme in the McLaren, Mark Donohue and the Porsche ....). However, with the >poor sales of GPL, the likelihood of seeing this wonderful era represented in a >sim are probably pretty remote.
Oh Lord, let's hope not. I don't think I could stomach another 30 year old era super sim. Why the hell can't they make a modern sim as realistic as GPL? Just one, that is all I ask. - James "Gunslinger" Wohlever Techware Computer Services http://techware.gtinsider.com Send ATTACHMENTS (Files) to:
David, I agree.. I am huge fan of the 'real' CAN-AM series. They were true racing machines =) The CAN-AM sim being put out by Motorsims was to include the Spec Racers as a training class but they were also going to include a historic aspect if I recall correctly. It is possible, but do not quote me, that we can get the West brothers to implement a historic CAN-AM vehicle in WSC. I know I have discussed it with them ;) Scott PA-Scott -- Scott B. Husted "PA-Scott" COO MMMGI ICQ# 4395450 http://www.Husted.cc [link lost in import] [link lost in import] [link lost in import] > > Just to be fair, the CAN-AM sim by Motorsims got canned because of the state > > of confusion with the SCCA and the other sanctioning bodies in regards to > > sports car racing. SCCA pulled the plug on the CAN-AM series last year and > > thus Motorsims, who own a SCCA license, cancelled the title along with it. > Yeah, but who cares about modern Can-Am anyway? The real Can-Am was the mid > sixties to mid 70's (Jim Hall and his Chaparrals, Bruce McLaren and Dennis > Hulme in the McLaren, Mark Donohue and the Porsche ....). However, with the > poor sales of GPL, the likelihood of seeing this wonderful era represented in a > sim are probably pretty remote. > Dave Ewing > -- > ***************************************************** > David A. Ewing > *****************************************************
John Bodin 17 Jan 2000#514721
Quoted text (28 lines)>> Actually, the anticipation and build-up reminds me a lot more of Trans- >> Am Racing 1967-1972 . . . and look at how much we're enjoying THAT >> title these days. Oh, wait -- that would be "The Dukes Of Hazard" now, >> wouldn't it? Hmmm . . . >> Sorry to be such a wet blanket about all this, but I can't help but >> feel that a project like this with such lofty aspirations and no >> definite deadline has the potential to be either truly great, or to be >> the ultimate form of vaporware -- and until we see the finished >> product, the jury is still out. And if/when it DOES materialize, I'm >> guessing that even those of you with Athlon 700 systems or better will >> still be sorely taxed to run it. >> I do admit that it looks and sounds great, but until I see the final >> product run on MY computer, I'm going to try to keep the e***ment in >> check. >> -- JB >John, > I feel the same way as you. We've been disappointed too many times. The >list is endless. Even CPR was hyped by Microsoft as being the next step in >racing sims. At least it made the retail shelves. The Can-Am, and Trans-Am >sims never even got that far, and all we read here was how great they were. > I read the interview, and looked at all the pics. And WSC has the >makings of the next benchmark of auto racing sims. But as you said, looks
is >one thing, trying out the finished product or beta is quite another matter. > All I know for sure is that they are "creating" WSC on a P11/450. So >hopefully the majority of us can run it as it was intended to be run. >Joel Willstein Joe, Development on a PII-450? VERY cool -- I didn't catch that part in the interview! That leaves some hope that WSC won't be a hopeless hardware hog. I'm allowing myself to get a little more e***d now! <G> FWIW, Greg Siegele of Ratbag games did his portion of the developmental work on DTR on a P-166 machine, which explains why it's so buttery-smooth on *our* machines! <G> -- JB
Cossie 18 Jan 2000#514878
There are only like 4 real machines in CAN AM anyway. The Ferrari F333 (whines like a ***, Riley & Scott Ford (that thing really rumbles), the Mazda 4 rotor Kudzu (rotor really goes...) and that V6 buick Kudzu
Quoted text (42 lines)>David, >I agree.. I am huge fan of the 'real' CAN-AM series. They were true racing >machines =) >The CAN-AM sim being put out by Motorsims was to include the Spec Racers as >a training class but they were also going to include a historic aspect if I >recall correctly. >It is possible, but do not quote me, that we can get the West brothers to >implement a historic CAN-AM vehicle in WSC. I know I have discussed it >with them ;) >Scott >PA-Scott >-- >Scott B. Husted >"PA-Scott" >COO >MMMGI >ICQ# 4395450 >[link lost in import] >[link lost in import] >[link lost in import] >[link lost in import] >> > Just to be fair, the CAN-AM sim by Motorsims got canned because of the >state >> > of confusion with the SCCA and the other sanctioning bodies in regards >to >> > sports car racing. SCCA pulled the plug on the CAN-AM series last year >and >> > thus Motorsims, who own a SCCA license, cancelled the title along with >it. >> Yeah, but who cares about modern Can-Am anyway? The real Can-Am was the >mid >> sixties to mid 70's (Jim Hall and his Chaparrals, Bruce McLaren and
Dennis >> Hulme in the McLaren, Mark Donohue and the Porsche ....). However, with >the >> poor sales of GPL, the likelihood of seeing this wonderful era represented
Quoted text (10 lines)>in a >> sim are probably pretty remote. >> Dave Ewing >> -- >> ***************************************************** >> David A. Ewing >> *****************************************************
