Using Spygirl, I compared my fastest lap(3:31) with a replay from R.
Prydden(3:15). Some glaring differences - numbers are slowest corner speed in
mph
Prydden me
180 137 Masta
128 118 Stavelot
175 146 Right hander before La Carriere
141 100 La Carriere
136 116 Blanchimont
168 142 Left hander before La Source
Just on these 6 turns, I'm an average of 28.1 mph slower, following what looks
like the same line. Here's the bad part - as slow as I am, I'm *already*
barely*** on to the car. This seems like an insurmountable task. I need
help, BADLY.
Eldred - who now has new windmill to tilt at...
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Finding lap time at Spa in GPL
EldredP compared his 3:31 Spa lap with R. Prydden's 3:15 using SpyGirl and found big corner-speed deficits. Others suggested setup resources such as Ricardo Nunnini's site and Lights Out Racing track guides, studying fast drivers' lines, and noted subtle dips at Masta that force feedback helps reveal. He later improved to 3:28.
setup/driving techniqueGrand Prix Legends
Automated summary.
I feel yer pain... I almost did a back flip when I finally got a
3:29.something and I was driving WAY over my head to do it.... I know it's
there, but I ain't quite found it - having a blast looking tho'
Once I did a 3.24 something
I put everything as soft as I could (rollbar, dampers...) anbd the car as low as possible without it touching the ground on braking....
It was with the ferrari adn the best part was to ba able to pass the fast left right chicane in the middle of the straight ALMOST flat, coming out of it at about 285 Kmh...
Spa is the best rack though in the entire game, all the people here seem to try only monza but spa really kicks ass
You're slow........??????????
Jeez...
I may as well be drivin a double-decker bus with a ***ed up engine, four
flat tyres and coloured pink.
Still, if you're wanting some advice.........
idav
Wow... Prydden is really cranking, then. I discovered something just a few
nites ago that might help. In fact, it takes much of the "e***ment" out of
Spa for me (and some of the other tracks, too!); I'm still re-learning the
limits from this simple change. The trick now, it seems, is to actually get
some ground clearance. Static ride height is up to 3.25" in the rear; a
little lower in front, with 1" bump ***s all around. The last little bit
of e***ment left is at Masta, where I still seem to bottom out at the
little dip after the turn-in for the right hander. (Not sure though; this
always caused me problems.) Springs and ARB are absolutely as stiff as can
be, but I had to back off one of the bars 10 lbs, I think in the rear.
More interestingly, Nurburgring responded very, very well to this change. It
is an altogether different track when you're not riding the stops around the
corners. I went back to the default setup and simply raised the car up a
bit. The difference in grip is night and day. You'll notice it everywhere on
the track even if you didn't think you were having difficulty.
(And BTW, pink is absolutely the worst color for buses, cars, or helmets.
:-)
As for other advice, you might already know this about Masta, but it caused
me much grief until I caught on. The track dips in the transition area
leading to the right hander. You need to have already turned in and be on
the gas before you get there. As for the other turns, I don't know them by
name. Generally, smooth transitions and balance are the key to speed at Spa,
more so, it seems, than some other tracks.
Michael.
*already*
> > barely*** on to the car. This seems like an insurmountable task. I
> need
> > help, BADLY.
Quoted text (29 lines)
> You're slow........?????????? > Jeez... > I may as well be drivin a double-decker bus with a ***ed up engine, four > flat tyres and coloured pink. > Still, if you're wanting some advice......... > idav > > Using Spygirl, I compared my fastest lap(3:31) with a replay from R. > > Prydden(3:15). Some glaring differences - numbers are slowest corner > speed in > > mph > > Prydden me > > 180 137 Masta > > 128 118 Stavelot > > 175 146 Right hander before La Carriere > > 141 100 La Carriere > > 136 116 Blanchimont > > 168 142 Left hander before La Source > > Just on these 6 turns, I'm an average of 28.1 mph slower, following what > looks > > like the same line. Here's the bad part - as slow as I am, I'mEldred,
I suggest you go to Ricardo Nunnini's site
(http://website.lineone.net/~richardn/ and
devour everything on it, especially the setup section. There's nothing like
a nice
drivable setup to allow you to really push the car to the limit.
BTW thanks a lot for the servers. You're really helping to keep GPL alive.
Eldred, also try the new GPL report utility, and compare you driving
lines to those of the fast guys. I learned a lot from doing that!
