Hey this is a very cool site. I just bought a p3 system and I decided to
visit my local games store, when I saw a cheap game to try out. SPORTS CAR
GT!
This game rocks. I love car sims, although I wish most game companies would
consult us before release. Just to check out a silly thing called "Physics
Engine". I got up to 2467 racing days on the 1st Gran tourismo. Please tell
me I am not alone on this one. Anyways, S.C.GT is the best real game I have
ever seen. If there is more, show people the light!
Newcomer loves Sports Car GT; told to try GPL
A newcomer praised Sports Car GT and was urged to try Grand Prix Legends. Tracey Miller argued that GPL's 1967 setting undermined immersion and that SCGT's modern cars and car creation offered more, which led to a long debate about whether a historic setting makes a sim less real, with comparisons to WWII flight sims.
Automated summary.
There's this other funny little game called Grand Prix Legends.
Believe me, it's more realistic than SCGT :)
Andre
Hehe, should we tell him about Grand Prix Legends :) He may never leave
home <G>
--
Richard "ZZ" Busch
Official member:
Screamers Racing League
Sim Racing Mag Honda Challenge
NASROC
----------------
Busch Motorsports:
Remember racecar is racecar spelled backward
-----------------
Busch Carpentry:
Plans?, Oh, you mean that napkin sketch?
Grand Prix Legends. Developed by Papyrus, published by Sierra. Nothing
comes as close to real car physics. It is not to be taken lightly though.
Don't expect to just get in, drive and win.. I've had it for over a year
and I still haven't won a race. But it still love it. I still only know 2
tracks really well (out of 11), all the rest I can't even keep the car on
the road because I don't know the track.
Dean
Quoted text (8 lines)
>Hey this is a very cool site. I just bought a p3 system and I decided to >visit my local games store, when I saw a cheap game to try out. SPORTS CAR >GT! >This game rocks. I love car sims, although I wish most game companies would >consult us before release. Just to check out a silly thing called "Physics >Engine". I got up to 2467 racing days on the 1st Gran tourismo. Please tell >me I am not alone on this one. Anyways, S.C.GT is the best real game I have >ever seen. If there is more, show people the light!Unfortunately the realism of the GPL physics engine is superceded by
the absurdity of the time travel element of the game.
What SCGT lacks in physics it makes up for with it's underpinning in
reality. Hopefully when WSC ships we will no longer have to sacrifice
one reality for the other
> >Hey this is a very cool site. I just bought a p3 system and I decided to
> >visit my local games store, when I saw a cheap game to try out. SPORTS CAR
> >GT!
> >This game rocks. I love car sims, although I wish most game companies would
> >consult us before release. Just to check out a silly thing called "Physics
> >Engine". I got up to 2467 racing days on the 1st Gran tourismo. Please tell
> >me I am not alone on this one. Anyways, S.C.GT is the best real game I have
> >ever seen. If there is more, show people the light!
Rally Championship 2000 is the best sim yet.
David G Fisher
"Unfortunately the realism of the GPL physics engine is superceded by
the absurdity of the time travel element of the game."
....
Someone has gone bananas here....
Andre
On Tue, 1 Feb 2000 11:49:53 -0600, "Tracey A Miller"
>Unfortunately the realism of the GPL physics engine is superceded by
>the absurdity of the time travel element of the game.
>What SCGT lacks in physics it makes up for with it's underpinning in
>reality. Hopefully when WSC ships we will no longer have to sacrifice
>one reality for the other
Three words... Grand. Prix. Legends.
It'll blow you underwear off. I kid you not.
It's really a frightening and humiliating experience.
/petern
By this you mean that one must be insane not to share your fascination
with 1960's F1 cars? In that case I'd guess that the majority of the
worlds population must be "bananas" outside of this newsgroup.
Give me GPL physics with SCGT's car selection (and ability to make our
own) and I'll be in sim heaven.
Don't get me wrong though, when I have to chose between physics and
modern cars I boot GPL *almost* every time.
"Andre Warringa" wrote
> Someone has gone bananas here....
> >Unfortunately the realism of the GPL physics engine is superceded by
> >the absurdity of the time travel element of the game.