The only genuine Can-Am vehicles existed back in the halcyon days of the sixties/seventies, before the series was destroyed by the rule-makers. Anything labelled "Can-Am" since that period in history is nothing more than a pretender. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- > There are only like 4 real machines in CAN AM anyway. The Ferrari F333 > (whines like a ***, Riley & Scott Ford (that thing really rumbles), the > Mazda 4 rotor Kudzu (rotor really goes...) and that V6 buick Kudzu > >David, > >I agree.. I am huge fan of the 'real' CAN-AM series. They were true racing > >machines =) > >The CAN-AM sim being put out by Motorsims was to include the Spec Racers as > >a training class but they were also going to include a historic aspect if I > >recall correctly. > >It is possible, but do not quote me, that we can get the West brothers to > >implement a historic CAN-AM vehicle in WSC. I know I have discussed it > >with them ;) > >Scott > >PA-Scott > >-- > >Scott B. Husted > >"PA-Scott" > >COO > >MMMGI > >ICQ# 4395450 > >[link lost in import] > >[link lost in import] > >[link lost in import] > >[link lost in import] > >> > Just to be fair, the CAN-AM sim by Motorsims got canned because of the > >state > >> > of confusion with the SCCA and the other sanctioning bodies in regards > >to > >> > sports car racing. SCCA pulled the plug on the CAN-AM series last year > >> > thus Motorsims, who own a SCCA license, cancelled the title along with > >it. > >> Yeah, but who cares about modern Can-Am anyway? The real Can-Am was the > >mid > >> sixties to mid 70's (Jim Hall and his Chaparrals, Bruce McLaren and > Dennis > >> Hulme in the McLaren, Mark Donohue and the Porsche ....). However, with > >the > >> poor sales of GPL, the likelihood of seeing this wonderful era > represented > >in a > >> sim are probably pretty remote. > >> Dave Ewing > >> -- > >> ***************************************************** > >> David A. Ewing > >> ***************************************************** -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
On Tue, 18 Jan 2000 21:59:29 +1100, "Bruce Kennewell" >The only genuine Can-Am vehicles existed back in the halcyon days of the >sixties/seventies, before the series was destroyed by the rule-makers. >Anything labelled "Can-Am" since that period in history is nothing more than >a pretender. same with the Trans-Am IMHO. Jeff
Sincerely seconded, Jeff. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- > On Tue, 18 Jan 2000 21:59:29 +1100, "Bruce Kennewell" > >The only genuine Can-Am vehicles existed back in the halcyon days of the > >sixties/seventies, before the series was destroyed by the rule-makers. > >Anything labelled "Can-Am" since that period in history is nothing more than > >a pretender. > same with the Trans-Am IMHO. > Jeff -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
While I agree with you gentlemen on this, that Can Am was, and will be forever,one of the most extreme (and missed) series in motorsport, I find the prospect of peddaling a Ferrari 333SP or an R&S MKIII around Laguna Seca quite invitating. And at least the sound of those are up with the Can-Ams :-) Matt
Quoted text (25 lines)>Sincerely seconded, Jeff. >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- >> On Tue, 18 Jan 2000 21:59:29 +1100, "Bruce Kennewell" >> >The only genuine Can-Am vehicles existed back in the halcyon days of the >> >sixties/seventies, before the series was destroyed by the rule-makers. >> >Anything labelled "Can-Am" since that period in history is nothing more >than >> >a pretender. >> same with the Trans-Am IMHO. >> Jeff > -----------== Posted via Newsfeeds.Com, Uncensored Usenet News
==---------- > http://www.newsfeeds.com The Largest Usenet Servers in the World! >------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
>The only genuine Can-Am vehicles existed back in the halcyon days of the >sixties/seventies, before the series was destroyed by the rule-makers. >Anything labelled "Can-Am" since that period in history is nothing more than >a pretender. Photos of CanAm cars and F1 cars at Mosport and Watkins Glen from 1977 on can be seen at <http://www.zoompics.com/>. -Ferdinand-
True, Matthew. But I would _prefer_ to pedal a Chaparall or McLaren or Porsche or .....<sigh>! -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- > While I agree with you gentlemen on this, that Can Am was, and will be > forever,one of the most extreme (and missed) series in motorsport, I find > the prospect of peddaling a Ferrari 333SP or an R&S MKIII around Laguna Seca > quite invitating. And at least the sound of those are up with the Can-Ams > :-) > Matt > >Sincerely seconded, Jeff. > >-- > >Regards, > >Bruce Kennewell, > >Canberra, Australia. > >--------------------------- > >> On Tue, 18 Jan 2000 21:59:29 +1100, "Bruce Kennewell" > >> >The only genuine Can-Am vehicles existed back in the halcyon days of the > >> >sixties/seventies, before the series was destroyed by the rule-makers. > >> >Anything labelled "Can-Am" since that period in history is nothing more > >than > >> >a pretender. > >> same with the Trans-Am IMHO. > >> Jeff > > -----------== Posted via Newsfeeds.Com, Uncensored Usenet News > ==---------- > > http://www.newsfeeds.com The Largest Usenet Servers in the World! > >------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers > ==----- -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
> >The only genuine Can-Am vehicles existed back in the halcyon days of the > >sixties/seventies, before the series was destroyed by the rule-makers. > >Anything labelled "Can-Am" since that period in history is nothing more than > >a pretender. > Very, very true. > Cheers, > Richard My hope was that that 1970s Can-Am based sim would have been finished and released. I still remember watching those cars, nothing has come close to them yet. Joel Willstein

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