(IE I learned that I was driving the wrong lines :)
Andre
On Mon, 24 Jan 2000 18:20:36 -0500, "Jim Allison"
Quoted text (9 lines)
>Eldred, >I suggest you go to Ricardo Nunnini's site >(http://website.lineone.net/~richardn/) and >devour everything on it, especially the setup section. There's nothing like >a nice >drivable setup to allow you to really push the car to the limit. >BTW thanks a lot for the servers. You're really helping to keep GPL alive.Eldred,
Have you checked out Russell Hodgson's track guides at Lights
Out Racing? I found them extremely helpful and easy to follow (though
at times overwhelming in their detail).
Martin
Long Live Nigel Mansell!
When I start working on a track I concentrate on making
sure I'm near the optimum line at corners that are less than
90 deg. Just a couple feet from using all the track each way
can reduce the speeds you can attain by a very large amount.
> Using Spygirl, I compared my fastest lap(3:31) with a replay from R.
> Prydden(3:15). Some glaring differences - numbers are slowest corner speed in
> mph
These:
I'm at the point where I can beat the AI through those
corners so much faster that it's an accident waiting to
happen unless I time it right. (Which excercise is
enteresting just by itself.)
Now I can go on and figure out how to go through
Masta more insanely and carry more speed
through Burnenville ;)
--
Matthew V. Jessick Motorsims
Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
> Spa is the best rack though in the entire game, all the people here
> seem to try only monza but spa really kicks ass
I agree, but I think its hurt my skill improvement beyond a certain
point.
It teaches driving at high speed balancing the car on the edge.
But for me at least, a track like Mosport seemingly requires
entirely different skills I don't have from practicing Spa.
Things like really exact lines.
At Spa you are so fast so close to the bushes that I don't drive
too near the edge for safety. So I have some wiggle room that
I tend to use to adjust when the turn in isn't perfect, etc.
That kind of mind set doesn't help my times at Mosport where
I expect if I had better car/trajectory control in these slower corners
I might eventually be halfway decent.
I'd like to know what the minimum number of tracks and which
would make you a well rounded GPL driver, because I don't have
time, or patience (frustration resistence ;) to learn them all.
--
Matthew V. Jessick Motorsims
Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
Quoted text (8 lines)
> I'd like to know what the minimum number of tracks and which > would make you a well rounded GPL driver, because I don't have > time, or patience (frustration resistence ;) to learn them all. > -- > Matthew V. Jessick Motorsims > Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216I think you should just drive them all. I haven't turned down an open-track
event (real cars) simply because I didn't know or like the track. Driving
the limit is driving the limit, wherever you find yourself, and no matter
what the conditions. Rain, shine, or snow; it doesn't matter much. I just
enjoy thrashing the car around. I agree with you about games, though. In a
game, you're racing against the track record, or the other guy's qual time.
The goal becomes not simply beating your own best, but to *be* the best. GPL
makes it possible to enjoy driving for the sake of driving; maybe this
shouldn't be lost in your rush to set a new record. You'll have to come back
to basics sooner or later anyway, well before you start your climb to the
top.
Michael.
> > I'd like to know what the minimum number of tracks and which
> > would make you a well rounded GPL driver, because I don't have
> > time, or patience (frustration resistence ;) to learn them all.