> >What SCGT lacks in physics it makes up for with it's underpinning in
> >reality. Hopefully when WSC ships we will no longer have to sacrifice
> >one reality for the other
Good points, and I probably wouldn't care too much for a current F1
sim either. I prefer cars that put a roof over my head and a somewhat
similar to the vehicles I drive in real life. I do realize though that
there are millions of F1 fans worldwide that would support a modern F1
sim so my preference shouldn't stop them.
But W.W.II flightsims are more than just flightsims. If they were
limited to just flying 1940's airplanes then yes, that would be
absurd, but there is much more to it than that. Every mission can feel
like a completely different game, with new enemies and new scenery all
the time.
If there were more strategy behind GPL I could probably lose myself in
the era that it is simulating, but with no pitstops, no machine guns,
and tirewear being of little concern, all we are left with is a hotlap
competition.
I do love the *sim* part of the game though. I spent the past 2 hours
tweaking my Osring setup, and had a blast learning the new track. I'll
probably spend another hour messing with it after I write this, all
the while wishing it was a Viper I tweaking instead of an Eagle. <G>
than
> current F1 racing.
> Imagine Papyrus would make a current F1 sim with the physics of GPL...
> I'm 100% sure I'd still prefer GPL, because F1 cars from the 60s were
> far more challenging, interesting and simply more fun to drive. Not to
> mention that allmost all tracks were far more challenging in that era.
> Andre
> On Tue, 1 Feb 2000 16:03:15 -0600, "Tracey A Miller"
> >By this you mean that one must be insane not to share your fascination
> >with 1960's F1 cars? In that case I'd guess that the majority of the
> >worlds population must be "bananas" outside of this newsgroup.
> >Give me GPL physics with SCGT's car selection (and ability to make our
superceded
> >by
> >> >the absurdity of the time travel element of the game.
> >> >What SCGT lacks in physics it makes up for with it's underpinning
> >in
> >> >reality. Hopefully when WSC ships we will no longer have to
> >sacrifice
> >> >one reality for the other
Quoted text (7 lines)
> I agree completely with you that not everyone shares my/our '60s > fascination with F1 racing, but to call 'the time travel element of > GPL absurd' doesn't make any sense to me. > Are WWII flightsims absurd? Are strategy games like Age of Empires > absurd because they are not situated in our time? > GPL is a sim of '60s F1 racing. Simply because racing (my personal > opinion, and obiously Papyrus' opinion) was far more interestingQuoted text (12 lines)
> >own) and I'll be in sim heaven. > >Don't get me wrong though, when I have to chose between physics and > >modern cars I boot GPL *almost* every time. > >"Andre Warringa" wrote > >> Someone has gone bananas here.... > >> >Unfortunately the realism of the GPL physics engine isI agree completely with you that not everyone shares my/our '60s
fascination with F1 racing, but to call 'the time travel element of
GPL absurd' doesn't make any sense to me.
Are WWII flightsims absurd? Are strategy games like Age of Empires
absurd because they are not situated in our time?
GPL is a sim of '60s F1 racing. Simply because racing (my personal
opinion, and obiously Papyrus' opinion) was far more interesting than
current F1 racing.
Imagine Papyrus would make a current F1 sim with the physics of GPL...
I'm 100% sure I'd still prefer GPL, because F1 cars from the 60s were
far more challenging, interesting and simply more fun to drive. Not to
mention that allmost all tracks were far more challenging in that era.
Andre
On Tue, 1 Feb 2000 16:03:15 -0600, "Tracey A Miller"
Quoted text (25 lines)
>By this you mean that one must be insane not to share your fascination >with 1960's F1 cars? In that case I'd guess that the majority of the >worlds population must be "bananas" outside of this newsgroup. >Give me GPL physics with SCGT's car selection (and ability to make our >own) and I'll be in sim heaven. >Don't get me wrong though, when I have to chose between physics and >modern cars I boot GPL *almost* every time. >"Andre Warringa" wrote >> Someone has gone bananas here.... >> >Unfortunately the realism of the GPL physics engine is superceded >by >> >the absurdity of the time travel element of the game. >> >What SCGT lacks in physics it makes up for with it's underpinning >in >> >reality. Hopefully when WSC ships we will no longer have to >sacrifice >> >one reality for the otherAnd what kind of crack have you been smoking? LOL Seriously, what are your
reasons for choosing RC2k for best sim yet?