Quoted text (8 lines)
>Masta: the fast left-right that you don't even notice on a track map, about >6.5 klicks from the start-finish. There's a definite, but slight, bowl-like >dip between turn-in and apex on the right-hander. It's difficult to see from >the replays, but it's enough to unload the rears if you're not on line. If >you lose it and catch it, you're on the wire fence on the outside. If you >lose it and spin, you go off the inside, to the right. If you lose it and >save it, you were too slow. Sound familiar? >Quoted text (10 lines)
>Anyway, it's not too difficult if you take the left-hand well. You're toast >if you turn-in too soon and clip the inside; chances are you're too fast to >catch it in time to balance and turn-in for the leftie. The speed and early >apex forces you too close to the rail to turn in, with no room left to take >it off line. You're toast. For us meer mortals who must lift to get through >Masta, the trick is to balance early and get some weight on the rears before >the little dip trips you up ever so briefly. Taken well, you wonder what all >the excitement is about. :-) And then it reminds you the next time you're >off line just a hair. Masta is about driving the line, not just speed >control.Quoted text (9 lines)
>Oh, I see it now, on the game's track map. Look closely in the replays, and >you'll see a shallow bowl in the track surface at the apex there. You can >take advantage of slightly better turning inside the bowl, somewhat like a >very small Karrusel (ala Nurburgring). Turn in faster, earlier, and wider >than you might think, aiming almost wide of an earlier apex. The bowl will >catch you, signalling the gas-on point, and you can turn in just a hair more >to hit the real apex, or just hold it as you moosh on the gas. The bowl >spits you out, unwinding and drifting nicely to the track edge, throttle >already full down in high third gear.Quoted text (18 lines)
>I feel yer pain... I almost did a back flip when I finally got a >3:29.something and I was driving WAY over my head to do it.... I know it's >there, but I ain't quite found it - having a blast looking tho' >> Using Spygirl, I compared my fastest lap(3:31) with a replay from R. >> Prydden(3:15). Some glaring differences - numbers are slowest corner >speed in >> mph >> Prydden me >> 180 137 Masta >> 128 118 Stavelot >> 175 146 Right hander before La Carriere >> 141 100 La Carriere >> 136 116 Blanchimont >> 168 142 Left hander before La SourceQuoted text (10 lines)
>You're slow........?????????? >Jeez... >I may as well be drivin a double-decker bus with a ***ed up engine, four >flat tyres and coloured pink. >Still, if you're wanting some advice......... >idavQuoted text (7 lines)
>Eldred, >I suggest you go to Ricardo Nunnini's site >(http://website.lineone.net/~richardn/) and >devour everything on it, especially the setup section. There's nothing like >a nice >drivable setup to allow you to really push the car to the limit.Quoted text (8 lines)
>As for other advice, you might already know this about Masta, but it caused >me much grief until I caught on. The track dips in the transition area >leading to the right hander. You need to have already turned in and be on >the gas before you get there. As for the other turns, I don't know them by >name. Generally, smooth transitions and balance are the key to speed at Spa, >more so, it seems, than some other tracks. >Michael.writes:
Thanks! I'll check it...
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Masta: the fast left-right that you don't even notice on a track map, about
6.5 klicks from the start-finish. There's a definite, but slight, bowl-like
dip between turn-in and apex on the right-hander. It's difficult to see from
the replays, but it's enough to unload the rears if you're not on line. If
you lose it and catch it, you're on the wire fence on the outside. If you
lose it and spin, you go off the inside, to the right. If you lose it and
save it, you were too slow. Sound familiar?
Anyway, it's not too difficult if you take the left-hand well. You're toast
if you turn-in too soon and clip the inside; chances are you're too fast to
catch it in time to balance and turn-in for the leftie. The speed and early
apex forces you too close to the rail to turn in, with no room left to take
it off line. You're toast. For us meer mortals who must lift to get through
Masta, the trick is to balance early and get some weight on the rears before
the little dip trips you up ever so briefly. Taken well, you wonder what all
the e***ment is about. :-) And then it reminds you the next time you're
off line just a hair. Masta is about driving the line, not just speed
control.
For the geographically disinclined (like me), the verbal description in
Smith's bible translates to:
Eau Rouge: at the bottom below the start-finish and going back uphill.
Haute de la Cote: the left hand semi- hairpin at the hilltop.
Burnenville: the left-left sweepers.
Malmedy: uphill left, downhill right-left-right
Masta: my grave marker lies in the field beyond the left hander.
Stavelot: the right-right-right sweeper.
Cottage: faster of the two right-handers.
Quarry: the second right hander. (Maybe versa vice on Cottage and Quarry).
Blanchimont: left, left, right, left
La Source: the hairpin.
Overall, it's funny how speed telescopes distances so you don't recognize
the track map. :-)
I don't know what you mean by La Carriere... it translates to "the career",
and 100 mph is too slow for any curve that comes to mind. The Cottage and
Quarry right handers almost match, but 100 is way slow for the second one.
Oh, I see it now, on the game's track map. Look closely in the replays, and
you'll see a shallow bowl in the track surface at the apex there. You can
take advantage of slightly better turning inside the bowl, somewhat like a
very small Karrusel (ala Nurburgring). Turn in faster, earlier, and wider
than you might think, aiming almost wide of an earlier apex. The bowl will
catch you, signalling the gas-on point, and you can turn in just a hair more
to hit the real apex, or just hold it as you moosh on the gas. The bowl
spits you out, unwinding and drifting nicely to the track edge, throttle
already full down in high third gear.
The preceding right hander is a compromise corner coming off the second left
hand kink past Stavelot. I drag the brakes a touch, almost enough to drop
into fourth, but not quite. Prydden's speed says he's lifting the gas some
before mashing back down; I don't know how he does that. A textbook late
apex allowing for the slight crown gets me through OK.
Blanchimont's first left is not as tight as it looks. Late apex, and watch
the road crown on exit. A textbook late apex and drift to track-out puts you
in the dirt and up the berm. Hold toward the inside until late through the
exit, taking advantage of the high crown. Again, Prydden's 136 mph here is
almost super-human.
His exit from Blanchimont's final left at 168 mph says he's flat out all the
way through. I clip the dirt on the inside, but still have to breathe the
gas on entry to stay off the rail on exit. There are some dips and crowning
at the exit, going uphill, that I haven't examined yet; the key to this one
probably lies there as well. Just watch the AI cars squirmthrough that exit.
My line here is wider than theirs, but at least they're not gaining.
Last, easiest, and perhaps most important (aside from Masta): the key to
Stavelot is to not push too hard too early. Otherwise, you find yourself
fighting to get back to the inside, inevitably lifting or at least delaying
gas-on. From entry to exit, keep enough throttle to hold the rears from
unloading as you let the engine slow you through the decreasing radius
turns; no brakes. Gas-on for the third and final right hander is before the
stone bridge, well before you clip what looks like the apex, but not too
soon. You'll know you hit it well, or got too slow, when the gas goes down
early and stays down. Your shift-up point will tell you which it was.
Hope that helps, and it sure would be nice if I could do all that on every
lap. Good luck.
Michael.
Come to think of it, it wasn't obvious at all before FF. Quarry was pretty
much a ***shoot then, even knowing about the little depression at the
apex. Sometimes I would make it, and other times I wouldn't, and I never
understood why. With FF, you'll feel it load up strongly and then release
again.
Michael.
Believe it or not, I "turned the corner" to starting to learn at
Silverstone. Until I pulled out on it, I was still completely overwhelmed by
the power and response of the cars, and just had no idea what to do with it.
I started completing laps at Silverstone and started understanding the
nature of the beast, and afterwards I could make laps at other tracks that
previously I had just gone from one off to the next.
Silverstone is a nice place to learn drifting skills and turn speed limits.
Zaandvoort is good for rythym
Monaco is good for bursting your bubble when you think you're getting good
<G>
Mosport is a nice place to hone your look ahead and setting up turns (love
that damn track - first laps on it were in that monster BRM - had a
blast...)
I don't know what Mexico is good for - seems like it could some day be
fun...
Spa (mmmmm, Spaaa) is good for adrenaline rushes
Monza - good for learning close high speed traffic - and some soiled undies
<G>
As for a minimum - one track - Nurburgring - absolutely everything.... tight
corners, fast corners, elevation changes (Flugplatz! <G>) hairy assed top
end runs, sudden changes from high speed to hard braking.....
<snip>
% I don't know what Mexico is good for - seems like it could some day be
% fun...
<snip>
Purely for technical skills...... This is a pure "technic" track. Put
everything together you have learned at every other track into one
driving package.
In some ways, many portions of Mexico are very similar to Silverstone.
I start my basica Mexico setups from working Silverstone setups.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (7 lines)
>Come to think of it, it wasn't obvious at all before FF. Quarry was pretty >much a ***shoot then, even knowing about the little depression at the >apex. Sometimes I would make it, and other times I wouldn't, and I never >understood why. With FF, you'll feel it load up strongly and then release >again. >Michael.On that note, have you seen the Spa track notes? There's a package with a
Word doc file plus several replays. There was a link to it at
www.theuspits.com. I'm ill from listening to them dicker over milliseconds
around 3:13. :-)
The "dips" I mentioned might be nothing more than crossing the road crown.
I'm not really sure now after going back to watch the weight transitions
frame by frame.
Michael.
EldredP <[email hidden]> wrote in message
news:[email hidden]...
> Oh well. On the up side, I'm down to 3:28.xx(once). Can't seem to do it
> again...


