Dan Belcher
Team Racing Unlimited
http://simcrashes.cjb.net
If you like SCGT, then you should also enjoy Toca2!!
Nascar3 gets a worthy mention as well.
Rik Anthrax
-
-
"trust the government?? what are you, some kind of moron?"
> But W.W.II flightsims are more than just flightsims. If they were
> limited to just flying 1940's airplanes then yes, that would be
> absurd, but there is much more to it than that. Every mission can feel
> like a completely different game, with new enemies and new scenery all
> the time.
I prefer WWII era flight sims for very specific reasons, over
simulations of modern era fighters. The fighting is similar in
some ways, but very differnt in others. The tempo of the fighting,
and the pilot task load are totally different. Fighting with limited
power to weight ratios and short range weopons is very challenging
and the concentration on three dimensional manuevering over
the same just to attain some complicated weopon engagement
criteria make WWII my preference over the modern era.
This is similar to the differences between racing a
1500 pound 400 HP open wheel formula car and a
3000 pound 650 HP closed wheel car. The stability,
maneuverability, acceleration and tactics differences are
noticible and some will prefer one much more than the other.
One thing you learn in large online communities is that
some are there for role playing and the scenario setting is very
important to them. Others are just interested in the competition
and could care less for when/where/what, and the
other thousands for their own thousands of reasons.
WarBirds: =para=
--
Matthew V. Jessick Motorsims
Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
Lots of stuff is available for SCGT. Check out gtinsider.com or
littleracer.com have fun. They have over 200 real world cars crafted
by private users for scgt. have fun, but remember there are more than
one or two sims out there...check em out...enjoy!
dave henrie
Quoted text (8 lines)
> Hey this is a very cool site. I just bought a p3 system and I decided to > visit my local games store, when I saw a cheap game to try out. SPORTS CAR > GT! > This game rocks. I love car sims, although I wish most game companies would > consult us before release. Just to check out a silly thing called "Physics > Engine". I got up to 2467 racing days on the 1st Gran tourismo. Please tell > me I am not alone on this one. Anyways, S.C.GT is the best real game I have > ever seen. If there is more, show people the light!Go here and go to the files page and get the 2nd file down, GPL demo!
[link lost in import]
I say no more!
JM
Quoted text (8 lines)
> Hey this is a very cool site. I just bought a p3 system and I decided to > visit my local games store, when I saw a cheap game to try out. SPORTS CAR > GT! > This game rocks. I love car sims, although I wish most game companies would > consult us before release. Just to check out a silly thing called "Physics > Engine". I got up to 2467 racing days on the 1st Gran tourismo. Please tell > me I am not alone on this one. Anyways, S.C.GT is the best real game I have > ever seen. If there is more, show people the light!Just because 1967 was quite a few years ago doesn't mean it is any less
"real" than what's represented in SCGT. Is GP2 a different, "absurd"
reality because it is based in 1994?
--
Cheers!
Graeme Nash
That soap box is getting a little creaky . . .
--DK
> Just because 1967 was quite a few years ago doesn't mean it is any less
> "real" than what's represented in SCGT. Is GP2 a different, "absurd"
> reality because it is based in 1994?
That's a good question. If a tree falls in the forrest when I'm not
around to hear it, did it really make a noise? I didn't hear anything.
If a race took place before I was around to know about it, did it
really take place? I didn't see anything.
1994 I can relate to, 1967 is my father's racing game, and he doesn't
own a PC. The sad thing though is that all the racing games of my
generation are just that, games.
So now I'll go back to practicing Os-ring on my fathers racing sim...
Sent via Deja.com http://www.deja.com/
Before you buy.
Yeah sure, whatever you say !!! ;)
--
Ian Parker
UKGPL League http://members.xoom.com/ukgpl
==
Three words....Grand Prix Legends
www.papy.com
GPL is to SCGT what Galaxians was to Space Invaders
-/-WW
That's a strange question to ask, since I *do* play GPL. I'm not in
love with the era, I think violating the laws of time is just as
detrimental to my immersion in a sim as violating the laws of physics,
but overall I still prefer GPL over anything else.
I guess you could say I love GPL, but I still think it has flaws. I
love my kids but I don't think they are perfect. I love my wife in
spite of her flaws. I think you can see the pattern here.
It isn't blasphemy to admit that GPL isn't all things to all people.
This is a game we are talking about, not Jesus Christ.
> >Unfortunately the realism of the GPL physics engine is superceded by
beats you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (10 lines)
> >the absurdity of the time travel element of the game. > What...? I guess you don't play WW II games either, huh? > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > Never argue with an idiot. He brings you down to his level, then>Unfortunately the realism of the GPL physics engine is superceded by
>the absurdity of the time travel element of the game.
What...? I guess you don't play WW II games either, huh?
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
". . .absurdity of the time travel element of the game."
Maybe "suspension of disbelief" (which occurs with *any* fictional
game--past- or present-oriented) is a better term than the somewhat overly
dramatic "violation of the laws of time"?
I find GPL fun and fascinating, etc., but when I step away from my desk, I
don't feel the same sort of rupture--my mind ripping away from 1967 to
2000--that you do. :)
A strange thread . . .
DK
Quoted text (33 lines)
> That's a strange question to ask, since I *do* play GPL. I'm not in > love with the era, I think violating the laws of time is just as > detrimental to my immersion in a sim as violating the laws of physics, > but overall I still prefer GPL over anything else. > I guess you could say I love GPL, but I still think it has flaws. I > love my kids but I don't think they are perfect. I love my wife in > spite of her flaws. I think you can see the pattern here. > It isn't blasphemy to admit that GPL isn't all things to all people. > This is a game we are talking about, not Jesus Christ. > > >Unfortunately the realism of the GPL physics engine is superceded > by > > >the absurdity of the time travel element of the game. > > What...? I guess you don't play WW II games either, huh? > > Eldred > > -- > > Tiger Stadium R.I.P. 1912-1999 > > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > Never argue with an idiot. He brings you down to his level, then > beats you > > with experience... > > Remove SPAM-OFF to reply.I don't feel anything either, because I never really find myself
immersed in the era we are supposedly simulating.
Other games, such as the WWII sims that keep being brought up, have
other aspects beyond just the flying to immerse you into the time
period.
There isn't much that can be done with the storyline of a racing game
that will promote the suspension of belief needed when time travel is
involved.
With modern racing sims there isn't much assistance needed to bring the
user into the storyline, since we see the races every week on
television during the season. But those of us under 35 have no point of
reference to 1960's F1 racing.
> I find GPL fun and fascinating, etc., but when I step away from my desk, I
> don't feel the same sort of rupture--my mind ripping away from 1967 to
> 2000--that you do. :)
Sent via Deja.com http://www.deja.com/
Before you buy.
LOL!
--
Cheers!
Graeme Nash
I think this is just an issue of semantics and perception.
What if they had called GPL "Vintage Grand Prix Racers" and touted it
as modern day racing of vintage GP cars on modern track
configurations? Would we still be quibbling about this "time" aspect
of the sim?
These cars are actually vintage raced in the present day. (I believe
Jack Brabham tore the hell out of one at Goodwood this year) Maybe
I'm strange (well it's likely, but another subject thread...), but I
have been obsessing on GPL since I acquired it simply because it is
the best damned racing sim I've ever run. I am challenged by the
skill levels necessary to drive these cars well.
I've raced real cars off and on for (oh, God, I don't want to even
think about it!) about 30 years now and I know what*** your ***
over the hairy edge and hauling it back in again is like. This sim is
as good as I've experienced for giving you that same experience.
Just my 2 cents...
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL
SCCA IT7 Mazda RX-7
WKA Briggs go-kart
Group-10/NASCAR 1/24 slots
Nascar 3 and Grand Prix Legends
"Brett Cammack" wrote
I agree completely. GPL *is* the best racing sim I've ever ran also.
If it wasn't, if there was anything else even close, I wouldn't play
it. It has nothing else to offer me beyond the greatness of the
physics engine.
SCGT has a lot to offer me beyond it's physics engine. In fact, I
would never boot SCGT for the purpose of experiencing it's physics
engine. But it has modern cars - hundreds of them and more all the
time, modern tracks, a career mode where you move up the ladder rather
than just jumping into F1, and a decent enough physics engine to allow
me to get immersed in the game.
Alien alert !!


































